I’ve been playing Pokémon since I was 3 (I’m not joking), and I’ve been playing for 10 years now. I’m more of a deck/card tester and analyser than a collector, but I do both. I help kids (and adults too!) in my place build their decks and I discuss strategies and tips with them.
Okay, let’s get down to business.
Let’s take a look first at Spiritomb’s Poké-Body: “Keystone Seal”. “Keystone Seal” prohibits each player to play Trainer cards. Now, this Poké-Body only works when Spiritomb is the Active Pokémon. This is both a nuisance and a blessing. Since majority of the players out there use certain Trainer Cards for either set-up, attack boost, etc., Spiritomb can shut them off, slowing your opponent’s gameplay. However, YOU can’t play Trainer Cards too! So, you get a bit slowed as well. T_T.
“Keystone Seal” can be paired with Gengar SF’s “Poltergeist”. Trainer Cards would get stuck in your opponent’s hand, courtesy of Spiritomb, and that’s where “Poltergeist” comes in! You can deliver as much as 90+ damage to your opponent, and for only 2 P Energy, that’s an efficient move!
“Keystone Seal” also pairs with Gliscor, but I won’t discuss that because there’s already an article on that…
Now, let’s take a look at Spiritomb’s attacks. “Darkness Grace” evolves one of your Pokémon, but at a cost; 10 damage to Spiritomb. When you really need to speed your game, “Darkness Grace” can aid you in setting up. Just be wise at using it; that 10 damage may give your opponent a chance to make a move against you (ex. Gengar LV.X’s “Compound Pain”). “Will-o’-the-wisp” is just a basic attack that does 10 damage for one Darkness energy. Nothing special. Actually, Spiritomb can fit in any deck. “Darkness Grace” does not demand any Energy at all, so it’s versatile.
Claydol GE – “Cosmic Power” ruins the “Poltergeist”-“Keystone Seal” combo. You opponent can put all his Trainer Cards back to his deck to lessen the damage “Poltergeist” will do.
Dialga G LV.X – “Time Crystal” completely shuts down “Keystone Seal”. The “Poltergeist”-“Keystone Seal” combo will do no good here. Your opponent now can play those Trainer Cards stuck in his hand.
So far, this is what I have observed. Feel free to post comments or suggestions! That would be a great aid for this article to be helpful to others.