So obviously with the release of HeartGold & SoulSilver, one of the main cards on people’s minds is the most awesome Ninetales with its “Roast Reveal” Poké-Power. Even though the popular choice is going to be to pair this and teched Typholosion Prime up with the Charizard from Arceus, I have found myself wanting to pair this card up with a deck possibly long forgotten in the era of SP and donk. Infernape has always been a hit hard and hit fast kind of Pokémon, and with the release of these new cards I think it could be a hit hard and fast every turn kind of Pokémon.
Here is the decklist i have been toying around with:
Pokémon: 24 4 Chimchar DP 2 Monferno DP 3 Infernape (2 DP, 1 MD) 1 Infernape LV.X DP 3 Cyndaquil HS 1 Quilava HS 3 Typholosion (1 MT, 2 Prime) 2 Vulpix HS 2 Ninetales HS 3 Spiritomb AR |
Trainers: 24 4 Rare Candy 3 Roseanne’s Research 3 Bebe’s Search 2 Pokémon Communication 2 Expert Belt 2 Broken Time-Space 2 Night Maintenance 2 Cynthia’s Feelings 1 Copycat 1 Pokémon Collector 1 Palmer’s Contribution 1 Luxury Ball |
Energy: 12 9 R 3 Call |
The General Strategy
The strategy here is simple yet effective. Using a combination of Ninetales and Typholosion Prime I am able to attach multiple Energy to Infernape. This enables me to constantly use Flare Blitz and or Mega Bravo every turn for 90 and 80 damage respectively. Night Maintenance and Palmer’s Contribution help with Energy recycling and putting key Pokémon back into your deck.
Pros and Cons
Pros
– Hits a solid consistent 80 to 90 damage a turn
– Once fully set up can attach easily 4 Energy per turn
Cons
– Can sometimes take a lengthy set up time
– Typholosion Prime puts a damage counter for every use of its power
So that’s the general setup of this potentially explosive deck idea using everyone’s old favorite monkey king. Let me know what you think and feel free to add in any ideas of your own and fixes.
Good article. Thanks for bringing Infernape back into the game here.
If you dont want the damage counter from typhlosion prime just use the one from Mt, and add stark mountain.
But this kind of goes against the infernape strategy. The infernape strategy is to get lots of energy in the discard pile so you can do the lv.x's big attack. So you gotta find some way to get around that.
But this is the best use for ninetails yet, to discard fire energies.
Seems like a nifty enough idea, and I agree with pikkdogs, I think I like ninetails better in this deck then charizard as it add's directly to the level x's attack by dumping energy in the discard. Man I can see alot of potential in this deck if it works out the kinks. I think I would run 2 infernape and 2 of the lvl x as well.
My very first deck was a Infercatty so i really this idea with ninetales and infernape. Using infernape as too charizard i think is the better choice. good article
I can defiantly see potential in this deck , especially if someone is play Dialga/Garchomp you can OHKO it with three SME on it!
This might actually have some potential, I just wish you do more than 90. 90 is good, but it's not going to OHKO that much. I don't see you being able to pull off Infernape Lv.X's attack too often with only 9 Fire.
Infernape has fairly low HP itself also, which doesn't help.
I think Charizard is probably overall better, but nice idea!
Ugh, I've explained this to multiple people, and now I'll explain it again. The lulziest deck one can create with Infernape follows this basic principle, but uses the PL Infernape instead of MD and DP. The DP Infernape just flat sucks, considering you need 2 Stage 2's to do 90 damage. Then you factor in Infernape SF's ability to flip yet another coin for moar Energy, and you have the flippiest deck that could win States with enough luck.
Man I wish I knew what all these cards did…Infernape PL definitely seems like the way to go. 3 flips a turn would average 120, not too bad!
I think I would change the list to have more Fire Energies in it. It would increase your chances of using Monkey Lv.X's “Flare Up” attack, which would then put draw power (energies) back into your deck.
I think that the Infernape from MT is better, as it does 40x what you discard. You could attach it all on with Typhlosions, then pair it up with Blissey from PL and some other form of healing. You could also use the lvl Xs attack more consistently.
This was actually the first deck I thought of when Ninetails HGSS came out.
Although my deck varied just a little such as no Typhlosion prime and focus on Infernape as main attacker. I used a thick fat 3-3 Ninetails HS line and bumped it up to 11 fire, 4 call energies. The PL infernape is preferably with rage and the likes going on. Anyhow, Ninetails themselves can discard up to 3 fire energies per turn, while Infernape Lv. x can discard up to 2 with it's power. It's really a nice power allowing you to choose a card from your top 3 and into your hand. Added in a couple lookers to prevent decking yourself.
Honestly though, 4 Roseanne's is a must. 3 is nice, but this deck needs the energy in the hand/ and or basics. It might be just me, but I'm never a fan of using BOTH spiritomb and rare candy. It may work in decks such as Gengar and such, but in other stage 2 decks, it becomes a nuisance as maybe 3 BTS becomes a better choice. 2 Night's Maintenance and a Palmer's might be a bit overkill. Maybe dropping down to 1 Night's Maintenance and a Palmers.
Lastly, with Infernape's Low HP, expert belt might just backfire too much. Although I guess it does work with the DP one, it does not work that well with the PL one or the Lv. X.
This was actually the first deck I thought of when Ninetails HGSS came out.
Although my deck varied just a little such as no Typhlosion prime and focus on Infernape as main attacker. I used a thick fat 3-3 Ninetails HS line and bumped it up to 11 fire, 4 call energies. The PL infernape is preferably with rage and the likes going on. Anyhow, Ninetails themselves can discard up to 3 fire energies per turn, while Infernape Lv. x can discard up to 2 with it's power. It's really a nice power allowing you to choose a card from your top 3 and into your hand. Added in a couple lookers to prevent decking yourself.
Honestly though, 4 Roseanne's is a must. 3 is nice, but this deck needs the energy in the hand/ and or basics. It might be just me, but I'm never a fan of using BOTH spiritomb and rare candy. It may work in decks such as Gengar and such, but in other stage 2 decks, it becomes a nuisance as maybe 3 BTS becomes a better choice. 2 Night's Maintenance and a Palmer's might be a bit overkill. Maybe dropping down to 1 Night's Maintenance and a Palmers.
Lastly, with Infernape's Low HP, expert belt might just backfire too much. Although I guess it does work with the DP one, it does not work that well with the PL one or the Lv. X.
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