DialgaChomp used to be one of the most popular SP decks, but it slowly started to die out, and finally stopped going downward somewhere in-between not a popular deck and not very well known. DialgaChomp is still a really good deck in the 2010-2011 MD-On format, so why do people not use it as much as they used to? Is it Because it’s expensive? Luxchomp is waaaay more expensive than DialgaChomp, and it’s the most popular SP deck in the format!
So why exactly do people not use DialgaChomp? Truthfully, I don’t know the answer to that question. Is it because it’s not as well known as it used to be? Well, I’m going to do the best I can to change that with this article which contains a basic DialgaChomp decklist, all of the most important cards in the deck and their uses, and the best techs to put in! Let’s begin with the most important cards in the deck and their uses.
Important Cards
pokemon-paradijs.comFirst up is Dialga G/Dialga G LV.X Dialga G’s first attack, Deafen, which for 1 M Energy and an TGI Energy Gain will do 10 damage and prevents your opponent from using and Trainers or Stadiums during their turn. This can single handedly shut down decks like Shuppet because they won’t be able to use anything that will add damage to Fade Out. Dialga G has a -20 resistance to Psychic attacks, and if you have a special metal energy attached to Dialga, Shuppet can’t do any damage to Dialga.
His second attack Second Strike, for a Metal energy, a C energy, and an Energy Gain, will do 50 damage and if the the defending Pokémon has at least 20 damage on it, it will do 70. This attack is great for doing a decent amount of damage while you set up Dialga.
Dialga G LV.X’s PokéBody, Time Crystal, makes all non-Pokémon SP Pokébody’s useless. His second attack, Remove Lost, for two M Energy, a C energy, and an Energy Gain, will do 80 damage, and you flip a coin until you get tails. For each heads, you take an energy from the defending Pokémon and put it in the Lost Zone.
This can be devastating to low energy decks like Jumpluff and Gyrados that run low energy because you’re getting rid of their precious energy and making it un-recoverable, and with a Crobat G, you can 1HKO low energy Pokémon like Jumpluff or SP cards that haven’t been leveled up. Now, onto Garchomp C.
pokemon-paradijs.comIn this deck, Garchomp C is primarily used for it’s Healing Breath PokéPower. The strategy is that when Dialga is about to be KO’d, attach a Warp Energy to Dialga to switch Dialga with Garchomp, level up Garchomp and use his Healing Breath PokéPower to heal Dialga, Galactic Switch over the Warp Energy to Garchomp, then Pokéturn Garchomp back into your hand, and promote your now fully healed Dialga to do all of the damage. In a time of need, you can use Garchomp’s Dragon Rush attack to snipe a benched Pokémon, but it’s only a last resort.
Warp Energy is used to switch out Dialga for free. Warp Energy is by far the best thing to use in this deck to retreat Dialga because if you use Bronzong G’s Galactic Switch, you can move it from Dialga to Garchomp before you Pokéturn Garchomp so you can use the energy over and over again.
Uxie and Uxie LV.X are used for draw power and as a Machamp counter. Machamp’s first attack, take out, will 1HKO every Pokémon in this deck. With Unown G gone, Uxie LV.X is the best way to counter Machamp. With a DCE, a Crobat G, Lucario GL, and Uxie LV.X, you can 1HKO Machamp by using Lucario GL’s Boundary Aura which will make Machamps weakness x2 to Psychic, use Crobat’s Flash Bite, and Uxie’s Zen Blade to 1HKO Machamp.
The SP Engine consists of Pokéturn, Energy Gain, Power Spray, SP Radar, and Cyrus’s Conapiracy. These cards are the heart and soul of all SP decks.
Techs
Some people think that you need to tech out DialgaChomp, and some believe that consistency is what is best. Personally, I disagree with both. I think that they are both equally important in the deck. So instead of putting in only techs and having no consistency, or having the most consistent lines possible, you should have a balance between the two.
I call this the Yin-Yang, which represents half light, and half dark. The representation is that the Yin-Yang symbol represents an even amount of light and darkness, and the DialgaChomp deck you make should be like the Yin-Yang, an equal amount of techs, and an equal amount of consistency.
pokemon-paradijs.comBlaziken FB/Blaziken FB LV.X
This is a very important tech in the deck for a mirror matchup. Simply use Jet Shoot for a fire energy and energy gain to 1HKO any opposing Dialga G. It’s fast and easy to use. What a great tech.
