Cotton Swarm

Jumpluff GS 6Hi everyone, my name is Tim, known as Silverwarrior on most sites. This will be my first article with 6P. I started playing Pokémon TCG back in September of 2009 as a hobby and soon became addicted. I’ve since signed up for several sites to participate in deck building and general tips and tricks but I always find myself checking 6p.com for new article updates.

To cut straight to the chase, since my start with Pokémon TCG I’ve seen a lot of decks with the concept of mass amounts of damage for little, or no energy. Such decks as Speedrill, Gyarados, and of course all the SP variants. It is always fun to try something new and since we have finished our first day of the prerelease for our new set, HeartGold & SoulSilver, I figured it would be fun to write my very first article on a fun and possibly competitive build using the cute and infamous Jumpluff from the new set! Without further ado, here is a general example of a deck I like to call “Cotton Swarm”

The List:

Pokémon:
4 Hoppip SW
2 Skiploom SW
4 Jumpluff HGSS
2 Baltoy GE
2 Claydol GE
4 Dunsparce PL
3 Cherubi SF
3 Cherrim SF
2 Shaymin PL (your choice)
1 Shaymin LV.X PL (Sky Form)
T/S/S:
4 Bebe’s Search
4 Roseanne’s Research
2 Cynthia’s Feelings
1 Palmer’s Contribution
4 Rare Candy
1 Luxury Ball
3 Poké’ Radar
3 Warp Point
2 Expert Belt
1 Night Maintenance
3 Broken Time-Space
Energy:
6 G

Cherrim Stormfront SF 14 Pokemon CardThe Break-down:
Jumpluff GS has a very unique attack called “Mass Attack” that for the price off only 1 G Energy it will do 10 damage times the amount of all Pokémon in play, including your opponent’s! This can lead to high amounts of damage by loading your bench with basic supporters and techs. The only down side to this cute little guy is his very low HP score off only 90 for a Stage 2 Pokémon. This can be offset with the use of a card that has many non-playable cards turning out their own decks and that card is non other then Expert Belt.

Although 110 HP for a Stage 2 is still low, and the cost of another prize being taken if your opponent manages to Knock it Out is steep, the added +20 damage along with 10 more damage for having a Pokémon in play adds up very quickly.

Choices:
There are a few cards added in that may have you wondering to yourself “Why is this here?” The answer is very simple, everything has a purpose to support one another. Dunsparce, a basic little bug with 60HP that has a free attack that will let you search out a basic and play it to your bench. This comes in very handy since Jumpluff’s attack does more damage based on more Pokémon in play.

Cherrim SF adds a stack-able +10 damage to attacks from your Grass or Fire type Pokémon. This leads to +20 damage from Jumpluff’s attack just for having 1 Cherrim SF in play. My last addition to the deck was Shaymin LV.X (Skyform). I know that the land form version is probably more appealing to some, but in order to level it up without being active you would have to play Level-max. The reason behind the choice of the sky version over the added 40HP is his poke’body, “Revenge Seed“ If one of your Grass Pokémon were Knocked Out, Shaymin LV.X’s attacks will do an extra 60 damage. This is a great surprise attack when your opponent is expecting that Shaymin to level up into the one that adds +40HP.

Shaymin LV.X Platinum PL 127 Pokemon CardT/S/S:
The trainers and supporters are the basics with a few exceptions. Poké’ Radar, a very un-popular card let’s you dig 5 cards down and add any Pokémon you find to your hand. This is perfect since you have so many Pokémon and evolution lines. Cynthia’s Feelings is another card that has found it’s way into my heart. This card can be great late game after you loose a Pokémon and it will deal you a fresh set of 8 cards. It’s also very handy with all the SP decks you may encounter since Claydol’s Poké Power tends to be Power Sprayed.

Palmer’s Contribution is a card I would normally not use, and instead play another Night Maintenance since it does take up a supporter for that turn, but with so many evolution lines, it’s great to be able to get back any combination of 5 Pokémon and basic energy cards for your deck.

Conclusion:
A very fun and interesting deck to play. It can deal high damage for only 1 G Energy and still has a few tricks in dire times. One of the biggest problems you’ll encounter is the easy KOs due to low HP and of course, the x2 Fire weakness. It’s not the best, but it is fun and very rewarding if you take the time to play with it. Give it a try, test it out, and have fun.

