Probably one of the most overlooked and underrated cards is also one of the oldest Pokémon cards available: Poké Ball
. Now I’m sure everyone is having negative thoughts on the card and how much you ‘hate flipping coins’, but if you can take a few minutes to read through this article, you might figure out something new you hadn’t considered before about this card.
First consider what this card can accomplish: fetch you ANY Pokémon card you need, with a 50% chance of success.
To really make my point, I have to illustrate a common scenario in which you could find yourself during a game, where the use of this card could come up. Consider the following:
It is only Turn 3 of the game. You went first and you did have a Basic Pokémon card in your starting hand, so you lay down your prizes. That means so far you have gone through 14 cards of your deck, leaving it with 46 cards left: 7 from your starting hand, 6 Prizes and drawing 1 card for your turn.
On Turn 2 you draw your card for the turn, and play a Roseanne’s Research, getting a Baltoy GE and a Basic Energy card, meaning your deck is now 3 cards thinner at 43 cards.
On turn 3 you draw your card and lo and behold it is ‘x’, where ‘x’ can be any of the following cards and you need a Claydol GE (of which you run 2 and neither is prized) to evolve your Baltoy GE this turn because your hand is dead otherwise:
Usually the other 2 cards are used instead of Poké Ball as they do not involve flipping and therefore ‘should be better than Poké Ball. Here is where I prove you wrong.
First consider Dusk Ball. You take the bottom 7 cards in your deck in order to try and find one of your 2 Claydols. Only finding a Claydol GE there will help you out, that means only 2 out of 43 cards left in your deck are helpful, or 5%. And since you only take a look at 7, or 16% of your deck, combining these 2 conditions, we are left with a less than 1% chance of true success, i.e. finding a Claydol GE as you could consider success as finding any Pokémon card, but this does not hold true for the situation at hand, which is a very likely scenario during a game.
Secondly we consider Quick Ball. You are pretty much always guaranteed success with this card, but here we don’t even get a choice. You have to keep the first Pokémon card that pops up, and thus the chances come down to either of your 2 Claydols being at the top of your deck. Since you assume your deck is sufficiently randomized, and that you run an average of 24 Pokémon, this means you have around an 8% chance of finding one of your Claydols first than any of your other Pokémon cards.
Finally consider Poké Ball. No need to touch your deck before hand or depend on its randomization. You have a 50% chance of success, as it allows you to search your entier deck, unlike the limitations imposed by Dusk Ball’s 7 bottom cards or Quick Ball’s ‘first come first keep’. Now I don’t think one need to be a maths expert to realize how much greater are the odds of getting the Pokémon you need with Poké Ball compared to the other 2, even if the other 2 are able to get other less useful Pokémon for the situation at hand.
Most players will have a hard time even finding the space to use these types of cards in their decks, but if you do, it is always good to know all your options available and which one is the best choice for you. Quick Ball’s success rate is significantly better if you play a very low amount of Pokémon, and becomes comparable or even higher than Poké Ball’s in certain decks, but for the average Stage 2 or SP based deck, Poké Ball offers the best chance for you to get the Pokémon you need, exactly when you need it. Some people will never grasp the fact that it requires a flip, but if you take a less biased look at the cards, you’ll soon realize Poké Ball is one of the best non-Supporter search cards this game has to offer.
Do you guys agree? Did you ever consider the math revolving around these cards, instead of just looking at the ‘flippy’ side of things? Have you ever used Poké Ball with success before?
hey Pablo, I think the way you got the dusk ball percentage in that scenario is wrong. I’m almost certain that the percent would still be under 50% though. I’ll try to get an exact percent by the end of the day if you want (can’t now, I have classes)
Yeah, the math on the Dusk Ball looks weird… 1% should be if you could get to look at one card from 100, and you want something that there is only one of in those 100 cards, right?
And Dusk Ball has the advantage that you can get any one of the Pokemon in those 7 cards. Usually, on T2, you want to get your main attacker up. That means that if you’ve got, say, a Horsea/Kingdra and a Candy in your hand and a Baltoy on your bench(maybe a bit optimistic, but T2 more than possible), you want either Claydol, Horsea or Kingdra, possibly even Uxie. That’s 9 cards out of 60, which should be theoretically enough to find in those 7 cards.
