First off I will point out that the name comes from Stephen Silvestro seeing as I adapted this deck off of the one that he is currently playing at battle roads.
Second I would like to point out that there are a few differences to the deck that are abnormal from earlier Machamp decks. The first would be that it is not built with the donk as the primary objective. The second is that it isn’t played with anything other than normal techs, which has become uncommon recently with the options of Gengar SF and Nidoqueen RR.
Before I get to the rest of the article, I would like to mention one thing, Machamp LV.X. This has always been one of the more interesting level X’s available due to its Poké Body “No Guard”, which adds 60 damage to all attacks to each active Pokémon as long as it is active. When first this card came out nearly a year ago, many people would level up their active Machamp the first chance they got so they could hit for the extra 60 damage. I can’t stress enough how important it is to wait until it is absolutly necessary to drop it to do so as a game changer. On more than one occasion I have seen people lose the game because they leveled up too early.
Now moving on to the next piece of the strategy, Dusknoir DP. Dusknoir serves one sole purpose in this deck, its Poké Power “Dark Palm.” “Dark Palm” can only be used if your opponent has four or more benched Pokémon, but it is worth the wait since you can then choose any one of your opponent’s benched Pokémon and they have to shuffle that Pokémon into their deck. This works really well with this deck since it runs four Warp Points, as well as lightens the load on Machamp since he prefers the smaller opponents. Dusknoir also severely cripples any deck that requires building stuff up on their bench by giving them less space to do so with.
The biggest part of this deck that really helps with recovery is Regirock LA. He is in here for one major reason, his Poké Power “Regi Cycle.” “Regi Cycle allows you to discard two cards from your hand if you already have any fighting energy in your discard pile and then attach one of them to Regirock. This can further benefit this deck with the use of Stark Mountain which allows you to move one fire or fighting energy to one of your fire or fighting Pokémon.
The final card that is different in here from other Machamp decks is Relicanth from Supreme Victors. He is a more recent tech that can do 30 damage times the number of your opponents Pokémon tools and stadium cards in play to one of your opponent’s Pokémon for a single fighting energy. This is a card that i expect to see a lot of extra play next set with all of the new poke-tools coming out including Expert Belt. The fact that he is a basic that needs a single basic energy to do good damage ain’t too shabby either.
Now for the list:
Pokémon 22: 4 Machop SF 2 Machoke SF 3 Machamp SF 1 Machamp LV.X SF 1 Duskull DP 1 Dusknoir DP 2 Baltoy GE 2 Claydol GE 1 Regirock LA 1 Relicanth SV 1 Uxie LA 1 Azelf LA 1 Unown G GE 1 Chatot MD |
Trainer/Supporter/Stadium 27: 4 Roseanne’s Research 4 Bebe’s Search 2 Cynthia’s Feelings 4 Rare Candy 3 Pokédex Handy 910is 1 Luxury Ball 2 Night Maintenance 4 Warp Point 3 Stark Mountain |
Energy 11: 4 Call 7 F |
With 4 Warp Point, what is the benefit of Machop SF? My logic is that you have more Fighting energy (7) than energy that would just provide colorless (4) and [F] does double the damage. You are less likely to attack with Call Energy attached anyways.
I like the deck. Dusknoir for Flygon, Gardevoir and Beedrill, Take Out and Grand Swell for SP’s. I suppose Gyarados would be a tough matchup with resistance.
I just wanna say with gardy being the deck thay i play the most.
That it is pretty difficult for dusknoir to shuffle poke. back if it is being psychic locked.
On the other hand I love relicanth and regirock in machamp.
definetly one of the best ways to bulid this deck.
The Machop SF can’t be donked by Sableye SF, main reason for it instead of the other.
I don’t know if that extra 10 damage would ever really matter. But then again I don’t know if having that 1 extra retreat would be an issue either. Definitely something to test out!
I don’t know how much I like Pokedex, I think I’d rather play PokeDrawer. Overall this does look strong though and is something I’ll try out in the coming weeks once my school workload eases off.