Ambipom G
When there is an opposing Garchomp C with no energy, 1HKO it with Snap Attack! Easy to use and fast like Blaziken. Another great tech.
Toxicroak G Promo
Seen in many SP decks, it is used to 1HKO Luxray GL LV.X.
Consistency
Now I will explain what cards you should have consistency in and what cards not to.
pokemon-paradijs.comCyrus’s Conspiracy
You should aways have four of these in the deck. Once you draw one Cyrus, you’ve drawn them all! When you get a Cyrus’s Conspiracy, use it to get another Cyrus’s Conspiracy a TGI, and a basic Energy so you can Cyrus all over again!
Poké Turn
It’s basically a guaranteed Super Scoop Up for SP’s. There should always be 4 in every SP deck.
SP Radar
The Bebe’s Search for Pokémon SP. You should have at least 3 in the deck for easy accessibility to all of your Pokémon.
Warp Energy
Always have four of these in your DialgaChomp deck! Without them, it makes the deck x10 less powerful.
A Basic DialgaChomp Deck
Now that I’ve gone over all of the cards you need in the deck and the ones that are good to have in it, it’s time to take a look at a basic decklist.
Pokémon: 17
3 Dialga G (PL 7) |
T/S/S: 25
1 Aaron’s Collection |
Energy: 18
4 Special M Energy |
My DialgaChomp deck has some different cards in it than this one, but this is a competitive DialgaChomp, so feel free to copy the list if you want.
DialgaChomp is a very powerful deck that stands out on top of many decks, and it could be YOUR winning deck!
And also Dialga isn't that powerful, compared to luxray, but I guess it makes up for it with its poke body and deafen attack.
Nice article, but you should warp out dialga to garchomp then galactic switch BEFORE leveling up garchomp. In that way you remove the galactic switch effect damage. Once again it was a great article and personally I feel dialga-chomp isn't played because alot of skill is involved in preserving dialga and knowing what to do when. It is definitely not an auto-pilot deck, and one which cannot simply be net-decked and expected to perform.
I think people don't use it because it's slow…
also, you need to be doing more than 10 damage… deafen locking is just too slow for this meta with luxray and jumpluff
18 energy, that is way to high.
I love it :) It shuts down many decks with that body.
But it doesn't hit nearly as fast or hard as luxchomp. I guess that is why people prefer that deck.
the only bad thing about the entire article is that you only run 2 sprays. You need 4 for vs. Luxchomp so you can spray healing breath and bright look.
dialgachomp is an awesome deck, but it does take lots of skill. you need to know what to do when, and even with special metals, dialga only has so much hp. Pluff with a belt one shots it unless you have 3 sp metals on him.
3 techs that I think this deck could use is 1: Snowpoint Temple to give Dialga less of a chance of being one-shot. When Dialga gets one-shot, it sucks. You could also consider expert belt for the same cause and extra base damage.
2: If you use Expert Belt, Mismagius GL LV.X can come in handy since you can switch your belt and your gain whenever. this can come in handy for a t1 deafen, a t2 belt deafen, a t3 90 second strike or remove lost.
3: for a more effective healing breath, alakazam 4 lv.x can be a pain in the ass for your opponent. you switch damage wherever on your side of the field. You can poketurn whatever you choose. This is even more effective with snowpt. temple since you can move 90 to crobat, poketurn it, and flash bite.
hope this info helped.
you dont run call in Dialga. plus you need psuchic energy for toxicroak…. And where is your machamp tech. Where's toxicroak g PL?
also you talk about OHKOing a machamp with Lucario GL in play but there isnt one in the list.
dont you think 4 warp is over board anyways? you should recycle your warps by galactic switching then the garchomp c, leveling up, then poketurning it.
Promocroak but no Psychic?
Pooka got 4th at nats with this deck, not the same but it was still dialgachomp
exactly
exactly
yup
yup
In any Sp varient you always play at least 3 Power Spray, especially after rotation when Uxie is the only draW. Personaly whenever I run SP I always play 4 Spray, Power Spray is on eof the main reasons SP is so popular if you run SP you should abuse the us eof Power Spray. I would also run an Expert Belt and Snowpoint Temple to maxmize your Hp and attack, and also run at least 3 DCE because if you don't E-gain and belt instead you can use teh DCE to help with Dialga's attack costs. Pokemon Collector would also be anoher good card to add in at least 2. You don' need more tham 3 Warp Energy either, they can be resused multiple times if you play it right.
