A Guarded Treasure – LuxChomp Analysis + Decklist

pokebeach.comSP decks have changed substantially since their release. They began with the SP Toolbox, or LuxBox as it was sometimes called, which focused around Luxray GL LV.X. LuxBox used Luxray GL and Honchkrow G to snipe low HP Basic Pokémon along with a wide assortment of techs to combat the most popular decks.

Soon after, other SP variants such as Palkia Lock, which is a combination of Palkia G LV.X and Mesprit, and LuxApe, a deck constructed of Luxray GL LV.X and Infernape 4 LV.X, began their climb to the top. Within a very short period, SP took over the format. It was no longer a format that included SP, but one that was owned by it.

The power of SP was greatly shown during the entire tournament season, especially at Worlds, where the deck saw massive play. SP’s influence was so great, that the winning decks in Juniors, Seniors and Masters all included some form of SP (Juniors and Seniors were won by SP Toolboxes while Masters was won by RayBees).

Due to there being not rotation, SP continued to dominate the following season as well, but this time, it had the help of new cards such as Blaziken FB LV.X and Garchomp C LV.X. With their release came came new SP decks such as BlazeRay, LuxChomp and PalkiaChomp. These new cards tightened the grip SP had on the format so much that many other decks couldn’t breathe.

By this time, SP has been dominated the format for over a year now and some were hoping for a card that could restore balance to the format. Instead, their worst nightmares came true, Double Colorless Energy was reprinted. Double Colorless Energy turned an already powerful Garchomp C LV.X into an unstoppable powerhouse. It wasn’t long until LuxChomp was the most powerful deck in the format. Just like the previous year, SP dominated another year at worlds, taking first place in both Masters and Seniors along with many other top placings.

After Worlds 2010, the format became MD-On, which surprised most of the Pokémon Community as it was the smallest rotation ever. That, combined with no rotation the previous year threatened to make the TCG stale as a number of the same Pokémon cards would be in the format for a third year.

Many feared that SP would dominate for yet another year because the cards that were rotated out hurt almost every deck in the format. SP, however, was hardly affected by it. This was because of Claydol’s exit from the format. It was definitely looking as if LuxChomp would rule another format.

Soon after, Undaunted was released. Along with it came Vileplume and its amazing Poké-Body, giving birth to VileGar, a combination of Gengar SF and Vileplume. The rise of VileGar would force both SP and non-SP players alike to rethink the way they construct their decks.

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Many thought that VileGar would be a huge force during Battle Roads. Unfortunately, this didn’t happen due to the other deck that had risen to power during the format: DialgaChomp.

DialgaChomp was a deck that focused on using Dialga G LV.X to tank along with Garchomp C LV.X to heal Dialga as well as snipe key Pokémon from your opponent’s bench. Dialga G is also VileGar’s Achilles Heel because of its Poké-Body, “Time Crystal”, which shuts down Vileplume.

If you’ve seen the statistics for Battle Roads, you’ll see that LuxChomp had the highest number of wins once again, which I expected. During the Cities that have been conducted thus far, you’ll notice that VileGar and Gyarados nabbed a much higher number of wins during Cities along with DialgaChomp, Sablelock and Machamp winning a number of events as well. In addition, new decks such as Mewperior, Magnezone and Nidoking took a couple of wins as well.

It is obvious that SP is a powerful force in the format and will mos likely stay that way until they’re taken out of the format. Now that we’re all up to speed on the history of SP, let’s get to the rest of the article!

Here is my list:

Pokémon – 203 Garchomp C SV
1 Garchomp C LV.X SV
2 Luxray GL RR
1 Luxray GL LV.X RR
1 Dialga G PL
1 Dialga G LV.X PL
3 Uxie LA
1 Uxie LV.X LA
1 Azelf LA
1 Lucario GL RR
1 Ambipom G RR
1 Bronzong G PL
1 Crobat G PL
1 Toxicroak G Promo
1 Unown Q MD
Trainers – 284 Cyrus’s Conspiracy
2 Pokémon Collector
2 Premier Ball
1 Bebe’s Search
1 Aaron’s Collection
2 Professor Oak’s New Theory
1 Twins
1 Seeker
1 Junk Arm
4 TGI Poké Turn
3 TGI Energy Gain
3 TGI Power Spray
3 TGI SP Radar
Energy – 124 Call
4 Double Colorless
3 L
1 P

Analysis

pokebeach.comOnce you’ve taken a glance at this list, you may realize that it is a bit different from a lot of LuxChomp lists that you may have seen before, which isn’t a bad thing. If you look at the lists that win events, often times you’ll find that they are a bit different from the usual list, which could be why they won; because they found something new that works better.

