My first deck: Blazigigas

Hey fellow Pokémon players! I just started playing a few months ago with my son. We started just before Texas states and he played in it and was demolished. We have since start taking our playing a little more serious. Unfortunately, I don’t we live in an area where the nearest league is 150 miles away, so we only get to go to league once a month, but I did go to the prerelease today and it was awesome!

Anyway, just thought I would throw my deck out there and get some critiques!

Pokémon
3 Regigigas FB
2 Blaziken FB
1 Blaziken FB LV.X
2 Honchkrow G
2 Skuntank G
2 Aerodactyl GL
2 Bronzong G
1 Uxie LA
1 Garchomp C
1 Garchomp C LV.X
Trainers
4 Cyrus’s Conspiracy
3 TGI Energy Gain
3 TGI Power Spray
4 TGI Poké Turn
4 TGI SP Radar
2 Cynthia’s Guidance
2 Roseanne’s Research
2 Snowpoint Temple
1 Champion’s Room
2 Expert Belts
1 Lucian’s Assignment
1 Flynt’s Willpower
1 VS Seeker
2 Night Maintenance
Energy
1 Call
4 DCE
2 D
3 R
1 F

Basic Strategy:

pokemon-paradijs.comRegigigas FB does 20 damage for each type of SP I have in play. So, I load up the bench with as many different SP’s as possible, belt Regigigas and tear it up for 140 per turn. Snowpoint Temple allows me to add 20 HP to all non evolved Pokémon in play. Since I have no evolutions, this makes my bench hard to 1HKO with Garchomp. Since I’m (ideally) doing 100-140 damage, I don’t think me boosting my opponent’s HP is that big of a deal. I generally try to get out a Honchkrow T1, then “Honcho’s Command” to pull out a Stadium and an SP Radar. Next turn, I put Skuntank down to poison non Pokémon SP.

I get down Blaziken and do “Luring Flame” to any Claydols. Typically, most people don’t put energy on them and they are ripe for the picking. I slowly let them burn, shutting down my opponent’s draw power while allowing me time to get my Regigigas rolling. Ideally I would draw into 2 DCE, attach one to the bench and on my next turn, put down Regigas, add the other DCE, use Bronzong’s “Galatic Switch” to move the other DCE and use a Cynthia’s hopefully pull an Expert Belt. Retreat or Poké Turn my active, put up Regigigas.

I attach 4 energy in one turn and Regigigas comes out of nowhere. Other strategies to get energy to Regigigas in one turn: attach an energy (basic or DCE) then “Galatic Switch” one energy (basic or DCE, depending one which I didn’t attach), then use Flynt’s Willpower to attach one from my hand. Using the same set up, I can us Lucian’s assignment, or even an Energy Gain, all to power up Regigigas all in one turn, stalling with “Luring Flame” in between.

Pros:

  • Great against colorless weakness (Flygon, Garchomp)
  • 1HKOs almost anything
  • Can with stand 1HKO from most Pokémon (I SAID MOST!)
  • Takes no evolving
  • Setting up Regigigas after a knockout is effortless
  • Hard to snipe my bench
  • TONS of tech room

pokemon-paradijs.comCons:

  • Mewtwo LV.X
  • Machamp
  • Weakness to fighting (Donphan?)
  • 2 cards with weakness to lightning

Things I’m thinking about changing:

  • Pokémon Collector: Allows me to draw 3 basics? Just what I need!
  • Whiscash 4: Cheap retreat, 1HKO Luxray, resistant to lightning, adds sleep potential.
  • Garchomp C: Don’t use him much, but he is nice to have! Might make some much need room for Dialga G to counter Mewtwo.
  • Uxie: I draw pretty well without it and it’s a pain to get off my bench.
  • Rampardos GL: Hits each benched Pokémon for 30 on a heads, opening up sniping for Honchkrow
  • Crobat G: WHAT?!?!?! I don’t play him? No, I felt he would waste my Poké Turns I use to heal and retreat. Instead, I get an extra 20 per turn for poison off of Skuntank’s “Poison Structure” Poké Power. But, with all the other SP’s out there (Skuntank doesn’t poison Pokémon SP), would Crobat be better?
  • Ditch the Call Energy: Really, I get set up pretty easy but one of the real problems I have is Cyrus, Roseanne, and Night Maintenance getting BASIC energy due to my dependence on DCE. Plus, I have Honchkrow that lets me draw and Aerodactyl that allows me to “Collect” for one colorless and draw two cards.

Just some thoughts of mine, let me know yours!