Reader Interactions

100 replies

  1. Adam Capriola

    Thanks for the article Tim! Your list does need some work though…

    There is absolutely no reason not to run 4 Call in this!!! I wrote an article about Call, urging everyone to play it, and no one does. I should sticky it to the front page or something… ;)

    Pachirisu GE is much better than Dunsparce, it will grab you 3 Pokemon for 1 Energy (and its other attack isn’t too bad against SP decks either).

    Pokemon Collector may be worth using over Roseanne’s, or try a combination of the two.

    Not a fan of Poke Radar…go with a couple Pokemon Communication maybe.

    Palmer’s seems ok. Go either 2/2 or 1/1 on Shaymin, add Uxie LA, maybe Uxie Lv.X too, an Unown G or two, etc…

    You have the right idea, just needs some fixing.

  2. Nave

    I think Pichu from HeartGold/SoulSilver could be used to replace the Dunsparce because the Pichu can allow both players to search for Pokemon. Cherrim AR could also help with the HP problem. Great Article!

  3. I think Pichu from HeartGold/SoulSilver could be used to replace the Dunsparce because the Pichu can allow both players to search for Pokemon. Cherrim AR could also help with the HP problem. Great Article!

  4. This deck is already getting major hype on most of the famous Pokemon TCG boards, and I’m not surprised to see it on 6P either!

    In my opinion, it’s the new Machamp SF that will just be completely cheap, but it is definitely competitively viable…

    Will have to see whether it leads up from it’s hype, or if it burns and crashes like so many other cards have in the past.

    Great article by the way, Adam left some great criticism that I 100% agree with.

  5. Adam Capriola

    @Nave: I don’t like Pichu at all…it gives your opponent the ability to evolve and Level Up right away. Not good at all considering it’s not difficult to fill your bench up with Call / Roseanne / Collector / Pachirisu by turn 2, plus Pichu has a chance of not even waking up by your next turn, which would be terrible.

  6. Nave

    I’m actually running a Jumpluff deck right now and Pichu has greatly helped me so far. But I know what your your saying and I think Pichu does have a lot of flaws.

    • Sergio Ortiz  → Nave

      maybe you may add warp energies if you wish to run pichu, i mean, it perfectly covers the drawback of the sleep, fills your’s and your opponent’s bench, pichu needs no energy to use it’s attack you can always add the turn energy on hoppip to ensure the hit t2, and it may help to level up shaymim without sending to dicard any of your pokemons first

    • Drew Stillwell  → Nave

      The problem with Pichu is letting your opponent get set up without having to use any resources. That means if you go first and use Pichu’s attack, they fill up their bench with everything they need, meaning they could potentially have a T1 claydol, luxray GL ready to level up, as well as anything else they need.

      As tempting as it is to have a little set up party with Pichu, the other electric woodland creature would serve better (Pachirisu GE). I’d run a bunch of these over the dunsparce. And, as Adam said, the other attack is nice against SP.

  7. I’m actually running a Jumpluff deck right now and Pichu has greatly helped me so far. But I know what your your saying and I think Pichu does have a lot of flaws.

    • Sergio Ortiz  → Nave

      maybe you may add warp energies if you wish to run pichu, i mean, it perfectly covers the drawback of the sleep, fills your’s and your opponent’s bench, pichu needs no energy to use it’s attack you can always add the turn energy on hoppip to ensure the hit t2, and it may help to level up shaymim without sending to dicard any of your pokemons first

    •  → Nave

      The problem with Pichu is letting your opponent get set up without having to use any resources. That means if you go first and use Pichu’s attack, they fill up their bench with everything they need, meaning they could potentially have a T1 claydol, luxray GL ready to level up, as well as anything else they need.

      As tempting as it is to have a little set up party with Pichu, the other electric woodland creature would serve better (Pachirisu GE). I’d run a bunch of these over the dunsparce. And, as Adam said, the other attack is nice against SP.

  8. Matthew Riddle

    The only time I’d run Pichu is if I was teching a 1-1-1 or 1-0-1 Dusknoir DP into Jumpluff.

  9. Nave

    I wrote a quick article about how I use Pichu in my Jumpluff deck,but after reading the comments I think I will probably switch out Pichu with some Call Energy. Thanks for the help Adam! :)

  10. I wrote a quick article about how I use Pichu in my Jumpluff deck,but after reading the comments I think I will probably switch out Pichu with some Call Energy. Thanks for the help Adam! :)

  11. Silverwarrior

    Yea, I pretty much rushed through a list after seeing that Jumpluff would be released with HGSS.