Something that may catch your attention are Garchomp C and Luxray GL splits that I use. While most people don’t put a whole lot of thought into which type of split they go with, saying that they’re both about the same. The majority of the community believe that it is just a matter of your play-style and which one you feel more comfortable with.

While I partly agree that catering to your style is important, I do believe that 3/1 is superior to 2/2 as it allows for much faster recovery, which is vital during matches with decks that play Garchomp C as well. Whether you use a 2/2, 2/1 or 3/1 Luxray GL line isn’t as important. If you are really uncomfortable with a 2/1 or 3/1 split, going with a 2/2 Luxray line isn’t going to have a huge impact on your decks performance.

Now, any deck can’t just go around changing both its 2/2 lines for 3/1 lines and expect the deck to have a huge edge against any deck you face. In addition to those changes, others must be made as well to ensure you can repeatedly recover those Level Up Pokémon.

For the past year or so, I have been using LuxChomp on and off. While I have played with a number of different decks (see my recent MagneChamp article), I will often end up going back to LuxChomp for a while. I think this is because I really like the deck, it’s a deck that I have spent a lot of time on perfecting the list and its match ups, so it can be difficult to just drop it for something else. I doubt I will completely abandon LuxChomp until it is rotated out of the format.

Over the coarse of my LuxChomp usage, I had been using Dragonite FB due to my believing in its superiority over Ambipom G during the mirror match. However, I recently switched over to Ambipom G and I really like the results I’ve been getting. One aspect of Ambipom that I really like is the donk factor. If you’ve seen the decks that I have made in the past and their lists, you’ll notice that their chance to achieve the donk is very low.

However, with my inclusion of Ambipom G and a few other cards, it gives my deck the “donk factor”, which is something I’m curious as to how it will help or hurt the list.

pokebeach.comAs you can see with this list, it is geared toward combating the top decks in the format. The inclusion of two Premier Ball along with an Aaron’s Collection makes sure I have consistent recovery of my Level Up Pokémon. This is what I was talking about earlier when I said that any deck can’t just change out a 2/2 for a 3/1 line and expect it to work better. You must alter other parts of your deck toward maximizing this advantage.

Bronzong G is a great card that I never fail to underestimate. Being able to switch around your Energy adds a great deal of flexibility to LuxChomp, which will be vital for victory. In fact, just this morning it delivered me the game. If I had not been able to use Bronzong G that match, there is a very good chance that I would have taken a loss.

Since this deck contains a lot 1-of cards, it provides me with a lot of options during all stages of the game, most notably the early end-game. However, with these 1-of cards comes a liability, a Prize card liability that is. Because of this, it is crucial that I play Azelf as without, I could be in for some potentially very difficult matches.

The Lucario GL is a pretty standard tech nowadays in LuxChomp, it’s used to combat Gyarados and Machamp decks. It has been an invaluable asset during every match against these decks, so I don’t foresee this card not being in my deck any time soon.

The Bebe’s Search as well as the two Professor Oak’s New Theory are necessary cards to combat VileGar. With the two Pokémon Collector and four Call Energy, it isn’t difficult to get out a Dialga G. However, what is difficult is getting Dialga G LV.X in my hand under Trainer lock, so Bebe’s Search, which can be searched out with Cyrus’s Conspiracy, is a really good card to play. PONT is an amazing card for refreshing my hand during all stages of the game, even against non-VileGar decks.

Obviously, Dialga G LV.X was included in the deck to combat VileGar. In addition, it is a great card for countering more uncommon cards such as Mew Prime, Mewtwo LV.X, Charizard, Nidoqueen, Scizor and others as well, which is why I included it. I was a bit hesitant on adding Dialga G to my list, believing Entei & Raikou LEGEND to be the better way to go. For now, I’ll be sticking with Dialga, but if your metagame warrants it, taking out Dialga for a 1-1 ERL line would be a good move as well.