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Reader Interactions

28 replies

  1. Perry Going

    the huge downfall of regi is that his attack cost is so high and thatt his retreat is a whopping 4. i mean setting up 5 bench sps is not hard its just keeping regi alive long enough to get 4 energy or 2 dce on him.

  2. Ed Mandy

    I completely identify with you. When I got back into the game, my first deck was an SP setup not unlike yours (but with a different focus). Here are some things to consider if you want to continue improving this deck.

    Regigigas FB: The way you are using him, he's your main event. You might think that this means you need more of him than anything else. I would say otherwise. If you could, I'd run only 1, but then you might get him prized. To me, that means 2 Regigigas FB is the play. You don't really want to start with him. You want him to be a surprise. If he gets KO'd, you're probably losing a DCE or two, so you're unlikely to set up more than one more Regigigas after that.

    Honchkrow G: I really like this card in a deck like you're using. He is a great bench sniper, but the drawback is you need to have some damage on the bench already (to make him really useful). This is where Crobat comes in. Another option is Raichu GL. They both have free retreat and they add to your “different types of Pokemon SP.”

    Skuntank G: I see some utility here, but it's situational. You should easily get by with a single Skuntank and just pull him out if the time is right.

    Aerodactyl GL: I once thought that this would be good, too. Free retreat is his only real use, and you can get that with Crobat or Raichu.

    Bronzong G: It's a must-have. You could get by with 1, but 2 is okay if you're worried about prizing it.

    Garchomp C: This is a case where I'd suggest upping the basic. I think you need to play 2 of these. If one is prized, the Lv. X is useless. In fact, I'd try to get another Lv. X if I were you. They're cheap thanks to being in a tin, and it's an awesome card. I can help you save your Poke Turns for more strategic plays (as opposed to removing damage).

    Uxie: It's awesome. If you can fit in more, I'd do it. You can always Psychic Restore to get it off your bench. Many SP decks would run 2 Uxie and 1 Uxie Lv. X. That's pretty expensive if you're just getting into the game, though. The X gives you a good attack that can utilize the DCE. It also gives you a little more card drawing power. You should be fine without the X, but I would run at least 2 of the basic.

    Trainers/Supporters:
    I'd suggest maxing out the Energy Gain. The only downside is that you can't Expert Belt the Gained guy, but that's minor.

    I'd drop Flint's Willpower. It seems so good on paper. In reality, it's just not. It's a supporter. You have to have a basic energy in hand to use it. How do you get that energy? You play a supporter to get it. Whoops, no more supporters this turn. The only way to kinda abuse Flint is to get it on your first turn, and that's not going to happen much if you only run 1 and 6 basic energy.

    I don't see a good reason to run Cynthia's Guidance. What do get with it? If it's Pokemon or energy, run more Roseanne. If it's trainers, run some card drawing (Prof Oak New Theory, Judge, Looker's Investigation, Volkner's Philosophy).

    Lucian's Assignment seems like a nice idea, but I think that Bronzong should take care of most of your energy swap needs. In some decks, a well-timed Lucian can really pay off. Maybe it works for you.

    Add Aaron's Collection. You can remove 1 Night Maintenance for 1 Aaron. I think that having 1 Aaron is far superior in this type of deck.

    If you're looking to the new Unleashed cards, I'd consider adding Dual Ball. I think it's great for a deck like yours.

    Energy:
    Call Energy is a great card. Many people use it in SP decks so that they can Power Spray on the opponent's first trainer turn. Later in the game, it's usually useless. If you only run 1, I think it's useless.

  3. CoMiT

    I think regigigas can be a good starter-but he is hard to set up. Ideally if you start with him I would use a call energy to grab 2 sp. Next turn attach an energy gain and a DCE and there you have it, a turn 2 gigas.
    Sounds simple but in reality its not…needing 2 special energy drops with no way to search for them is very hard. To compensate for this add in weavile G. He has free retreat and a call like effect. This means you can start with weavile and a benched gigas attach to gigas and attack with weavile. Next turn retreat weavile and pump up your gigas.

  4. chrataxe

    Setting up the bench is pretty easy. The key is to not put Regi on the bench. I hold him until I have a DCE in my hand or in play (then use Bronzong's Poke Power). So, I attach an energy from my hand and “Galatic Switch” one from Bronzong. If I don't have 2 DCE in play, then I use an Energy Gain. It is a very rare occasion that I don't have him set up (unintentionally) by turn 3, usually turn 2. There are times when I choose to stall and that delays my set up, but that is by choice. As for his high retreat, that is rough, but my objective is to hit hard, KO, take one hit, Poketurn, then set him up that same turn. So really, his retreat isn't that big of a factor.

