Mewtwo LV.X Legends Awakened LA 144 – Card of the Day

Mewtwo LV.X Legends Awakened LA 144 Pokemon CardEver since Regigigas LV.X became popular during Cities last year, people have toyed around with the idea of using Mewtwo LV.X in their decks. It seems like such a simple way to possibly gain an auto-win against an otherwise difficult matchup. “Psybarrier” flat out stops all basic Pokémon cards (well, nearly all of them) and forces your opponent to be wary of being caught without any way to defend against it.

But is Mewtwo LV.X truly a legitimate way to dominate those basic filled SP decks? I believe it is first necessary to figure out exactly what other Pokémon can be used with it, and how likely it is to give you that oh so sweet Psybarrier victory.

The goal is to get Mewtwo LV.X out for its Poké-Body, but we do not want to use its attack; we want to attack with its basic form of Mewtwo. There are currently two Mewtwos available to play; Legends Awakened and Majestic Dawn. Though the LA variety only requires 1 Psychic Energy for its attack, I believe the MD Mewtwo is the better (and necessary) play at the moment because of its 10 extra HP. It does require 2 Psychic Energy to do damage, but the difference between having 80 and 90 HP is enormous in my opinion.

The aim is to get Mewtwo LV.X out as soon as possible against any SP deck. In almost all cases, it is going to take you two turns in order level up (unless you are playing Level Max). This means that Mewtwo (the non-LV.X) will be on your bench for 1 turn, unguarded, vulnerable to an attack.

Mewtwo Majestic Dawn MD 9 Pokemon CardNearly every single SP deck uses Luxray GL LV.X. As soon as you drop the Mewtwo, your opponent will do everything possible in order to play a and use “Bright Eyes” to gust Mewtwo to the Active position and try to knock it out. “Flash Bite” does 60 damage, but your opponent could easily drop a Crobat G and Poké Turn to add an extra 20 damage to total 80 damage, which will Knock Out Mewtwo LA.

Mewtwo MD only has 10 more HP, so you might be thinking, “Couldn’t your opponent just play another Poké Turn or Crobat?” During the first few turns of the game, which is when you will be seeking to get Mewtwo LV.X in play, it is going to be difficult for your opponent to get Crobat G, 2 Poké Turn, Luxray GL LV.X, and most likely an Energy Gain all out in play. 1 Poké Turn is not much to ask, but trying to get 2 out in time may be pressing it because Cyrus is the only sure way to draw one, and you can only play 1 Cyrus each turn.

Having the extra 10 HP simply makes Mewtwo that much more difficult to Knock Out, and if they don’t knock it out, you may have won the game right then and there. It requires them to have one more component in hand in order to eliminate it, and we want to have the odds in our favor as much as possible. Early in the game is really the only time in the game when the stars may not be aligned for our opponent.

Dialga G LV.X Platinum PL 122 Pokemon CardSo now that we know we are going to need at least two Psychic Energies in our deck to make use of Mewtwo LV.X, I feel that means Mewtwo must be used in a Psychic oriented deck. Possibilities for partners could include Gengar SF, Gallade 4 RR, and RR. You could try running just 2 to 3 Psychic Energies in any deck for Mewtwo, but the odds that Mewtwo, Mewtwo LV.X, and the Psychic aren’t prized are not too auspicious.

Flygon is an interesting accomplise to use with Mewtwo because Flygon LV.X can easily eliminate Dialga G LV.X, which is one of the counters to Mewtwo LV.X that an SP deck can play. Dialga G LV.X shuts off “Psybarrier”, allowing these pesky SP basic Pokémon to attack it. It is also resistant to Psychic Pokémon, thus making it quite a formidable counter to Mewtwo. Fortunately, Flygon LV.X has got Mewtwo’s back against this foe.

The only other Pokémon an SP deck might play that could take out your Mewtwo LV.X would be a Ninetales MT. However, I don’t think many people are using that card at the moment.

Is Mewtwo LV.X worth playing in any of those 3 afforementioned decks? I actually think it is, at least for the first couple Battle Roads this autumn. Until people start playing Dialga G LV.X and Ninetales MT in their decks, Mewtwo can guarantee you a win. It is just too good of an opportunity to pass up. Once you get it out, just don’t play down any more Pokémon, and you’ve got the game.