With 4 Warp Point, what is the benefit of Machop SF? My logic is that you have more Fighting energy (7) than energy that would just provide colorless (4) and [F] does double the damage. You are less likely to attack with Call Energy attached anyways.
I like the deck. Dusknoir for Flygon, Gardevoir and Beedrill, Take Out and Grand Swell for SP’s. I suppose Gyarados would be a tough matchup with resistance.
I just wanna say with gardy being the deck thay i play the most.
That it is pretty difficult for dusknoir to shuffle poke. back if it is being psychic locked.
On the other hand I love relicanth and regirock in machamp.
definetly one of the best ways to bulid this deck.
The Machop SF can’t be donked by Sableye SF, main reason for it instead of the other.
If I were to play machamp, this would be the type of build I would use for sure. The added accel. with registark and the relicanth tech really make for a nice balance between speed and versatility.
The DuskyDP tech could easily be a luxray GL lvX tech IMO, to grab some easy KO’s on basics and such.
Gyarados would be a tough matchup, though you could pull the same maneuver they do with the warp points and take out stray regice and crobat G’s on their bench with take out. Leveling up could also get you a KO once in a blue moon, though the resistance does seem pretty hard to get around.
I don’t know if that extra 10 damage would ever really matter. But then again I don’t know if having that 1 extra retreat would be an issue either. Definitely something to test out!
I don’t know how much I like Pokedex, I think I’d rather play PokeDrawer. Overall this does look strong though and is something I’ll try out in the coming weeks once my school workload eases off.
Steve Silvestro…. Hey, thats me!
A few differences in our lists.
I only ran Dusknoir at one battle road, and I found it hurt the consistency too much to warrant it.
I also did not run relicanth or pokedex, because at the time they were not necessary. Relicanth will be needed for CCs as well.
This deck will be very strong come cities, provided you can avoid your autoloss(Salemance)
Hey Steve, didn’t think you knew about 6p(not many people locally seem to know).
Sorry if it ain’t as good as your list, I’ve only seen it from the sides and had to guess at the rest.
Would you have any ideas as to how to deal with a Salemance deck? Maybe a 1-0-1-1 Flygon X with the SW Flygon?
(And incase you don’t know who I am, I bought the players box from John last sunday)
Steve Silvestro…. Hey, thats me!
A few differences in our lists.
I only ran Dusknoir at one battle road, and I found it hurt the consistency too much to warrant it.
I also did not run relicanth or pokedex, because at the time they were not necessary. Relicanth will be needed for CCs as well.
This deck will be very strong come cities, provided you can avoid your autoloss(Salemance)
Hey Steve, didn’t think you knew about 6p(not many people locally seem to know).
Sorry if it ain’t as good as your list, I’ve only seen it from the sides and had to guess at the rest.
Would you have any ideas as to how to deal with a Salemance deck? Maybe a 1-0-1-1 Flygon X with the SW Flygon?
(And incase you don’t know who I am, I bought the players box from John last sunday)
I’m surprised at there not being any Broken Time Space.
Also, the 11 energy thing really freaks me out. How do you guys do it with so few energy?
I’d throw in a few Cyclone Energy instead of fighting if possible. It works great for added disruption.
Well, I run 9 fighting in mine, along with the 4 call.
The problem with Cyclone is that it doesn’t provide the fighting requirement for take out. The more colorless energy you put in, obviously the bigger your chances of whiffing it are.
You’re definitely right. I’ve encountered that a few times. Hurricane Punch is so luck-based too that you can’t rely on it so you need to be able to use Take Out.
It seems like decks are going more pokemon and less energy this and possibly last format. Kind of interesting. I wonder if energy removal abilities would be effective.
I’ve had the same thought. Ambipom G lets you, move an Energy from one the the opponent’s Defending Pokemon to another.Then the other attack does 60 damage if no Energy is attached to the Defender. Ambipom G might work well with some of the other Pokemon that have attacks which cause the opponent to discard an Energy.
Hey Steve thanks for the comments! The world champ has spoken on 6p…word. ;)
If I were to play machamp, this would be the type of build I would use for sure. The added accel. with registark and the relicanth tech really make for a nice balance between speed and versatility.
