MightyMukTank

MightyMukTank Deck – Poison’s the Game

by Dave Hueglin

The List

Pokémon-23
3-3 Muk PL57
3-3 Mightyena PL54
1-1 Xatu SW44
2 Skunktank G
2 Zangoose PL66
2 Honchkrow G PL77
1 Toxicroak G Promo
1 Unown F GE56
1 Unown V LA79

Trainers-24
1 Felicity’s Drawing
4 Cynthia’s Feelings
4 Professor Rowan
1 Lucian’s Assignment
1 Night Maintenance
1 Underground Expedition
4 Dusk Ball
1 Luxury Ball
2 Warp Point
2 Moonlight Stadium
2 Speed Stadium
1 Pokémon Contest Hall

Energy-13
10 Psychic
3 Special Darkness

Strategy

Skuntank G Platinum PL 94 Pokemon Card
The ideal start would be a Skunktank, or a Stadium and either Zangoose, Grimer/Muk or Poochyena/Mightyena.

With a Honchkrow start and no stadium, you can use Honchkrow to get a stadium (no energy attack).
Poison both active Pokémon with Skunktank’s “Poison Structure” as soon as you have a Zangoose, Muk or Mightyena active.

Zangoose can’t be poisoned. Muk heals himself when poisoned. Mightyena gets an energyless 50hp attack when poisoned (80 if the defender has at least one energy attached).

Mightyena Platinum PL 54 Pokemon Card
Mightyena has a free retreat cost so he can be retreated after one or two attacks (as he will have suffered poison damage). He has relatively low hp (90) so needs to be in and out quickly unless facing a weak/basic Pokémon. If you have 1-2 Mightyena that have been benched with damage you can take one turn to use Unown V to remove two damage counters from each benched Pokémon (it’s his Power, but ends your turn).

Muk heals two damage counters between turns when poisoned so he should really be your main attacker. With 3 energy, he can hit for 70 and an automatic confusion when he is poisoned.

Muk Platinum PL 57 Pokemon Card
Zangoose has a “gust of wind” attack that can pull out a weak Pokémon from the bench. Unfortunately you won’t be able to use Poison Structure to poison the defender until next turn. If you can get him powered up with 3 of any energy he can hit for 50 hp plus 10 hp to each benched Pokémon with damage on it.

Honchkrow has a sniping ability to hit benched Pokémon which can be helpful mid to late game. His attack does an extra 20 (for a total of 40) to Pokémon that already have damage on them.

Techs

Toxicroak G is a good starter/staller due to his Poké-Power Leap Away, which can bring him and any attached cards back into your hand on a coin flip. As an SP he is not affected by Poison Structure.

Unown V, as already mentioned, can heal 20 hp from all benched Pokémon (but it ends your turn).

Unown F has the Poké-Power Fake, which gives you the possibility of drawing a card every turn (you put down a coin, the opponent guesses if it is heads or tails – if they are wrong you draw a card).

Xatu can use his Psychic Shift Power to shift the poison from your active Pokémon to the opponent’s. This is a good way to poison Sp Pokémon (which are not affected by Poison Structure). He is also capable of shifting over other conditions that your opponent might inflict upon your active Pokémon.

Trainers/Supporters/Stadiums

In addition to allowing Poison Structure to work, the various Stadiums have their own uses:
Moonlight Stadium – free withdraw for Grimer/Muk
Pokémon Contest Hall – good early on for getting out basics
Speed Stadium – good draw ability

You need a variety of Stadiums in order to be able to counter your opponent playing the same Stadium card that you have, as you cannot replace one Stadium with one of the same name.

This deck is pretty good at getting basics, as Grimer and Poochyena both have attacks that call for family (Division and Howl respectively).

Felicity’s, Cynthia’s, Professor Rowan and Underground Expedition all provide good draw power.

Night Maintenance helps to recover Energy/Pokémon you might need from the discard pile.