However, I am not sure how any of those decks would fare against any non-SP decks. I think could have some success against the Flygons and Beedrills of the World, but a Flygon playing Psychic Energy and Pokémon may not.

What do you guys think about Mewtwo LV.X? Are there any other decks that it could slide into, or is it too limited in its ability to be played? Let me hear your opinion. :)

Reader Interactions

52 replies

  1. Brian Jessing

    I played flygon/mewtwo at league yesterday, and I was testing out against luxblaze with a tech ninetales line. Once mewtwo and flygon x hit the table, you pretty much have the game. Mewtwo can easily be teched into any deck. Period. I expect alot of sp decks to be teching him in as well, just because he’s a great attacker/staller via recover. As for KOing mewtwo, playing a 2-1 line ensures that mewtwo lvl X hits the table.

    Oh, and flygon and beedrill auto-win gengar anyways, so mewtwo isn’t a factor.

  2. Drew Stillwell

    Mewtwo seems pretty easy to tech into decks, but you’re definitely right about protecting your unleveled mewtwo. Brian’s right, it may be a good idea to use a 2-1 mewtwo, since it will be a lot harder to pull up the second one to go for the OHKO.

    It’s worth throwing in any deck that has room for it, just for the SP matchup. It can even form a nice wall as a starter, should you be so unlucky to draw it in your opening hand.

  3. Adam Keibler

    First, I want to say that Flygon by no means autowins Gengar… I made T64 in Nationals this year with a 5-3 record with Flygon; all the games I lost were to Gengar and I would have gone 4-4 if not for a game loss given to one of my opponents who played Gengar. It really mostly depends on the Fainting Spell flips and how quickly you get your Unown G’s on.

    Now, it seems as though a lot of SP decks that don’t run Dialga G Lv.X have turned to Ninetails as a tech line against Mewtwo Lv.X… And I’d like to bring up a forgotten card that makes LuxApe, BlazeRay, etc. scoop when it hits the field; Bubble Coat. Hitting up Mewtwo with Bubble Coat means even Ninetails can’t OHKO it, and it won’t be damaged for the rest of the game unless the opponent NMs Ninetails back into the deck and gets it out again. In a counter meta deck that has the extra spot, Bubble Coat makes Mewtwo Lv.X nearly invulnerable.

    • Brian Jessing  → Adam

      Why were you koing the gengars? You sit there with the level X active and laugh as they deck and can’t draw 6 prizes before hand. As for bubble coat, it really is a techy card that doesn’t help 70% of the matchups for the deck and is unsearchable atm. It works but I think I’d rather play the Azelf X than bubble coat.

      • Adam Keibler  → Brian

        I ran a Weavile build… only two Unown Gs+lackluster hand control=you do the math

        It could have been a better matchup, though.

  4. Brian Jessing

    I played flygon/mewtwo at league yesterday, and I was testing out against luxblaze with a tech ninetales line. Once mewtwo and flygon x hit the table, you pretty much have the game. Mewtwo can easily be teched into any deck. Period. I expect alot of sp decks to be teching him in as well, just because he’s a great attacker/staller via recover. As for KOing mewtwo, playing a 2-1 line ensures that mewtwo lvl X hits the table.

    Oh, and flygon and beedrill auto-win gengar anyways, so mewtwo isn’t a factor.

  5. Joshua Hall

    You truly have to guess the metagame perfectly in order to use Mewtwo Lv. X efficiently. You’re sacrificing 4-6 cards in your deck for a tech that could win one matchup, but if you don’t face that matchup, those 4-6 cards are generally useless.

    The thing about SP decks is that they are incredibly versatile…just as Beedrill won with Luxray, so you can almost play SP’s with any card you like, just by having Cyrus and some other necessary trainers according to amount of SP’s you’re using.

    I’m not discounting the use of Mewtwo Lv. X, I’m just saying you better know you’re playing SP at least 50 percent of the time.

