When I first saw Kyogre-Groudon Legend (KGL), I saw its second attack and thought, “That goes perfectly with Delcatty!” Through extensive play testing, I discovered that most of the time I end up losing by not being able to draw a card at the beginning of my turn, or losing key cards and auto-losing immediately. That’s when I saw Mega Tidal Wave. It mills, and it can even draw prizes.
However, it’s a Legend. It lets your opponent draw 2 Prizes when they Knock it Out and it’s not consistent, so certain cards are necessary to add consistency to a KGL deck. Here is the list. Thanks to Bullados for the idea and most of the list:
Pokémon: 17
4 Sableye SF |
T/S/S: 27
3 Pokémon Collector |
Energy: 16
13 W |
Here is an analysis of the specific cards in the deck:
Pokémon
pokebeach.comFeraligatr: If you manage to speedily get Feraligatr out with Rare Candy or Broken Time-Space, then you have a fast way to attach energy to a legend so that it can attack on the turn it is played. For an early Mega Tidal Wave, or once your KGL is Knocked Out and you bring it back, this is important.
Sableye: It was tough to decide between Jirachi and Sableye, but I decided on Sableye. The main disadvantage of Sableye is that it has to go first, giving your opponent a full trainer turn. But if Jirachi goes first, it is useless, so I decided on Sableye. With Sableye, I usually use Impersonate to get a Pokémon Collector. But if I already have the Collector in my hand, I get a Bebe’s Search. I run four so I ideally start with it.
Uxie: I think that Uxie is vitally important in any deck other than Scizor-Cherrim, and it is the only form of draw power in this deck. It is a benchwarmer with a low Retreat Cost which helps when your KGL is Knocked Out, you can bring up Uxie with Unown Q attached and choose whichever benched Pokémon to bring up (hopefully a KGL) possibly depending on your top deck. It is the only form of draw power in this deck. I usually use all three. It is Shadow Room and Dragon Rush bait, so your opponent may take some prizes off of Uxie.
Unown Q: This is to attach to Uxie to give it free retreat. If you run Uxie LV.X as a tech, you can bring up Uxie with Unown Q attached when your KGL is Knocked Out, level up, and free retreat into your next attacker.
Kyogre & Groudon Legend: Now some of you already know why I run 3-1 KGL legend halves instead of 2-2, but some of you may be wondering, “How is that possible?” I was confused the first time I saw somebody using a 3-1, but now I get it. When your KGL is Knocked Out, you bring up your Uxie with free retreat (thanks to Unown Q), use Pokémon Rescue, get back the bottom half, and play it with your top half that you have in your hand onto the bench, retreat Uxie, “Rain Dance” all of your energy to KGL, and use MEGA TIDAL WAVE!!! As said by the author of “Legend Box Bonanza”, this attack deserves to be announced with a loudspeaker.
Trainers, Supporters, and Stadiums:
Pokémon Collector: This is a staple in most decks with few exceptions.
Pokémon Communication, Bebe’s Search, and Luxury Ball: These cards can search out your legend cards.
Professor Oak’s New Theory: When you need a good old hand refresher.
Super Scoop Up: These are so you can hopefully reuse your Uxies.
Broken Time-Space, Rare Candy: These are so you can Feraligatr out quickly.
Warp Point: I use this mostly when my opponent “Bright Look”s my Feraligatr.
Flower Shop Lady, Pokémon Rescue: These are so you can recycle your KGL and your Feraligatr.
Double Colorless Energy: Helps to load up Kyogre-Groudon faster.
Techs:
Vibrava RR: Its first attack counts the energy cards in your opponent’s discard pile (that you hopefully discarded with Mega Tidal Wave) and does 20 damage for each of them. Then they get shuffled into your opponent’s deck, giving you more energy to discard with KGL and do more damage.
pokemon-paradijs.comFlygon LV.X RR: This mills like KGL. Not as forcefully it but can counter some LV.Xs and mill at the same time.
Uxie LV.X LA: This can help you draw more cards.
Cyrus’s Initiative + Chatot G: If you included this, your deck would be disruptive at the beginning of the game, not letting your opponent drawing into good cards and removing them out of their hand, and then they lose half of their deck and lose. This would give KGL a more Sablelocky feel.
Special D Energy: This would enable you to donk with Sableye.
Unown R: More possible draw-power.
A 2-2 KGL line: If this is what you are most comfortable you can change to this.
