Hello 6p, I am finally back with an article for everyone, and I hope to post more in the following weeks as the OP 2009 – 2010 season continues it’s way into more exciting tournaments. School and other activities have kept me away from 6p and the Pokémon scene in general. I had not playtested anything since some online Apprentice tournaments back in October and none of them had included AR cards. I pretty much only knew about Expert Belt, Spiritomb AR and Gengar LV.X AR when going in to this CC. There were like 60 or so players in there, which meant a nice 6 Rounds + Top 8, which is always good for a potential ranking invite.
I decided to use Palkia Lock w/Luxray, because it was a deck I definately felt comfortable with it and it’s adaptability to the different scenarios that come up during a game and knew I could outplay a lot of my opponent’s solely based on their misplays against such a complex deck. Another huge factor is the natural inconsistency in a lot of decks, relying heavily on Claydol GE and Uxie LA to get going, and negating either or both can be a huge edge over your opponent. With all this in mind I chose Palkia Lock w/Luxray and here is the list I used at the tournament:
|
Pokémon-25 3 Palkia G PL 1 Palkia G LV.X PL 2 Luxray GL RR 1 Luxray GL LV.X RR 1 Crobat G PL 1 Lucario GL RR 1 Bronzong G PL 1 Toxicroak G Promo 1 Azelf LA 1 Azelf MT 4 Mesprit LA 3 Uxie LA 1 Uxie LV.X LA 2 Unown G GE 1 Misdreavus SF 1 Mismagius SF |
T/S/S-24 4 Cyrus’s Conspiracy 4 Roseanne’s Research 1 Bebe’s Search 1 Aaron’s Collection 4 TGI Energy Gain |
Energy-11 4 Call 4 W 2 L 1 P |
I went first and saw a Shuppet, so I knew early game is crucial to survive the onslaught of damage. Fortunately for me I started with a Palkia G and a Call Energy in hand going first. I got a bit set up and went down 3 Prizes to 6 but after that, the Azelf MT came into play and him needing to attach 2 energy’s to Shuppet made it clear Luxray bait. Azelf MT coupled with well timed Mesprit’s and Spray’s handed me the match. 1-0
Round 2 vs Blastoise / Delcatty
An early Luxray KO on his Baltoy sealed the game as he was left topdecking and his Blastoise, Delcatty and Metang followed soon after that. He also got no help from “Dig Well” either as he discarded vital Trainers and Pokémon both times he used it. 2-0
Round 3 vs Salamence
I managed to win this game in 4 turns:
- Turn 1: Call Energy with Palkia G for Luxray GL and a 2nd Palkia G.
- Turn 2: Cyrus for a W Energy, TGI Energy Gain and another Cyrus and KO Bagon.
- Turn 3: Attach to benched Palkia G and KO another Bagon.
- Turn 4: KO the last Pokémon in play (Baltoy) for the game. 3-0
Round 4 vs Machamp / Gengar (current Mexican National Champion)
I had a very nice hand this game, which managed to compensate against his Turn 1 Machamp KO on my active Palkia G. I responded with an Unown G’d Uxie for 50, with the LV.X in hand. He thankfully rolled 1/4 heads and so I was able to get rid of the Machamp decently early. I blocked a few of his Uxies and his draw eventually died down and he had to rely on topdecking to keep going. I went ahead and was able to grab my last prize against a Machamp with Mismagius and Lucario GL. 4-0
Round 5 vs Flygon / Machamp
I knew it was Flygon because he was sitting next to me the last Round. He got a bad start, and I had a debate between KOing Baltoy or Machop on Turn 2 with Luxray GL LV.X. I ended up picking Baltoy after planning ahead in case he managed to get out Machamp but turns out he had neither Machamp nor Claydol in his hand and after 4 Turns the game was done. 5-0
Round 6 vs Gengar / Nidoqueen / Ampharos
We were both secured a Top 8 placing but I still wanted to win for the rating points. I started off strong and got ahead, and after his Claydol was down, his deck died down and he conceded when I had 2 Prizes left. 6-0
Going 6-0 after a disappointing BR’s run earlier in the season was a pretty nice confidence booster, but seeing the field of the Top 8 against my deck, I knew I was in for a hard time as the Top 8 consisted of the following decks:
- Palkia Lock w/Luxray
- Gengar / Machamp
- Gengar / Machamp
- Flygon / Machamp
- Dialga G / Garchomp C
- Gyarados / Palkia LV.X
- Blaziken FB / Luxray GL / Garchomp C
- Rampardos
As you can see the field was FAR from favorable for me, and my bracket ended up being the worst one as you will read now.