  5. chrataxe

    He is actually very easy to set up, no different that setting up a Lv.X (takes two turns). I use Cyrus to draw energy. Statistically, I will start with one energy and can usually get another out with Cyrus or Cynthia if need be (or by drawing). Ideally, Regi never hits the bench.

  6. chrataxe

    I'm actually a bit surprised how many people think the set up is hard. The setup is very easy. No different than keeping Garchomp alive (easier, actually), then leveling him up AND attaching his energy.

    If Donphan and Jumpluff decks hit for 60-120 (120 is rare T1 or T2), then Regi hitting for 60-120 is just as easy and will actually do more damage on average.

  7. chrataxe

    Hey Ed, thanks for the help. I have actually thought about bumping Regi down to 2 but if I get one prized and another knocked out, that 3rd makes life really nice. For Honchkrow, I've never actually thought about running a Crobat G like that. I've thought about an Electrode G, but the set up was all out of whack: I put up Honchkrow, did “Honcho's Command” then would have to retreat, put up Electrode and KO myself, THEN on my 3rd turn, I could snipe. Never really dawned on me to put that Crobat in there! I really liked Skuntank at first, but I agree, he is situational. I think Aerodactyl is actually pretty good in this deck. Call for a colorless, free retreat, and for an energy gain, prevents my opponent from leveling up. I used to run 1 Bronzong until he got prized 2 games in a row. I agree with the Garchomp, but I'm really trying to keep from running the usual suspects. Uxie is nice and I've thought about putting another in there, but I have to “waste” a turn to get him off my bench. If I have an Uxie and a Garchomp, I might as well just run a Garchomp variant. I think the Lucian's is worse than the Flint. Flint is actually pretty good. Once Regi is set up, Cyrus for an energy, Poketurn, and Flynt. When Regi takes a hard hit, Poke Turn him, put him back down, attach the DCE I Poke Turned, use “Galactic Switch” then attach with Flynt and there is a 1 turn set up again without sitting on the bench and hopefully, I can ensure I have an expert belt. I run Cynthia to get DCE and Expert Belts.I've often thought about putting an Aaron's in there. Had it once but took it out to experiment. I do dig the call and I agree, one is a waste, but I just can't justify 4. Statistically speaking, not having a 3 pokemon start is pretty rare and almost impossible for atleast 3 on T2.

    That is the longest reply in history…I do apologize. I just wanted to explain why I have some of the things I do and hopefully get some more feed back from you on it.

  8. Adam Capriola

    This is a really cool idea! Hadn't thought about Regigigas FB in ages…140 potential is pretty good.

    I like the Snowpoint Temple in this, you should be able to OHKO almost all basics anyway.

    What is Aerodactyl for, just the extra type? Perhaps there is a better Fighting type SP…

  9. Ed Mandy

    First of all, your longest reply in history was in reply to the longest comment in history, so it's warranted.

    I get what you're saying about how many Regi you run. If it was me, I'd still run 2 and figure that SP can take care of itself long enough to get a couple prizes.

    I like your explanation of how you use Flint's Willpower. If that works for you, go with it. One concern, though, is that people will start running the new card, Judge. If they see you get something you intend to use on your next turn, expect Judge. At least that's how I expect to see it used.

    I still can't recommend Aerodactyl. Collect isn't horrible, but I'd rather attack. I'd rather use Prof Oak New Theory. Primal Breath seems okay, but most people aren't evolving their active Pokemon. They evolve on their bench and bring him up when ready. Leveling up is another thing, but I'm not sure it's worth running fighting energy for.

    I'd suggest ditching the Call energy for a Warp Energy. Heck, I think an SP Energy might even be better for you. You might consider fitting in a Warp Point or two. They're very handy when you have free retreaters.

  10. chrataxe

    More or less, it was just for the free retreat and his “Collect” attack to help set up and the extra type. I tried multiple different SP before settling on him and I'm still not sold. I think Ed may be right, there are a lot of better Pokemon out there.

  11. chrataxe

    Yeah, I've actually been thinking about 2 Regis instead of 3. In all reality, I don't really get much more than 2 Regis out in a game. Also, I should be able to draw 2 prizes before he is knocked out. If I can get 3 DCE in play and some poke turns, I could be able to draw 6 prizes in 6 turns while he is knocked out once.