Another tech idea you shoud consider is a 1-1 luxray GL X tech. If you play iti in place of teh 1-1 Blazikin you have an advantage in your mirror match. If your opponent plays a 1-1 Blazikin FB X ytou can Warp Energy your dialga back, Galactic Switch the Warp Energy to your active Luxray GL then you Leve Up Bright lok what ever you want to kill (Blazkin FB in this case, before it levels) then you Poke Turn Luxray or retreat it brigh DIalga G X ative then hit there BLaziin FB for the KO before it can Level up and OHKO your Dialga.
Dialga is that powerful. If you get it set up and tanking you hit 80 and if you have a belt like I suggested above you can hit 100 a shot and drop bats to equal out the damage. The Luxray tech makes it even better.
deafen lock T1 hurts jump. you cant bts or rare candy
This is coming from someone that came T4 at nats with dialga chomp, your list is ok but you scewed up on the trainer line just a little bit but really scewed up the energy line, you play 2 warp energy and 4 DCE, and 1 basic metal also you need 3-4 sprays and it this isn't an MD-on deck you need 1-1 claydol
I think his point was that his list is MD-On although i agree the trainer line is a little messy.
I'd start off with taking out those 2 Bebe's for another Power Spray and SP Radar.
Personally I'd take out the 4 Call and 2 Special Metal in favour for 1 more basic metal, another Uxie Lv.X, 3 Pokemon Communicator and the 4th and final Power Spray.
Would be an interesting list to test out; I'll have to try it sometime. On the other hand it's a well written article and an enjoyable read on something we haven't seen recently. Good Job :)
I agree that high quantities of Power Spray are a must but I'd like to point out that Uxie is not the only draw. There's also Ninetales, Noctowl and Dodrio; as well as some having draw power built into their attacks. Not to mention that it's extremely likely we'll see something in Undaunted with Draw Power.
If you carry on reading to the end of the article you'll find he has only given you a basic D-list with a list of possible techs you could squidge into it.
Deafen Locking is surprisingly effective. Until you've played against it you don't realise what a pain in the @#!£ it is!
It's not slow if you play it well. If you hit Deafen T1 the opponent is pretty messed up. You won't realise what a pain it is until you've played against it. It just about every deck in it's tracks.
It stops *just about every deck in it's tracks.
I should have specified a little more, Uxie will be the primary most commonly used draw engine.
Usually in a Deafen Lock you are belted hitting 30.
The concept you have here for card line ups is good it would be great with a luxray! but the TSS needs to be fully teched to help you get what you need FAST!!! but the deck is an awesome deck its fast and hard hitting ones you get it teched right.
P.S Great article.
Great suggestions
Maybe its for a “JUST IN CASE” ha lol
Couldn’t of said it better my self.
I dont care what any one say Ambipom G, its just a deck saver. Promo Croak people have mixed feelings about it, But its in every sp out their. I could under stand if it called for like a water energy, but 1 phychic…… come on…… its just a dominating card, to have in hand.
“3 Pokemon Communicator” –> “3 Pokemon Collector”
woopsy
Just didn't want people to think that's their only option ;)
Just didn't want people to think that's their only option ;)
If it comes so it's that bad you can just Deafen Stall for… well pretty much forever. If they aren't top-decking amazing stuff you can easily Deafen Stall for upwards of 8 turns (I've had it done to me, it's mortifying).
If after that you still can't get anything good; you just scream and run away ^^
If it comes so it's that bad you can just Deafen Stall for… well pretty much forever. If they aren't top-decking amazing stuff you can easily Deafen Stall for upwards of 8 turns (I've had it done to me, it's mortifying).
If after that you still can't get anything good; you just scream and run away ^^
then what if no x in hand or cant get it or its prized and u don’t run azelf, then second strike rite or retreat and set up?
All rite! look at it like this………….. I dont think their is any point in running decks majestic dawn forward yet, because we still have a set coming out soon and their might be reprints or better cards. Aug 18th when cards come out rite and prerelease is on the 7-8 and 14-15 right. enjoy using old cards while you can, you never know your favorite TSS might come back……
Free tip: You don't need 4 Warp Energy.