The lone Seeker may seem like it doesn’t do much, but it is a powerful asset to the deck. While it is one of the lesser important cards, it can be vital in situations where a TGI Poké Turn is needed, but you don’t have a Cyrus’s Conspiracy in hand for whatever reason.

pokebeach.comA card that acts similarly to Seeker is Junk Arm, which helps me to get a 4th Energy Gain, 4th SP Radar, 4th Power Spray, 6th Poké Turn (counting Seeker), 3rd Premier Ball, etc. During my testing, there was rarely a time that would go by in which Junk Arm was an unneeded card. I only play one because it can be difficult for a deck to use two because of the hand discards, so for now, I’ll stick with one.

Twins is a card I go back and forth on. When it was release, I believed it to be the holy grail of Pokémon. I had believe it to be a card that would work well in almost any deck. However, after much testing, I realized that not every deck can use it effectively. One such deck that can, however, is LuxChomp.

In LuxChomp, it is a great card that can be abused relatively easily by Cyrus’s Conspiracy. You see, if you are behind on Prize cards, you can use Cyrus’s Conspiracy to fetch Twins, a TGI card and a basic Energy. When you play Twins next turn, search for a Cyrus’s Conspiracy as well as whatever other card you need. While it lacks the ability to get both an Energy and a Trainer from your deck, it has the advantage of searching for ANY card you choose in addition to not breaking the Cyrus’s Conspiracy chain.

I strongly suggest that any player using LuxChomp or DialgaChomp give it a try. It’s great against almost any deck to get that push you need to win, but it is especially useful in the mirror match. However, to use it effectively, you will need to read ahead a few turns and predict how you believe prizes will be next turn. If you search for Twins a turn to early, it can cost you the game, so I only suggest adding it to your deck if you’re a more experienced player at both the game and playing LuxChomp.

One thing that might have caught your eye while glancing over the list is that I include three Uxie instead of the standard two. A 3-1 line is so much better than the 2-1 because it allows for a much better Machamp match. A single Uxie LV.X is an inconvenience, two is a problem, but three is a threat. Combined with Lucario GL and Crobat G, I can reliably 1HKO multiple Machamp each match.

The other use the third Uxie serves is to help fight disruption. Whether it be Judge or Looker’s Investigation, having a third Uxie really increases the odds that you’ll be able to draw into it. In addition, during the mirror match, a third Uxie is often necessary to force through Power Spray. Between three Uxie and Seeker, I’m almost always able to force through a “Set Up”.

Recently, many SP decks have been reducing their TGI Energy Gain count to three, which I have done so in this deck as well. It is a good way to save room for other things in your deck, just make sure you test it out to make sure it works for your build and play style. It works well in this build because of the Junk Arm that I use.

pokebeach.comThe final thing I would like to make a not on is the Energy build that I use. I run four Call Energy along with two Pokémon Collector to ensure good development early game. I’ve heard of people using a 3/3 split and other things, but I think it works best to use a higher Call count.

If you start out with a Call Energy in your hand along with a Cyrus’s Conspiracy, you may search out two Basic Pokémon in addition to a Supporter, Trainer and Energy Card (granted you go second). However, if you start with a Pokémon Collector and a Cyrus’s Conspiracy, you must wait a turn before you start the Cyrus’s Conspiracy chain.

In addition, going with the 4/2 split that I am running allows me to boost my overall Energy count, which is important in preventing an Energy shortage during the game. The down side to this, however is that getting an Uxie to your hand to “Set Up” becomes more difficult due to the lower Collector count, but this is negated by the running of a third Uxie.

Notable Exclusions

Now that you have an idea of the thoughts behind many of the components in my list, I would like to share with you some cards that aren’t on the list as well as the reasoning behind their exclusions. I won’t go too extensively into this, just a brief explanation as to why it wasn’t included.

