After 2 weeks of Battle Roads many decks came out on top. Many winning decks in Masters consisted of Jumpluff, LuxChomp, SableLock, and more. Many of these are famous decks that are already well known, however there are a few decks that people do not expect to see in Battle Roads or Nationals that do surprising well.
I will not be posting decklists for the decks I will be talking about, however, I will talk about the decks’ main focus, and techs to counter them.
List of the decks I will be talking about:
Jumpluff
LuxChomp
SableLock
The Secret Deck I believe will do very well, and has been doing pretty well so far.
This is a fairy long article, so if you only wish to view one section of the deck, press CTRL + F and search the deck name you want from above.
Jumpluff
pokemon-paradijs.comIt has by far the most wins in Battle Roads. Jumpluff is a low energy deck (most Jumpluff variants use 6~7 energies) that is extremely fast and hits for incredible amounts of damage. Jumpluff HS’s main attack “Mass Attack” does 10 for each Pokémon in play for 1 grass energy. It also has a good secondary attack called “Leaf Guard” which does 30 damage and reduces any attack done to Jumpluff by 30 next turn after resistance. Jumpluff a has few flaws, such as its basic Hoppip with only has 30 HP, stage 1 Pokémon Skiploom with 60 HP, and Jumpluff itself only has 90 HP.
Techs to Counter Jumpluff
Jumpluff has a x2 weakness to fire, which means that Blaziken FB LV.X can easily Knock it Out. Therefore 1-1 Blaziken FB LV.X tech line is a viable counter. However, his attack “Jet Shoot” will allow himself to take 40 additional damage next turn, and with Jumpluff’s speed, revenge knock-out can happen easily.
Mr. Mime MT is another good tech to use against Jumpluff. Jumpluff will have to take 3 turns before being able to attack Mr. Mime, slowing them down tremendously. However, Mr. Mime is not a good attacker, and won’t do much other than stalling for you to set up.
Spiritomb AR is also a very good tech to counter Jumpluff. Jumpluff is highly dependent on trainers to get early donks using Crobat G’s “Flash Bite” with Poké-Turns, Pokémon Communication to search out Pokémon, Expert Belts to increase damage, Rare Candies for turn 1 evolution, and much more. However, Spiritomb will also stop you from using trainers. Also, Spiritomb’s attack “Darkness Grace” allows you to evolve a Pokémon for 0 energy at the cost of putting 1 damage counter on Spiritomb.
Although not really a tech, a deck Jumpluff struggles against is the Gyarados. Gyarados is fast, has high HP, and also does high damage, making Jumpluff very hard to get over as Jumpluff will need two attacks to take down Gyarados, whereas Gyarados can take Jumpluff out in one hit, if all 3 Magikarps are in the discard pile. If you notice many Jumpluffs in your area, Gyarados will be a good deck choice you could use.
Jumpluff is a very hard to counter against as they are very fast. Many times it will donk you before you get the chance to use your techs to counter, making it one of the most successful decks in the format.
LuxChomp
pokemon-paradijs.comLuxChomp is a deck that uses the best 2 Pokémon SP out in the format, Luxray GL LV.X and Garchomp C LV.X. Everyone should know what Luxray GL LV.X and Garchomp C LV.X do, but for those who do not know, I will give a brief explanation. Luxray GL LV.X’s Poké-Power, “Bright Look” let’s you bring your opponent’s benched Pokémon to active when you put him down, allowing you to get easy knock outs, or cause good disruption plays. His attack “Flash Impact” does 60 for 1 L Energy and an Energy Gain.
Garchomp C LV.X’s Poké-Power “Healing Breath” heals all Pokémon SP on your side of the field, and his attack “Dragon Rush” lets you hit any Pokémon on your opponent’s side for 80 with a 2 C Energies and an Energy Gain with a double discard. It also uses many Crobat G’s and Poké Turns to reuse Crobat G for additional damage or to reuse Luxray GL LV.X’s Poké-Power. Due to its extreme speed and disruption plays, it makes it very hard to beat.
Techs to Counter LuxChomp
Ambipom G is a counter used mainly against Garchomp C LV.X. Ambipom G’s attack “Snap Attack” does 60 on a Pokémon for 1 C Energy and an Energy Gain or a Double Colorless Energy if the defending Pokémon has no energies attached. In most cases, after Garchomp C LV.X uses “Dragon Rush”, he will be left with no energy, and with the 2× Colorless weakness, Ambipom G can one shot Garchomp C LV.X.