Love,
Jason
4 WARP ENERGY? WHAT ?! WHAT ?! That's way overkill.
2 MAX.
Bad decklist is bad.
I think Pooka used Drifblim FB tech, maybe that's something to try out.
I have played against it, and almost any deck can recover from a t1 deafen
but thats with 4 energies and a belt, think about it, thats 4-6 turns of set up, it can easily be ko'd by then
People always say that you can OHKO a Machamp with a belted uxie X and LUcario GL, but theyy jsut come back next turn to take 2 prizes on the uxie…. it's really not worth it.
good ideas!
I used a deck almost exactly like this one minus the blaziken line and with Luxray x. You should use two warp energy and add two DCE. I only used the warp energies to bring bronzong to the bench when it got brought up. In my opinion, when using Garchomp C X you should max out DCE so sniping can be consistant.
It's realy not about hard hitting… it's about stalling and disrupting
agree 100% :0
Thats true i havent played with it but it looks awesome wish he was dark type!
True!!!!
spoken like a champ!
I haven't really tested the deck yet, but, in theory, it seems hard to set up really fast. Moreover if you have a bad hand.
So, I think that he plays it to gain some time against fast decks in early game and maybe in mid/late game if dialga is killed to have the time to rebuilt.
Is it good or am I mis-interpreting the card ?
I don't think it's got a good machup against Gyarados and Sableblock.
As a matter of fact, a lot of cards seems to be essential for this deck's setup : Dialga G, Dialga G X, a lot of energies, a lot of turns. So, in theory, Sableblock can easily destroy Dialgachomp's start.
Then, Gyarados can hit regularly 90, so, you'll have to do a lot of heal and you're under the danger to be OHKO ! Then, I don't think that the Deafen strategy to block the Pokemon Rescues is efficient because it doesnt do a lot of damages (Maybe with expert belt…) so Gyarados can pass this difficulty.
Actually he used it late game to help him out with Jumpluff, to kill Pixies and deny Prizes late game with limited field and Drifblim's 120HP and Dialga Tanking with Sp. Metals and abusing Poke Turns.
There is no point for 95% of us to read or write anything about the old format. There are no more premier events for the vast majority of us to compete in until rotation, so we're getting ready for it a little early. I wont even read anything involving DP-On right now TBH.
Nice analysis on DialgaChomp. It was certainly interesting to read about, especially when considering Blaziken FB as a tech.
As for some suggestions, I would definitely drop the Warp Energies down to two. 4 is way too much. For those 2 cut warp energies, I would put in two Conductive Quarries. Conductive Quarry helps a lot when you need to bring back metal energies from the discard. Consider these suggestions and the deck will be better in no time.
Still, good article. It was actually pretty fun to read, and it is certainly one of the best article talking about DialgaChomp to date.
daddy like
A Luxray line gives gives you an advantage in the mirror over Blaziken? Seriously? Blaziken is there FOR the mirror. And poke turning your Garchomp is how I would get my Warp back. I think Luxray is a horrible tech in this, just makes one waste Poke Turn on something other than Garchomp, horrible idea in this deck, especially if running Crobat G. Luxray really only techs well into things that have low retreat and nothing better to Poke Turn.
It is a bit high, but it does help without Rosie.
That Drifblim FB techis about to see more play I think, especially with the lake trio sticking around. It techs in really easy since most decks already run Psychic energy. It kills the bench of most popular decks. High HP late game…great card, mad props to Pooka on that one.
I would run 3, but that is me. Is four too much? Yes. Way overkill? No. IF Dialga doesn't warp, the deck pretty is pretty much an autoloss. MUCH better to throw it away when you don't need it than to not have it when you do. I would rather see 4 Warp and 0 DCE in this deck.
Free tip: better safe than sorry. These are the kind of comments that drive me crazy. Instead of acting like a know it all, say why he doesn't need it. I agree, I run 3, BUT, if you have ever played this deck, sitting late game HOPING you can draw into that warp you need…not a good feeling. Or, even early game, your opponents wrecks you quick and you need the heal, how do you plan on getting that energy?
