Beedrill is one of my favorite decks. It deals out big damage for only 1 energy which is sort of reminiscent of Queendom. Here’s a list:
The gist of this deck is to have as many in Beedrill in play as possible so you can do Beedrill’s Band Attack for 60, 90, sometimes even 120 damage. This is made possible with a few different cards that quicken the evolving possibilities for Beedrill. Best of all, since Beedrill has no retreat cost, if a Bee gets damaged to the point that it won’t survive being your Active Pokémon for another turn you can retreat it to the relative safety of the bench.
Rising Rivals added a crucial card to this deck’s strategy, the Beedrill from Rising Rivals. Most of the time its attack will never be used. After all there’s only 8 energy in here. But the Pokémon Power Flutter Wings is where it’s at. Each turn you can search your deck for a Grass Pokémon and put it into your hand. That, combined with Broken Time-Space, Great Ball, Rare Candy, and a 4-4-4 Beedrill line, ensures you’ll get multiple Beedrill into play in no time.
Dusknoir is optional in here, but I like throwing into any Stage 2 deck that uses Rare Candy, since you can just drop it on your bench in one turn and use its Pokemon Power Dark Palm to ruin your opponent’s day (as long as they have more than 3 Benched >Pokémon). And once your opponent knows you play Dusknoir, they know they have to limit their bench to 3 Pokémon, so their hand could clog up with Pokémon they can’t play because of the Dark Palm risk.
Phione helps against Dialga G. A turn 1 deafen can hurt Beedrill pretty bad since you can’t play Rare Candy or Broken Time-Space, making it harder to evolve. With Phione’s Evolution Wish attack, that makes it not so hard anymore.
Azelf should be self explanatory. Your ultimate goal is to get 4 Beedrill in play, and 1 of your Weedle or Beedrill will probably be prized, so Azelf can fetch one of them out.
Super Scoop Up is a great combo with Broken Time-Space and Pokémon with 1 energy attacks. For example, if Beedrill has 100 damage, you can use Super Scoop Up, hope for a heads, then pick it up and play it all down again, but this time with no damage.
3 Night Maintenance might seem like a lot, but if a Beedrill gets knocked out, you just lost 30 damage for Band Attack so you’ll want to get it back ASAP. Beedrill RI or one of the Pokémon fetching trainers can get them out of the deck into your hand.
Since Beedrill’s attack only costs 1 Energy, you may as well use 4 Multi Energy. You never know when you’ll want to use Claydol’s Spinning Attack or Azelf’s Lock Up.
All right that’s about it! It would be appreciated if someone could come up with a creative eck name for Beedrill. It’s annoying having to say “Beedrill” or “this deck” all the time. Let us know if you want us to go into more detail on anything. Questions, comments, suggestions for Beedrill? Post below!