Well folks, it looks like Vileplume has done it. It has turned the format on its head. From what I’ve been seeing at league and on competitive sites like SixPrizes and Pokégym, he’s been used in a lot of new decks, but my personal favorite is VilePluff.
The main strategy is to use Sunflora HS’s Poké-Power, “Sunshine Grace,” to get a Vileplume and Jumpluff ready as soon as possible, and start swinging for 70 turn one or two.
How it’s done
You want to start out with Spiritomb. From there, you get a Sunflora up using its “Darkness Grace” attack, and start setting up your Vileplumes and Jumpluffs. Depending on the deck you’re up against, which one you get out first will vary.
I’m sure most of you know plenty about this card. This guy is your main attacker. The only attack you’ll use (usually) is Mass Attack. Your bench is usually full by the time you can use this attack, so you’re hitting for at least 70 with only one grass energy.
Trainer lock is almost always a good thing. When you’re playing SP, it’d be a good idea to get this guy out very quickly, and to only retreat your active Spiritomb when you have one. His only real problem is his pretty hefty Retreat Cost. Watch out for Blaziken FB.
Sunflora helps make the deck more consistent. If you can get a Sunflora out within the first two turns, you’re usually in good shape. It can search for almost any Pokémon in your deck every turn using “Sunshine Grace”, making set up much easier than other non-grass decks.
I’ve been playing around with friends using this deck, and the only time it’s lost is when I get a Hoppip start, which are unfortunately pretty unavoidable. Anyway, I think that this deck could turn out to be really great for competitive play, and you’ll hopefully see me, or someone else, at the top tables at some tournaments playing this deck.
Well, I hope you’ve enjoyed my first Article for SixPrizes. If the feedback is good, maybe I’ll do more.