Well, that turned out sounding stupid and VERY optimistical. But you get my point. :P
I’d rather run more Luxury Ball.
Joe – Sure, I wasn’t 100% sure on the Dusk ball math, but I’m pretty sure it’s a very bad looking one compared to Poke Ball’s 50%.
Master Entei – Yeah I might be off on the Dusk Ball math, but I don’t think it’ll be be better than Poke Ball’s 50%. And also yes, Dusk Ball gets significantly better, and so does Quick Ball, if you can consider other Pokemon apart from Claydol as success, but I think on average Claydol is the most important card you are looking for when playing stage 2 decks.
Xicious – Like I mention in the article, this of course considers you have already maxed out on your other Pokemon searching options, including 4 Bebe’s Search, and 2 or 3 Luxury Ball, but a card such as Poke Ball would be more focused for a very fast deck.
yeah, given you scenario (43 cards and 2 being Claydols) Dusk Ball gives you about 30% chance of getting at least 1 of them in the 7, still less then 50%. I think I did the math right
St. Joe’s education is paying off lol ;)
Joe’s right on the dusk ball stats thing. Your odds of drawing a claydol off the top of your deck are 5% (2/43). Looking at the top 7 cards of your deck should yield a much higher percentage chance of uncovering claydol than 5%. I already got my AP Statistics credit so I’ve started to flush a lot of the things I learned last year away, but let’s say you look at the first 6 cards of dusk ball and get nothing. Then I know at least there your chance of seeing Claydol on the 7th card is as high as 2/37, which is still only 5.5 % ish. The odds will definitely be below those of pokeball’s.
But onto the card itself. I think Pokeball is a great card in a deck that can make space for it. That’s part of why it doesn’t see much space today– all these techs and counter-strategies takes up all of our deck space! Despite the fact that I’m possibly the luckiest dice roller of all time, this card is still worth its weight from time to time despite its luck factor. I used this card to a high degree of success in Regigigas last CC’s for two tournaments and it was great for getting uxies and mesprits. However, over time I remodeled the engine and replaced my 4x pokeball for 4x pokedrawer, because gigas’ high draw capabilities gave it a high probability of having two pokedrawers in hand.
There are two alternatives very much like pokeball, one I don’t like as much but still use and the other I like better:
The first is the trophy card Victory Medal, which you can usually only obtain through winning a battle roads. The text states “flip two coins. If exactly one is heads draw a card, if exactly two are heads search your deck for any card and put it into your hand”. Here you have 75% chance of drawing a card, and 25% of getting a half-double-drawer or a single-computer-search. Some will like this card better because it has a lower failure rate, some will like it less because of its lower capability to search through the deck. It’s definitely something to look at though– any deck that can fit pokeballs could also try V Medal (if you own any =P) in its place to measure which card helps more. Once again, I loved this card in gigas.
The second is a new and overlooked card in our upcoming set: night teleporter. As far as flippy trainers go, I like this card even better than pokeball or victory medal. The text? “Flip a coin, if heads shuffle your hand into your deck and search your deck for any one card and put it into your hand”. I can’t imagine ever getting anything other than roseanne’s if you haven’t played a supporter or uxie if you have. As long as you aren’t facing power spray or power lock circumstances, a heads on a 50-50 trainer card means a full 7- card hand refresh through uxie’s “set up”. Now, with decks that depend more on claydol or that require bench space to function I do not recommend this card, but in decks that rely on an uxie engine this card is awesome. It works poorly with claydol because if you search your deck for your one card and pick claydol, evolving will give you an empty hand and no means to use his “cosmic power” :P.
Just some food for thought. Nice article, Pablo–I always thought pokeball was an overlooked card. I like pokeball in any deck that can fit it, and I love decks that run off trainer draw engines. What do you guys think about victory medal and night teleporter, our other flippy trainers?
Joe’s right on the dusk ball stats thing. Your odds of drawing a claydol off the top of your deck are 5% (2/43). Looking at the top 7 cards of your deck should yield a much higher percentage chance of uncovering claydol than 5%. I already got my AP Statistics credit so I’ve started to flush a lot of the things I learned last year away, but let’s say you look at the first 6 cards of dusk ball and get nothing. Then I know at least there your chance of seeing Claydol on the 7th card is as high as 2/37, which is still only 5.5 % ish. The odds will definitely be below those of pokeball’s.
