Big thanks to Magnechu, I can take criticism, keep it coming.
I want this app to be for the players so please feel free to let me know if something needs to change.
I am going to set up a sleeper website for testing and the team that I will be assembling. I have had a few responses with help but I am still looking for a couple more people. This is not a full time thing for me; I am allotting about 3 – 5 hours a week to work on this.
Once I get the site up and running I will have Adam post the info here and I will allow a certain amount of testers per month to test things out.
If you would like to contact me please feel free to use the firstname.lastname@example.org.
For those of you who have already contacted me I will be getting back with you within the next week to start some work.
As requested I will have the ability to save unlimited decks on the initial release and it shouldn’t add more than a week to development time.
I am not going to code a server such as shoddy battle because that would make the app more of a “game” and I think that would give TPCi more of a reason to shut it down. Remember the goal of this is to just test your deck against a friend or a pre made deck.
I guess I have created some confusion using the term Social Network. I am going to use the social network as a backbone for friending people, displaying what decks you use, some basic news about the app, seeing who’s online and instant messaging during the game. This is not exactly a “facebook of pokemon tcg” I am just using the already coded technology to assist in the development of the app.
Also, I am going to hold off on the “hotkeys” for now until the second release. The reason that I do this is because I do not think that everyone is grasping what I am out to do. You will not need to hit “ctrl+d” to draw at the beginning of your turn. I will automatically code that to happen. The same goes for shuffle, coin flip(you will hit a “flip” button), applying damage, displaying if you have no basic pokemon, laying prizes. If after playtesting users still would like to see hotkeys I will add those. For now I am going to hold off.
I have decided to stick with a 60 card and 30 card decks. I do not want too much customization as again it will look too much like a game instead of an app. The same thing applies to Prize cards; I will stick with 1, 3, and 6. If there is reason for other amounts I will adjust accordingly.
I look forward to providing some visuals within the next 3 weeks or so. Again, please feel free to contact me if you would like to help or would like to learn about Unity3D, Flash, SQL, and ASP.Net.