  12. chrataxe

    I've considered it, but it just didn't seem to be the one. Whiscash 4 is looking pretty good. For 1 colorless (or an energy gain), he does 10+ sleep. For 1 Fighting and 2 colorless, he does 60. That sounds like a lot of energy, but really, its only 2 with DCE or energy gains. With Bronzong, he should be set up in 1 turn pretty easy. He is resistant to lightning. Cheap retreat also and colorless attacks are awesome. Since I am having to run so many different types, colorless attacks are gold, especially ones that can be used with only an energy gain, like Roserade Gl, Whiscash 4, Aerodactyl GL, and so on.

  13. Perry Going

    lucario gl is a nice fighting sp… you wont do much attacking with it but it is very useful. i thing the champions room should be replaced with either another temple or more draw power. i do agree on a 2-1 line for uxie. A few tweaks here and there could be made but other wise, i like the idea.

  14. Perry Going

    i played someone with aerodactyl and it made me angry bc i was playing luxchomp and i couldnt level up

  15. Calchexas

    Hey there, chrataxe. Welcome to the fold of Pokemon players, and especially welcome to the Texas fold! Where are you and your son from?

    Anyways, you have a lot of basic things you need to fix in your list. Since you are a new player, nobody should expect you to know “rules of consistency,” but one of the most important ones is to run 4-of anything that improves your setup whenever your build warrants it. Based on that one concept, you know to:

    A) Remove your one Call, or up it to the maximum of four (rarely run 3 Call unless you have some good way to justify it, and NEVER run 1-2 Call)
    B) Up your Roseanne's Research count to 4, or run at least 4 in any combination of Roseanne and Collector. Do not run Cynthia's Guidance: even though it “can” be useful at times, it on average is far worse than Roseanne or Collector, especially in SP where all attacking cards are at your fingertips.
    C) (exception to the rule) Sometimes single copies are all that you need due to other reasons. Run one Luxury Ball and one Bebe's to even out consistency further: Luxury Ball is a “freebie” search card you can only use once a game due to its limitation, and Bebe's is fetchable via Cyrus's much the same way SP Radar is, only you can search for Uxie. Also, run Chatot MD once you've found room: it can be a lifesaver, especially vs other SP decks.
    D) Run at least one Unown G

    Misc fix:

    -1 Skuntank G (I understand not wanting Skuntank G prized, but running two offers much less utility than just risking the 10% chance of Skuntank being prized)
    -2 Aerodactyl GL
    +1 Lucario GL
    +1 “other” (a fun thing to run is Roserade GL, which will give your opponents' Spiritombs+Mr. Mimes fits with the first attack. Plus, it contributes to your type variety)

  16. chrataxe

    Hey thanks! We are from Odessa and the nearest league is Lubbock. Its not the drive thats so bad going to league, its that I have to take off early and my son doesn't get out of school until 3:15, so we can't even get there until 1/2 hour after league starts. I'm trying to get one going here, just not having any luck.

    I agree with the call. I just pulled it out. Basic energy and DCE are all that are really important in this deck. Basic because its searchable and DCE because its how I power up Regi.

    Not sure why I don't have a collector in there. I just started putting it together and this is what I settled on (for now), never had room I guess. I've been thinking about adding a collector for a while now. What Cynthia allows me to do is get things that aren't searchable, like DCE and an Expert Belt. If I have Regi, a DCE, and a Cyrus in my hand, I can attach the DCE to someone else and Cyrus for Cynthia. On my next turn, use Cynthia to try and grab another DCE. If I find one, put down Regi, attach the DCE I pulled with Cynthia, then “Galactic Switch” the other. Statistically speaking, if I have 4 energy gains and 3 DCE (assuming one is in my hand), when I draw 7 cards (like Cynthia) I should get ATLEAST 1 energy gain or a DCE. In all likely hood, I should get 2 since I will have cards in my hand, on my bench, in my discard, and my prizes. Does it always happen? No. But even draw cards are just random. Short of running 4 Poke Drawer +, I figured Cynthia was my best bet, especially since I could pull it out with Cyrus. Worse case scenario, I grab another Cyrus or another Cynthia, use a card to shuffle my deck, then try again the next turn or the turn after.

    I've actually put in and taken out Roserade GL on many occasions. I think it is great, just a tight fit. Never thought about it for Spiritombs. Don't think it would do much against Mr. Mimes, would it?

  17. Ed Mandy

    You're right. Lucario GL is a good one for his BODY. Toxicroak G (DP41, aka Promocroak) is also a great choice for your Fighting requirement. Neither of them actually require Fighting energy, so that's a bonus. If it were me, I'd probably run 1 Psy energy, 1 Toxicroak, and at least 1 Crobat. That gives you an answer to to a lot of things, because you can poison with Crobat or Revenge with Toxicroak. Plus, Toxicroak's POWER is like a built-in Super Scoop Up.