2nd Crobat G

While it may seem like a mistake not to include a second Crobat G, I find in most situations, another isn’t needed. Since I run four Poké Turn, Seeker, Junk Arm and Twins as well as four Cyrus’s Conspiracy, I am rarely 10 damage short of a Knock Out.

Basic Metal Energy

Since I am currently running a 1-1 Dialga G line, I had considered adding in a Basic Metal Energy as well, but ended up cutting it because it wasn’t very useful in the majority of my matches.

Warp Energy

This card was actually sorta useful, but most of the time, I could get by without it. The biggest problem with it was getting it when I did need it. In order to solve this problem, I had to run an Energy Exchanger. At least with my current build, Warp Energy doesn’t provide enough benefit to warrant its inclusion.

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Energy Exchanger

When I think of Energy Exchanger, I often compare it to VS Seeker. They’re both good, useful cards that can really help you, but they’re often the 51st card in decks. In this case, it was more like the 54th card, but you get the point.

Match Ups

While this isn’t every deck in the format, I think I included all of the big ones along with a few less common decks as well.

VS Mirror – Slightly Favorable

Since this is the mirror match that we’re talking about, it would be difficult to have a major advantage. However, with high amount of recovery that I run along with the 3/1 Garchomp split gives me a small advantage. In addition, Twins is a great way to get a key Double Colorless Energy.

VS DialgaChomp – Slightly Favorable

Most LuxChomp decks have an advantage over DialgaChomp decks and I believe this one to be no different. The superior Garchomp line, extra recovery and other key techs (Twins, Seeker, etc) should bring you victory against DialgaChomp.

VS Chenlock/Sablelock – Even

Sablelock has the advantage of massive disruption, but one thing that does help us quite a bit is the higher Uxie count as well as two Professor Oak’s New Theory, which both help us save bad hands. While neither is a walk in the part, Sablelock is probably the easier of the two match ups just because it focuses on Garchomp C instead of having Blaziken FB holding it back.

VS Machamp – Slightly Unfavorable

Bet you don’t see that too often. During the games that I played against Machamp, I found that it isn’t as hard of a match up as it can be for a lot of LuxChomp builds. Again, I believe this blessing to be in debt to the third Uxie as well as the Premier Ball. Twins is important here as well to ensure that you get a consistent stream of Uxie 1HKOs as quickly as possible before you fall too far behind to catch up.

VS Gyarados – Slightly Favorable/Favorable

How this match goes depends a lot on what techs the run. If they’re using a 1-1 Dialga G line and a lot of other stuff aimed toward combating non-SP decks, you have a big advantage. However, if they run little to no non-SP techs, it will be much closer.

VS VileGar – Favorable

I’m not sure how many games I’ve played against VileGar, but I know it’s pretty high up there as one of the major goals of my current build as to be able to beat VileGar consistently. It seems that I’m always able to use Dialga G LV.X to shut off Vileplume or Luxray GL LV.X + Uxie LV.X to Knock it Out.

VS Scizor – Favorable

If I wasn’t running Dialga G, this could be a tricky match at times, but with Dialga shutting off Scizor’s Poké-Body, they just don’t have much of a chance.

VS Mewperior – Slightly Favorable/Favorable

Typically, if your opponent plays a “Bum Rush” version, they have a good chance in the match up. However, if they’re using Delcatty and other stuff, they usually can’t beat me consistently.

VS Steelix – Slightly Favorable

While Steelix along with an Expert Belt can spell trouble, usually I can just snipe and play around it. This match becomes even easier if my opponent is foolish enough to bench a Blissey as well. While I occasionally have trouble, for the most part my list can pull through.

VS Nidoking – Favorable

If Claydol were in the format, it may be a different story. However, without a strong draw power, my opponent just isn’t able to get anything set up.

VS Tyranitar – Favorable

While I can usually out speed my opponent, sometimes I can’t stop them from getting a Tyranitar up and running, which spells trouble for me. At least for now, I’m able to use Toxicroak G to do a massive 130 (60 x 2 + 10). Once they loose a couple Tyaranitar, their chance of winning is lost as well.

VS Regigigas – Even/Slightly Favorable

Perhaps the biggest threat Regigigas provides is their disruption. If your opponent is able to play a Judge and keep a Mesprit lock up for a few turns before you’re able to get set up, there’s little chance you every will. However, we do have a few advantages, being Uxie, Toxicroak G and Professor Oak’s New Theory.

