Howdy guys, it’s Soul again. This time I’m writing about one of my current fun decks; it doesn’t have a big chance to survive in the current format because of the big impact of Luxray GL LV.X.
You may have heard of a Yanmega deck in the late past, played with Shaymin LV.X to reattach all the energies with Seed Flare to do big damage as well. But this one is a little bit different. First, let’s take a look at Yanmega. It has 100 HP which is quite okay for a Stage 1 Pokémon. There are some ones with more Hit Points, for example Gyarados, Blissey or Wailord, but I guess you can deal with it.
Next to that we can see that it’s a Grass type, which is a pretty weak type in the current format, as almost nothing will be weak to you. That’s bad, but oh well it’s only a fun deck.
His Poké-Power “Speed Boost” is kinda like Trapinch’s “Gather Sand” Poké-Power, you can search you discard pile for a G Energy and attach it to Yanmega, but only if Yanmega is your active Pokémon. I’ll come back to this point later, as it’s a part of the main strategy.
Yanmega has two attacks. “Speed Dive” is just bad; for 4 Energies you can dish out 70 damage. What!? Are we back in the old days where we did 30 damage for three Energies?
Luckily, jis first attack is much better. “Wind Return” does 20 damage and you have the option to return all of Yanmega’s G Energy cards back to your hand to do 20 more damage for each one. Quite powerful, eh? In combination with his Poké-Power and Expert Belt you can do at least 80 damage each turn without any form of other Energy acceleration.
As I mentioned above, Yanmega has a Lightning weakness which is pretty bad in the current format, Luxray GL will eat this thing alive. His Fighting resistance can help against Machamp, but it isn’t that much around anymore. Free retreat is always nice to have, especially with a Poké-Power like Yanmega’s one.
So now let’s talk about the strategy. The mechanic is pretty fun to play, it just needs some more speed, so you can try Poké Drawer + if you want to. You should attach as many Energy cards from your hand to Yanmega as you can and as well an Expert Belt.
To use Yanmega’s Poké-Power “Speed Boost” you need some cards that discard energy cards from your hand, there are two Supporter cards I can think of; Volkner’s Philosophy and Felicity’s Drawing. I play two of each in my deck and it works pretty well. In addition to those two I have some Pokémon for discarding support. Blissey PL can consistently discard your Energies and allow you to remove two damage counters from one of your Pokémon each turn. The other one is Alakazam MT because there are some Poké-Powers around which are troublesome, such as Dusknoir’s “Dark Palm” and Luxray GL LV.X’s “Bright Look”, so you can nullify them with Alakazam’s “Power Cancel”.
Another big part of this deck is the Sceptile from Stormfront. With his Poké-Power “Energy Trans” you can move all your G Energies around to your liking. So you can use Yanmega’s Poké-Power twice a turn by retreating it and use Sceptile to transfer all Energies to Yanmega for some big damage output.
Not only big damage can be done, you can also reduce your damage output to a minimum so you don’t have to waste a whole bunch of energies while you’re only killing some weak basics. Another option for Sceptile is this: you can charge up a tech against some decks in one turn, for example a Ditto against Flygon.
Your draw support will be Claydol, Uxie (with or without the LV.X) or even if you feel like, Staraptor FB LV.X. Because of the big impact of Dialga / Garchomp and Luxray / Garchomp decks right now, I wouldn’t play Claydol. It’ll just not survive that long anymore, but if you do, definitely add a Bench Shield to your list.
Uxie is pretty good, with the LV.X you can as well deal out a decent amount of damage against Machamp or Plox and as well with “Psychic Restore” you have a decent Gengar counter. Staraptor FB LV.X is pretty much only a last chance option if you don’t have anything else, normally it’s too slow and get beaten to fast.
I hope you enjoyed reading this and may you build your own Yanmega deck now. Here’s a sample decklist for you.
Pokémon: 22 1 Treeko SF 1 Grovyle GE 1 Sceptile SF 3 Yanma SV 3 Yanmega SV 2 Baltoy GE 2 Claydol GE 1 Chansey MT 1 Blissey PL 2 Spiritomb AR 2 Uxie LA 1 Mankey SV 1 Unown G GE 1 Azelf LA |
Trainer: 25 4 Bebe’s Search 3 Roseanne’s Research 3 Poké Drawer + 2 Broken Time-Space / Dawn Stadium 2 Felicity’s Drawing 2 Volkner’s Philosophy 2 Night Maintenance 2 Expert Belt 1 Department Store Girl 1 Warp Point 1 Bench Shield 1 Luxury Ball 1 VS Seeker |
Energy: 13 9 G 3 Call 1 F |
sounds like a good deck however there is no PURE power about it besides Sceptile
I think you may increase the pokedrawer+ and minus the dep. store girl, its not very useful. Plus i would use an unown g on sceptile to stop blaziken fbs and luring flame and inviting trap, etc moves.