The problem with comments like this (and, I do apologize for lumping you in with other people or stereotyping) is that EVERYONE CONSTANTLY preaches consistency, then turn around and say that you should use cards that will maximize consistency. I think most people sadly mistake the word consistency for the phrase “good setup.” Yes, it is important to get a good setup, but if this deck does set up and can't draw the Warp, it is worthless, it becomes a Garchomp deck, which means you wasted deck spots on Warp Energy, Metal Energy, Special Metal Energy, and your Dialga line as none of these really help Garchomp. The 3 most important cards in this deck are Dialga, Dialga X, and the ability to get him to the bench. If this doesn't happen, Garchomp's heal is worthless.
I'm gonna make a stupid suggestion that no one else is going to like: AT LEAST 2 Aaron's. I would take 2 Aaron's over 1 Aaron and 1 Palmer. I would take 3 Aaron's over 2 Aaron's and 1 Palmer. Yeah, I know, crazy, but why even run conductive Quarry then? Want energy back, use Aaron. Need that Garchomp back, use Aaron. I think the most overlooked Garchomp C counter is Garchomp C! Well, its not over looked at all, I just mean that the way the Garchomp is handled is whoever gets their Garchomp out first wins the mirror. Granted, Ambipom basically clears the field, if you were to have ANOTHER Garchomp on the bech ready to go thanks to Aaron pulling both the basic and the X back…it is also a great way to get energy post Rosie era….in fact, incase no one has noticed, it is the EXACT some thing as Rosie, only you grab from the discard pile. If “SP IS SOOOOO FAST,” then it seems too easy to either dump energy/pokemon into the discard or give up easy KO's to get them back.
Like I said, I know that is about to get a lot of hate mail, but whatever.
And, I'll also say this to garner more hate mail: Toxicroak G is only a mediocre tech in this deck. Toxicroak is ran to OHKO Luxray, but Dialga already does that with a crobat drop. Early game, you will probably spray a bright look with a deafen lock, so they don't bright look a cheap KO and can't Poketurn, which means there is no KO, which means Promocroak's attack is worthless. Late game, the objective is to NOT get KO'd. If Dialga doesn't get KO'd and something gets brightlooked, then Dialga can either KO in return in 1 hit with the bat, or deafen to prevent the Poke Turn and KO next turn.
if it makes you feel better. i agree. i run 2 aarons. i hate putting things back in the deck. i like getting exactly what i want directly to my hand. i think of it as more of a personal choice. also if t tar keeps gaining popularity than promocroak could help with big damage or KO a damaged ttar as well as OHKO luxray
No Rosie and no Interviewer's. So there is quite a few.
Also he stated it's only a basic list to get started with. It's designed to be altered
You're running SP. Don't belt the Uxie, Crobat the Machamp o_0
Totally Agree. Use the awesome cards in the current format while you can and have fun playing them.
There may be no more premier events left until after rotation so yes, if you're the “ultra competitive player” then playing DP-On is pointless.
However playing MD-On is also totally pointless. There is an entire new set coming so while you're perfecting your MD-On Deck now, when that set comes out there is quite a high possibility of it being yet another game changing set. Making everything you've just worked on for MD-On totally pointless.
So while you have the opportunity to play these older decks that people no longer expect to be played, play them and give them a surprise. Play for fun rather than to be competitive. Besides, the most competitive thing at the moment are still the DP-On decks. You can't work at a Post-Rotation deck until you know what cards you can use. At the moment you're missing like 120 or so cards.
Have to say I agreee with you. There's a lot of negativity in posts like these. I little more constructiveness would be welcomed. Explain WHY you don't need that card and what you'd put in place of it.
Thank you for the constructive and well worded post.
Bad comment is bad.
Get my point? ^o)
*Thumbs up for Aaron's Collection” or whatever it's called. I like it!
Apart from the picture on the front.
Also HUGE energy line…18 way to much for me, scrap the 4 warp perhaps another DCE and add more sprays, they are essential to prevent decks like LuxChomp switching you around and combats other decks using uxies (pretty much everyone then!) i would take out communication and add 1 bebe and 1 more prem ball. Perhaps, a card i personally love to play in my sp decks instead of using ambipom AND toxicroak AND Blaziken, just have 1 dragonite FB in their, this takes out all sp's pretty much and can abuse your use of DCE making it fast enough for the job-this extra space could mean you could add 1-2 expert belts…i love adding these in my sp deck simply for shock factor…with belts even Uxie lvX can 1 hit sp's also the belts help if you get into a game against a stage 1 or 2 deck that tanks.