The DuskyDP tech could easily be a luxray GL lvX tech IMO, to grab some easy KO’s on basics and such.
Gyarados would be a tough matchup, though you could pull the same maneuver they do with the warp points and take out stray regice and crobat G’s on their bench with take out. Leveling up could also get you a KO once in a blue moon, though the resistance does seem pretty hard to get around.
I’m surprised at there not being any Broken Time Space.
Also, the 11 energy thing really freaks me out. How do you guys do it with so few energy?
I’d throw in a few Cyclone Energy instead of fighting if possible. It works great for added disruption.
Well, I run 9 fighting in mine, along with the 4 call.
The problem with Cyclone is that it doesn’t provide the fighting requirement for take out. The more colorless energy you put in, obviously the bigger your chances of whiffing it are.
You’re definitely right. I’ve encountered that a few times. Hurricane Punch is so luck-based too that you can’t rely on it so you need to be able to use Take Out.
It seems like decks are going more pokemon and less energy this and possibly last format. Kind of interesting. I wonder if energy removal abilities would be effective.
I’ve had the same thought. Ambipom G lets you, move an Energy from one the the opponent’s Defending Pokemon to another.Then the other attack does 60 damage if no Energy is attached to the Defender. Ambipom G might work well with some of the other Pokemon that have attacks which cause the opponent to discard an Energy.
Hey Steve thanks for the comments! The world champ has spoken on 6p…word. ;)
Hey Guys. Z
Ziffles: no problem dude. I didn’t know who you are, but I do now =]. I figured you were someone locally hehe. I won’t be at league tomorrow, but I should be next week.
Matthew R/Dav Hueglin: Decks are playing less energy because they require less energy to work. A lot of the attacks that move energy aren’t going to be worthwhile because they are just that, attacks. Thus is the reason POW hand extension was one of the most broken cards ever, moving an energy was crucial, especially if it was a DRE or something like that. Garchomp has potential, especially with salamence coming out.
Adam: Hit me up on AIM, we can discuss some stuff. I legit like this site.
Hey Guys. Z
Ziffles: no problem dude. I didn’t know who you are, but I do now =]. I figured you were someone locally hehe. I won’t be at league tomorrow, but I should be next week.
Matthew R/Dav Hueglin: Decks are playing less energy because they require less energy to work. A lot of the attacks that move energy aren’t going to be worthwhile because they are just that, attacks. Thus is the reason POW hand extension was one of the most broken cards ever, moving an energy was crucial, especially if it was a DRE or something like that. Garchomp has potential, especially with salamence coming out.
Adam: Hit me up on AIM, we can discuss some stuff. I legit like this site.
I really like this deck, but why not 2 Luxury Balls? I would think you would be able to get rid of the useless second copy with Regirock late-game.
I really like this deck, but why not 2 Luxury Balls? I would think you would be able to get rid of the useless second copy with Regirock late-game.
The Pokedex Handy 910is might be iffy. I would replace them with 1 more Fighting Energy and probably 2 Professor Rowan…
Well it looks pretty well but how this kind of deck can beat gengar? I mean there is no way to cheat its power and also weaknes is gonna be problem
The Pokedex Handy 910is might be iffy. I would replace them with 1 more Fighting Energy and probably 2 Professor Rowan…
Well it looks pretty well but how this kind of deck can beat gengar? I mean there is no way to cheat its power and also weaknes is gonna be problem
I haven’t read the comments here, but I think I would run the deck more like this. I haven’t tested this so I could be completely off-base, though. After some testing I’ll edit this list I’m sure:
Pokemon:
4x Machop SF
2x Machoke SF
3x Machamp SF
1x Machamp Lv. X
2x Baltoy
2x Claydol
3x Unown G
1x Uxie
1x Azelf
1x Relicanth
1x Regirock
1x Chatot
1x Sableye
T/S/S:
4x Bebe’s Search
4x Roseanne’s Research
4x Rare Candy
4x Warp Point
4x Pokedex Handy
2x Stark Mountain
1x Luxury Ball
Energy:
8x Fighting
4x Call
2x Darkness
——————–
I’m not completely sold on the Sableye/Darkness Energy (especially considering we’ve got Chatot), or the Pokedex, but I figured I’d give it a shot.