Just like in the Tyranitar match, Promocroak gives us a good chance to Knock Out a Pokémon we otherwise might not have. The increased Uxie count and PONT can help give us a chance to get something set up through their disruption.

Thoughts for the Future

Finally, here are some changes that I am in the process of trying out or am planning to.

+1 Luxury Ball or Pokémon Communication

I really, really wanted to get one of these two cards into the list, but it seems that every time I go to take something out for one of these cards, I think “No, I can’t do that, I need this card”. Right now, I’m currently testing a Pokémon Communication in place of a Premier Ball. While I haven’t done so extensively thus far, the results I’m getting aren’t really much better, but I’ll keep working on it.

+1 Smeargle

Since I include Unown Q, you would think Smeargle would be a shoe in. While it is good in a variety of matches, especially during the mirror, I am having some issues with fitting it in, so I am trying out a lot of different ways to try and fit this card in.

-1 Toxicroak G + Psychic Energy

I have been want to take these two cards out for a while now. Promocroaks biggest function is to act as a Luxray GL LV.X counter. However, in the 35+ mirror matches I have played, I won 95% of them, but I used Toxicroak G no more than five times.

The thing that has kept it in thus far is its ability to counter Regigigas LV.X, which has seen a surge in popularity since Triumphant. In addition, the Psychic Energy is a vital card in fighting off Donphan decks as well. For now, I’ll be keeping them in the list. I plan to wait until another set is released and keep track of their presence in the metagame before taking them out of the list.

Conclusion

I encourage each and every player to give LuxChomp a try. Even if you don’t think it’s your style or you have plans to play something else, giving it a little time can only heighten your game play. Each time a new deck is released, I make sure to give it a try, learn its strengths and weakness and in turn, how to beat it.

That’s all for now,

-Dakota Streck

dstreck96@yahoo.com

Reader Interactions

29 replies

  1. Anonymous

    Any thoughts on why you chose 2-1 Luxray instead of 2-2 luxray? =P

    Great article, BTW!

    • Dakota Streck  → Anonymous

      I chose to cut the second LGX because it didn’t really seam necessary. Between Aaron’s Collection and the two premier Balls, I never had an issue with consistently recovering my Lv.X’s. I don’t know if you have UG or not, but in his Cities Marathon article, he goes into further detail then I did on it.

      • Anonymous  → Dakota

        I was just curious about it, ’cause I noticed a lot of people have been cutting their 2-2 Lux X lines down to 2-1’s. And it seems to be working.

  2. Kyle Warden

    The regigigas match up should be even to slightly unfavorable as you can’t One Hit Knock out their Gigas and they would just Sacrifice off the damage and One Shot your Toxicroak G promo.

    • Martin Garcia  → Kyle

      Power sprays are specifically for that. A smart luxchomp player wont waste sprays on anything else than gigas, or maybe one mesprit to avoid getting locked.

      Still, there are several things I don’t like in this list:
      If you point is to combat vileplume, wont it be easier to do so, by getting one more bebes in, to fetch the dialga X?
      The ponts seem like they are useless to me, if you have more bebes you can get dialga faster, thus breaking the lock and getting to use your trainers, so I don’t see the need to refresh your hand with 6 new cards, which will be, most likely, trainers/supporters to add to poltergeist.

      I agree with the 3-1 2-1 garchomp luxray but I don’t think 2 premier balls are really needed, especially since you run junk arm. A second Aarons sees a must, since you have a low X count. I could be wrong here tough.

      Also, I think the twins is a smart move, but not in this list. I could see it working best in a build with staraptor fb, but getting it with Cyrus?
      Don’t think so, its too obvious of a move, the opponent will be prepared and get a counter ready (because its plain obvious you will grab a DCE, and something to use that, like garchomp, ambipom or dragonite)

      As you said, the warp energy is negligible, but the exchanger, is really good for the garchomp war. Smeargle also helps a top in this match, since you get to use free Cyrus, bebes, and specially, Aarons, and this saves your resources for late game.