I would run this deck like octillery… just run lots of energies. use groundmin’s attack to attatch energies, discard an energy to retreat, bring up yanmega and use wind return, repeat.
Sounds like a good fun deck. I’d play 4 Drawers. Not sure Bench Shield and Department Store girl are worth it…maybe.
Also I’d use 4 Roseanne 3 Bebe.
I love Dep.Girl, she’s just epic for a quick Expert Belt. And Bensh Shield is for Claydol to prevent Dragon Rushs on it.
sounds like a good deck however there is no PURE power about it besides Sceptile
I think you may increase the pokedrawer+ and minus the dep. store girl, its not very useful. Plus i would use an unown g on sceptile to stop blaziken fbs and luring flame and inviting trap, etc moves.
I would run this deck like octillery… just run lots of energies. use groundmin’s attack to attatch energies, discard an energy to retreat, bring up yanmega and use wind return, repeat.
I would run this deck like octillery… just run lots of energies. use groundmin’s attack to attatch energies, discard an energy to retreat, bring up yanmega and use wind return, repeat.
Yeah I guess having 1 Dep. Girl is ok to grab those tools. I’ll still find a way to fit in 4 Drawer tho. :)
Sounds like a good fun deck. I’d play 4 Drawers. Not sure Bench Shield and Department Store girl are worth it…maybe.
Also I’d use 4 Roseanne 3 Bebe.
Sounds like a good fun deck. I’d play 4 Drawers. Not sure Bench Shield and Department Store girl are worth it…maybe.
Also I’d use 4 Roseanne 3 Bebe.
I love Dep.Girl, she’s just epic for a quick Expert Belt. And Bensh Shield is for Claydol to prevent Dragon Rushs on it.
I love Dep.Girl, she’s just epic for a quick Expert Belt. And Bensh Shield is for Claydol to prevent Dragon Rushs on it.
If you’re having touble with SP decks and you’re already running a fighting energy, I would consider adding in a Relicanth SV and another fighting energy for the Spiritombs. It seems like a trainer lock would would hurt you too much if you can’t get it out of the way.
Yeah I guess having 1 Dep. Girl is ok to grab those tools. I’ll still find a way to fit in 4 Drawer tho. :)
Yeah I guess having 1 Dep. Girl is ok to grab those tools. I’ll still find a way to fit in 4 Drawer tho. :)
I think you can max out 40 damage per turn without acceleration, not 80 as you said. Or am I missing something?
If you’re having touble with SP decks and you’re already running a fighting energy, I would consider adding in a Relicanth SV and another fighting energy for the Spiritombs. It seems like a trainer lock would would hurt you too much if you can’t get it out of the way.
If you’re having touble with SP decks and you’re already running a fighting energy, I would consider adding in a Relicanth SV and another fighting energy for the Spiritombs. It seems like a trainer lock would would hurt you too much if you can’t get it out of the way.
Nope, 80.
20 (Base damage)
20 (Expert Belt)
20 (Grass Energy from Hand)
20 (Grass Energy from Speed Boost)
TOTAL=80
I think you can max out 40 damage per turn without acceleration, not 80 as you said. Or am I missing something?
I think you can max out 40 damage per turn without acceleration, not 80 as you said. Or am I missing something?
Nice!
Nope, 80.
20 (Base damage)
20 (Expert Belt)
20 (Grass Energy from Hand)
20 (Grass Energy from Speed Boost)
TOTAL=80
Nope, 80.
20 (Base damage)
20 (Expert Belt)
20 (Grass Energy from Hand)
20 (Grass Energy from Speed Boost)
TOTAL=80
There is no max damage, only what you can deal in a turn.