The last point to make which should answer why its not played as much in my eyes is a couple of reasons,
1-BlazeChomp…its faster and 1 hits your dialga with special energy on it
2-Its speed…even with its disruptive moves and power sprays i find dialgaChomp the slowest playable sp deck along side plakiaLock.
BUT after all of that i do love th3e deck !!!!
Oh and you aren't running any psychic energy for promo croak…useless!
blade and then haha heres the trick. psychic restore another uxie for 50 lol
yes, aarons is needed but this was just a sample list so, it didn't include all of the techs
dude a t1 deafen stops all stage 1 and 2 decks from evolving. (no BTS or Candies) It stops SP decks from using poketurns, energy gains, sp radars and it luxury ball. Dont say it doesnt stop a deck.
lol, it's harder than that :o
maybe drop down to like, 14-10 and put in 2 interviewers
Sabelock can destroy any deck's start, and this is MD-on so gyrados will not be as fast, probably
Actually, i play 2 Aaron´s in my blazechomp, getting a basic and Lv X back to hand, and inmediatly playing them just after your ooponenet killed them is a great comeback, specially on garchomp, i have killed lots of chomp X with a chomp basic, double and expert belt plus crobat.
So, totally agree with you.
Why is there no psychic energy for toxicroak? Is he just in there to bluff?
Nice catch, Andy. You'd assume that's an oversight, but one well worth correcting.
You raise a few goods points, and I agree that there is a difference between having fun and being super competitive. However, I think we can all agree that there is a point that meets in the middle, and when everyone at my local league is play-testing with MD-On decks, it's only fair to level the playing field, especially since the first thing they'll usually ask is “Is that for post rotation?”
good ideas, but what about bench space? alakazam is a total waste for that tbh, and mismagious if for those 'what if' situations that never happen
maybe he meant to put in a psychic or a sp energy
lol, he'll be ko'd by then
i use kingdra prime in mine now it may slow the deck down some but i have been able to hit 90 or even 100 with dialga lvx or garchomp c lvx. how does uxie lvx play into sp
Am i right in saying Machamp has 130hp? You have your Uxie Lv. X ready to Zen Blade, and there are many things that can search out a Lucario and Crobat.
If you're expecting a Machamp to come you would most likely have them ready.
The only situation is if they belt their machamp; then you'd need 3 Flash Bites using that method. However I've never seen a belted Machamp.
Uxie and Uxie Lv. X are there simply for the Setup and Trade Off Poke-Powers. As it provides the only Pokemon Based draw engine (in this deck). The attacks it has are simply an added bonus that can be used in some situational circumstances.
Uxie Lv. X is the only draw engine that is both a basic and can be used every turn. it is also going to be legal after the format change, making it popular
the warps are needed, that way you can warp dialga, lv up garchomp, retreat and keep deafening
mmhmm, promocroak is a waste of time (and deck space) (and money) in this deck, cause once your set up (if you get that far) you can easily OHKO luxray
??
yeah, 2 or 3 would be better… I agree w pikey, try and be more positive!
I agree
lol, yeah… tbh I am just playing MD-on cause I sold some of my claydols on ebay :0 and, I am getting rid of the rest :)
I play machamp, and once they kill my first one with an uxie X, it's back next turn to kill the uxie, then they are out of draw power, and out of a counter.
it does stall for a while, but even if it is an evolution deck, 2 turns until I come up and own it all
I think he was meaning to put in an sp energy
I think he was meaning to put in an sp energy
yeah, ambipom is needed
T-Tar will be useless after the format change, and this is an MD-on list
the only problem with quarry is that it can't bring back spec metals, which are needed greatley if you get a match-up against a fire deck (charizard)
I think it is better to focus on tanking with dialga
hmm, driflim fb, never thought of that!
how fast is 'really fast' I think it is set up in 2-3 turns
really? I think 3-3 is better
sometimes…
also, I would add another sp radar, and drop a bebes
Do you play 2 then? Or Pokemon Rescue it or something? o_0
Getting the most for your money while you can? Was probably a good idea to be honest ^^
It's hidden up his sleeve ;D
sigh I hate having to logout and login again everytime i want to post a new comment.