      So does junk arm, but just playing 1 doesn’t seem like you can’t get it out when you need it, you could take out sp radar for the second one, that’s what I did and worked just fine. The junk arm could also prove useful if you include a luxury ball/communication, and the exchanger.

      I’m all in for a 3/3 split collector/call, since your ability to “set up” seems somewhat restricted that way, even with 3 uxies, and you don’t desperately need the 4th call, still, yours is not a bad move IMO, just not what I would play. This is only aggravated by the fact that you just run 1 bebes, and no communication or luxury ball.

      Wow, it ended being such a largo post, sorry about that xD

      • Dakota Streck  → Martin

        Yeah, a 4/2 or 3/3 Collector/Call split isn’t really a huge different, mostly player preference. Three things I disagree with you on:

        Twins – Just because your opponent knows what you may do, doesn’t mean they can stop it. Also, fetching it with Cyrus’s Conspiracy isn’t a bad move as you can use it to fetch another Cyrus’s and a DCE (or whatever else is crucial), so Twins is basically a more situational, but more flexible Cyrus’s.

        Premier Ball/Aaron’s – You suggest reducing the Premier Ball count, but raise the Aaron’s count. To me, their uses are very similar, but I believe Premier Ball to be more flexible since it can search the Deck as well as get a non-SP Uxie Lv.X, which is crucial against Machamp.

        Extra Bebe’s – To me, this doesn’t really seem like a necessary inclusion. Sure, it would help get out Dialga, but it’s just as easy to use Cyrus’s or Twins to fetch out Bebe’s and use it a turn later, doesn’t seem like it would make a huge difference, but the extra deck spot will.

        You present some good points that I’ll be sure to keep in mind, though. Thanks!

    • theo Seeds  → Kyle

      what ever happened to the lux and chomp? lux might be shut down by mesprit, but chomp will just snipe mesprit.

      • the sidewalk  → theo

        Regigigas doesn’t care if Mespirit gets sniped since he’s just going to rescue it and lock you again on the next turn.

  3. Derek Coontz

    Eh I just can’t bring myself to play these cookie cutter “top decks”…
    I play with my Rouge deck, even if it gets laid to waste by these tier 1 set ups..
    I’m gonna get owned so hard at City’s. Oh well.
    Maybe later on I’ll build a tier 1 deck up.

      • Anonymous  → Dakota

        ya i tried a luxchomp deck, diala chomp and other sp varient decks. couldnt do a thing. sp tolbox just aint my style and i cant play it like i see others. i though own with stage 2 decks. and they dont normally ver have autolosses against decks like luxchomp

  4. Jonah Davids

    Nice article dakota! I think that the Mirror should always be even though (Hence The name mirror) though this has a 3-1 chomp line so I guess it would be more favourable. Good Job!

  5. Don Won

    just got out of a comic store in new jersey on vacation store is call time warp comics and games. really cool awesome prices and they even say that Michael bryan plays league there on sat and tue of every week. also i have taken screen shots of all the underground articles so i will release them to the public on a web site link> yeah now everyone can see:):) go me

  6. Perry Going

    Great article but the list seems weak to me. Btw im surprised you didnt mention blaziken in the techs for this deck? luxChomp with Blaziken tech helps against the Dialga, steelix, and scizor matchup. Also it gives you a nice counter to VileGar. Also Im curious as to why you run twins? LuxChomp isnt supposed to be behind. And i dont see how your list has the edge in the mirror. I dont see Dragonite, nor do i see the VS seeker.
    to help in mirror i say:
    +1 junk arm
    +1 vs seeker
    +1 smeargle
    +1 dragonite

    I do like your article. Thanks for the insight on the meta.

    • Dakota Streck  → Perry

      Yeah, I probably shoulda said something about Blaziken FB, but I figured that since I have Dialga G in the list, it gets the job done.

      While I realize LuxChomp isn’t every supposed to be behind, there will be times, especially during mirror matches, when you are, so being able to fetch a DCE AND continue the Cyrus’s Chain is too good to pass up.

      Also, while I don’t run Dragonite or VS Seeker to aid the mirror, I run the aforementioned Twins as well as two Premier Balls for recovery which can really be abused by the 3-1 Garchomp line. Also, I do run Ambipom G, so I do have a Garchomp counter as well.