But onto the card itself. I think Pokeball is a great card in a deck that can make space for it. That’s part of why it doesn’t see much space today– all these techs and counter-strategies takes up all of our deck space! Despite the fact that I’m possibly the luckiest dice roller of all time, this card is still worth its weight from time to time despite its luck factor. I used this card to a high degree of success in Regigigas last CC’s for two tournaments and it was great for getting uxies and mesprits. However, over time I remodeled the engine and replaced my 4x pokeball for 4x pokedrawer, because gigas’ high draw capabilities gave it a high probability of having two pokedrawers in hand.
There are two alternatives very much like pokeball, one I don’t like as much but still use and the other I like better:
The first is the trophy card Victory Medal, which you can usually only obtain through winning a battle roads. The text states “flip two coins. If exactly one is heads draw a card, if exactly two are heads search your deck for any card and put it into your hand”. Here you have 75% chance of drawing a card, and 25% of getting a half-double-drawer or a single-computer-search. Some will like this card better because it has a lower failure rate, some will like it less because of its lower capability to search through the deck. It’s definitely something to look at though– any deck that can fit pokeballs could also try V Medal (if you own any =P) in its place to measure which card helps more. Once again, I loved this card in gigas.
The second is a new and overlooked card in our upcoming set: night teleporter. As far as flippy trainers go, I like this card even better than pokeball or victory medal. The text? “Flip a coin, if heads shuffle your hand into your deck and search your deck for any one card and put it into your hand”. I can’t imagine ever getting anything other than roseanne’s if you haven’t played a supporter or uxie if you have. As long as you aren’t facing power spray or power lock circumstances, a heads on a 50-50 trainer card means a full 7- card hand refresh through uxie’s “set up”. Now, with decks that depend more on claydol or that require bench space to function I do not recommend this card, but in decks that rely on an uxie engine this card is awesome. It works poorly with claydol because if you search your deck for your one card and pick claydol, evolving will give you an empty hand and no means to use his “cosmic power” :P.
Just some food for thought. Nice article, Pablo–I always thought pokeball was an overlooked card. I like pokeball in any deck that can fit it, and I love decks that run off trainer draw engines. What do you guys think about victory medal and night teleporter, our other flippy trainers?
Joe’s right on the dusk ball stats thing. Your odds of drawing a claydol off the top of your deck are 5% (2/43). Looking at the top 7 cards of your deck should yield a much higher percentage chance of uncovering claydol than 5%. I already got my AP Statistics credit so I’ve started to flush a lot of the things I learned last year away, but let’s say you look at the first 6 cards of dusk ball and get nothing. Then I know at least there your chance of seeing Claydol on the 7th card is as high as 2/37, which is still only 5.5 % ish. The odds will definitely be below those of pokeball’s.
But onto the card itself. I think Pokeball is a great card in a deck that can make space for it. That’s part of why it doesn’t see much space today– all these techs and counter-strategies takes up all of our deck space! Despite the fact that I’m possibly the luckiest dice roller of all time, this card is still worth its weight from time to time despite its luck factor. I used this card to a high degree of success in Regigigas last CC’s for two tournaments and it was great for getting uxies and mesprits. However, over time I remodeled the engine and replaced my 4x pokeball for 4x pokedrawer, because gigas’ high draw capabilities gave it a high probability of having two pokedrawers in hand.
There are two alternatives very much like pokeball, one I don’t like as much but still use and the other I like better:
The first is the trophy card Victory Medal, which you can usually only obtain through winning a battle roads. The text states “flip two coins. If exactly one is heads draw a card, if exactly two are heads search your deck for any card and put it into your hand”. Here you have 75% chance of drawing a card, and 25% of getting a half-double-drawer or a single-computer-search. Some will like this card better because it has a lower failure rate, some will like it less because of its lower capability to search through the deck. It’s definitely something to look at though– any deck that can fit pokeballs could also try V Medal (if you own any =P) in its place to measure which card helps more. Once again, I loved this card in gigas.