Dusk Ball and Luxury Ball are to help get Stage 1 Pokémon.

Lucian’s Assignment helps manage or save Energy that you have in play by switching as many Energy from one Pokémon to one other as is needed. You could have powered up a Zangoose early and then want to switch the Energy over to Muk.

Finally, Warp Point helps you switch out Muk if there is no Moonlight Stadium in play. Of course the opponent also makes a switch, and this can be used to get rid of a powerful active Pokémon. When you do use Warp Point, you need to make sure you wait to announce Poison Structure until after your opponent makes the switch, so that the new defender gets poisoned.

Honchkrow G Platinum PL 77 Pokemon Card
Energy

Its pretty obvious that you are not really going to want to be putting Energy on Poochyena or Mightyena. The Special Darks are for Honchkrow (note however that the +10 hp only works when he is attacking the active Pokémon, not sniping).

Some possible variants:

Toxicroak, the Unowns and 1-1 Xatu could easily be taken out and replaced by other techs, e.g.:

1-1 MD15 (to hurt opponent using Poké-powers)
2 more Skunktanks (to increase chance of early poison)
2-2 Claydol GE15 (increased draw power – I don’t own any, so that’s why they are not there)
1 Azelf LA19 (get a prized card you need)
1 Flareon 4 RR60 or 1 Infernape 4 RR43 (with 2 Fire Energy and maybe an Energy Search) (to attack Dialga G level X)
1-1 Nioqueen RR30 (with 1-2 Rare Candy – I don’t own any of these either) (to help with healing)
2-4 Leftovers (to reduce damage from poison – will only take 10 of the 20 incurred)

The key to this deck having any chance of winning is to get the Skuntanks and a Stadium early and to always try to have another Stadium as backup. Also, as this deck is very dependent on Poké-Bodies, Dialga G level X is a big threat. If Dialga G comes into play, Zangoose can be used to pull him up to attack him in the active position, Xatu can transfer poison to him, Honchkrow can snipe him, if or when he returns to the bench.

This deck is relatively fragile as the main attackers, Muk and Mightyena, only have 100 and 90 hp respectively. Similar to an SP deck, setting up fast and hitting hard and early is another vital strategy to promoting success.

I’m not suggesting this is a National or World contender but it is fun to play.

Reader Interactions

22 replies

  1. John Rea

    It’s a hard deck to play it is ok I played it with honchkrow

  2. hobusu

    I like it! I usually don’t find good combos with Poison, but this works fairly well!
    One thing: Claydol is pretty much essential to a deck’s operation. I understand that you don’t own any (I don’t either, but my area isn’t very competitive), but you still need it.
    Here’s my suggestion: Remove the Unowns, a Dusk Ball, and a Cynthia’s, and put in 2-2 Claydol.
    If you did that, your deck list would look like:
    Pokemon-25
    3-3 Muk PL57
    3-3 Mightyena PL54
    1-1 Xatu SW44
    2 Skunktank G
    2 Zangoose PL66
    2 Honchkrow G PL77
    1 Toxicroak G Promo
    1 Baltoy GE60
    1 Claydol GE15
    Trainers-22
    1 Felicity’s Drawing
    3 Cynthia’s Feelings
    4 Professor Rowan
    1 Lucian’s Assignment
    1 Night Maintenance
    1 Underground Expedition
    3 Dusk Ball
    1 Luxury Ball
    2 Warp Point
    2 Moonlight Stadium
    2 Speed Stadium
    1 Pokemon Contest Hall
    Energy-13
    10 Psychic
    3 Special Darkness
    Other than your list not having Claydol, I really do like it. It’s a really neat idea that could work fairly well. Keep up the good work!
    (If you disagree about taking out the Unown, a Dusk Ball, and a Cynthia’s, that’s OK. Those are just what I would take out.)

