Today I’m going to talk about Vileplume/Gengar/Spiritomb, the new deck eveyone is talking about.
The main (and only) strategy is to keep a trainer lock the entire match, from beginning to end. Starting with either Spiritomb or Gastly is perfect because Spiritomb lock trainers with his body, and Gastly with his free energy attack. If you start with Gastly keep using Pitch Dark until you can switch to Spiritomb (using a Unown Q). Also in this deck you don’t play Trainers, just Supporters.
Gengar SF: One of the main cards of the deck. It has a great Power that can result in a free Knock Out for you. Its first attack, Shadow Room, puts 3 damage counter on any Pokémon with no Power and 6 damage counters to Pokémons with Powers for only 1 P Energy.
pokemon-paradijs.comHis second attack, Poltergeist, does 30 damage for each Supporter, Trainer and Stadium your opponent has in his hand (you have to look your opponent hand which is very useful). So with a permanent trainer-lock (Spiritomb/Vileplume) you are almost always going to hit 120+ for only a Psychic and a C Energy.
Gengar LV.X: Gengar LV.X has a great spreading attack that does 30 damage to each of your opponent’s damaged Pokémons. But this card is mainly played becouse of the HP boost and his amazing Power, Level Down. With Level Down you can really annoy your worst enemy, Dialga G LV.X. Level Down allows you to shuffle away one of your opponent’s LV.X’s each turn.
Spiritomb: Spiritomb is a very good card played in most Stage 2 decks and in all decks that require a wall. His Body locks Trainers, and his first attack lets you search your deck for the evolution of one of your benched Pokémon.
Vileplume: YES!! Dark Vileplume is back! Oh wait, he is not Dark Vileplume… he is his brother, Vileplume UD. He is not the perfect counter to Haymaker anymore, but he is the perfect counter to mainly SP, but it annoys any deck. ;) His Body locks trainers while he is in the bench! That is amazing for this deck because you will be hitting hard with Poltergeist and as you only play Supporters, you won’t have any problems!
Unown Q: This card can help you retreat your Uxie LV.X when you get it, and Spiritomb at the beginning of the game. Also if they Bright Look your Vileplume just attached an Energy and Unown Q and you are already retreating it!
Looker’s Investigation: A very disrupting card! Can help you before attacking with Poltergeist and can help shuffle away good cards from your opponent’s hand. You can also use it as draw power.
Copycat: You cand shuffle you hand and draw (most of the times) 10+ because your opponent has tons of trainers in his hand!
Call Energy: In my opinion you have to always play Call if you are also playing Spiritomb. You can search for a Gastly and a Oddish in the first turns and then you can use the energy for retreating your Spiritomb. An amazing card.
Warp Energy: This card is a must! If you already attached the Unown Q and of course you can’t wait 2 turns for retreating your Bright Looked Vileplume (maybe more if can’t draw the energies). Just attach this energy to your Vileplume, and it is in your bench again. ;) Also helpful if you want to retreat Uxie/Uxie LV.X and any techs.
Other Supporters/Stadiums you should play are Bebe’s Search, Pokémon Collector, Cynthia’s Feelings, PONT, Interviewer’s Questions, Broken Time-Space, and Palmer’s Contribution. I recomend you to play 4 copies of mainly Bebe’s, Collector, and BTS.
If you don’t like playing all Supporters, you can play Luxury, Communicators, and Rare Candy in case something goes wrong.
You are already countering SPs… but if your metagame is pure SP, you may want to try:
Mewtwo LV.X: You are already using P Energies, so playing 1-1 Mewtwo won’t hurt. If you get the situation of your opponent having a high Retreat Cost Pokémon active, and if you are using the 80 HP Mewtwo, you can Hypnoblast for a few turns and then retreat for your fully set up Gengar (without the ability to play trainers, your opponent will have a bad time trying to retreat his active). And if you are playing the 90 HP Mewtwo, go for the KOs. You could also play 2-1 including both basic Mewtwos.
Machamp: 1-1-1 Machamp and a Rainbow/Fighting can help you against SPs and other non SP basics, but again, you don’t really need to tech against SP. :P
Donphan Prime: This is a nice addition because Phan can help you not only against SP, he can help you stall while hitting a hard, doing 60 for only one energy.
Mewtwo seems to be the most useful here, but you can play your favorite/the one you already have. Don’t use any of these if you metagame is more Pluff/Cursegar.
Some bad match up would be Tyranitar Prime/Dark Pokémons, so if you have any in your metagame, you can try:
Azelf LV.X: His very useful power makes your Psychic Pokémons has no weakness! That means bye bye Tyranitar. ;) (If you play Donphan, Tyranitar already loses before you begin.) Also his attack can help you kill basics against high energy attacks decks. For example: Steelix/Scizor Prime.
Mismagius UD: He has a Poltergeist attack too! Also has a very useful sleeping attack.
Nidoqueen: Nidoqueen is a classic in Gengar decks, because it help you abuse of Fainting Spell (your opponent try hard to kill your Gengar and then his own Pokémon dies too… very annoying). Also can help healing your bench if you use Donphan Tech.
Drifblim UD: Can help you against Tanks (Dialga G with 4 metals… Steelix etc). I’ve never tested this card in the deck, so maybe it will just hurt it, as you don’t play DCE so it will take a while to get 3 energies for Take Away. I’m just including this card because everyone seem to like it. :P
Hope you liked my 4th article, that’s all for today, bye everyone!