The second is a new and overlooked card in our upcoming set: night teleporter. As far as flippy trainers go, I like this card even better than pokeball or victory medal. The text? “Flip a coin, if heads shuffle your hand into your deck and search your deck for any one card and put it into your hand”. I can’t imagine ever getting anything other than roseanne’s if you haven’t played a supporter or uxie if you have. As long as you aren’t facing power spray or power lock circumstances, a heads on a 50-50 trainer card means a full 7- card hand refresh through uxie’s “set up”. Now, with decks that depend more on claydol or that require bench space to function I do not recommend this card, but in decks that rely on an uxie engine this card is awesome. It works poorly with claydol because if you search your deck for your one card and pick claydol, evolving will give you an empty hand and no means to use his “cosmic power” :P.
Just some food for thought. Nice article, Pablo–I always thought pokeball was an overlooked card. I like pokeball in any deck that can fit it, and I love decks that run off trainer draw engines. What do you guys think about victory medal and night teleporter, our other flippy trainers?
One caveat against playing non-supporters are pokemon like Gastly and Dialga, which can stop all those trainers in their tracks. Yes, this is most helpful against stadiums and rare candies, but stopping SP radars, Luxury Balls, and any other nice little trainer you might have could be pretty devastating depending on how you rely on said trainer.
On Poke Ball, it has definitely been underrated, however you would be pressed to run 4 in a deck if you used it. Out of all the “Ball” Trainers, Great Ball has been proven to be far and away the most helpful, where Quick Ball has been efficient in low-pokemon count decks, such as Kricketune. Nice article, good insight.
I remember using Poke Ball in a turn 2 Manectric ex deck a while back, it worked decently but then Mewtrik came along and the whole turn 2 Manectric idea wasn’t that strong anyway.
I agree w/ Kyle tho, I’d rather run 2 Luxury Ball than play this. I don’t think there is any deck out there right now that needs more Pokemon searching than 4 Roseanne, 4 Bebe, and 2 Luxury Ball.
However if you’re a newer player and don’t have all those cards yet, then Poke Ball is a good play!
Night Teleporter is interesting, but again I don’t know if it’s really worth the risk. Maybe in a specific deck it could be good.
I’ve never been that good in maths, but I think the real percentage for dusk ball is around 33% (for your particular example). So to put it in a simpler way, it’s either you have one chance out of two to get the card you want, or you get one chance out of three to get the card you want but with the option to grab an other one. IMO the choice between theses two cards depend more on the deck you’re using than personal taste.
Aaaaaanywho, I remember running 4 of theses in a ZRE with Magcargo which was probably one of my all time favorite decks to play :)
Other than that I must admit I rarely use them, but I do consider it to be a good card.
hey Pablo, I think the way you got the dusk ball percentage in that scenario is wrong. I’m almost certain that the percent would still be under 50% though. I’ll try to get an exact percent by the end of the day if you want (can’t now, I have classes)
Yeah, the math on the Dusk Ball looks weird… 1% should be if you could get to look at one card from 100, and you want something that there is only one of in those 100 cards, right?
And Dusk Ball has the advantage that you can get any one of the Pokemon in those 7 cards. Usually, on T2, you want to get your main attacker up. That means that if you’ve got, say, a Horsea/Kingdra and a Candy in your hand and a Baltoy on your bench(maybe a bit optimistic, but T2 more than possible), you want either Claydol, Horsea or Kingdra, possibly even Uxie. That’s 9 cards out of 60, which should be theoretically enough to find in those 7 cards.
Well, that turned out sounding stupid and VERY optimistical. But you get my point. :P
Sure Poke Ball is better than Quick Ball and Dusk Ball, but is it better than SP Radar or Luxury Ball? Nope.
I would rather rely on reliable cards than fit one of these in and waste a turn.
Here’s a possible scenario:
You have a bad hand to start, and have a Baltoy GE out as your main attacker with no Bench. Oh crap.
Turn 1 you draw into a Poke Ball, you flip, and you get tails. Waste of a draw, and waste of a spot in your deck. I would never consider running more than 2 of Poke Ball in my deck either, meaning when you draw the card your chances of flipping heads is 1 making the other one you draw (if the game goes on) completely useless.
Sure Poke Ball is better than Quick Ball and Dusk Ball, but is it better than SP Radar or Luxury Ball? Nope.
I would rather rely on reliable cards than fit one of these in and waste a turn.
Here’s a possible scenario:
You have a bad hand to start, and have a Baltoy GE out as your main attacker with no Bench. Oh crap.
