pokemon-paradijs.comHello world, welcome to another Card of the Day. Today I’ll be reviewing Spiritomb from the Arceus expansion. When Spiritomb was released, it saw a good amount of play in a number of decks.
The most common decks to use it were Gengar SF and CurseGar. Though Spiritomb was their starting Pokémon, Gastly could also lock your opponent’s Trainers. The other types of decks that commonly used Spiritomb were slower decks, such as Tyranitar Prime. Some Gardevior/Gallade variants also experimented with Spiritomb as well.
However, with the release of Undaunted brought Vileplume, which brought forth the birth of VileGar, Trainer Lock, VileTomb, or whatever you want to call it. Spiritomb is the ideal starter in the deck. Well, now that we’ve finished with the history of Spiritomb and where it fits in the Pokémon TCG world, let’s start with the basics.
Spiritomb is a 60 HP basic Pokémon, which should make it harder to be donked by the likes of Sableye. Spiritomb’s first attack, “Darkness Grace” lets you search your deck for a Pokémon that evolves from one on your bench and put it onto that Pokémon. However, you must put one damage counter on Spiritomb. Even though that damage could add up eventually, it is well worth the boost of speed it provides for your deck. “Will-o’-the-wisp” is nearly useless doing 10 for D.
Spiritomb’s Poké-Body, “Keystone Seal”, prevents each player from playing Trainer cards, which, in combination with “Darkness Grace”, is the reason why it sees play.
To finish off this review, Spiritomb has a no weakness and a -20 colorless resistance, meaning that Garchomp C LV.X will have to use “Dragon Rush” to 1HKO you. This is actually very good as it will waste two of their energy or a Double Colorless Energy, which is even better for you. The Retreat Cost of one hurts, especially since you can’t use Switch/Warp Point to get it out of the Active Spot, but it’s manageable.
However, Spiritomb doesn’t come without its counters and liabilities. First of all, its Poké-Body will be shut off by Dialga G LV.X, which is pretty much its only counter. However, it does prove to be a liability in the game because it will end up being one of two things: a card that wastes a bench spot or a card that will be a prize for your opponent.
Recommendation You want to definitely try this card out in Tyranitar Prime, Tyranitar SF, Torterra and any other decks you’re playing that take time to get going.