By now I’m sure most; if not all of you readers will have seen scans from the upcoming Call of Legends expansion. It would be safe to say the set is incredibly underwhelming, which bring almost nothing to the table with regard to new and exciting cards.
In this article, I’m going to go through the few cards in the set that show promise and how they impact on the format.
Secondly I’ll be discussing what techs are underused in various metagame environments and how they could be utilized in order to tackle various matchups.
Finally, I’ll throw in some decklists that I’ve been experimenting with in testing, including the Machamp/Magnezone Prime build I used at my final City Championship of the season to go 5-0 and win the event. I hope it makes for an interesting read. Enjoy!
Musings on the Current Format and Upcoming Decks
LostGar – believe the hype?
pokegym.netNow that Lost World is going to be introduced into our format, Gengar Prime is certainly more of a force to be reckoned with.
As J-wittz outlined in his article on Sablock, I am of the same opinion we will see a lot of poor quality LostGar builds in the first week of State Championships that don’t address certain problems such as the speedy SP threat, which is prevalent in the format at the moment.
This is not to say that Gengar Prime should not be accounted for in tournament play, as a Lost World victory can creep up on you sooner than you think.
If you’re in the same boat as me, owning zero Gengar Primes and not willing / able to afford to buy them now for $30+ a piece, don’t worry. I’ll be speculating as to which techs & strategies to use so that you may be in an even better standing against the LostGar player later on in the article.
Palkia G LV.X
Lucario CoL /One card that I really do like from Call of Legends is Lucario. For two C Energy, he does 30 damage plus 20 more damage for each of your Pokémon in the Lost Zone. It combination with Palkia G LV.X’s “Lost Cyclone” Poké-Power, you can potentially have a limitless damage cap while maintaining a strong power lock on your opponent with Mespirit LA’s Poké-Power “Psychic Bind” as well as Power Spray from the Cyrus Engine.
While presenting a relatively fresh deck to the format, the deck suffers from a kick in the teeth with regard to the release of Lost World. This severely limits your ability to use Lucario effectively in certain matchups, as putting 6 or more of your Pokémon in the Lost Zone will simply allow players using Lost World in their decks to win the game.
The deck has potential if built correctly to just roll opponents due to their lack of setup as Lucario swings hard and relatively quickly, possibly by turn 2, however popularity of the deck will entirely depend on how much LostGar sees play.
Rise of the Rogue
pokemon-paradijs.comWith the increase in popularity in Gengar Prime, overlooked decks in the past such as Tyranitar and Steelix Prime become increasingly viable candidates for tournament play. Both classified as tanks, once powered up they prove to be incredibly difficult to take down.
Steelix has the innate self-powering up ability of “Energy Steam”, which attaches energy from the discard in order to power himself up more quickly. I see Steelix at the moment being incredibly tough to take down due to few “powerhouse” Pokémon being played.
My prediction is that SP players that used to run Blaziken LV.X or Drifblim UD will opt to alter their tech line to better cope with the influx of Darkness weak Gengar Prime (e.g. Absol G LV.X & Honchkrow SV). This leaves the door wide open for Steelix to burst through, as in my experience with the deck, once he gets going, little gets in its way.
Once Steelix starts swinging for 100-120 damage (with an Expert Belt), in combination with Skuntank G + Stadiums / Crobat G’s Flash Bite, takes down any Gengar Prime and discards their Lost World Stadium if in play.
On the other hand, Tyranitar has even more potential now with all the Darkness weak Ghost Pokémon in the format. For a Special Dark and a DCE, he one shots Gengar Prime with “Power Claw”. If LostGar proves to be popular, a well teched out Tyranitar deck to deal with SP could be the play!
Predictions
Here are my predications for which of the main decks will become more playable with the release of Call of Legends, not just due to the released cards in the set, but how the release of new CoL cards increase the effectiveness of older cards that were not as effective before this latest set release.
Luxchomp
Increase/Decrease in playability:
As popular as ever
Reasoning/Comments:
The deck really doesn’t gain anything from this set, but doesn’t really lose anything either. Lost Remover may be of minor hindrance, but not a deterrent enough to turn people away from the deck.
Dialgachomp
Increase/Decrease in playability:
Increase
Reasoning/Comments:
The versatility of this deck truly does shine through with the release of Call of Legends. Shutting off Gengar Prime’s Body is of huge benefit, as well as being able to spam a late game Deafen lock against LostGar to stop them from winning by playing down their Lost World.
Sablock
Increase/Decrease in playability:
Increase
Reasoning/Comments:
My fondness for this deck increases more and more now that LostGar is in the format. The deck simply offers so many disruption factors as well as well as exploiting the weakness of Gastly with Sableye SF, and Gengar Prime’s weakness with Honchkrow SV. Check out Josh’s latest article here for a definitive guide on why this deck should be taken seriously.