Top 8 vs Machamp / Gengar (current Mexican National Champion)
Same matchup, same person, and now in a best of 3 scenario which I thought would make it harder for me. Game 1 started off pretty badly for him I believe, and I got up and running and had responses to his threats in the form of Unown G’d Pokémon, Poké Turn + Crobat to avoid Fainting Spell and 1HKOs against the Machamps as he got average flips with Hurricane Punch. Game 2 he got off to a worse start and I was far too ahead for him to cope at the end. 7-0
Top 4 vs Machamp / Gengar
Another one of these, but the games played out the same way as before. Against decks like these is where Palkia Lock truly shines, exploiting a lack of raw draw power aside from Claydol. I had an awkward start but after I kept the Power Lock going he couldn’t cope with it and ended up scooping Game 1. We were only 4 or 5 turns in of Game 2 when time was called and we were still tied at 6 Prizes, so I took the game. The scenario at the time was his bench of 5 Basics and his about to be KO’d Claydol against my decent set up, so things were looking bright for me that game as well. 8-0
Top 2 vs Gengar / Nidoqueen / Ampharos
Finally after bad matchups for Top 8 and Top 4, I’m paired against a favorable one. I know as long as I can avoid Fainting Spells I’m good to go against this deck. Game 1 went standard as the others and I was way ahead toward the end and he ended up scooping. Game 2 he started off strong against my first real bad start of the day. He used “Poltergeist” Turn 2 against an Uxie with me holding 4 TSS’s. I had a hard time coping there but I managed to tie the game at 3-3 at one point. Time was then called and I won, but I think if the game had gone on, his lack of Claydol would’ve given me a narrow win in the end. 9-0
And so I finish the tournament truly undefeated, and expecting around 75+ points for this performance in my rating. I started out at 1603.75, pretty much null, so I should’ve won 8 points or better most likely during Swiss, and almost 8 points or so in each of the Top 8 matches.
I feel Palkia Lock is a very strong choice of a deck if Dialga G isn’t showing it’s ugly face around your area (but even Blaziken FB LV.X could find its way into the deck to deal with it). Early game it has disruptive advantage over every single deck out there and so it can pretty much seal the deal early game. Dealing with enemy Claydol’s has been very important since last season and this deck is one of the best ways to deal with it.
Well I hope you enjoyed reading this, and with Winter break starting on Tuesday, I will hopefully bring you tons more new articles featuring CC reports, deck analysis and other interesting tidbits. Thanks for reading!



Great showing there pablo,didnt you run into spiritomb techs?
Spiritomb isnt going to stop any sp player who knows what they are doing.
Also, I think this is a very good deckbut it just doesnt do that good around here besides for mabey two people.
what else have you played against using this.
Spiritomb isn’t meant to stop a player it’s meant to slow them down. Especially SPs.
Spiritomb can be problematic, and it certainly slowed me down against Shuppet Round 1, but it also limits the player using it a bit and you have a way around it with Luxray GL Lv.X so it’s not that bad.
That’s why it’s not meant to go into every deck. Some decks can utilize it far better than others. I don’t understand putting ‘tomb in a deck that has heavy trainer support and its main attacker doesn’t evolve, but I guess that’s just me.
Great Job Pablo, congrats on winning. May I ask why you chose mismagius as your mewtwo counter as apose to Bannette? Overall it looks like a nice deck, very well constructed.
