I have seen this Pokémon card being used a notable amount at Battle Roads, even though I never really considered it to be a legitimate option when it was released. However, after seeing it being used a few different ways, I think that Garchomp may be a playable card.
The main draw to this Pokémon is “Speed Impact”. 120 damage for 3 Energy is pretty gnarly, even though though this damage can be limited. Its “Dragon Intimidation” Pokémon Body aids the attack, but it is not a huge factor into the success of the card in my opinion.
I feel the best way to use Garchomp is to attack your opponent’s Pokémon that have little to no Energy attached to them, so that you will always get a Knock Out. Your opponent’s active Pokémon will almost always have Energy attached, but their benched Pokémon are less apped to have that benefit.
One Garchomp variant I saw at Battle Roads utilized Luxray GL LV.X in order to pull up Energy-less benched Pokémon via “Bright Look” to get 1HKOs. It was a pretty cool strategy. I think that this same effect could also be achieved by simply playing Warp Points, Cyclone Energy, and/or Infernape 4 LV.X RR. Palkia LV.X MD is another Pokémon that can pick on your opponent’s bench too.
The only problem with this strategy is that you will not be damaging your opponent’s active Pokémon, which will be free to attack for its maximum every turn if you take that strategy. Fortunately Garchomp has 130 HP, so it should be able to withstand two attacks from most Pokémon.
Garchomp uses C Energy, so using Upper Energy is a no brainer. This gives it some comeback ability if your opponent gets ahead in prizes (which they probably will early on). You can also use any other support Pokémon you want with it because of this fact; you can throw any type of Energy in the deck.
I would probably use Garchomp LV.X MD with it too. “Restore” is one of those attacks that allows for a lot of creativity. I can’t think of anything of the top of my head, but I am sure there are some cool combos you could pull of with it.
Finally, as for some techs to use with Garchomp, Nidoqueen RR could be good to keep Garchomp on the field longer. Dusknoir DP could be used to “Dark Palm” away any Pokémon your opponent is attaching Energy to. Metagross SV would make it easier to get knock outs, but it would also make you more vulnerable to being Knocked Out. Weavile SW is one last option, as it can give you an increase in damage output via D Energies.
I actually think Nidoking RR could be a decent option as well. “Territoriality” will put 2 damage counters on the defending Pokémon when it attacks you, and “Dragon Intimidation” will send an energy to your opponent’s hand, so that is a 40 damage swing in your favor. That should be enough to get around the fact that it can be difficult to Knock Out your opponent’s active Pokémon in one shot. Nidoking also somewhat combos with “Guard Claw”. It does kinda stink that a lot of Pokémon have 130 HP right now though, which is 10 damage too much for Garchomp. I suppose that is more reason to play the Level X.
What do you think of Garchomp SV? Have you thought of any other cool ways to use the card? Let me know. :)
Joshua
I’ve looked at him before and I have only taken an interest to the Weavile with warps and cyclone energy.
Joshua
I’ve looked at him before and I have only taken an interest to the Weavile with warps and cyclone energy.
Mew Jadester
Infernape 4 Lv.X is a nice option for this deck but I should look into Nidoking. :F
corrupti0N
Infernape makes this deck SHINE. You are annihilating their bench for 120 almost every turn. Dusknoir DP to Dark Palm their powerful active if their bench is full enough after you’ve intimitating roared them. If you can run 4 Poke Healers, this thing becomes a massive tank that can take on most decks.
I am playing this deck in my next BR!
Zachary Slater
I’m not sure, Infernape 4 is good for the constant switching, but to really make this deck shine you should run a 2-2 Luxray GL. Once you get past the easy targets (Claydol, Uxie, Azelf) your opponent will start switching with a back-up benched Pokemon, and at that point you really don’t want to get stuck not OHKOing, or you’ll get massive damage back at you.
Adam Capriola
Yeah I agree with that, eventually you are going to need to deal with their main attacker. That’s why I think Nidoking could be a decent option.
Adam Capriola
Yeah I agree with that, eventually you are going to need to deal with their main attacker. That’s why I think Nidoking could be a decent option.
Zachary Slater
I’m not sure, Infernape 4 is good for the constant switching, but to really make this deck shine you should run a 2-2 Luxray GL. Once you get past the easy targets (Claydol, Uxie, Azelf) your opponent will start switching with a back-up benched Pokemon, and at that point you really don’t want to get stuck not OHKOing, or you’ll get massive damage back at you.
corrupti0N
Infernape makes this deck SHINE. You are annihilating their bench for 120 almost every turn. Dusknoir DP to Dark Palm their powerful active if their bench is full enough after you’ve intimitating roared them. If you can run 4 Poke Healers, this thing becomes a massive tank that can take on most decks.