    • Brian Jessing  → Joshua

      It doesn’t win one matchup. It can win several matchups, including pretty much any sp deck. Against alot of other decks, mewtwo is a big, fat pokemon that can heal 60 damage a turn and has built in energy acceleration. The fact that he can pretty much OHKO any stage 2 just tells you how versatile of a tech he is.

  6. Adam Capriola

    Yeah exactly, that’s why I would suggest using it in a deck that is already running Psychic energies, so that you can get it out if need be, otherwise you are only wasting 2 to 3 spaces on the Mewtwo.

  7. Dave Hueglin

    Mewtwo is still of use against decks that just use SPs and Basics as techs. Let’s say they Level up a Luxray, do “Bright Look” and pull up a weak Pokemon for a OHKO. As long as you already have at least two Energy on Mewtwo Lv. X., you can bring him back up, do an Energy drop and OHKO Luxray Lv. X. before it can free retreat or Poke-Turn.

  8. Dave Hueglin

    Mewtwo is still of use against decks that just use SPs and Basics as techs. Let’s say they Level up a Luxray, do “Bright Look” and pull up a weak Pokemon for a OHKO. As long as you already have at least two Energy on Mewtwo Lv. X., you can bring him back up, do an Energy drop and OHKO Luxray Lv. X. before it can free retreat or Poke-Turn.

  9. Drew Stillwell

    Mewtwo seems pretty easy to tech into decks, but you’re definitely right about protecting your unleveled mewtwo. Brian’s right, it may be a good idea to use a 2-1 mewtwo, since it will be a lot harder to pull up the second one to go for the OHKO.

    It’s worth throwing in any deck that has room for it, just for the SP matchup. It can even form a nice wall as a starter, should you be so unlucky to draw it in your opening hand.

  10. Adam Keibler

    First, I want to say that Flygon by no means autowins Gengar… I made T64 in Nationals this year with a 5-3 record with Flygon; all the games I lost were to Gengar and I would have gone 4-4 if not for a game loss given to one of my opponents who played Gengar. It really mostly depends on the Fainting Spell flips and how quickly you get your Unown G’s on.

    Now, it seems as though a lot of SP decks that don’t run Dialga G Lv.X have turned to Ninetails as a tech line against Mewtwo Lv.X… And I’d like to bring up a forgotten card that makes LuxApe, BlazeRay, etc. scoop when it hits the field; Bubble Coat. Hitting up Mewtwo with Bubble Coat means even Ninetails can’t OHKO it, and it won’t be damaged for the rest of the game unless the opponent NMs Ninetails back into the deck and gets it out again. In a counter meta deck that has the extra spot, Bubble Coat makes Mewtwo Lv.X nearly invulnerable.

    • Brian Jessing  → Adam

      Why were you koing the gengars? You sit there with the level X active and laugh as they deck and can’t draw 6 prizes before hand. As for bubble coat, it really is a techy card that doesn’t help 70% of the matchups for the deck and is unsearchable atm. It works but I think I’d rather play the Azelf X than bubble coat.

      • Adam Keibler  → Brian

        I ran a Weavile build… only two Unown Gs+lackluster hand control=you do the math

        It could have been a better matchup, though.

  11. Zephyr

    “The only other Pokemon an SP deck might play that could take out your Mewtwo LV.X would be a Ninetales MT. However, I don’t think many people are using that card at the moment.”

    Sorry to say, Ninetails MT is a very common tech in Luxape decks (also any other fire decks) due to its versatility. 120 damage to any of your opponent’s pokemon (this is assuming that the player with Ninetails doesn’t suck and has Lucario GL on the field, unlike me) is a rather gamebreaking amount of damage to be able to lay down.

  12. Zephyr

    “The only other Pokemon an SP deck might play that could take out your Mewtwo LV.X would be a Ninetales MT. However, I don’t think many people are using that card at the moment.”

    Sorry to say, Ninetails MT is a very common tech in Luxape decks (also any other fire decks) due to its versatility. 120 damage to any of your opponent’s pokemon (this is assuming that the player with Ninetails doesn’t suck and has Lucario GL on the field, unlike me) is a rather gamebreaking amount of damage to be able to lay down.