    Pachirisu is the better option here. I guess the little guy just sliped my mind. Although I wouldn’t run Call in this just because I have no way to search for it, and Jumpluff only needs 1 Grass to attack.

    Pokemon Collector would probably be worth adding in at least one copy. I still perfer Roseanne’s over it though even after play testing. Roseanne’s still has late game value where as Collector does net you 3 basics. Most of the time though I feel I want to be able to search out for energy if need be.

    Thanks for the comments and now that I have time to look over the list, it does need work.

  12. Sergio Ortiz

    i think it may say land form rather than sky form (the shaymim i mean)
    Excellent work making this deck, hope you perform top with it,
    greetings

  13. McGregor Crowley

    I realy like the deck idea but I would replace a few things:

    first as a more viable search replace the Dunsparce PL with a 2-2 Sunflora HGSS line who can serach any grass type pokemon by its pokepower and has the bonus of a basic Sunkern SW that heals its self and evolves for [C]

    with your goal to fill your bench its will be very often that you have basics that you dont need and basics on bench that want evolve as such, 3 Pokemon Communicator will be a much better serch than 3 Poke Radar

    you also may want to think about more Expert belts

  14. I got all sorts of excited when i saw Jumpluff as well but im worried about all the fire decks that will now be playable and it leaves me with a sad sinking feeling, I would love to see grass prevail as BDIF.

  15. For everyone that’s worried about the weakness to fire, you could tech in a 1-1 line of the new Metapod (Butterfree doesn’t seem worth putting in unless you’re making a Butterfree deck). It’s Poke-Body “Green Shield” makes it so none of your grass Pokemon has a weakness. I’ll let everyone else debate on the Caterpie to use. The one from GE has more HP (barely), but it is kind of Gengar SF bait.

    • Pete Moss  → Lamar

      Metapod actually works really well…we tested it and the line is so thin that it really is not hard to tech it at all and with a sunflora in the build it is very easy to get out if needed.

  16. Adam Capriola

    Thanks for the article Tim! Your list does need some work though…

    There is absolutely no reason not to run 4 Call in this!!! I wrote an article about Call, urging everyone to play it, and no one does. I should sticky it to the front page or something… ;)

    Pachirisu GE is much better than Dunsparce, it will grab you 3 Pokemon for 1 Energy (and its other attack isn’t too bad against SP decks either).

    Pokemon Collector may be worth using over Roseanne’s, or try a combination of the two.

    Not a fan of Poke Radar…go with a couple Pokemon Communication maybe.

    Palmer’s seems ok. Go either 2/2 or 1/1 on Shaymin, add Uxie LA, maybe Uxie Lv.X too, an Unown G or two, etc…

    You have the right idea, just needs some fixing.

  17. Zachary Slater

    This deck is already getting major hype on most of the famous Pokemon TCG boards, and I’m not surprised to see it on 6P either!

    In my opinion, it’s the new Machamp SF that will just be completely cheap, but it is definitely competitively viable…

    Will have to see whether it leads up from it’s hype, or if it burns and crashes like so many other cards have in the past.

    Great article by the way, Adam left some great criticism that I 100% agree with.

  18. Adam Capriola

    @Nave: I don’t like Pichu at all…it gives your opponent the ability to evolve and Level Up right away. Not good at all considering it’s not difficult to fill your bench up with Call / Roseanne / Collector / Pachirisu by turn 2, plus Pichu has a chance of not even waking up by your next turn, which would be terrible.

  19. Matthew Riddle

    The only time I’d run Pichu is if I was teching a 1-1-1 or 1-0-1 Dusknoir DP into Jumpluff.

  20. Silverwarrior

    Yea, I pretty much rushed through a list after seeing that Jumpluff would be released with HGSS.

    Pachirisu is the better option here. I guess the little guy just sliped my mind. Although I wouldn’t run Call in this just because I have no way to search for it, and Jumpluff only needs 1 Grass to attack.

    Pokemon Collector would probably be worth adding in at least one copy. I still perfer Roseanne’s over it though even after play testing. Roseanne’s still has late game value where as Collector does net you 3 basics. Most of the time though I feel I want to be able to search out for energy if need be.

    Thanks for the comments and now that I have time to look over the list, it does need work.