I am playing this deck in my next BR!
I’m not sure, Infernape 4 is good for the constant switching, but to really make this deck shine you should run a 2-2 Luxray GL. Once you get past the easy targets (Claydol, Uxie, Azelf) your opponent will start switching with a back-up benched Pokemon, and at that point you really don’t want to get stuck not OHKOing, or you’ll get massive damage back at you.
Adam Capriola
Yeah I agree with that, eventually you are going to need to deal with their main attacker. That’s why I think Nidoking could be a decent option.
Eelis Peltola
I’ve never really considered Garchomp… The Infernape 4 Lv.X combo sounds cool. 1-2 Dusknoirs, 3 Warp Points, 2 Infernape 4 Lv.X, and possibly a set of Poke Healers and you’re ready to go! With Double Colorless Energy coming in HGSS, this can hit for 100 damage on T2.
Offtopic: The Popular Posts and Recent Comments side menus should change places, so that I wouldn’t have to always scroll down to see what new comments have been sent. :P
corrupti0N
The only problem with it is that its like any other stage 2 deck, it can be hugely inconsistent :(
corrupti0N
The only problem with it is that its like any other stage 2 deck, it can be hugely inconsistent :(
Drew Stillwell
I’ve had my eye on garchomp for a while now, and I really want to try him out. The combos with restore on the lvX are great, and the pokebody, along with the impressive HP, make for a solid Pokemon.
Sure, it might take a little while to get pumped with energy, but 120 damage is nothing to scoff at, especially if you set up some kind of healing.
Joshua Hall
I like the colorless weakness of this guy, and it’s pokebody is a decent annoyance that hurts the opponent’s energy drops. I’d consider just running 4 Cyclones and 4 Warps, trying to get easy KO’s like Gyarados. The options for Restore via the Level X are almost endless, and might determine how well the list does vs. different matchups.
Mew Jadester
Infernape 4 Lv.X is a nice option for this deck but I should look into Nidoking. :F
Eelis Peltola
I’ve never really considered Garchomp… The Infernape 4 Lv.X combo sounds cool. 1-2 Dusknoirs, 3 Warp Points, 2 Infernape 4 Lv.X, and possibly a set of Poke Healers and you’re ready to go! With Double Colorless Energy coming in HGSS, this can hit for 100 damage on T2.
Offtopic: The Popular Posts and Recent Comments side menus should change places, so that I wouldn’t have to always scroll down to see what new comments have been sent. :P
Dave Hueglin
Ambipom G with an Unown Q attached or Champion’s Room stadium in play (for free retreat) might make a good partner. His “Tail Code” attack lets you switch an Energy from one opposing Pokemon to another. It would definitely need some testing to see if it actually helps.
Randy Branch
If you move 1 energy every turn, and your opponent can play 1 energy every turn, then you are getting nowhere. Which isn’t a bad thing if they can’t attack and you have them in a lock. There are very few main attacksers in this format that need at least two energy to attack and have at least two to retreat. If it was a power or you move more than 1 energy I could see him being useable.
Randy Branch
If you move 1 energy every turn, and your opponent can play 1 energy every turn, then you are getting nowhere. Which isn’t a bad thing if they can’t attack and you have them in a lock. There are very few main attacksers in this format that need at least two energy to attack and have at least two to retreat. If it was a power or you move more than 1 energy I could see him being useable.
Dave Hueglin
Ambipom G with an Unown Q attached or Champion’s Room stadium in play (for free retreat) might make a good partner. His “Tail Code” attack lets you switch an Energy from one opposing Pokemon to another. It would definitely need some testing to see if it actually helps.
Randy Branch
If you move 1 energy every turn, and your opponent can play 1 energy every turn, then you are getting nowhere. Which isn’t a bad thing if they can’t attack and you have them in a lock. There are very few main attacksers in this format that need at least two energy to attack and have at least two to retreat. If it was a power or you move more than 1 energy I could see him being useable.
Marshall
I think the card has serious potential with the possibility of hitting an opposing poke’mon for 120 for 3 energy. Thats excellent damage to cost ratio!!! If you wanna push for even more damage, just use Plus Power or Buck’s Training.
Marshall
I think the card has serious potential with the possibility of hitting an opposing poke’mon for 120 for 3 energy. Thats excellent damage to cost ratio!!! If you wanna push for even more damage, just use Plus Power or Buck’s Training.