Well mainly due to the difficult energy count + tightness of the list. Mismagius not need ANY energy to OHKO Mewtwo Lv.X is a big plus, as opposed to Banette who would need PC to OHKO it AND to not have any Pokemon in my hand correct?
Are you talking about Mismagius SF? Because Mismagius PL needs 1 Energy and can for sure not OHKO Mewtwo Lv. X.
Yes I am, I got confused with the sets, but the Mismagius I use is the one that can deal damage by discarding Pokemon Tools in play.
Yes I am, I got confused with the sets, but the Mismagius I use is the one that can deal damage by discarding Pokemon Tools in play.
Are you talking about Mismagius SF? Because Mismagius PL needs 1 Energy and can for sure not OHKO Mewtwo Lv. X.
Ahh yes I see
Ahh yes I see
Great Job Pablo, congrats on winning. May I ask why you chose mismagius as your mewtwo counter as apose to Bannette? Overall it looks like a nice deck, very well constructed.
Well mainly due to the difficult energy count + tightness of the list. Mismagius not need ANY energy to OHKO Mewtwo Lv.X is a big plus, as opposed to Banette who would need PC to OHKO it AND to not have any Pokemon in my hand correct?
Are you talking about Mismagius SF? Because Mismagius PL needs 1 Energy and can for sure not OHKO Mewtwo Lv. X.
Yes I am, I got confused with the sets, but the Mismagius I use is the one that can deal damage by discarding Pokemon Tools in play.
Ahh yes I see
Congrats on going undefeated! Do you feel this deck is stronger than the one you used at Worlds?
Definately, Luxray GL gives you many options during the game, and most importantly a way to guarantee you disable your opponent’s Claydol. I do think it was a mistake now NOT to run this list at Worlds.
Great job. Nice deck.
Thanks!
Great showing there pablo,didnt you run into spiritomb techs?
Spiritomb isnt going to stop any sp player who knows what they are doing.
Also, I think this is a very good deckbut it just doesnt do that good around here besides for mabey two people.
what else have you played against using this.
Spiritomb isn’t meant to stop a player it’s meant to slow them down. Especially SPs.
Spiritomb can be problematic, and it certainly slowed me down against Shuppet Round 1, but it also limits the player using it a bit and you have a way around it with Luxray GL Lv.X so it’s not that bad.
That’s why it’s not meant to go into every deck. Some decks can utilize it far better than others. I don’t understand putting ‘tomb in a deck that has heavy trainer support and its main attacker doesn’t evolve, but I guess that’s just me.
That’s why it’s not meant to go into every deck. Some decks can utilize it far better than others. I don’t understand putting ‘tomb in a deck that has heavy trainer support and its main attacker doesn’t evolve, but I guess that’s just me.
Spiritomb isn’t meant to stop a player it’s meant to slow them down. Especially SPs.
Spiritomb isnt going to stop any sp player who knows what they are doing.
Also, I think this is a very good deckbut it just doesnt do that good around here besides for mabey two people.
what else have you played against using this.
Spiritomb isnt going to stop any sp player who knows what they are doing.
Also, I think this is a very good deckbut it just doesnt do that good around here besides for mabey two people.
what else have you played against using this.
Congrats on going undefeated! Do you feel this deck is stronger than the one you used at Worlds?
Definately, Luxray GL gives you many options during the game, and most importantly a way to guarantee you disable your opponent’s Claydol. I do think it was a mistake now NOT to run this list at Worlds.
Definately, Luxray GL gives you many options during the game, and most importantly a way to guarantee you disable your opponent’s Claydol. I do think it was a mistake now NOT to run this list at Worlds.
Congrats on going undefeated! Do you feel this deck is stronger than the one you used at Worlds?
Great job. Nice deck.
Thanks!
Thanks!
Well this just confirms my belief about Gengar/Machamp:
BAD DECK
It prays on the unwise/unexpecting player.
I don’t think it’s a bad deck, it can be a very good metagame choice, and the decklist content can be a huge influence. I had very good results with Machamp/Gengar, but as clearly seen by the Top 8, my metagame is just not suited for it.