  13. Kyle Morris

    I don’t like him, he’s a solid tech but can be played around. Gigas did’t have much of an issue with him due to Palkia Lv.x and bright look can bring him up before he lvls.

    • Brian Jessing  → Kyle

      Gigas also could deck the opponet and take a blast from mewtwo, unlike every sp pokemon and pretty much any pokemon for that matter. The only way palkia/luxray works is if they don’t play 2 mewtwos and you can OHKO a 90 hp pokemon, which isn’t impossible with gigas but can be for alot of sp decks (palkia pretty much has to snipe for 80 and drop a bat or else it folds, luxape needs to drag and use fire spin or whatever ape’s 100 damage attack is, toolbox doesn’t really play luxray, and luxape needs to drop a crobat and use blaze’s attack). In any case, the single drop of mewtwo forces the opponet to go absolutely beserk to KO him before he levels up. He can also be teched by himself, meaning you just drop mewtwo and buy yourself a turn to do stuff, such as heal damage with nidoqueen and discard with flygon, in a similar move with some plox lists who didn’t run dusknoir but ran duskull.

  14. Kyle Morris

    Oh and if you want a good anti-mewtwo tech see Mightyena from LA.

  15. Joshua Hall

    You truly have to guess the metagame perfectly in order to use Mewtwo Lv. X efficiently. You’re sacrificing 4-6 cards in your deck for a tech that could win one matchup, but if you don’t face that matchup, those 4-6 cards are generally useless.

    The thing about SP decks is that they are incredibly versatile…just as Beedrill won with Luxray, so you can almost play SP’s with any card you like, just by having Cyrus and some other necessary trainers according to amount of SP’s you’re using.

    I’m not discounting the use of Mewtwo Lv. X, I’m just saying you better know you’re playing SP at least 50 percent of the time.

    • Brian Jessing  → Joshua

      It doesn’t win one matchup. It can win several matchups, including pretty much any sp deck. Against alot of other decks, mewtwo is a big, fat pokemon that can heal 60 damage a turn and has built in energy acceleration. The fact that he can pretty much OHKO any stage 2 just tells you how versatile of a tech he is.

  16. Adam Capriola

    Yeah exactly, that’s why I would suggest using it in a deck that is already running Psychic energies, so that you can get it out if need be, otherwise you are only wasting 2 to 3 spaces on the Mewtwo.

  17. Kyle Morris

    I don’t like him, he’s a solid tech but can be played around. Gigas did’t have much of an issue with him due to Palkia Lv.x and bright look can bring him up before he lvls.

    • Brian Jessing  → Kyle

      Gigas also could deck the opponet and take a blast from mewtwo, unlike every sp pokemon and pretty much any pokemon for that matter. The only way palkia/luxray works is if they don’t play 2 mewtwos and you can OHKO a 90 hp pokemon, which isn’t impossible with gigas but can be for alot of sp decks (palkia pretty much has to snipe for 80 and drop a bat or else it folds, luxape needs to drag and use fire spin or whatever ape’s 100 damage attack is, toolbox doesn’t really play luxray, and luxape needs to drop a crobat and use blaze’s attack). In any case, the single drop of mewtwo forces the opponet to go absolutely beserk to KO him before he levels up. He can also be teched by himself, meaning you just drop mewtwo and buy yourself a turn to do stuff, such as heal damage with nidoqueen and discard with flygon, in a similar move with some plox lists who didn’t run dusknoir but ran duskull.

  18. Kyle Morris

    Oh and if you want a good anti-mewtwo tech see Mightyena from LA.

  19. kwisdumb

    A 1-1 Mewtwo line can definitely be teched into a lot of decks, but you don’t see it a whole lot. If it wasn’t or Dialga G Lv. X, Mewtwo would be BDIF.

  20. kwisdumb

    A 1-1 Mewtwo line can definitely be teched into a lot of decks, but you don’t see it a whole lot. If it wasn’t or Dialga G Lv. X, Mewtwo would be BDIF.

  21. John Kettler

    The only hard thing about teching Mewtwo into decks is configuring the energy appropriately. Other than that, it’s pretty easy.