Toxicroak G Promo, also known as Promocroak is used to counter Luxray GL LV.X. In most cases, when Luxray GL LV.X uses “Bright Look”, it will kill it. However, Toxicroak G promo’s attack “Revenge Poison” does 60 to the defending Pokémon for 1 P Energy and an Energy Gain if your Pokémon was Knocked Out the turn before and poisons them. With its Fighting type, it does 120 to Luxray GL LV.X with Luxray GL LV.X’s x2 weakness to Fighting types.
Relicanth SV is a general tech against Luxray GL LV.X if the deck you’re using is a stage 2. His attack “Grand Swell” does 30 for each Stadium and Pokémon Tool your opponent has in play for 1 F Energy. LuxChomp will have 2 Pokémon Tools out 95% of the time due to Luxray GL LV.X and Garchomp C LV.X needing Energy Gain to work efficiently. This will knockout and Luxray GL LV.X regardless of what happened the turn before.
Mewtwo LV.X is a great counter to all SP decks. Mewtwo LV.X’s Body “Psybarrier” negates all effects of attacks, including damage, done to Mewtwo by your opponent’s Pokémon that isn’t an evolved Pokémon. This can single handedly shut down some SP decks.
Machamp SF is also a very good counter to SP decks. Machamp’s attack “Take Out” Knocks Out and basic Pokémon at the cost of 1 F Energy. This can 1HKO any Pokémon SP unless Unown G is attached.
Spiritomb AR is also a good tech against LuxChomp, since it will stop LuxChomp from using all their trainers like SP Radar, Energy Gain, Poké Turn, Power Spray, and more.
Most successful deck that is used to counter is Donphan. Donphan Prime is a fighting type stage 1, 120 HP Pokémon. His attack “Earthquake” does 60 damage at the cost of 1 F Energy, which can 1HKO a Luxray GL LV.X. Along with that, it is very fast and consistent, allowing it to donk very often.
Honchkrow G/Garchomp C LV.X)
SableLock (Sableye/pokemon-paradijs.comSableLock is a deck that utilizes its 3 attackers equally. The 3 attackers are Sableye SF, Honchkrow G, and Garchomp C LV.X. Sableye’s Pokébody “Overeager” let’s you start first if Sableye is your active, unless your opponent has a Sableye too. First you’re probably thinking, why would I want to go first? Well the reason being is, Sableye has 2 great attacks. First attack “Impersonate” lets you search your deck for a supporter card and put it to the discard pile, than your attack becomes the effect of the supporter for no energy. His second attack, used for donking when possible is called “Overconfident”. This attack will only do 10 damage to the defending Pokémon, however, if the defending Pokémon has less HP than Sableye, the base attack is 40, and with addition of Crobat G’s and Special D Energy, you are easily able to donk even a basic Pokémon SP.
The second attacker, Honchkrow G, lets you snipe any Pokémon on your opponent’s side of the field for 1 D Energy and an Energy Gain. This attack will only do 20, but if the Pokémon already has a damage counter on it, it will do 40. With Crobat G’s, you can get cheap knock outs off of basic Pokémons. The third and the final attacker Garchomp C LV.X, you should all know what he does if you read the above part on the LuxChomp. However, when all else fails, Sableye has great disruption plays using cards such as, Team Galactic’s Wager, Cyrus’s Initiative, Giratina (Let Loose), Chatot G and more.
Techs to Counter SableLock
Mewtwo LV.X is the best tech against SableLock. Most SableLock do not run ANY stage 1 Pokémon, and if you have a field of only Mewtwo LV.X, they won’t be able to do anything and you will have an auto-win.
Spiritomb is also a great tech since SableLock is another version of SP variant deck, and it will lock down half the cards in the deck.
Mesprit LA is also a decent tech against SableLock. Mesprit’s Poké-Power “Psychic Bind” stops you from playing Poké-Power the turn after Mesprit is dropped, which hurts SableLock which is a deck based on Trainers and Poké-Powers. However, it is unlikely for many decks to find room for 4 Mesprit and 4 Super Scoop Ups. However, few drops of Mesprit at the right time will give you an easier time at beating SableLock.
SableLock has an even match up against almost all decks in the format. However decks such as Jumpluff, easily outspeeds SableLock making it hard for SableLock decks to beat. However, if Jumpluff gets a lone Hoppip or even a double Hoppip start, they will not have a fun time since SableLock can easily KO two basic Pokémons who have 30 HP. Also decks like Gardevoir/Gallade cause trouble for SableLock when Gardevoir SW starts denying them with the attack “Psychic Lock”, SableLock will be going downhill.