Marshall
I think the card has serious potential with the possibility of hitting an opposing poke’mon for 120 for 3 energy. Thats excellent damage to cost ratio!!! If you wanna push for even more damage, just use Plus Power or Buck’s Training.
Drew Stillwell
I’ve had my eye on garchomp for a while now, and I really want to try him out. The combos with restore on the lvX are great, and the pokebody, along with the impressive HP, make for a solid Pokemon.
Sure, it might take a little while to get pumped with energy, but 120 damage is nothing to scoff at, especially if you set up some kind of healing.
Joshua Hall
I like the colorless weakness of this guy, and it’s pokebody is a decent annoyance that hurts the opponent’s energy drops. I’d consider just running 4 Cyclones and 4 Warps, trying to get easy KO’s like Gyarados. The options for Restore via the Level X are almost endless, and might determine how well the list does vs. different matchups.
PokePockets
I thought this card could be decent at one point in time, and low and behold, it can!
Though I have yet to have seen an actual hard copy of this card, I hope I can get my hands on some to play for my next BR
Kyle Morris
I”m not sold on this card, seems messy. Infernape lv.x is pretty legit in it but I’d play gyrados over this any day.
PokePockets
I thought this card could be decent at one point in time, and low and behold, it can!
Though I have yet to have seen an actual hard copy of this card, I hope I can get my hands on some to play for my next BR
PokePockets
I thought this card could be decent at one point in time, and low and behold, it can!
Though I have yet to have seen an actual hard copy of this card, I hope I can get my hands on some to play for my next BR
Kyle Morris
I”m not sold on this card, seems messy. Infernape lv.x is pretty legit in it but I’d play gyrados over this any day.
Kyle Morris
I”m not sold on this card, seems messy. Infernape lv.x is pretty legit in it but I’d play gyrados over this any day.
PokePockets
I’m glad that Gyrados and Garchomp play the completley same way…
Keelan Day
This is the best card from Supreme Victors in my opinion. It is so good, and there are a lot of things you can play with it to really make this deck amazing.
I agree with Keelan, this deck has major potential and will have quite a nice shine to it come the release of HG/SS and Double Colorless Energy.
PokePockets
I’m glad that Gyrados and Garchomp play the completley same way…
Keelan Day
I play it right now, and I have to say it is a lot of fun to play with. Weavile Varient is definitely the best way to play it. I love adding damage and “Dark Engaging” Queen with a Special Dark is soooooooo good!! Garchomp is a lot of fun to paly with.
Keelan Day
This is the best card from Supreme Victors in my opinion. It is so good, and there are a lot of things you can play with it to really make this deck amazing.
Zachary Slater
I agree with Keelan, this deck has major potential and will have quite a nice shine to it come the release of HG/SS and Double Colorless Energy.
Zachary Slater
I agree with Keelan, this deck has major potential and will have quite a nice shine to it come the release of HG/SS and Double Colorless Energy.
Keelan Day
I play it right now, and I have to say it is a lot of fun to play with. Weavile Varient is definitely the best way to play it. I love adding damage and “Dark Engaging” Queen with a Special Dark is soooooooo good!! Garchomp is a lot of fun to paly with.
Keelan Day
I play it right now, and I have to say it is a lot of fun to play with. Weavile Varient is definitely the best way to play it. I love adding damage and “Dark Engaging” Queen with a Special Dark is soooooooo good!! Garchomp is a lot of fun to paly with.
Graham Poteet
Garchomp is a card I have been looking at a lot this past week. And I’m going to say, yes this card is beast. Warp Points, Cyclone Energies, Palkia Lv X/Switch, Luxray GL X, and other things (Dusk DP…yada yada) give this deck decent tech ideas. It’s fun and has a good level x to power up.
Graham Poteet
Garchomp is a card I have been looking at a lot this past week. And I’m going to say, yes this card is beast. Warp Points, Cyclone Energies, Palkia Lv X/Switch, Luxray GL X, and other things (Dusk DP…yada yada) give this deck decent tech ideas. It’s fun and has a good level x to power up.
Graham Poteet
Garchomp is a card I have been looking at a lot this past week. And I’m going to say, yes this card is beast. Warp Points, Cyclone Energies, Palkia Lv X/Switch, Luxray GL X, and other things (Dusk DP…yada yada) give this deck decent tech ideas. It’s fun and has a good level x to power up.
Keith Smyntek
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