YAY!
Good job Pablo
9-0 is just awesome with all of those machamps/gengars/flygons
U’re the skillful player i’ve met
Hope to see you soon
Thanks for the nice words! See you on Saturday, and congrats on Top 4 on Sunday yourself.
great job pablo, congrats on the win too. I really like your idea for palkia lock.maybe you should run a banette tech instead though, 2-1 is a good idea because of shuppet too, it has an amazing attack.
Thanks! I don’t think Bannete is a good fit because of the energy counts and stuff, and I think there are other cards with higher priority that need to be included in the deck, such as Chatot MD, VS Seeker, 2nd Luxury Ball, 2nd Bebe’s, stuff like that.
The two things I fear about this deck are Mewtwo X and no Warp Points. Although Palkia G can Splashing Turn, I hate having the fact that there are no Warp Points/Switch. By the way, I run this same deck and I’m just kind of ranting about how close are deck lists are and the fact that you can’t fit anything into this deck haha.
The other thing is Mewtwo X, which, I really don’t want to be bothered to run a 1/1 Mismagius, but I don’t know how else to counter it? At the moment I have all Basics, and I know I should put an evolution line in my deck for this reason solely.
Anyone who could send me tips on how to improve these two problems would be awesome.
Well Poke Turn accomplishes what Switch would do but better in most spots, and so does Luxray over Warp Point. Also both of these cards can be directly searched for, where as you’d need to draw into Switch or Warp Point at the time you need them, which is unlikely and worse without Claydol’s support.
As for Mewtwo, I know it’s a bother to have to run a counter to it, but I rather sacrifice a bit of consistency to have a fighting chance, instead of just conceding to it every time.
Alright, I agree with you to that. I realized afterwards that Poke Turn could do the trick, but with only 4, you have to use them very wisely.
Well, I tried building a list for Palkia-Lock, but I’m having terrible luck with it right now.
I feel like I can’t run the deck smoothly because I play Mesprits at the wrong time, or I can’t get my Palkia powered up quick enough.
Do you think you could e-mail me, so I could ask you a few questions or you could give me a few tips? I really like the concept of this deck (power locking and sniping with Palkia G X), I’m just having difficulties playing it, haha.
Here’s my e-mail if you can help me out – zachslaternhs@yahoo.com
Nice job Pabs, I’m surprised you were able to do so well against Gengar / Machamp.
Out of curiousity, do you know if they were running Poke Drawer?
Thanks Adam, they were definately NOT running any Poke Drawer at all, hence it was even easier to exploit them by KOing their Claydol early.
Well this just confirms my belief about Gengar/Machamp:
BAD DECK
It prays on the unwise/unexpecting player.
I don’t think it’s a bad deck, it can be a very good metagame choice, and the decklist content can be a huge influence. I had very good results with Machamp/Gengar, but as clearly seen by the Top 8, my metagame is just not suited for it.
I don’t think it’s a bad deck, it can be a very good metagame choice, and the decklist content can be a huge influence. I had very good results with Machamp/Gengar, but as clearly seen by the Top 8, my metagame is just not suited for it.
YAY!
Good job Pablo
9-0 is just awesome with all of those machamps/gengars/flygons
U’re the skillful player i’ve met
Hope to see you soon
Thanks for the nice words! See you on Saturday, and congrats on Top 4 on Sunday yourself.
Thanks for the nice words! See you on Saturday, and congrats on Top 4 on Sunday yourself.
YAY!
Good job Pablo
9-0 is just awesome with all of those machamps/gengars/flygons
U’re the skillful player i’ve met
Hope to see you soon
YAY!
Good job Pablo
9-0 is just awesome with all of those machamps/gengars/flygons
U’re the skillful player i’ve met
Hope to see you soon
To Adam:
I feel like every Gengar/Machamp list needs x4 Poke Drawer.
It works so well with that list and I can’t see me playing it any other way.
Yeah I agree, that’s why I wanted to ask. I think if they played Drawer then the outcomes may have been different.
Great showing Pablo!
Thanks dude!