This deck should be played with the shaymin the increases hp. First set up the shaymin. For three energy does 40+ the amount of energy you attch to a bench poke. so attach them to yanmega then go swingin with yanmega and bounce the energy back and do it all over.
that shaymin lv. x is annoying to get out, wastes resources and still doesn’t help against bad matchups(sp) Dialga G Lv. X shuts it down then Luxray GL one hits you(with lucario gl). I see this as more of a speed deck and as such if you choose to play it you’ll just try to rush for some quick ko’s then hold on. That’s how I think I’d run it it, setting up as quick as you can with trainers, wtc. to get your essential cards out. Poke healer + may be nice here too, if they don’t KO you you are healed for another turn. Cherrim could do wonders for you as well. This could be like a new age Scizor-cherrim lots of draw power, speed, decently big attack for 2 energy cost.
How is a basic level x hard to get out. and you use shaymin for the attack not the body. also there is one that has a growth attack thatattaches extra energy.
I acctually gave a list of mine to a couple of senoirs that have been doin well with it for about a year now.
so i guess i just dont know what im talkin about.
Supreme victors has been out for about a year now?
No.
Nice!
Nice!
There is no max damage, only what you can deal in a turn.
This deck should be played with the shaymin the increases hp. First set up the shaymin. For three energy does 40+ the amount of energy you attch to a bench poke. so attach them to yanmega then go swingin with yanmega and bounce the energy back and do it all over.
There is no max damage, only what you can deal in a turn.
This deck should be played with the shaymin the increases hp. First set up the shaymin. For three energy does 40+ the amount of energy you attch to a bench poke. so attach them to yanmega then go swingin with yanmega and bounce the energy back and do it all over.
WOW, lots of bitterness Jesus69, lets try to give opinions and lend help not build up our own egos and dish out personal attacks. I was merely stating that you waste resources searching out the Shaymin and the Lv. X, you need to attach quite a few energies to attack, and then have more in your hand to attach. Difficult in my opinion, and wasted spots in the deck. The author states that ideally he attaches an energy, uses the power, has an expert belt on, and hits for 80 so believing he can do this means the Shaymin is unneeded in this build. I was just suggesting that Cherrim could help in adding to the damage output quickly by being evolved on the bench unlike a Lv. x. Sure they face the same issues with Dialga G. Lv X, but could potentially be out turn 1 or 2 and helping you get a knock out quickly. That’s just my input, everyone is entitled to their own and I’ll never claim mine is the best, just trying to help. Jesus69 never intended anything I said to be a personal attack, just trying to generate a little discussion. After all we’re talking about a card game here, lots of fun indeed, but not worth a fight over.
that shaymin lv. x is annoying to get out, wastes resources and still doesn’t help against bad matchups(sp) Dialga G Lv. X shuts it down then Luxray GL one hits you(with lucario gl). I see this as more of a speed deck and as such if you choose to play it you’ll just try to rush for some quick ko’s then hold on. That’s how I think I’d run it it, setting up as quick as you can with trainers, wtc. to get your essential cards out. Poke healer + may be nice here too, if they don’t KO you you are healed for another turn. Cherrim could do wonders for you as well. This could be like a new age Scizor-cherrim lots of draw power, speed, decently big attack for 2 energy cost.
How is a basic level x hard to get out. and you use shaymin for the attack not the body. also there is one that has a growth attack thatattaches extra energy.
I acctually gave a list of mine to a couple of senoirs that have been doin well with it for about a year now.
so i guess i just dont know what im talkin about.
How is a basic level x hard to get out. and you use shaymin for the attack not the body. also there is one that has a growth attack thatattaches extra energy.
I acctually gave a list of mine to a couple of senoirs that have been doin well with it for about a year now.
so i guess i just dont know what im talkin about.
Supreme victors has been out for about a year now?
No.
No.
Supreme victors has been out for about a year now?
that shaymin lv. x is annoying to get out, wastes resources and still doesn’t help against bad matchups(sp) Dialga G Lv. X shuts it down then Luxray GL one hits you(with lucario gl). I see this as more of a speed deck and as such if you choose to play it you’ll just try to rush for some quick ko’s then hold on. That’s how I think I’d run it it, setting up as quick as you can with trainers, wtc. to get your essential cards out. Poke healer + may be nice here too, if they don’t KO you you are healed for another turn. Cherrim could do wonders for you as well. This could be like a new age Scizor-cherrim lots of draw power, speed, decently big attack for 2 energy cost.