  21. Ryan Hayes

    Yeah, Gengar takes them both out. Might as well go for the GE one, imo.

  22. Sergio Ortiz

    i think it may say land form rather than sky form (the shaymim i mean)
    Excellent work making this deck, hope you perform top with it,
    greetings

  23. McGregor Crowley

    I realy like the deck idea but I would replace a few things:

    first as a more viable search replace the Dunsparce PL with a 2-2 Sunflora HGSS line who can serach any grass type pokemon by its pokepower and has the bonus of a basic Sunkern SW that heals its self and evolves for [C]

    with your goal to fill your bench its will be very often that you have basics that you dont need and basics on bench that want evolve as such, 3 Pokemon Communicator will be a much better serch than 3 Poke Radar

    you also may want to think about more Expert belts

  24. Michael Randolph

    I got all sorts of excited when i saw Jumpluff as well but im worried about all the fire decks that will now be playable and it leaves me with a sad sinking feeling, I would love to see grass prevail as BDIF.

  25. L M

    For everyone that’s worried about the weakness to fire, you could tech in a 1-1 line of the new Metapod (Butterfree doesn’t seem worth putting in unless you’re making a Butterfree deck). It’s Poke-Body “Green Shield” makes it so none of your grass Pokemon has a weakness. I’ll let everyone else debate on the Caterpie to use. The one from GE has more HP (barely), but it is kind of Gengar SF bait.

    • Adam Capriola  → L

      Metapod is a really nice idea! I don’t think Fire will be too popular anyway, but if it is, there is your solution.

    • Pete Moss  → L

      Metapod actually works really well…we tested it and the line is so thin that it really is not hard to tech it at all and with a sunflora in the build it is very easy to get out if needed.

  26. Kyle Melton

    i have been thinking about this deck i am having it the same as you but i run SSU and more NM i have a 3/ 2 bebe and comuication im runing a 3/2 roseans research and collecor because roseans is for energy surching for 1 or 2 of my 6 energy and i also have a metapod GS in it

  27. John Rea

    I think that this deck will do very good. Maybe u could add a uxie and a uxie lv.X to deal with the beginng of the game when your opponent doz not have a lot of pokemon out.

  28. Ryan Hayes

    Yeah, Gengar takes them both out. Might as well go for the GE one, imo.

  29. I’m actually liking the idea of the AR cherrim instead of the SF ones. With jumpluff’s second attack, 30 with 30 buffer next turn, as well as the cherrims on your bench (probably about 20 buffer) means you’re doing 50 (with the assumed belt) with a 50 damage buffer during your opponent’s turn with 110 HP. That’s a virtual 160 HP with everything in play, NOT counting a teched nidoqueen and/or shaymin lvX (ground form). That gives you a tank that can also dish out extreme damage via the first attack, all for one energy.

    Also, I’d run at least one uxie, if not the lvX as well. It can’t really hurt you, as more bench=more damage.

    Liking this deck, but also scared of it. From what I’ve heard, it has consistency issues without a good build, but a good build is REALLY good.

  30. Kyle Melton

    i have been thinking about this deck i am having it the same as you but i run SSU and more NM i have a 3/ 2 bebe and comuication im runing a 3/2 roseans research and collecor because roseans is for energy surching for 1 or 2 of my 6 energy and i also have a metapod GS in it

  31. Luca Clavadetscher

    Great card! Message to all of you: don’t forget to sign up for the 6Prizes Tournament that starts in a few days. Go check the forum!

    You could for example test this deck^^

  32. John Rea

    I think that this deck will do very good. Maybe u could add a uxie and a uxie lv.X to deal with the beginng of the game when your opponent doz not have a lot of pokemon out.

  33. Joshua Pikka

    Yeah call is a must in this deck, even though Adam loves to overhype Call, it is a good card that is needed in this deck.

    What about pokemon contest hall (instead of dunspace or pichu) for this deck, you can get more basics out this way, and then maybe trick your opponent to do the same.

  34. Eelis Peltola

    I’d play Pachirisu or Call Energy, but definetly not both. Haven’t tested this deck yet, so I can’t say which would be better.
    Metapod GS is a great tech, seeing as you have very little cover against cards like Blaziken FB and Charizard. Those cards 1-shot your Jumpluffs, even with Belt and Shaymin Lv. X.
    Landmin Lv. X over Skymin Lv. X, 90/110 HP isn’t nice. With 3 Warp Point, it shouldn’t be too hard to get in play.
    Would maybe go with 2 Cherrim SF and 1 AR, though again this is just theorymon.
    BT-S over Pokemon Contest Hall, this deck needs the fastness.