Matchups:
LuxChomp: Luxray GL LV.X does 120 damage with Flash Impact and 140 damage with Trash Bolt. Just a “Flash Bite” with a “Trash Bolt” can 1HKO your KGL. In this matchup, try to get off a couple “Mega Tidal Wave”s and then use your Feraligatr (who does NOT have a lightning weakness) to take your 6 Prizes (no pun intended Adam). The great thing about your SP matchup is that if they lose an Energy-Gain here, a Poké-Turn there, it causes massive problems late game. One thing to be aware of in this matchup is to keep energy attached to Feraligatr. They might use Blaziken FB (if they run it) to “luring flame” your Feraligatr. You won’t be able to use “Rain Dance” you to attach energy for an easy knockout or to retreat. If you keep energy attached they probably won’t luring flame you. They can also “Dragon Rush” you Uxies.
DialgaChomp: Deafen Lock is tough but if you can get off a couple of “Mega Tidal Wave”s you have a good chance. Feraligatr is also helpful here and beware of “Dragon Rush”!
VileGar: This matchup is tough but playable if you take advantage of Sableye’s “Impersonate”. Try to get in as many Impersonates as humanly possible without sacking all your prizes. When your first Sableye gets Knocked Out, bring up another one. One tip is to use Bebe’s to hide your trainers. They will 1HKO your KGL if you have five trainers in your hand so be aware. Use Uxie to KO Gengar and avoid Fainting Spell. Maybe risk your Feraligatr for a few prizes. This matchup is pretty unfavorable.
Well, that’s my first deck analysis that I wrote in second period English class this Friday. Peace. Remember that this is not really a competitive deck, even though it wins a lot. Enjoy this for league, and maybe Battle Roads, but don’t blame me if you don’t make top cut at Nationals with KGL.
Jason Windham
No smeargle, bro? Bad.
Peter Bae
You really didnt explain the cards to its full detail. For instance, you could of gone more in depth about KGL rather than talking about why 3-1 than 2-2.
Zackary Ayello
No love for everyone’s favorite finned floatzel GL lvl x? Then you don’t have to worry about getting it from the discard, you just play it back down!
Alex Pike
“As said by the author of “Legend Box Bonanza”, this attack deserves to be announced with a loudspeaker.”
I see that you have also seen the light! :D
Red Ados
I know. Every time I read that attack I want to just Y E L L I T!!!
thomas clip
Great deck analysis! Are you sure it wasn’t Math on Tuesday? ;)
Martin Garcia
Dragon rush your uxies? Use a 60 hitting pkmn to attack SP who can heal and poketurn?
Not to mention luxray will brightlook the KGL for 2 prizes everytime you play it, and dialga will just remove lost KGL´s energies.
I dont want to pick a fight, but you obviously dont know how to play SP, or how to play against it, sure, this deck is cool, but the match ups are wrong.
Theo Seeds
why no legend box?
Theo Seeds
why no legend box?
Red Ados
The point of this deck is consistency. Legend Box can be consistent with Dialga PL and/or Delcatty PL, but that takes up too much bench space, and removes consistency.
Theo Seeds
that’s stupid.
Red Ados
I’ve tested both. I said in the article that you can use whichever one you feel comfortable with.
Theo Seeds
what the hell is that supposed to mean?
Perry Going
i like the idea of 3-1 …. nice very nice.
chrataxe
“was confused the first time I saw somebody using a 3-1, but now I get it. When your KGL is knocked out, you bring up your Uxie with free retreat (thanks to Unown Q), use Pokémon Rescue, get back the bottom half, and play it with your top half that you have in your hand onto the bench”
How is this any different than running a 2-2 and doing the same thing? This doesn’t increase your odds of having one in hand, you can only have 4 total either way. So, either way, you are planning to have a rescue in hand with 1 half and either way you can rescue the other half regardless of whether you run a 2-2 or a 3-1 line.
Peter Bae
look if your running 2-2 this is what ahppens
you have 1 in play, which means 1-1 is left inthe deck. KGL in play gets knocked out. now you have to fish for a rescue and 1 card out of the deck where as to 3-1, you will have 2 of the top pieces left in the deck to fish out and all the rescues, so the odds of receovery is higher
JDarok SRMXP
Fail
Colin Peterik
Ahh great.. the 2-2 vs 3-1 Legend argument again. I think it makes no sense not to just run 2-2. Also, late game Legend Box is too good not to use. Just 2. No biggie. Add a Smeargle because you already have Q. Get the most out of your ‘Mon.