    Hmmm…I don’t know about the card’s relevance now (I guess it’s still high), but last format it was absurd how well it shut down the SP mirror. I may have not won my Grinder invite without Mewtwo LV.X, as it carried me through two critical games, and gave me a fighting chance in the one that I lost.

  22. John Kettler

    The only hard thing about teching Mewtwo into decks is configuring the energy appropriately. Other than that, it’s pretty easy.

    Hmmm…I don’t know about the card’s relevance now (I guess it’s still high), but last format it was absurd how well it shut down the SP mirror. I may have not won my Grinder invite without Mewtwo LV.X, as it carried me through two critical games, and gave me a fighting chance in the one that I lost.

  23. Keelan Day

    Well I would have to say that I have played with this card since AMU. It was very popular, and I used it with Blissey to bring utter beat down to my opponent’s that ran it :)

  24. Keelan Day

    Well I would have to say that I have played with this card since AMU. It was very popular, and I used it with Blissey to bring utter beat down to my opponent’s that ran it :)

  25. Jacob

    I have a mewtwo lv x but i dont play with cards but i used to my big bro who used to like pokemon battled me with the cards I would always lose no matter what possibly because of my deck i dont remember it was years ago

  26. Jacob

    I have a mewtwo lv x but i dont play with cards but i used to my big bro who used to like pokemon battled me with the cards I would always lose no matter what possibly because of my deck i dont remember it was years ago

  27. PokeChamp

    Mewtwo Lv.X really isn’t a threat to SPs anymore. Most SPs at least play a 1-1 line of Luxray GL Lv.X, and that is at the very minimum. With Poke Turn, they can keep bringing something else up over and over again. Of course, they can’t keep doing this forever. Eventually, Mewtwo Lv.X will wall them. But by the time their resources are expended, they should be ahead enough in prizes to be able to win. Many SP decks can tech against Mewtwo (you yourself mentioned Dialga G Lv.X), and most have enough bench control to outplay Mewtwo Lv.X in the first place. Blazeray brings up a different target, Luxape does the same, Luxchomp is capable of sniping 80 to your bench, and they can also control your bench in many other ways. In addition, a lot of SP decks, particularly those that focus on Luxray GL Lv.X as a main attacker, are starting to tech in Mewtwo for the mirror matchup anyway. That means all they have to do is bring up enough bench targets until they develop a prize lead and then wall your Mewtwo Lv.X with a copy of their own.
    So already, the question comes to mind: is Mewtwo even worth it in the long run? I think it doesn’t. Can it easily be fitted into decks? I think it can. A 1-1 Mewtwo Lv.X line with 2 Psychic Energy comes to a total of four slots required. Not too bad for a tech, but it could be better. Psychic decks will tech this in easily, but anything else will have minor difficulties taking advantage of it. A great partner for Mewtwo Lv.X would be Flygon Lv.X from Rising Rivals. Bait them out with Mewtwo, and then one-shot them with Flygon Lv.X’s “Xtreme Attack”.

    • Randy Branch  → PokeChamp

      Mewtwo is a threat to SP’s and always will be. It’s not as much of an auto-win as it was before. Once Mewtwo walls them it’s game over. You can’t be walled and win on prizes except for time (moot) and decking (unlikely, but you can’t Cosmic Power). It doesn’t matter if the SP player has taken 5 and the Mewtwo player taken 0. As long as you have no bench, Mewtwo wins. Crobat G + Skuntank G will never be able to knock out Mewtwo by themselves dues to Recover.

      Good SP Mewtwo vs. SP Mewtwo point. Whoever can take the most bench prizes wins. You could retreat your Mewtwo and bring up something on their bench as well but then you could be KO’d by Giga Burn. Both players would like to Turn their bench ASAP.

      If either of your psychic energy is prized, you can’t attack with just 1 psychic. It can take up 5 slots.