    Lucario GL is usually great in SP decks, but I don't know if you need his BODY in your particular deck. BUT, if you weren't going to run any Psy energy or Toxicroak, Lucario is your guy.

  18. Ed Mandy

    I keep wanting to use Whiscash 4 for big gain. It's a cool card, but I've never been able to really abuse it.

  19. Ed Mandy

    Roserade GL can help against Mime, but it will mainly depend on the deck you're up against. If it's a deck like Shuppet, it will help a lot. They need that Mime, and they need that free retreat (via Unown Q or maybe Moonlight Stadium). If you shut down that retreat, then you can stall for time (to get more energy to attack Mime or whatever). Also, Mime's BODY only stops the damage. It won't stop the poison damage, unless they have Mime Jr. (which I think is unlikely). Roserade can just keep Binding them until they die from Poison. If you combine that with Crobat, you might even get the KO on your own turn (and get another on the guy they bring up).

  20. Ed Mandy

    Oh, and if you're considering adding Collector, you might want to try Dual Ball as a replacement for it. I'm not 100% sure about it, yet, but I think that a deck like yours can really benefit from Dual Ball. To you, it'll be like Luxury Ball.

  21. chrataxe

    Hey thanks! We are from Odessa and the nearest league is Lubbock. Its not the drive thats so bad going to league, its that I have to take off early and my son doesn't get out of school until 3:15, so we can't even get there until 1/2 hour after league starts. I'm trying to get one going here, just not having any luck.

    I agree with the call. I just pulled it out. Basic energy and DCE are all that are really important in this deck. Basic because its searchable and DCE because its how I power up Regi.

    Not sure why I don't have a collector in there. I just started putting it together and this is what I settled on (for now), never had room I guess. I've been thinking about adding a collector for a while now. What Cynthia allows me to do is get things that aren't searchable, like DCE and an Expert Belt. If I have Regi, a DCE, and a Cyrus in my hand, I can attach the DCE to someone else and Cyrus for Cynthia. On my next turn, use Cynthia to try and grab another DCE. If I find one, put down Regi, attach the DCE I pulled with Cynthia, then “Galactic Switch” the other. Statistically speaking, if I have 4 energy gains and 3 DCE (assuming one is in my hand), when I draw 7 cards (like Cynthia) I should get ATLEAST 1 energy gain or a DCE. In all likely hood, I should get 2 since I will have cards in my hand, on my bench, in my discard, and my prizes. Does it always happen? No. But even draw cards are just random. Short of running 4 Poke Drawer +, I figured Cynthia was my best bet, especially since I could pull it out with Cyrus. Worse case scenario, I grab another Cyrus or another Cynthia, use a card to shuffle my deck, then try again the next turn or the turn after.

    I've actually put in and taken out Roserade GL on many occasions. I think it is great, just a tight fit. Never thought about it for Spiritombs. Don't think it would do much against Mr. Mimes, would it?

  22. Ed Mandy

    You're right. Lucario GL is a good one for his BODY. Toxicroak G (DP41, aka Promocroak) is also a great choice for your Fighting requirement. Neither of them actually require Fighting energy, so that's a bonus. If it were me, I'd probably run 1 Psy energy, 1 Toxicroak, and at least 1 Crobat. That gives you an answer to to a lot of things, because you can poison with Crobat or Revenge with Toxicroak. Plus, Toxicroak's POWER is like a built-in Super Scoop Up.

    Lucario GL is usually great in SP decks, but I don't know if you need his BODY in your particular deck. BUT, if you weren't going to run any Psy energy or Toxicroak, Lucario is your guy.

  23. Ed Mandy

    I keep wanting to use Whiscash 4 for big gain. It's a cool card, but I've never been able to really abuse it.

  24. Ed Mandy

    Roserade GL can help against Mime, but it will mainly depend on the deck you're up against. If it's a deck like Shuppet, it will help a lot. They need that Mime, and they need that free retreat (via Unown Q or maybe Moonlight Stadium). If you shut down that retreat, then you can stall for time (to get more energy to attack Mime or whatever). Also, Mime's BODY only stops the damage. It won't stop the poison damage, unless they have Mime Jr. (which I think is unlikely). Roserade can just keep Binding them until they die from Poison. If you combine that with Crobat, you might even get the KO on your own turn (and get another on the guy they bring up).

  25. Ed Mandy

    Oh, and if you're considering adding Collector, you might want to try Dual Ball as a replacement for it. I'm not 100% sure about it, yet, but I think that a deck like yours can really benefit from Dual Ball. To you, it'll be like Luxury Ball.

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