    And btw Adam, you failed with the picture of Shaymin (it’s you who puts those there, right?). It should be a Skymin Lv. X.

  35. Drew Stillwell

    I’m actually liking the idea of the AR cherrim instead of the SF ones. With jumpluff’s second attack, 30 with 30 buffer next turn, as well as the cherrims on your bench (probably about 20 buffer) means you’re doing 50 (with the assumed belt) with a 50 damage buffer during your opponent’s turn with 110 HP. That’s a virtual 160 HP with everything in play, NOT counting a teched nidoqueen and/or shaymin lvX (ground form). That gives you a tank that can also dish out extreme damage via the first attack, all for one energy.

    Also, I’d run at least one uxie, if not the lvX as well. It can’t really hurt you, as more bench=more damage.

    Liking this deck, but also scared of it. From what I’ve heard, it has consistency issues without a good build, but a good build is REALLY good.

  36. Adam Capriola

    @Master Entei: Ooops my bad! Let me fix that…

    @nardd: One of my friends made a Butterfree/Cherrim deck…not sure how good it is, but it’s sorta the same concept. Butterfree heals itself for however many damage you do and the Cherrim helps reduce damage.

    I’m just not sure how much reducing damage will be beneficial. If you are trying to set up, maybe it would be good early game, but later on I think you’d just want to try and draw prizes.

    I guess if your opponent tries to limit their bench and you can’t KO, then it would be good to use the second attack.

  37. Luca Clavadetscher

    Great card! Message to all of you: don’t forget to sign up for the 6Prizes Tournament that starts in a few days. Go check the forum!

    You could for example test this deck^^

  38. Joshua Pikka

    Yeah call is a must in this deck, even though Adam loves to overhype Call, it is a good card that is needed in this deck.

    What about pokemon contest hall (instead of dunspace or pichu) for this deck, you can get more basics out this way, and then maybe trick your opponent to do the same.

  39. Eelis Peltola

    I’d play Pachirisu or Call Energy, but definetly not both. Haven’t tested this deck yet, so I can’t say which would be better.
    Metapod GS is a great tech, seeing as you have very little cover against cards like Blaziken FB and Charizard. Those cards 1-shot your Jumpluffs, even with Belt and Shaymin Lv. X.
    Landmin Lv. X over Skymin Lv. X, 90/110 HP isn’t nice. With 3 Warp Point, it shouldn’t be too hard to get in play.
    Would maybe go with 2 Cherrim SF and 1 AR, though again this is just theorymon.
    BT-S over Pokemon Contest Hall, this deck needs the fastness.

    And btw Adam, you failed with the picture of Shaymin (it’s you who puts those there, right?). It should be a Skymin Lv. X.

  40. Adam Capriola

    @Master Entei: Ooops my bad! Let me fix that…

    @nardd: One of my friends made a Butterfree/Cherrim deck…not sure how good it is, but it’s sorta the same concept. Butterfree heals itself for however many damage you do and the Cherrim helps reduce damage.

    I’m just not sure how much reducing damage will be beneficial. If you are trying to set up, maybe it would be good early game, but later on I think you’d just want to try and draw prizes.

    I guess if your opponent tries to limit their bench and you can’t KO, then it would be good to use the second attack.

  41. jordan baker

    Could Jumpluff do more than 120 damage if unowns were attached? technically they are pokemon in play. The answer is probably no, but I figured I’d ask.

  42. Adam Capriola

    Nice idea Jordan, but unfortunately no. When Unowns are activated via their Powers, they are no longer considered Pokemon and are Tools instead.

    • jordan baker  → Adam

      Yeah that’s what I figured. Oh well this is still a really cool deck. I like it because it doesn’t seem like it will be too expensive.

  43. jordan baker

    Could Jumpluff do more than 120 damage if unowns were attached? technically they are pokemon in play. The answer is probably no, but I figured I’d ask.

  44. Adam Capriola

    Nice idea Jordan, but unfortunately no. When Unowns are activated via their Powers, they are no longer considered Pokemon and are Tools instead.

    • jordan baker  → Adam

      Yeah that’s what I figured. Oh well this is still a really cool deck. I like it because it doesn’t seem like it will be too expensive.