  28. Mewtwo Lv.X really isn’t a threat to SPs anymore. Most SPs at least play a 1-1 line of Luxray GL Lv.X, and that is at the very minimum. With Poke Turn, they can keep bringing something else up over and over again. Of course, they can’t keep doing this forever. Eventually, Mewtwo Lv.X will wall them. But by the time their resources are expended, they should be ahead enough in prizes to be able to win. Many SP decks can tech against Mewtwo (you yourself mentioned Dialga G Lv.X), and most have enough bench control to outplay Mewtwo Lv.X in the first place. Blazeray brings up a different target, Luxape does the same, Luxchomp is capable of sniping 80 to your bench, and they can also control your bench in many other ways. In addition, a lot of SP decks, particularly those that focus on Luxray GL Lv.X as a main attacker, are starting to tech in Mewtwo for the mirror matchup anyway. That means all they have to do is bring up enough bench targets until they develop a prize lead and then wall your Mewtwo Lv.X with a copy of their own.

    So already, the question comes to mind: is Mewtwo even worth it in the long run? I think it doesn’t. Can it easily be fitted into decks? I think it can. A 1-1 Mewtwo Lv.X line with 2 Psychic Energy comes to a total of four slots required. Not too bad for a tech, but it could be better. Psychic decks will tech this in easily, but anything else will have minor difficulties taking advantage of it. A great partner for Mewtwo Lv.X would be Flygon Lv.X from Rising Rivals. Bait them out with Mewtwo, and then one-shot them with Flygon Lv.X’s “Xtreme Attack”.

    •  → PokeChamp

      Mewtwo is a threat to SP’s and always will be. It’s not as much of an auto-win as it was before. Once Mewtwo walls them it’s game over. You can’t be walled and win on prizes except for time (moot) and decking (unlikely, but you can’t Cosmic Power). It doesn’t matter if the SP player has taken 5 and the Mewtwo player taken 0. As long as you have no bench, Mewtwo wins. Crobat G + Skuntank G will never be able to knock out Mewtwo by themselves dues to Recover.

      Good SP Mewtwo vs. SP Mewtwo point. Whoever can take the most bench prizes wins. You could retreat your Mewtwo and bring up something on their bench as well but then you could be KO’d by Giga Burn. Both players would like to Turn their bench ASAP.

      If either of your psychic energy is prized, you can’t attack with just 1 psychic. It can take up 5 slots.

  29. Ben

    Mewtwo should never be an auto-win vs. SP Decks. There should always be a ninetails, a banette, a dialga x, or a mighyena.

  30. Mewtwo should never be an auto-win vs. SP Decks. There should always be a ninetails, a banette, a dialga x, or a mighyena.

  31. chrataxe

    Hate to bump this from so long ago, but this seems like the best place to ask. If I run into a Mewtwo Lv.X and I have Skuntank G active, will his “Smokescreen” attack with a tails on the flip prevent any attacks from Mewtwo, or is that considered an effect? Obviously, it wouldn't damage Mewtwo, but if I could use “Poison Structure” to poison then use “Smokescreen” to stall out with a couple of lucky flips, I could poison him to death IF it the roll isn't considered an effect. The line Pokemon draws as to what is considered an effect and a game state is often narrow.

    Also, since the article talks about Flygon, if I KO the defending Pokemon and Flygon Lv.X is promoted to the active Pokemon, do I discard the top card of my deck?

  32. Adam Capriola

    I'm not an expert on the rules, but I am pretty sure that the Smokescreen
    effect is negated by Mewtwo's Body. It says “Defending Pokemon” in the
    attack text, so that implies the effect is on Mewtwo and not on Skuntank.
    Otherwise it would work…nice thinking though.

    And yeah if you promote Flygon active you get the discard (pretty sure about
    this). I know Bronzong MD got to use its Body when it was promoted active
    in between turns.

  33. Adam Capriola

    I'm not an expert on the rules, but I am pretty sure that the Smokescreen
    effect is negated by Mewtwo's Body. It says “Defending Pokemon” in the
    attack text, so that implies the effect is on Mewtwo and not on Skuntank.
    Otherwise it would work…nice thinking though.

    And yeah if you promote Flygon active you get the discard (pretty sure about
    this). I know Bronzong MD got to use its Body when it was promoted active
    in between turns.

  34. Seth H Parsons

    I battle with him and i always win. WDIF is right.

  35. Seth H Parsons

    it would be good to have two mewtwo's in your deck

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