Turn 1 you draw into a Poke Ball, you flip, and you get tails. Waste of a draw, and waste of a spot in your deck. I would never consider running more than 2 of Poke Ball in my deck either, meaning when you draw the card your chances of flipping heads is 1 making the other one you draw (if the game goes on) completely useless.
Sure Poke Ball is better than Quick Ball and Dusk Ball, but is it better than SP Radar or Luxury Ball? Nope.
I would rather rely on reliable cards than fit one of these in and waste a turn.
Here’s a possible scenario:
You have a bad hand to start, and have a Baltoy GE out as your main attacker with no Bench. Oh crap.
Turn 1 you draw into a Poke Ball, you flip, and you get tails. Waste of a draw, and waste of a spot in your deck. I would never consider running more than 2 of Poke Ball in my deck either, meaning when you draw the card your chances of flipping heads is 1 making the other one you draw (if the game goes on) completely useless.
I’d rather run more Luxury Ball.
Joe – Sure, I wasn’t 100% sure on the Dusk ball math, but I’m pretty sure it’s a very bad looking one compared to Poke Ball’s 50%.
Master Entei – Yeah I might be off on the Dusk Ball math, but I don’t think it’ll be be better than Poke Ball’s 50%. And also yes, Dusk Ball gets significantly better, and so does Quick Ball, if you can consider other Pokemon apart from Claydol as success, but I think on average Claydol is the most important card you are looking for when playing stage 2 decks.
Xicious – Like I mention in the article, this of course considers you have already maxed out on your other Pokemon searching options, including 4 Bebe’s Search, and 2 or 3 Luxury Ball, but a card such as Poke Ball would be more focused for a very fast deck.
yeah, given you scenario (43 cards and 2 being Claydols) Dusk Ball gives you about 30% chance of getting at least 1 of them in the 7, still less then 50%. I think I did the math right
yeah, given you scenario (43 cards and 2 being Claydols) Dusk Ball gives you about 30% chance of getting at least 1 of them in the 7, still less then 50%. I think I did the math right
St. Joe’s education is paying off lol ;)
One caveat against playing non-supporters are pokemon like Gastly and Dialga, which can stop all those trainers in their tracks. Yes, this is most helpful against stadiums and rare candies, but stopping SP radars, Luxury Balls, and any other nice little trainer you might have could be pretty devastating depending on how you rely on said trainer.
On Poke Ball, it has definitely been underrated, however you would be pressed to run 4 in a deck if you used it. Out of all the “Ball” Trainers, Great Ball has been proven to be far and away the most helpful, where Quick Ball has been efficient in low-pokemon count decks, such as Kricketune. Nice article, good insight.
One caveat against playing non-supporters are pokemon like Gastly and Dialga, which can stop all those trainers in their tracks. Yes, this is most helpful against stadiums and rare candies, but stopping SP radars, Luxury Balls, and any other nice little trainer you might have could be pretty devastating depending on how you rely on said trainer.
On Poke Ball, it has definitely been underrated, however you would be pressed to run 4 in a deck if you used it. Out of all the “Ball” Trainers, Great Ball has been proven to be far and away the most helpful, where Quick Ball has been efficient in low-pokemon count decks, such as Kricketune. Nice article, good insight.
I agree with pablo, I think the Poke Ball is a potentially useful card
I agree with pablo, I think the Poke Ball is a potentially useful card
I agree with pablo, I think the Poke Ball is a potentially useful card
I remember using Poke Ball in a turn 2 Manectric ex deck a while back, it worked decently but then Mewtrik came along and the whole turn 2 Manectric idea wasn’t that strong anyway.
I agree w/ Kyle tho, I’d rather run 2 Luxury Ball than play this. I don’t think there is any deck out there right now that needs more Pokemon searching than 4 Roseanne, 4 Bebe, and 2 Luxury Ball.
However if you’re a newer player and don’t have all those cards yet, then Poke Ball is a good play!
Night Teleporter is interesting, but again I don’t know if it’s really worth the risk. Maybe in a specific deck it could be good.
I just don’t have room to fit in a possible dead draw, let alone 2 or 3. In order to get first hand statistics up high enough to maximize the possibility of it being in the first 7 you have to run 3 or 4.