Thanks dude!
Great showing Pablo!
Thanks dude!
great job pablo, congrats on the win too. I really like your idea for palkia lock.maybe you should run a banette tech instead though, 2-1 is a good idea because of shuppet too, it has an amazing attack.
Thanks! I don’t think Bannete is a good fit because of the energy counts and stuff, and I think there are other cards with higher priority that need to be included in the deck, such as Chatot MD, VS Seeker, 2nd Luxury Ball, 2nd Bebe’s, stuff like that.
Thanks! I don’t think Bannete is a good fit because of the energy counts and stuff, and I think there are other cards with higher priority that need to be included in the deck, such as Chatot MD, VS Seeker, 2nd Luxury Ball, 2nd Bebe’s, stuff like that.
great job pablo, congrats on the win too. I really like your idea for palkia lock.maybe you should run a banette tech instead though, 2-1 is a good idea because of shuppet too, it has an amazing attack.
The two things I fear about this deck are Mewtwo X and no Warp Points. Although Palkia G can Splashing Turn, I hate having the fact that there are no Warp Points/Switch. By the way, I run this same deck and I’m just kind of ranting about how close are deck lists are and the fact that you can’t fit anything into this deck haha.
The other thing is Mewtwo X, which, I really don’t want to be bothered to run a 1/1 Mismagius, but I don’t know how else to counter it? At the moment I have all Basics, and I know I should put an evolution line in my deck for this reason solely.
Anyone who could send me tips on how to improve these two problems would be awesome.
The two things I fear about this deck are Mewtwo X and no Warp Points. Although Palkia G can Splashing Turn, I hate having the fact that there are no Warp Points/Switch. By the way, I run this same deck and I’m just kind of ranting about how close are deck lists are and the fact that you can’t fit anything into this deck haha.
The other thing is Mewtwo X, which, I really don’t want to be bothered to run a 1/1 Mismagius, but I don’t know how else to counter it? At the moment I have all Basics, and I know I should put an evolution line in my deck for this reason solely.
Anyone who could send me tips on how to improve these two problems would be awesome.
Well Poke Turn accomplishes what Switch would do but better in most spots, and so does Luxray over Warp Point. Also both of these cards can be directly searched for, where as you’d need to draw into Switch or Warp Point at the time you need them, which is unlikely and worse without Claydol’s support.
As for Mewtwo, I know it’s a bother to have to run a counter to it, but I rather sacrifice a bit of consistency to have a fighting chance, instead of just conceding to it every time.
Well Poke Turn accomplishes what Switch would do but better in most spots, and so does Luxray over Warp Point. Also both of these cards can be directly searched for, where as you’d need to draw into Switch or Warp Point at the time you need them, which is unlikely and worse without Claydol’s support.
As for Mewtwo, I know it’s a bother to have to run a counter to it, but I rather sacrifice a bit of consistency to have a fighting chance, instead of just conceding to it every time.
Alright, I agree with you to that. I realized afterwards that Poke Turn could do the trick, but with only 4, you have to use them very wisely.
Alright, I agree with you to that. I realized afterwards that Poke Turn could do the trick, but with only 4, you have to use them very wisely.
Well, I tried building a list for Palkia-Lock, but I’m having terrible luck with it right now.
I feel like I can’t run the deck smoothly because I play Mesprits at the wrong time, or I can’t get my Palkia powered up quick enough.
Do you think you could e-mail me, so I could ask you a few questions or you could give me a few tips? I really like the concept of this deck (power locking and sniping with Palkia G X), I’m just having difficulties playing it, haha.
Here’s my e-mail if you can help me out – zachslaternhs@yahoo.com
Well, I tried building a list for Palkia-Lock, but I’m having terrible luck with it right now.
I feel like I can’t run the deck smoothly because I play Mesprits at the wrong time, or I can’t get my Palkia powered up quick enough.
Do you think you could e-mail me, so I could ask you a few questions or you could give me a few tips? I really like the concept of this deck (power locking and sniping with Palkia G X), I’m just having difficulties playing it, haha.