    • Dave Hueglin  → hobusu

      hobusu,

      Thanks for the positive feedback and the suggestions for improvement. When the Claydols come out at the league I will give it a try and see how much difference it makes. With the Cynthia’s and Rowans you are usually able to draw 4 a turn if you need to – although you usually need to trade in some cards. I actually think two Uxie LA might work better – take out the Felicity’s and Unown F.

      Once again, thanks for the comments.

  3. I like it! I usually don’t find good combos with Poison, but this works fairly well!

    One thing: Claydol is pretty much essential to a deck’s operation. I understand that you don’t own any (I don’t either, but my area isn’t very competitive), but you still need it.

    Here’s my suggestion: Remove the Unowns, a Dusk Ball, and a Cynthia’s, and put in 2-2 Claydol.

    If you did that, your deck list would look like:

    Pokemon-25
    3-3 Muk PL57
    3-3 Mightyena PL54
    1-1 Xatu SW44
    2 Skunktank G
    2 Zangoose PL66
    2 Honchkrow G PL77
    1 Toxicroak G Promo
    1 Baltoy GE60
    1 Claydol GE15

    Trainers-22
    1 Felicity’s Drawing
    3 Cynthia’s Feelings
    4 Professor Rowan
    1 Lucian’s Assignment
    1 Night Maintenance
    1 Underground Expedition
    3 Dusk Ball
    1 Luxury Ball
    2 Warp Point
    2 Moonlight Stadium
    2 Speed Stadium
    1 Pokemon Contest Hall

    Energy-13
    10 Psychic
    3 Special Darkness

    Other than your list not having Claydol, I really do like it. It’s a really neat idea that could work fairly well. Keep up the good work!

    (If you disagree about taking out the Unown, a Dusk Ball, and a Cynthia’s, that’s OK. Those are just what I would take out.)

    •  → hobusu

      hobusu,

      Thanks for the positive feedback and the suggestions for improvement. When the Claydols come out at the league I will give it a try and see how much difference it makes. With the Cynthia’s and Rowans you are usually able to draw 4 a turn if you need to – although you usually need to trade in some cards. I actually think two Uxie LA might work better – take out the Felicity’s and Unown F.

      Once again, thanks for the comments.

  4. John Rea

    It’s a hard deck to play it is ok I played it with honchkrow

  5. John Rea

    It’s a hard deck to play it is ok I played it with honchkrow

  6. nice deck but there are improvements to be made, you could have made a pure poison one or a mix but i like it
    7-8/10

  7. CoMiT

    nice deck but there are improvements to be made, you could have made a pure poison one or a mix but i like it
    7-8/10

  8. CoMiT

    nice deck but there are improvements to be made, you could have made a pure poison one or a mix but i like it
    7-8/10

  9. CoMiT

    mightyena needs to be the main attacker. i recommend honchkrow g for first turn searching.
    I actually tech a mightytank line into my gyarados deck, just in case i prize 2 magikarps. It actually works well as the strategy of pokemon rescue, BTS evolving, switching and attacking serves both decks well.
    try a mightytank recovery deck, you never know it might just work (play spiritomb with unown q). Good article, its nice to read something a little off-beat.

  10. CoMiT

    mightyena needs to be the main attacker. i recommend honchkrow g for first turn searching.
    I actually tech a mightytank line into my gyarados deck, just in case i prize 2 magikarps. It actually works well as the strategy of pokemon rescue, BTS evolving, switching and attacking serves both decks well.
    try a mightytank recovery deck, you never know it might just work (play spiritomb with unown q). Good article, its nice to read something a little off-beat.

  11. CoMiT

    mightyena needs to be the main attacker. i recommend honchkrow g for first turn searching.
    I actually tech a mightytank line into my gyarados deck, just in case i prize 2 magikarps. It actually works well as the strategy of pokemon rescue, BTS evolving, switching and attacking serves both decks well.
    try a mightytank recovery deck, you never know it might just work (play spiritomb with unown q). Good article, its nice to read something a little off-beat.

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