  45. eondusk

    this is my list

    4 jumpluff HGSS
    4 skiploom HGSS
    4 hoppip HGSS
    3 cherrim SF
    3 basicon de cherrim
    2 claydol
    2 baltoy
    2 shaymin PL
    1 shaymin (de los que aumentan el HP)
    4 pichu HGSS
    1 uxie

    4 bebe’s
    4 roseanne’s
    4 rare candy
    2 broken time space
    4 super scoop up
    2 expert belt
    1 palmer
    2 switch

    7 energias verdes

  46. eondusk

    this is my list

    4 jumpluff HGSS
    4 skiploom HGSS
    4 hoppip HGSS
    3 cherrim SF
    3 basicon de cherrim
    2 claydol
    2 baltoy
    2 shaymin PL
    1 shaymin (de los que aumentan el HP)
    4 pichu HGSS
    1 uxie

    4 bebe’s
    4 roseanne’s
    4 rare candy
    2 broken time space
    4 super scoop up
    2 expert belt
    1 palmer
    2 switch

    7 energias verdes

  47. Tiago McGrath

    I have been play testing Jumpluff A LOT for the past week, and I have some suggestions.

    -4 Dunsparse
    – 3-3 Cherrim SF (Hold your horses. I’ll explain)
    – Pokeradar
    + 2-2 Sunflora HGSS
    + 3-3 Cherrim AR
    + Pokemon Communication

    The replacement of dunsparce for Sunflora is a great upgrade. It makes this deck run like speedrill in the fact that you can have another Jumpluff line in hand if your active one gets knocked out. The only problem with this is that it makes you VERY weak against Gardy, which I guarantee is going to see more play with Double Colorless Energy coming back.
    The most drastic change i would recommend is switching to Cherrim AR. Now this might seem strange, but i ran Cherrim SF a lot and discovered that it really doesn’t help as much as Cherrim AR. The reason is because of Jumpluff’s Leaf Guard attack, which seems to be getting overlooked by some. If you have 2 or 3 Cherrim AR benched, then you can Leaf Guard for 30 (50 with belt) and have 50-60 resistance next round. Suddenly Jumpluff’s health problem isn’t as bad as it seems because it’s almost impossible to one shotted (Unless you stumble across fire types), which is WAY more possible without it. Now I usually don’t use this tactic unless the defending pokemon is something that I can’t one shot, or something that has enough health left for me to knock it out with leaf guard. But regardless, I think it’s a better choice overall.
    The switch from pokeradar to Pokemon Communication is just self explanitory. It’s just WAY better.
    I’m not exactly sure about the Shaymin because I haven’t gotten a chance to play test it, but both Shaymins seem to be pretty useful for this deck. I think the land Shaymin would be a little more interesting though.

  48. Tiago McGrath

    I have been play testing Jumpluff A LOT for the past week, and I have some suggestions.

    -4 Dunsparse
    – 3-3 Cherrim SF (Hold your horses. I’ll explain)
    – Pokeradar
    + 2-2 Sunflora HGSS
    + 3-3 Cherrim AR
    + Pokemon Communication

    The replacement of dunsparce for Sunflora is a great upgrade. It makes this deck run like speedrill in the fact that you can have another Jumpluff line in hand if your active one gets knocked out. The only problem with this is that it makes you VERY weak against Gardy, which I guarantee is going to see more play with Double Colorless Energy coming back.
    The most drastic change i would recommend is switching to Cherrim AR. Now this might seem strange, but i ran Cherrim SF a lot and discovered that it really doesn’t help as much as Cherrim AR. The reason is because of Jumpluff’s Leaf Guard attack, which seems to be getting overlooked by some. If you have 2 or 3 Cherrim AR benched, then you can Leaf Guard for 30 (50 with belt) and have 50-60 resistance next round. Suddenly Jumpluff’s health problem isn’t as bad as it seems because it’s almost impossible to one shotted (Unless you stumble across fire types), which is WAY more possible without it. Now I usually don’t use this tactic unless the defending pokemon is something that I can’t one shot, or something that has enough health left for me to knock it out with leaf guard. But regardless, I think it’s a better choice overall.
    The switch from pokeradar to Pokemon Communication is just self explanitory. It’s just WAY better.
    I’m not exactly sure about the Shaymin because I haven’t gotten a chance to play test it, but both Shaymins seem to be pretty useful for this deck. I think the land Shaymin would be a little more interesting though.