Palkia G LV.X
Lucario CoL /Increase/Decrease in playability:
Small Increase
Reasoning/Comments:
Incredibly dependant on the popularity of LostGar, I see this deck having awesome potential, and I intend to be doing extensive testing with it.
LostGar
Increase/Decrease in playability:
Increase
Reasoning/Comments:
Almost certainly going to be widely played, solely due to the release of Lost World.
VileGar
Increase/Decrease in playability:
Small Decrease
Reasoning/Comments:
Ultimately seems like an inferior Gengar variant with the release of Lost World. Limiting yourself to little to no Trainer use in this format slows you down a great deal. Depriving yourself of using them at all in this ever speed driven format seems like a poor choice for those who want consistent tournament success.
Gyarados
Increase/Decrease in playability:
Decrease
Reasoning/Comments:
Obviously this deck has the ability to do well in tournaments, as proven in this year’s City Championships. However, with the release of Gengar Prime, Gyarados seems to now have yet another obstacle to overcome in order to claim victory. All the support Pokémon on your bench such as Sableye, Uxie & Azelf are easy targets for Lost Zone KOs being set up by Gengar SF, and then finished off with “Cursed Droplets” from the Prime.
Tyranitar Prime
Increase/Decrease in playability:
Small Increase
Reasoning/Comments:
Type advantage and 1 Shot capability on LostGar as well as hitting hard against the rest of the format shows that it may have some promise if Gengar Prime is popular.
Steelix Prime
Increase/Decrease in playability:
Small Increase
Reasoning/Comments:
Personally, I believe to be a strong contender in the format right now, and can simply win games against opponents unprepared and not expecting it.
Scizor Prime
Increase/Decrease in playability:
Decrease
Reasoning/Comments:
“Lost Remover”, if it sees play, is a huge thorn in Scizor’s side. Not having a lot of answers for Gengar Prime also ultimately reduces its playability.
Magnezone Prime
Increase/Decrease in playability:
Small Increase
Reasoning/Comments:
An interesting turn of events for Magnezone players in the form of the release of Pachirisu in CoL. In combination with Magnezone Prime/ Magnezone LV.X it can provide a huge increment in speed for the deck to make it able to keep up with the competitive environment. I’ve been developing a type of “Turbo Magnezone” list, which I will share with you guys later.
Kingdra
Increase/Decrease in playability:
Small Increase
Reasoning/Comments:
I’ve always liked Kingdra, and with the correct list for it, teched out to beat Sp, it can thrive in the current format. Again, I’ve been working on an up to date list I’ll be sharing with you guys later.
Uxie Donk / Shuppet Donk
Increase/Decrease in playability:
Decrease
Reasoning/Comments:
Saw a sporadic showing at City Championships, and has had a lacklustre performance so far on the tournament scene this year. Spiritomb (AR) & Dialga G prove just too much for this deck unfortunately.
Techs
So, there are my predictions for the tournament scene for the State Championships. So with the increase in popularity of certain decks, what techs can you use to get that competitive edge on your opponent? In this section I’m going to suggest to you guys my Top 10 techs to use in order to make life that much easier for you in-game.
1. Roserade GL
For use in: Luxchomp
pokemon-paradijs.comI have recently fallen in love with this card. In combination with Luxray Gl LV.X’s “Bright Look” Poké-Power it can leave one of your opponent’s support Pokémon such as Spiritomb or Azelf Active while you prevent it from retreating due to “Poison Bind”.
Setting up a KO with Dragon rush the turn the defending Pokémon is about to die from poison can put you ahead in the Prize trade as well as buy time for you to set up. If you haven’t tried Roserade GL yet, I highly recommend you try him out.
2. Absol G LV.X
For use in: Any SP variant.
Absol GL LV.X has the ability to nicely slot in to any SP deck with the addition of D Energy. With a Special D Energy, he can one shot Gengar Primes as well as possibly disrupting them from the “Darkness Send” Poké-Power.
3. Staraptor FB LV.X
For use in: Luxchomp/Dialgachomp/Palkia-Lucario.
Staraptor FB LV.X has been overlooked for a long time now. Having the Poké-power “Fast Call” enables him to pull any Supporter out of the deck each turn. With the release of Seeker/Twins/Black Belt in HS: Triumphant, his versatility has increased dramatically. He has the potential to recover from bad Judges/Lookers or mediocre hands mid to late game.
He is also a great help against Dialgachomp decks as none of the resources in a standard Dialgachomp have the ability to one kit KO a Staraptor FB LV.X on base damage. The fact his attack can potentially get rid of an unwanted stadium such as Lost World or Broken Time-Space and hit for 70 is just an added bonus.
4. Toxicroak G Promo
For use in: Any SP variant.
pokemon-paradijs.comLately I’ve been noticing a lack of Toxicroak G Promo in a lot of SP builds in my area. Reasons for this include that as it’s not entirely relevant in the SP mirror match; players have been cutting it for cards such as Drifblim FB and Dragonite FB. As players have been making these calls based on tackling their area’s local metagame and not the broader tournament scene, I can see the logic.
