Only 3 Technical Machines are in existence in the current format, however Team Galactic’s Damage Porter from the Rising Rivals set is probably the best out of the three. A SEVERELY underrated and powerful card, Damage Porter deals 10 damage times the number of damage counters on the Pokémon that it is attached to, to any of your opponent’s Pokémon.
Unlike the other two TMs, this TM can only be attached to Pokémon SP. This poses as a problem, for all Pokémon SP are basic Pokémon, so they do not have much HP, leading to believe that this card is fairly useless for its expensive 3 energy cost and most likely your opponent would take advantage of your weakened Pokémon SP to KO it before you have a chance to attack with it.
One of the greatest assets this card has is that the card states “This attack does 10 damage times the number of damage counters on the Pokémon this card is attached to to that Pokémon.” It doesn’t say “Put damage counters equal to,” it says does 10 damage times! So Pokémon with Unown G’s Guard or Toxicroak G CAN be targeted. Also, TMs and Pokémon Tools are considered different card types, so you could have 1 Tool and a TM on the same Pokémon. Thus, Team Galactic’s Invention G-101: Energy Gain (attack cost of Pokémon SP it is attached to costs 1 C energy less) affects Damage Porter as well. So you can deal the damage for 2 energy.
This card is very effective especially on Pokémon SP with high HP, for example, the most used Damage Porter is Golem 4 RR. Golem 4, popular in the Luxray GL LV.X variants, has a high 110 HP and can deal a maximum of 100 damage with Damage Porter. Luxray GL LV.X’s attack does 30 damage to one of your Pokémon. So you can rack up damage on the Golem 4 and attach an Energy Gain, an energy, and Damage Porter to do a maximum of 100 damage to anything on the field. This can be the crucial turn of events that can possibly turn the game in your favor. Sniping that Guarded Claydol or that heavy hitter Pokémon that fled to the bench to be healed by Nidoqueen can be a real table turner.
I would definitely play this card in an SP deck, for EVERY SP deck runs 4 Energy Gains, and most of the Pokémon SP require 3 energy to attack anyway. A noble sacrifice for a damaged Pokémon can ultimately shatter your opponent’s draw power or can snipe those pesky retreating Pokémon.
Any thoughts? We’d like to hear it!
You’ve covered the strengths and weaknesses of this card well Qua. I used to run this in a deck that was mixed SP and non SP and found it was not useful. I agree that it could be very useful in SP decks. It does take some finesse though as you need to watch that your Pokemon that is racking up the damage is not KO’d before you can use Damage Porter.
You’ve covered the strengths and weaknesses of this card well Qua. I used to run this in a deck that was mixed SP and non SP and found it was not useful. I agree that it could be very useful in SP decks. It does take some finesse though as you need to watch that your Pokemon that is racking up the damage is not KO’d before you can use Damage Porter.
This is a great card to throw in if you have the space, but I wouldn’t strategize around it. Putting one in your list is a good idea though, for those surprise moments and maybe even some applause from the crowd!
This is a great card to throw in if you have the space, but I wouldn’t strategize around it. Putting one in your list is a good idea though, for those surprise moments and maybe even some applause from the crowd!
Not a big fan of this card usually the sp pokez (AT least the playable ones) have small hp and their attacks do more then what damage porter would normally do.
yeah i agree with u xicious i dont like tis card that much because if the card is in play during a battle it will take longer to knock out the pokemon than normal attacks done by pokemon.
yeah i agree with u xicious i dont like tis card that much because if the card is in play during a battle it will take longer to knock out the pokemon than normal attacks done by pokemon.
I think it’s worth the space to use at least 1. When you are playing vs Luxray GL decks they will be hitting stuff on their bench for 30 damage, so more than likely there will be something in play you can KO for an easy prize.
P.S. Thanks again for the article Qua, you have a really good writing style.
Thanks Adam :) I’m glad I can help out.
Not a big fan of this card usually the sp pokez (AT least the playable ones) have small hp and their attacks do more then what damage porter would normally do.
I think it’s worth the space to use at least 1. When you are playing vs Luxray GL decks they will be hitting stuff on their bench for 30 damage, so more than likely there will be something in play you can KO for an easy prize.
P.S. Thanks again for the article Qua, you have a really good writing style.
Thanks Adam :) I’m glad I can help out.
Is it verified that Energy Gain cuts down the attack cost of the TM, too? Energy Gain states that “this pokemon’s” attacks cost one colorless less, and technically the technical machine is an outside attack that the pokemon is using, not one of it’s own.
If E Gain does happen to have no effect on the attack cost, the usability of this TM plummets dramatically.
Yeah, it was confirmed by the official rulings because the TM technically becomes the Pokemon’s attack.
Well in that case I agree that in non-bench hitting SP decks this TM could be crucial to get a KO or two. The thing is, so many SP decks are built around attacking the whole field anyway that this option becomes obsolete.
Is it verified that Energy Gain cuts down the attack cost of the TM, too? Energy Gain states that “this pokemon’s” attacks cost one colorless less, and technically the technical machine is an outside attack that the pokemon is using, not one of it’s own.
If E Gain does happen to have no effect on the attack cost, the usability of this TM plummets dramatically.
Yeah, it was confirmed by the official rulings because the TM technically becomes the Pokemon’s attack.
Well in that case I agree that in non-bench hitting SP decks this TM could be crucial to get a KO or two. The thing is, so many SP decks are built around attacking the whole field anyway that this option becomes obsolete.
This card would have really rocked if it could have been used by any Pokemon, not just SP.
I somewhat agree. Agree to the fact that non SP have more hp and could deal MUCH heavier damage…but the fact that it will cost 3 energy for non SP…it’s a little expensive in my book.
This card would have really rocked if it could have been used by any Pokemon, not just SP.
I somewhat agree. Agree to the fact that non SP have more hp and could deal MUCH heavier damage…but the fact that it will cost 3 energy for non SP…it’s a little expensive in my book.
I haven’t gotten around to including it in any of my decks, but I’ve seen it used to great success. Good overview of the card!
I haven’t gotten around to including it in any of my decks, but I’ve seen it used to great success. Good overview of the card!
i think it also works with alakazam 4 with his damage switch
Nice article, but in my opinion the card is situational at best, and is typically a waste of space.
i think it also works with alakazam 4 with his damage switch
Nice article, but in my opinion the card is situational at best, and is typically a waste of space.
Keep up the good work. Everyone is opened to there opinion. Excellent blog here, i am still reading :)
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