Maybe it's trying to tell me to stop commenting so much XD
Unless you have some nice supporters or a Claydol/Uxie/something similar in your hand ready to lay down, you're pretty much relying on top decking something that can get those. So what are the chances of topdecking those. You can draw the Baltoy/Claydol, draw a Bebe's. Although you'll most likely need at least 2. Or you could top deck a Roseanne's/Collectors. Or maybe something like a Copycat/Professor Oak.
In most competitive decks of the current format you're looking at a (very very rough math done in my head (including requiring 2 bebe's or a Roseanne's/Collector's and Bebe's)) chance of 17% of topdecking what you need to get out a claydol that turn. Of course that chance will increase slightly each time you draw a card. Of course it relies entirely on deck builds as well. I used numbers from Kingdra/Gengar/Jumplux.
It's only a rough number but it gives you an idea of the chances of you getting what you need while under a deafen lock. Of course during that time maybe you'll be drawing energy or evolutions which are also vital and may allow you to slowly grind it down but it shows you what a pain in the butt being under deafen lock is especially if you're playing a deck designed for speed.
He had Aaron listed, but had 1 Aaron, 1 Palmer.
The whole point I was trying to make about Aaron is that people are trying to find a replacement for Rosie. Aaron pretty much has the same affect as Rosie: lets you pick 2 Pokemon, 2 energy, or 1 of each that you don't have in you hand and put them in your hand. It may be beneficial to run 4 Aaron's in the next format, that's what I was getting at. Paired with any card that lest you dump energy and draw (Regice, Engineer's, Dusknoir, Electivire FB, Ninetails, sure I'm forgetting plenty) this is a good draw engine.
THat is exactly what I'm talking about. Burn an Aaron early on, the bust another out late game…awesome.
Yeah, I agree a little with Ttar out there. Ttar can do good damage, but general doesn't. It is about as hard to power up as Dialga to do any real damage as Garchomp will heal away the spread. With a crap ton of Damage and a Memory Berry/Rage Ttar, it could do some real damage, but I think the Matchup still favors Dialga as Promocroak still has to 2HKO Ttar and so does Dialga. If Dialga hits after a heal, then then Memory Berry/Rage only hits Dialga for 100 Max in return and can be reduced to 60.
I don't think Ttar will be useless post rotation. My son wants to run Ttar, I think we've got a pretty good list together. Still waiting on a few cards to complete for testing, but I think its going to be pretty sick.
That is a fine energy line if you can get it to fit. In the spirit of consistency, how much goo does 2 Warp (like most suggetst) and 2 DCE provide? ATLEAST 4 warp will provide consistency.
DCE is overhyped in this deck. Bronzong an energy, attach and use a gain, 1 turn set up of Garchomp. We are just so used to using DCE with Garchomp, its as if we forget that his energy requirement isn't DCE, its 2 colorless.
Lol, it really is. What suprises me is the popularity (and price) of the Spiritomb/Cursegar combo but Deafen isn't used more, which is odd since it is better b/c it only prevents your opponent from playing Trainers, not yourself.
Actually, Conductive Quarry can bring special metals back. The card states that you search your discard pile for a metal energy if you get heads. When they say a metal energy, they mean that you can grab a basic or a special metal energy card. That's how Conductive Quarry can be useful for DialgaChomp. When you retreat Dialga G, you often have to take off metal energies, so Conductive Quarry brings back the discarded metals, especially special metals.
Hey I'm trying to build a dialgachomp deck. I've been out of pokemon for a while I got bout 55 of these cards. What do I really need to build this deck. What tech and other cards.
If it's easier I can give my email
dude ur fuckin stupid. promocroak is need for luxrays pixie kils. daiga will never ohko a luxray. and quarry lets you get spec metals from discard……durr
And also Stadiums which makes a big difference.
drop a bat. and ohko
oooh, didn't know dat
tyvm :o got $35 for my holo claydols :O
lol, I do a 4-3-3-1 line…. I always have machop-machoke-machamp-fighting energy-ebelt in hand
when I was playing dp-on I use 3-3 claydol or even 4-4 in my Machamp Deck. with 3 uxie for flash set up
Well obviously running a line like that will increase the odds of drawing into it a lot. I was just working off rough numbers.
That's an awful lot of draw power you're running in there :O
Well obviously if you're running a Machamp deck then they're screwed from the start lol.
I was thinking more of people running it as a tech.