      • Frank D  → Dakota

        I am curious: Dialgia LV.X is needed to counter Vileplume, so one he is on the field, do you want to get him to the bech as soon as possible, or do you want to be able to use all your trainers on that one turn and lose Dialgia to Gengar LV.X?

      • Frank D  → Dakota

        I am curious: Dialgia LV.X is needed to counter Vileplume, so one he is on the field, do you want to get him to the bech as soon as possible, or do you want to be able to use all your trainers on that one turn and lose Dialgia to Gengar LV.X?

  7. Adam Capriola

    Great job with the article Dakota! A lot of people might be sick of hearing about the deck, but it keeps on winning, so you gotta pay attention to it.

  8. Sam Marshall-Smith

    Erm….. If energy exchanger is your 51st card, why isn’t it in your list? lol

  9. chrataxe

    How does a Steelix player benching Blissey help your matchup? And, to each their own, but I have no idea how you figure it has a “slightly favorable” matchup with Steelix. I think Dialga helps the matchup for Luxchomp but with no metal energy, there is no way it tilts the match to Luxchomp. I haven’t done extensive testing against Luxchomp w/ Dialga, though I have played it and won easily and can’t think of any scenario where it really hurts. I’m not saying those aren’t your testing results, I’m saying I doubt the Steelix player in your testing. Anyone that has been playing Steelix more than a week should never lose to Luxchomp (consistently, saving the occasional bad start or the ‘Chomp donk).

    • Dakota Streck  → chrataxe

      Benching Blissey helps you because you can drag it up with Luxray GL Lv.X and snipe around it. Unless if they have a Warp Energy in hand (which they don’t always have), they’re usually stuck with it active for a turn.

      I wouldn’t doubt the Steelix player, he’s qualified for Worlds 4 times as well as having won three Cities and top cut five more this season (the wins were with DialgaChomp and Gyarados and all five of the top cuts were with Steelix).

      • chrataxe  → Dakota

        They don’t need a warp, they need a DCE or a Warp or an energy exchanger with any energy. With that many outs, its hard to not have one. If they don’t have one of those, then they have healing cards. I’ve been playing Steelix for about 5-6 months now and I’ve never once had a Blissey stuck in the active and me not be ok with it (well, for stalling purposes- a reversal against Donphan twice in a match cost me a top cut spot at BR). Steelix 101: hold the DCE for that reason. If you only get to snipe around it for one turn, that justs a Life Herb and a Nurse Call away from netting zero damage. If its only Blissey and Steelix in play, then you snipe Steelix for a reduced damage and if Blissey is active, the revenge KO is almost guaranteed. If there IS something you can snipe for a KO, there was always an assumption when that card went down that it was a loss and was given to you, you didn’t make a strategic move netting you a prize. My favorite move against Luxchomp is benching Jirachi and watching them squirm while calling out “Ahh, Dragon Jirachi I guess…”

        If you have tested, I appreciate you taking the time to test, it does seem like the thing to do nowadays make something up about how one thinks the matchup will go. But, if you have played more than 3 or 4 matches against Steelix and think it is a good matchup, and by that, I mean remotely favorable, I really do have to question your honesty or the accuracy of the results. Even a bad build will roll Luxchomp.

        • Dakota Streck  → chrataxe

          I promise you that all testing results that I post in this article or any other ones for that matter are completely 100% what I found during my testing. I do agree that there is a certain number of outs, but I think it’s slightly more difficult than what you’re saying.

          Also, the other thing I disagree with is that you say even a bad Steelix build will roll through LuxChomp, but I don’t think that’s true. I, as well as a lot of other players that I know, have been able to beat some really powerful Steelix decks with LuxChomp.

          Even with our disagreements, I appreciate your honesty and value any opinion that people give me on my articles.

  10. Profile Deleted

    Nice article.
    Think you should find room for luxuray ball. Maybe take out one premier or sp radar or bebes

  11. David Reichenberger

    Great job on the article. It’s nice to see decks where every single card is counted and weighed to ensure the most efficient, fluid construction.

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