WOW, lots of bitterness Jesus69, lets try to give opinions and lend help not build up our own egos and dish out personal attacks. I was merely stating that you waste resources searching out the Shaymin and the Lv. X, you need to attach quite a few energies to attack, and then have more in your hand to attach. Difficult in my opinion, and wasted spots in the deck. The author states that ideally he attaches an energy, uses the power, has an expert belt on, and hits for 80 so believing he can do this means the Shaymin is unneeded in this build. I was just suggesting that Cherrim could help in adding to the damage output quickly by being evolved on the bench unlike a Lv. x. Sure they face the same issues with Dialga G. Lv X, but could potentially be out turn 1 or 2 and helping you get a knock out quickly. That’s just my input, everyone is entitled to their own and I’ll never claim mine is the best, just trying to help. Jesus69 never intended anything I said to be a personal attack, just trying to generate a little discussion. After all we’re talking about a card game here, lots of fun indeed, but not worth a fight over.
WOW, lots of bitterness Jesus69, lets try to give opinions and lend help not build up our own egos and dish out personal attacks. I was merely stating that you waste resources searching out the Shaymin and the Lv. X, you need to attach quite a few energies to attack, and then have more in your hand to attach. Difficult in my opinion, and wasted spots in the deck. The author states that ideally he attaches an energy, uses the power, has an expert belt on, and hits for 80 so believing he can do this means the Shaymin is unneeded in this build. I was just suggesting that Cherrim could help in adding to the damage output quickly by being evolved on the bench unlike a Lv. x. Sure they face the same issues with Dialga G. Lv X, but could potentially be out turn 1 or 2 and helping you get a knock out quickly. That’s just my input, everyone is entitled to their own and I’ll never claim mine is the best, just trying to help. Jesus69 never intended anything I said to be a personal attack, just trying to generate a little discussion. After all we’re talking about a card game here, lots of fun indeed, but not worth a fight over.
I think this deck needs a Lunatone (GE) and Leafeon Lv.X combo. This way, you can attach a Grass Energy to Yanmega, discard a Grass Energy with Gravity Change, attach it to Yanmega with Speed Boost, and attach another Grass Energy from your hand to Yanmega with Energy Forcing, for a total of 3 Grass Energies attached per turn.
I think this deck needs a Lunatone (GE) and Leafeon Lv.X combo. This way, you can attach a Grass Energy to Yanmega, discard a Grass Energy with Gravity Change, attach it to Yanmega with Speed Boost, and attach another Grass Energy from your hand to Yanmega with Energy Forcing, for a total of 3 Grass Energies attached per turn.
I have a similar deck build for Yanmega with Leafeon Lv X and Leafeon RR. It also runs 3 Dawn Stadiums. With Leafeon active, attaching Grass from your hand heals 3 each time. The idea I was working on was running Yanmega and Leafeon LvX with Vileplume. Trainer Lock and Tank set-up.
Doesn’t fit well with Blaze-Chomp and Lux-Chomp in the format though.
Let me just say that i always am a fan of grass type decks of most kinds. I like yanmega and sceptile. But i do have a little advice on how to change this deck for the better.
First get rid of claydol what is the point of having it there? Replace it with Tangrowth LV.X. Tangrowths ability to take energy out of the discard pile is very helpful. Then replace this sceptile with the one from arceus. With its attack leaf balast it can do some major dmage when combined with tangrowth lv. x
attack big growth almost unlimited damage.
Let me just say that i always am a fan of grass type decks of most kinds. I like yanmega and sceptile. But i do have a little advice on how to change this deck for the better.
First get rid of claydol what is the point of having it there? Replace it with Tangrowth LV.X. Tangrowths ability to take energy out of the discard pile is very helpful. Then replace this sceptile with the one from arceus. With its attack leaf balast it can do some major dmage when combined with tangrowth lv. x
attack big growth almost unlimited damage.
As much as I agree that this is a useful combo you have, I believe you're kind of drifting away from the main strategy of the deck completely…
As much as I agree that this is a useful combo you have, I believe you're kind of drifting away from the main strategy of the deck completely…
I can see you happen to be an expert at your field! I am launching a website soon, and your information are going to be incredibly intriguing for me.. Thanks for all your help and wishing you all the success.
Thank you for keeping us updated. I very appreciate it and find all the information very useful.
Great blog 9/10! Bookmarked :)
Admiring the time and effort you put into your blog and detailed information you offer! I will bookmark your blog and have my children check up here often. Thumbs up!