South Bend, IN
We have 13 Masters which means there will be a Top 2 cut.
Won’t divulge to much into the decklist, because it is pretty solid… the Machamp/Umbreon list on the 6P Forums is a real good skeleton for this idea. Plus I know there’s some articles coming out that will be far superior in knowledge than I currently have with the deck. I’m playing Machamp/Umbreon/Techs…
4 Rounds, Top 2.
Jeff L. Ampharos/Manetric
I start Machop and Eevee. He goes first, attaches to a lone Manetric and Roars out my Eevee. I collector for two Uxies and an Unown Q. I get the F Energy and Rare Candy via the first Uxie “Set Up.” I fill my bench to maximize the second Set Up. I get to a Premier Ball, use it to search for Uxie LV.X, then use Pokémon Communication and throw it back in for Machamp for the Take Out donk.
Jacob K. Charizard
Start lone Ditto, but it doesn’t stay ugly for long. I Collector ASAP for Unown Q, Uxie, and Machop. Using this I get started and get a Machamp up for a quick KO. He recovers decently to a Charizard. He appears to be sputtering though and gets a KO on a Machamp. I don’t have many more options next turn, and put 20 on Charizard with another Machamp. He is only able to get 50 on my Machamp next turn, and appears to not have a Supporter.
I go to Hurricane Punch, and flip 4 heads, putting him within 20 of the KO. He can’t KO the Champ next turn, and I Take Out for the KO on the Charizard. From there I use Rage on a Typhlosion, and start sweeping with Rage and Take Out for the 5-0 win. I think Umbreon would have helped in the matchup if I wouldn’t have been able to sweep. I could have Moonlight Fanged Charizards and Typhlosions and done alright.
Scott F. Machamp/Banette
This game is a little blurry. I know I take the first prize, but after that I keep misplaying into his Banette tech. He’s able to wall enough with Banettes to keep me at bay. He’s slowing me down while building up his benched Machamps for Rage and Strong Willed. Time is called on his turn… I’m losing 3-2. On turn 3 (mine) I tie it to 2-2, but there’s no way I can tie it without him being able to return the KO.
Dustin Z. Dialga/Garchomp
He starts Ambipom G, attaches an Energy and passes. I dump a good bit of my hand (started with active Machop) and use Set Up. I get to a BTS and a F Energy. I evolve Machop into Machoke and use another Set Up. I whiff on the Machamp, and can still donk if I flip a heads on Steady Punch… and I do, for the win.
Scott goes 4-0, and my other 3 opponents go 2-2, giving me good enough resistance to be the top 3-1. (There were 2 other 3-1’s, ALL the Machamps in the field.)
Scott F. Machamp/Banette
He starts with his lone tech Sableye… and no other basics, so he Impersonates a Collector. I start with Machop, and show him: Azelf, Bebe’s Search, Rare Candy, and F Energy for the guaranteed donk.
He picks me to go first. My starting 7… Unown Q, Eevee, Rare Candy, Rare Candy, Broken Time-Space, Fighting, Super Scoop Up… top deck… Pokémon Rescue. I attach to Eevee, and use Call for Family for my Chatot. His start is weak as well, allowing me to get off a key Mimic. I am able to get a prize advantage, and he continues to use Professor Oak’s New Theory and Copycat to refresh his hand, but is drawing crap. I get a key heads on a Strong Willed flip mid-game. He scoops when I’m up 4-2, and show a Pokémon Rescue for Machamp LV.X.
1st – Graham P. Machamp/Umbreon
2nd – Scott F. Machamp/Banette
3rd – Robert H. Machamp
4th – Colin P. Machamp
And again those are ALL the Machamps in the field too. 4 Champs, 4 SP, 5 Others.
Unfortunately, the problem with Champ is the short Tournament Report… kind of lame, but thanks for reading!