These are some main strategies of the top 3 decks that are winning Battle Roads. I’ve given you some techs mainly used to counter the decks, but now it’s up to you to choose how to counter. Before I finish this article, I’d like to talk about ONE more deck that I think is doing VERY well in this format. I will give you the strategy, and the techs/decks to counter this deck.
Tyranitar Prime
pokemon-paradijs.comTyranitar variant decks have been doing great lately, especially with the addition of Tyranitar Prime. Tyranitar Prime has 3 great attacks. His first attack “Darkness Howl” does 20 to all Pokémon in play that is not a Dark Pokémon. This is a very good spread attack, and although it can hurt you, depending on your build it may not hurt you at all. His second attack “Power Claw” is also another great attack. It does 60 for 1 D Energy and 2 C Energies. This attack’s damage isn’t affected by Poké-Power’s, Poké-Bodys, or any other effects on the defending Pokémon. His third attack “Megaton Tail” does 120 Damage for 2 D Energies and 2 C Energies but with 3 discard from the top of your deck. He also has a good HP of 160.
His Retreat Cost is beefy with 3, however, if paired up with cards like Flygon, which can also utilize Double Colorless Energies, Retreat Cost is no problem. There are also cards like Moonlight Stadium to give him free retreat. Most Tyranitar Prime deck I’ve seen so far uses 4 Spiritomb. Slowing down almost all decks, making Tyranitar Prime fast enough to compete at the level it is at now. However, there are a few flaws with Tyranitar Prime which I will be talking about next section.
Techs to Counter Tyranitar Prime
Donphan Prime is a good card against Tyranitar Prime. Since Tyranitar Prime has x2 Weakness to Fighting, Donphan can easily KO a Tyranitar Prime with an Expert Belt in two hits.
Although not a tech, if you are able to get rid of some cards early on in the game, Tyranitar Prime isn’t that big of a threat. For instance, if you are able to KO their Spiritomb before it becomes good use to them, you are able to play at your usual speed, Tyranitar Prime will have a hard time keeping up with you.
Since this is a fairy new deck, I was not able to give you a very good techs against this deck. However, with the help of you reader, you guys can comment below for some techs against Tyranitar Prime for those who have to face it a lot in Leagues and such.
i think u forgot mankey as a counter to luxray
Interesting, I had no idea T-Tar was doing that well. I know it can be a beast when set up, whom won BR with T-Tar does anyone know? Also excellent job on the article, there is some pretty usefull information.
A friend of mine got 1st with it in one of the New England BR's. Not sure what his list was like though, just that he was playing TTar…
One of my friends made top-4 with it at BRs. If you don't have a way to deal with the spread, it can take 3+ prizes in one turn.
Yeah, Mankey is a great counter to luxray and my personal favorite in a non-sp deck because you can get it set up with a Roseannes. Just search Mankey and a Fighting Energy.
thanks for your comment. I never even knew about Mankey LOL. thanks for letting the readers know that there are more counter options for non SP decks! THANKS! :) there is also an article i wrote coming up soon thats is about my own T-Tar Build which I will be taking it to battle roads this weekend :).
dude dusknoir dp counters pluff since they must limit their field.
and nidoqueen counters ttar
t-tar isnt just good for spreading.. his other 2 attacks are huge as well. Donphan is a far better counter against T-Tar
with the fast speed of Jumpluff, they will most likely bring up your Duskull and K.O it before you get to even evolve it for Dark Palm. However, when your Dusknoir DP is on the field along with your main attacker, than thats a different story.
Great article! You did bring up some really good points. Sablelock, Luxchomp, and Luxpluff are currently the most winning decks out there. After all, they have been winning the most Battle Roads lately. Also, I agree that T-tar Prime is another good deck for nationals. That card has been some Battle Roads too, and its got a good matchup against any kind of Gengar deck. The only thing that seems to be left out is Mankey as a counter to Luxray GL, and the fact Gyarados and Donphan weren't mentioned, as these decks are also pretty good decks too.
Yep, I agree with your points about what you said though. Great read! Hope to see you at nats!
That is a pretty good article, though I have to disagree with T-tar. Is it a good deck? Yes. Is it a “secret?” No. Is it one of the top 4 decks? NO! Not saying that you said it was, but you did say that the other 3 are the winningest decks, why throw out a deck that hasn't won much?
