Card of the Day – Jumpluff (HeartGold SoulSilver HS 6)

pokemon-paradijs.comHey COTD fans, today I’ll be reviewing Jumpluff from HeartGold SoulSilver. Jumpluff was released last year and took the TCG world by storm, earning many tournament wins in its name, including the Junior Division at the World Championships. However, that was last format, where we had Claydol GE and Night Maintenance. Now, even though Jumpluff is still in the format, it lost a core component from its deck, making it drop from Tier 1 to Tier 4.

Before we get any further, let’s start with the basics of the card. Jumpluff is a Stage 2 Pokémon with a terrible 90 HP, but the nice advantage of being Grass, since it can use Cherrim, Sunflora, and all of the other Grass support out there. Jumpluff has a x2 weakness to Fire, meaning Blaziken FB LV.X will 1HKO you. However, if you have another ‘Pluff set up, you should be able to get the revenge KO rather easily. The -20 Fighting resistance is nice, giving it some protection against both Machamps, Donphan and Promocroak. The Free Retreat Cost was always good and only gets better.

Its first attack, “Mass Attack”, for the excellent cost of G will do 10 damage times the number of Pokémon in play. The power of this attack relies on you filling your bench to make sure you’re hitting for a minimum of 70 per turn. However, they will typically have enough benched Pokémon to boost your attacking power to over 100. This is all for one G Energy, which is beyond amazing.

Jumpluff’s second attack, “Leaf Guard”, for the cost of G does 30 damage and reduces all damage done to it by 30 next turn. Not bad if you used “Mass Attack” last turn and were just short of the KO or if you’re playing against Donphan. Factoring in resistance, you’d be reducing their damage by 50. However, you’ll typically be using the first attack.

Overall, Jumpluff is an amazing card that probably won’t get its chance to shine this format because the support cards just aren’t there. I’m sure that there’s some build that uses 2-2 or 3-3 Sunflora with Unown R’s and perhaps Shaymin LV.X to make Jumpluff a bit slower, but perhaps a bit more sturdy at 130 HP so you wont’ be 1HKO’ed by anything other than Blaziken FB. We shall see.

Recommendation Try it out, see how it works and really utilize that grass support and I recommend trying out Shaymin LV.X.

Rating 3.25/5 (Good card that can hopefully make a comeback to at least tier 2 again.)

Reader Interactions

11 replies

  1. the sidewalk

    Definitely not Tier 4. Jumpluff/ Cherrim has solid match-ups against everything except Blaziken FB, Dialga G, and Kingdra.

    • the sidewalk  → venny

      Not very good at all. I tried it. Jumpluff with 4/4 Cherrim SF is the one. Being able to use Leaf Guard is the key to winning with Jumpluff since it dies so easily. Without Cherrim, you’re pretty much forced to spam Mass Attack and rely on your opponent playing more Poke’mon onto their field.

      I didn’t run any Sunflora, and my Jumpluff had a favorable match up with Donphan + Luxray/ SP engine (which was the most competitive deck I tested against).

  2. Tommi Lahtela

    I think Jumpluff will work again with the new Magnezone Prime (drawer)

  3. Joshua Pikka

    Try it with slowking prime, maybe not the best deck ever, but if would run it at a tournament you wouldn’t lose every game.

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