Nice write up though, it did get me thinking and make me open excel and run some stats…;-)
I just don’t have room to fit in a possible dead draw, let alone 2 or 3. In order to get first hand statistics up high enough to maximize the possibility of it being in the first 7 you have to run 3 or 4.
Nice write up though, it did get me thinking and make me open excel and run some stats…;-)
I just don’t have room to fit in a possible dead draw, let alone 2 or 3. In order to get first hand statistics up high enough to maximize the possibility of it being in the first 7 you have to run 3 or 4.
Nice write up though, it did get me thinking and make me open excel and run some stats…;-)
I’ve never been that good in maths, but I think the real percentage for dusk ball is around 33% (for your particular example). So to put it in a simpler way, it’s either you have one chance out of two to get the card you want, or you get one chance out of three to get the card you want but with the option to grab an other one. IMO the choice between theses two cards depend more on the deck you’re using than personal taste.
Aaaaaanywho, I remember running 4 of theses in a ZRE with Magcargo which was probably one of my all time favorite decks to play :)
Other than that I must admit I rarely use them, but I do consider it to be a good card.
Underrated for sure, but pokeball has better alternatives in most decks. It’s great for prereleases though! :6
This card is definitely useful after you’ve exhausted Bebe’s, Roseanne’s, Lux, etc. that’s for sure. It’d be interesting to run, but I can’t say that I’ve ever used it, heh.
Would be good for a pre-release, as someone else said.
This card is definitely useful after you’ve exhausted Bebe’s, Roseanne’s, Lux, etc. that’s for sure. It’d be interesting to run, but I can’t say that I’ve ever used it, heh.
Would be good for a pre-release, as someone else said.
Underrated for sure, but pokeball has better alternatives in most decks. It’s great for prereleases though! :6
Underrated for sure, but pokeball has better alternatives in most decks. It’s great for prereleases though! :6
I would still go for Dusk Ball because more often than not there are at least two different Pokemon that I could search for that would be useful. I think that changes the odds slightly more in favour of Dusk Ball.
I would still go for Dusk Ball because more often than not there are at least two different Pokemon that I could search for that would be useful. I think that changes the odds slightly more in favour of Dusk Ball.
Poke Ball is not a good card. Maybe decent. Only because there is such awful evolution searching trainers in this format. Yay, 1 or 1 & 1/2 Luxury Ball. Computer Search, Pokemon Trader, Pokemon Breeder Fields, Oracle, Professor Elm’s Training Mehod and Celio’s Network are all superior to Bebe’s Search.
PokeBall was (and in some decks we still have built) is a GREAT card. In decks where we weren’t sure what to put in extra slots we had, “what about PokeBall”
It’s especially true in the Tangrowth/Sceptile deck my friend has built. With it being a deck with a Stage 1 attacker and a pokemon that needs to get out ASAP, PokeBall really helps.
Heck, if you flip tails, you can draw another card with Cosmic Power!
Poke Ball is not a good card. Maybe decent. Only because there is such awful evolution searching trainers in this format. Yay, 1 or 1 & 1/2 Luxury Ball. Computer Search, Pokemon Trader, Pokemon Breeder Fields, Oracle, Professor Elm’s Training Mehod and Celio’s Network are all superior to Bebe’s Search.
Poke Ball is not a good card. Maybe decent. Only because there is such awful evolution searching trainers in this format. Yay, 1 or 1 & 1/2 Luxury Ball. Computer Search, Pokemon Trader, Pokemon Breeder Fields, Oracle, Professor Elm’s Training Mehod and Celio’s Network are all superior to Bebe’s Search.
PokeBall was (and in some decks we still have built) is a GREAT card. In decks where we weren’t sure what to put in extra slots we had, “what about PokeBall”
It’s especially true in the Tangrowth/Sceptile deck my friend has built. With it being a deck with a Stage 1 attacker and a pokemon that needs to get out ASAP, PokeBall really helps.
Heck, if you flip tails, you can draw another card with Cosmic Power!
PokeBall was (and in some decks we still have built) is a GREAT card. In decks where we weren’t sure what to put in extra slots we had, “what about PokeBall”
It’s especially true in the Tangrowth/Sceptile deck my friend has built. With it being a deck with a Stage 1 attacker and a pokemon that needs to get out ASAP, PokeBall really helps.
Heck, if you flip tails, you can draw another card with Cosmic Power!
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