  49. Yeah this is a really cool deck idea, but the list definitely needs some work.
    +2 Pichu HGSS
    +1 Metapod HGSS
    +1 Caterpie GE
    +1 Shaymin Lv.X (Land)
    +1 Sunflora HGSS
    +1 Sunkern SW
    +1 Uxie LA
    -4 Dunsparce PL
    -1 Shaymin Lv.X (Sky)
    -1 Shaymin PL
    -1 Cherrim SF
    -1 Cherubi SF

    I also suggest you use Shaymin #38.

  50. Willy Goebel

    Yeah this is a really cool deck idea, but the list definitely needs some work.
    +2 Pichu HGSS
    +1 Metapod HGSS
    +1 Caterpie GE
    +1 Shaymin Lv.X (Land)
    +1 Sunflora HGSS
    +1 Sunkern SW
    +1 Uxie LA
    -4 Dunsparce PL
    -1 Shaymin Lv.X (Sky)
    -1 Shaymin PL
    -1 Cherrim SF
    -1 Cherubi SF

    I also suggest you use Shaymin #38.

  51. Willy Goebel

    Yeah this is a really cool deck idea, but the list definitely needs some work.
    +2 Pichu HGSS
    +1 Metapod HGSS
    +1 Caterpie GE
    +1 Shaymin Lv.X (Land)
    +1 Sunflora HGSS
    +1 Sunkern SW
    +1 Uxie LA
    -4 Dunsparce PL
    -1 Shaymin Lv.X (Sky)
    -1 Shaymin PL
    -1 Cherrim SF
    -1 Cherubi SF

    I also suggest you use Shaymin #38.

  52. Jean-Philippe Chen

    hey could someone please help me on this? the shaymin LV.X air form says if any of your pokemon were knocked out during the last turn, would’nt that mean that the shaymin LV.X would have to be in play while that pokemon is being knocked out?

  53. Jean-Philippe Chen

    hey could someone please help me on this? the shaymin LV.X air form says if any of your pokemon were knocked out during the last turn, would’nt that mean that the shaymin LV.X would have to be in play while that pokemon is being knocked out?

  54. Tiago McGrath

    Pichu should NEVER be in this deck. It will allow your opponent to turn 1 claydol or ninetails and get an easy set up without even using broken time space. Sure, it contributes to your mass attack, but it allows for your opponent to get set up even faster than you do.

    • jordan baker  → Tiago

      You can never evolve T1, even with a Pichu. The only way to do so is with trainers (Rare Candy) or Stadiums (BTS)

  55. Tiago McGrath

    Pichu should NEVER be in this deck. It will allow your opponent to turn 1 claydol or ninetails and get an easy set up without even using broken time space. Sure, it contributes to your mass attack, but it allows for your opponent to get set up even faster than you do.

    • jordan baker  → Tiago

      You can never evolve T1, even with a Pichu. The only way to do so is with trainers (Rare Candy) or Stadiums (BTS)

  56. Tiago McGrath

    Pichu should NEVER be in this deck. It will allow your opponent to turn 1 claydol or ninetails and get an easy set up without even using broken time space. Sure, it contributes to your mass attack, but it allows for your opponent to get set up even faster than you do.

  57. Adam Capriola

    Actually I think there’s a ruling that your opponent isn’t allowed to evolve that first turn.

  58. GreenMonkey

    Needing one energy, I think that’s great but what about shupet/ mr, mime?

  59. GreenMonkey

    Needing one energy, I think that’s great but what about shupet/ mr, mime?

  60. jordan baker

    We decided at our league on Monday that Cotton Swarm isn't a great name for this deck. We decided that this deck needs to be renamed “95 Theses”.

    Don't get it? Look at the name of Jumpluff's first attack.

    Still don't get it? You should probably go study your world history.

    Hint: wiki search Martin Luther… no not MLK Jr… the original Martin Luther.

  61. Ian Douglas

    If jumpluff is locked by mr. mime then just play regice to make sure you get a prize a turn.Also if you have max set up and expert belt on jumpluff he can not control how much damage you do.

  62. Ian Douglas

    If jumpluff is locked by mr. mime then just play regice to make sure you get a prize a turn.Also if you have max set up and expert belt on jumpluff he can not control how much damage you do.

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