Good article!
I haven’t read the comments here, but I think I would run the deck more like this. I haven’t tested this so I could be completely off-base, though. After some testing I’ll edit this list I’m sure:
Pokemon:
4x Machop SF
2x Machoke SF
3x Machamp SF
1x Machamp Lv. X
2x Baltoy
2x Claydol
3x Unown G
1x Uxie
1x Azelf
1x Relicanth
1x Regirock
1x Chatot
1x Sableye
T/S/S:
4x Bebe’s Search
4x Roseanne’s Research
4x Rare Candy
4x Warp Point
4x Pokedex Handy
2x Stark Mountain
1x Luxury Ball
Energy:
8x Fighting
4x Call
2x Darkness
——————–
I’m not completely sold on the Sableye/Darkness Energy (especially considering we’ve got Chatot), or the Pokedex, but I figured I’d give it a shot.
Good article!
Having played against both Steven’s and Josh’s version of this deck I can tell you from experience what makes it so devastating: recovery power!
The Regirock/Stark Mountain combination moves fighting energy very fast! Add in Felicity’s Drawing to dump more energy into the discard pile and you have a very effective way to both drive your deck and load energy onto Machamp.
Though they are teched differently, both are devastating! Especially when you knock out Machamp and they use Pokemon Rescue, Night Maintenance, Bebe’s Search, Rare Candy on you the turn after you knock it out! One turn later and they are ready to use “Take Out” or “Hurricane Punch!”
My Shiftry knocked out two of Steven’s Machamps and it still wasn’t enough! They just kept rolling back onto his field of play!
Having played against both Steven’s and Josh’s version of this deck I can tell you from experience what makes it so devastating: recovery power!
The Regirock/Stark Mountain combination moves fighting energy very fast! Add in Felicity’s Drawing to dump more energy into the discard pile and you have a very effective way to both drive your deck and load energy onto Machamp.
Though they are teched differently, both are devastating! Especially when you knock out Machamp and they use Pokemon Rescue, Night Maintenance, Bebe’s Search, Rare Candy on you the turn after you knock it out! One turn later and they are ready to use “Take Out” or “Hurricane Punch!”
My Shiftry knocked out two of Steven’s Machamps and it still wasn’t enough! They just kept rolling back onto his field of play!
your right about the relicanth a friend of mine in league today was doing 120 a turn to sp deck
your right about the relicanth a friend of mine in league today was doing 120 a turn to sp deck
the relicanth is going to be huge this next set with expert belt, lucky egg, and bench shield coming out for regular decks to use as well
the relicanth is going to be huge this next set with expert belt, lucky egg, and bench shield coming out for regular decks to use as well
This is one techy Machamp list. I dunno how much I like it, but if it works, then heck, go for it. I’m actually thinking of building it and playing with it just to see how it works
This is one techy Machamp list. I dunno how much I like it, but if it works, then heck, go for it. I’m actually thinking of building it and playing with it just to see how it works
This is an awesome deck.
And Steve Silvestro is an awesome guy!I love his worlds 2009 deck
This deck is pretty awesome too.
I think you should add in another unown g for gengars though.
This is an awesome deck.
And Steve Silvestro is an awesome guy!I love his worlds 2009 deck
This deck is pretty awesome too.
I think you should add in another unown g for gengars though.
great choice but pokedrawers would be good and also dusknoir isnt tghat great wit this deck but could be better
about 7/10 for thsi one
great choice but pokedrawers would be good and also dusknoir isnt tghat great wit this deck but could be better
about 7/10 for thsi one
Does double colorless make the Regirock tech unnecessary? 2 fighting energy and one double colorless and Machamp is raging.
Does double colorless make the Regirock tech unnecessary? 2 fighting energy and one double colorless and Machamp is raging.
I've said it once and ill say it again. NOOOOOOOOOOOOO Dark palm. its leaving us. I would have tried to put this card in any deck i could. lol
Terrific post. Thanks.
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