Here’s my e-mail if you can help me out – zachslaternhs@yahoo.com
The two things I fear about this deck are Mewtwo X and no Warp Points. Although Palkia G can Splashing Turn, I hate having the fact that there are no Warp Points/Switch. By the way, I run this same deck and I’m just kind of ranting about how close are deck lists are and the fact that you can’t fit anything into this deck haha.
The other thing is Mewtwo X, which, I really don’t want to be bothered to run a 1/1 Mismagius, but I don’t know how else to counter it? At the moment I have all Basics, and I know I should put an evolution line in my deck for this reason solely.
Anyone who could send me tips on how to improve these two problems would be awesome.
The two things I fear about this deck are Mewtwo X and no Warp Points. Although Palkia G can Splashing Turn, I hate having the fact that there are no Warp Points/Switch. By the way, I run this same deck and I’m just kind of ranting about how close are deck lists are and the fact that you can’t fit anything into this deck haha.
The other thing is Mewtwo X, which, I really don’t want to be bothered to run a 1/1 Mismagius, but I don’t know how else to counter it? At the moment I have all Basics, and I know I should put an evolution line in my deck for this reason solely.
Anyone who could send me tips on how to improve these two problems would be awesome.
nice job champion
Gracias ;)
Gracias ;)
nice job champion
Gracias ;)
Nice job Pabs, I’m surprised you were able to do so well against Gengar / Machamp.
Out of curiousity, do you know if they were running Poke Drawer?
Thanks Adam, they were definately NOT running any Poke Drawer at all, hence it was even easier to exploit them by KOing their Claydol early.
Thanks Adam, they were definately NOT running any Poke Drawer at all, hence it was even easier to exploit them by KOing their Claydol early.
To Adam:
I feel like every Gengar/Machamp list needs x4 Poke Drawer.
It works so well with that list and I can’t see me playing it any other way.
Yeah I agree, that’s why I wanted to ask. I think if they played Drawer then the outcomes may have been different.
Did you not have an SF Misdreavus or was it a written mistake? I am very glad you are back Pablo. Your dissapearance was concerning and also meant a lot of terrible (IMO) articles being published. Thank you for the report, I like the changes to the deck.
Did you not have an SF Misdreavus or was it a written mistake? I am very glad you are back Pablo. Your dissapearance was concerning and also meant a lot of terrible (IMO) articles being published. Thank you for the report, I like the changes to the deck.
Did you not have an SF Misdreavus or was it a written mistake? I am very glad you are back Pablo. Your dissapearance was concerning and also meant a lot of terrible (IMO) articles being published. Thank you for the report, I like the changes to the deck.
Great job, pablo! 9-0 is a huge accomplishment! Unfortunately, dialgia plagues my area right now, but palkia was always the only SP deck I’d ever run
Great job, pablo! 9-0 is a huge accomplishment! Unfortunately, dialgia plagues my area right now, but palkia was always the only SP deck I’d ever run
awesome dekc and great victory good on ya!
pity the gengar/machamp didnt use pokedrawer otherwise it might have been diferent outcome or a hardeer match!
awesome dekc and great victory good on ya!
pity the gengar/machamp didnt use pokedrawer otherwise it might have been diferent outcome or a hardeer match!
awesome dekc and great victory good on ya!
pity the gengar/machamp didnt use pokedrawer otherwise it might have been diferent outcome or a hardeer match!
Pablo,
Great deck idea. There are no Palkia lock players in my area. I think I will try this. Have you changed your deck now that HeartGold/SoulSilver has come out?
I met you at worlds last year, San Diego 2009. I got from you a big stack of holographic energy cards from you.
Please help.
Hey Alex,
Pablo will probably not see your comment…you could try e-mailing him
pablo AT sixprizes.com
-Adam
Hey Alex,
Pablo will probably not see your comment…you could try e-mailing him
pablo AT sixprizes.com
-Adam
Hey Alex,
Pablo will probably not see your comment…you could try e-mailing him:
pablo AT sixprizes.com
thanks brotha
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