Wow that's nice XD
Mine are going to be sitting in my collecting folder =/
Good for Daddy XD
Isn't Quarry being rotated?
Other options are Dodrio and Noctowl.
Conductive Quarry won't be rotated because it is from Stormfront, and Stormfront won't be rotated. Therefore, we will still have Quarry for another year.
Ahh awesome. I thought we were going to lose it, it seems to have been hanging round a while
Hi Jesus, nice to finally meet you, I've heard so much about you.
It is a shame you aren't quite as intelligent as I always imagined. I'm not sure why you felt the need to descend to tell us that we can get special metal back with Conductive Quarry, we can read, thus we know what the card says. I guess you have also been too busy with the salvation thing lately and haven't seen Expert Belt, when loaded on a fully energized Dialga G X does 100 damage and a 10 HP Flash Bite does actually OHKO Lux X. Furthermore, to negative your “never,” there is also Plus Power, Kingdra Prime, Dusknoir X, Buck, Poke Blower, Spiritomb LA, Gallade 4 X, and probably many more I'm forgetting. Also, if you read MY post, you POWER SPRAY (I guess another card you've never heard of) Luxray, thus no pixie kills, thus no Toxicroak.
good job 116 comments and 1016 views i made 16 & 16 Lol.
SP energy noooooooooooooooooooo they suck!!! Lol
tail code………. snap attack. leap away is great,,,,,,,,only if it didnt have the roll.
NOOOOOOOOOOO………….sp energy sucks
Lol
only a percentage of the time i played with multiple decks>…………….love my sable lock but it can also ruin you. if you dont know how to play your cards…………….or if your sable lock is SITE made and not with your own tech's.
great for getting rid of pesky cards.
you won really need it. its attacks to many energy great for a phychic counter that way you can ko them befor they lvx so ohko them on the bench.
Yeah my league organizer said our league points are going to count for our premier rating in new rotation.
your always being rude. lets see your deck list huhhhhhhhh??????????
YUPPPPPPPPP!!!!!!!!!!!
i know rite!!!!!!
:) thanks for setting him straight :0
why?
yeah. if you didn't have to roll
just in case is for the moments when your stuck, and a good player will almost never be stuck…
lol
yeah
no it don't
ok….
lol, yeah
yeah, Machamp owns all :0
'wish he was dark type' ??? why does it matter?
yeah, but I get T1 set up 9/10 times that I got second
just dont like drawing into them. i play luxchomp my own variant i think all you need is x4 dce, 3 lightning, 2 phychic 4 call and been doing awesome. its nice that i dont need lucario gl any more though.
ha ha>
yup!!!!
ttar team!!!!
Thats why, until you get special metals, you use energy gain, dce, and 1 metal energy for a 2 turn set up.
Y'all are forgetting about Luxray's resistance to metal. Dialga X is not OHKOing him except under the most contrived circumstances. You need Promocroak.
dont even think about that, interviewers wastes a supporter and is risky. in undaunted, they are making a trainer called energy exchange unit. that will be good use
you also want to get rid of 2 call energy and add warp point. and you might want 2 warp energy. more power spray is good but dragonite fb is slow not to mention it can only one shot pixies crobat g and garchomp
it does, cyrus kills its potential, i ran it and got killed
Agree 100%, 4 is way too many and so is 18 energy. 4 Special metal 1 basic metal 1 psychic 2 warp and 4 call is better. Try to fit in energy exchanger when it comes out as well.
Promocroak is needed, especially for the Blaziken FB matchup and random Luxray kills. I don’t see why you wouldn’t play it. Drifblim FB is not as good as last format, because the deck doesn’t need to deal with jumpluff anymore. Its still good for sniping pixies, but it is a bad starter and a spot that could be something else in this always room tight deck.
:O Simply amazing! Where can I get
Since we’re talking about DialgaChomp Deck List and Analysis | Pokemon TCG Tips and Strategy – SixPrizes.com, Don’t forget color- it can be brought in by accessories or plants. Cushions, umbrellas, flowers, flower pots, rocks, lighting… the list of options to bring in some color goes on.
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pro move = playing promocroak with no psychic energy lol i personally only use 2 warp and 3 call, so you could -2 warp and -1 call and +2 DCE +1 psychic.
I was looking through this for memories, you don’t have any Psychic Energy for Promocroak.