I think you had a great idea for 2 different articles and tried to cram it into one. A “Top BR's & Nat's Deck” article should have been one and “Great decks that haven't popped up yet but might pop up before Nat's” could have been a complete different article.
tyranitar prime has 2 wins in Battle roads so far as I remember. along with several Tops. which IMO is definately doing all the other decks ive seen. thanks for the constructive criticism tho! :D
As a CurseGar player I think that it's a better deck to counter Jumpluff than anything else out there. With a belt and a Curse you one hit Jumpluffs every turn, and the two techs you mentioned to counter Jumpluff are already included in the standard CurseGar list: Spiritomb destroys they're early setup, and a double mine wall leaves them nearly helpless. Luxray can only BrightLook so much.
Thanks for letting me know :D i never seen a cursegar matched up with jumpluff lol. I just assumed cursegar would have a hard time unless they get a spiritomb start or a mime start with a handful of good supporters and trainers since cursegar is a slow deck.
no problem, the chance of starting with either a Spiritomb (usually 4), a Gastly (also trainer lock, 4) or a mime (2) are pretty high.
i have a t tar deck analysis that adam is pending right now, and i went to a br and it got 3rd. it beat all 3 other decks above and lost to 2 rogue decks. so i dissagree with the statement that it is a bad deck.
That was my worry when i made my t tar deck. does any one have any counter techs that i could use in a t tar deck?
Mankey counters lv.x not prime, but primeape ul might b a good enough counter for t tar
i got third with it at a WI br in wautoma, but i think a junior got first with it there.
What happened to the great American tradition of READING?! I didn't say it was bad, in fact, I said it was GOOD. I just said that if I had to pick 4 decks to talk about, that wouldn't have been one of them. He picked THE 3 most prominent decks in the format, skipped like the next 5 or 6 (possibly 12 or so), then picked one that, yes, while it is doing OK and has even won a few BR, was not the next in line. I don't remember what has won what off the top of my head, but I do remember JWittz saying that Luxchomp, Sablelock, and Jumpluff are the top 3 winning decks at battle roads, and I also remember him mentioning a Blazechomp, PalkiaGarchomp, and Steelix Prime decks winning. While those are all also great decks, I don't think either of those are the #4 deck (even though I am quite partial to Blazechomp), but I do believe that Blazechomp and Palkia/Garchomp are better than T-tar.
I'm glad you placed third, but I hate to point out the obvious: you placed third. Now, if you came back and said you won and blew through everyone easily, and had you actually READ my reply, your response may have had some bearing. I'm looking forward to your T-tar article, as I don't know much about the deck myself and I'm pretty sure I'll be facing 2 of them at BR on Sunday.
yeah, what a pity its go´nna be forbidden, but there are nice cards like interwiewer and collector, should be no problem next year
no problem peter^^…but i play mankey, i had to say that, nice article, im looking forward to the next one see u
lmao not yet :( ive been working on it too. Althought Tyranitar Prime has a disadvantage against Donphan. It is not so bad that its an auto loss. its just much harder. Normally id tank with T tar but if its agaisnt donphan. I try to take a few prizes untill i have 2~3 left and just Megaton Tail with Ttar for the last 3 prizes with REversals and such
yeah, what a pity its go´nna be forbidden, but there are nice cards like interwiewer and collector, should be no problem next year
no problem peter^^…but i play mankey, i had to say that, nice article, im looking forward to the next one see u
lmao not yet :( ive been working on it too. Althought Tyranitar Prime has a disadvantage against Donphan. It is not so bad that its an auto loss. its just much harder. Normally id tank with T tar but if its agaisnt donphan. I try to take a few prizes untill i have 2~3 left and just Megaton Tail with Ttar for the last 3 prizes with REversals and such
Exploud out of SV would be great in a t-tar deck. Gets rid of weakness for all of your pokemon
Very nice article man. You gave a basic run-down of the main decks being used. I am excited to build a T-Tar deck as soon as my 2 primes come in the mail… JPN-Gallade- I will be at nationals!!! My name is Anthony and here is a link to my youtube account. https://www.youtube.com/user/TeamRocketTwins.
I will be using a leafeon/Vespiqueen/Venomoth deck at Nats, b/c I couldn't fully construct my Speedrill deck.
From Ian W, Junior from WA. Tech against T-Prime: Toxicroak G Promo. It does 120 damage, and they're poisoned.
Hmmm…very good to find out, there were without a doubt a couple of things that I had not thought of before.
Searching for this for some time now – i guess luck is additional advanced than research engines :)