Joshua Pikka
2-2 is better then 3-1, no disrespect given to the author.
I heard why people like 3-1 better, but 2-2 is just the bomb.
Anonymous
I like your reasoning
Travis Yeary
“Deafen Lock is tough but if you can get off a couple of “Mega Tidal Wave”s you have a good chance. Feraligatr is also helpful here and beware of “Dragon Rush”!”
Lol, so attack a lot, and watch out for attacks? Best deck match up analysis ever XD.
Nick Harper
I’ve been working with a deck like this, but mine is based more on early-game disruption (a variation of Bullados’s list) since this deck usually takes a few turns to get going. It’s tons of fun to play, but I just haven’t been able to get it to consistently compete with the tier 1 decks, especially Luxchomp.
The 3-1 legend lines still make no sense to me. Here’s why:
Recovery with 3-1: need Rescue and 1 of the 2 remaining top halves
Recovery with 2-2: need Rescue and 1 of the 2 remaining halves (just Rescue for whichever one you don’t have) OR both of the 2 remaining halves
The first recovery scenario with 2-2 is exactly the same mathematically as the recovery with 3-1, AND you have another possible scenario that you can use to recover. You also have the potential to get 2 KGLs in play at once should the need arise (dump cards for Uxie, etc.). Unless I’m missing something, I really think that 2-2 is the play.
Peter Bae
I guess with the 3-1, the prizes could just be a little bit better as you will most likely have the top pieces prized, leaving you wit h1~2 in the deck. In 2-2, either one could be prized, forcing you to azelf for the other piece after playing 1 and being KOed maybe? but could be said the same when that 1/60 card (bottom piece) is prized, however, it is less likely.
chrataxe
But, the odds of both of the same piece is lower than the odds of the one in a 3-1 line, so either way, you have less odds of getting one a piece that you HAVE to have in a 2-2 than a 3-1.
And, for the record, its not really 1 in 60 when calculating the odds of it getting prized. Its more like 1 in 53. If it is in your starting hand, you know it isn’t prized, thus the odds of it being prized is 0 in 53. If it isn’t in your hand, the odds are 1 in 53. So, the odds of it being prized are actually a little higher.
But, Nick is right, there is absolutely no advantage to running a 3-1, especially not in the scenario you give.
Peter Bae
I guess with the 3-1, the prizes could just be a little bit better as you will most likely have the top pieces prized, leaving you wit h1~2 in the deck. In 2-2, either one could be prized, forcing you to azelf for the other piece after playing 1 and being KOed maybe? but could be said the same when that 1/60 card (bottom piece) is prized, however, it is less likely.
TheFresko
I’m also not a fan of the 3-1. You can do the same thing with rescue with 2-2 that you can with 3-1. You have the same % chance of drawing either part, and can rescue the other half needed.
The main difference is that you can essentially play your legend 3 times without using any shuffle back supporters. You have 3 of one half in deck, so you can play all 3 of that half while only rescuing the other half. Where as 2-2 you will have to either double rescue both parts once, or shuffle back at least 1-1 for the 3rd play.
While I get that the 3rd play is easier to pull off (rarely needed IMO, as I feel they will probably get 2 prizes elsewhere during the course of the game more often than not).
The drawback leaves you with a much higher chance of no legend AND no azelf
dude
another thing you can do against vilegar (idk if this has been said already) but you can psychic restore once, then hit for 90 with feraligatr. you have to risk the fainting spell but it gets you the easy 2HKO.
Anonymous
I gotta say: I’ve been basically running the deck you described for a few Months, thinking its my own design. I run 3 jirachi and one sableye (seems like a better mix, because Jirachi is key) and i dont run any croconaw: i rare candy to Feraligatr, never been trainer locked out of it for some reason. I run 2-2 KGL, use 2 Palmers instead of FSL, and have a couple Indigo Plateau. Used this deck to beat last years Double City Champion in this years Round One! Great Deck Review! imtheking8@yahoo.com
Anonymous
I gotta say: I’ve been basically running the deck you described for a few Months, thinking its my own design. I run 3 jirachi and one sableye (seems like a better mix, because Jirachi is key) and i dont run any croconaw: i rare candy to Feraligatr, never been trainer locked out of it for some reason. I run 2-2 KGL, use 2 Palmers instead of FSL, and have a couple Indigo Plateau. Used this deck to beat last years Double City Champion in this years Round One! Great Deck Review! imtheking8@yahoo.com