However, when State Championships come around in about a month, I’m guessing a lot of you guys will be playing outside of their comfort zone against unfamiliar players. In the event of an unfortunate paring against something rogue such as Regigigas or Tyranitar, you may be struggling to hold your ground without the help of your trusty fighting frog.
There are so many situations where Toxicroak G Promo is useful, it would be an oversight not to consider him for your build in this unpredictable time of the tournament season.
5. Fossils
For use in: Anything with a poor matchup against Gengar Prime.
Fossils? Really? Although clunky and harder to get out than the average Pokémon, if your deck is struggling against Gengar Prime, this might be your answer. If they use a Seeker when one is on your bench, return the fossil to your hand instead of a Pokémon in order to render Gengar Prime’s “Hurl into Darkness” ineffective.
If they start placing damage counters on it with “Cursed Droplets”, don’t worry. You can discard the fossil next turn from play. As all fossils have 50 HP, it’s just out of range of “Cursed droplets” one hitting it, and even by some means of placing extra damage counters, your opponent took a KO it wouldn’t count as a Pokémon in the Lost Zone when sent there as it changes back to a trainer card when out of play.
With regards as to which fossil to play, it doesn’t make a great deal of difference. However I prefer Old Amber as it has the ability to evolve into…
6. Aerodactyl MD
For use in: LostGar / Kingdra / Spread decks.
pokemon-paradijs.comEvolving from Old Amber, Aerodactyl has an incredibly frustrating Poké-body in the form of “Primal Claw”. Every time your opponent uses a Poké-power, it places 2 damage counters on the Pokémon that used it. This is a great addition to Kingdra Prime decks as damage counters are thrown around like wildfire, making multiple KOs easier to accomplish.
It’s also a great play for LostGar, as getting those KOs on Pokémon with Gengar Prime active become that much easier and will result in the Poké-Body “Catastrophe” being more effective in sending Pokémon to the Zone. The fact it evolves from a fossil is a double edged sword.
You get an inherent advantage in it being a fossil when playing against LostGar as you simply wouldn’t evolve it, but for other matchups there is no consistent way of searching it out to utilise it effectively.
7. Weavile UD
For use in: Disruption Decks / Tyranitar.
I talked about Weavile UD briefly in my Seeker article in combination with Broken Time-Space & Seeker as a disruptive force. I now believe it to be even more of a hindrance for your opponent. “Claw Snag” has the potential to discard the “Lost world” out of the LostGar player’s hand.
This is huge as the LostGar player realistically plays 2-3 copies of the card. With a few well timed “Claw Snags”, a lot of decks can just lose momentum mid game and get bowled over as a result of not having anything useful in their hand to work with.
8. Ditto LA
For use in: LostGar.
This card screams to be played in LostGar to give you a huge edge in mirror match, as it will mimic the attacks of your opponent’s active Gengar Prime. This will effectively give you access to an additional copy of Gengar Prime that you can grab with Pokémon Collector. A great addition to the deck to make your mirror matches so much easier.
9. Regice LA
For use in: Stage 1 & 2 Decks.
Regice has seen a lot of play in Gyarados decks, but hasn’t seen a great deal of usage in other Stage 1&2 decks. I find him useful for thinning out clunky hands, as well as disrupting SP players. More importantly it gives evolution decks apart from LostGar in with a chance at competing in the tournament scene, by being able to empty their hands of Pokémon-bait for “Hurl into Darkness”.
10. Dialga G + LV.X
For use in: Any Sp variant
With the increasing assortment of undesirable Poké-bodies in the format at the moment for the SP players to play against (Mewtwo LV.X’s “Psybarrier”, Vileplume’s “Allergy Flower” and Gengar Prime’s “Catastrophe”) the addition of a 1-1 Dialga G LV.X line may be a wise move. Not only will the inclusion of this line help you against annoying Poké-bodies, but you’ll also have an additional out against LostGar by “deafening” to prevent your opponent from playing down a Lost World & claiming victory.
And Finally, Decklists.
Here are the two decklists I promised earlier, Turbo Magnezone and an updated Kingdra post Call of Legends:
Turbo Magnezone
Pokémon – 21 3 Magnemite SF 66 |
Trainers – 27 4 Pokémon Collector |
Energy – 12 |
In testing, this has shown to be a very consistent and enjoyable deck to play. It has the resources to hit hard and fast, having enough energy in the deck to hit for 100-130 (with Crobat G Drops & Expert Belt) damage on average for each prize that needs to be taken.
I’d really like to find room for a 3rd Junk Arm as the deck needs to discard cards that aren’t needed mid to late game to maximise the cards you draw with “Magnetic Draw”.
Kingdra
Pokémon – 24 4 Horsea LA |
Trainers – 29 4 Pokémon Collector |
Energy – 7 |
I really liked the speed and power of Kingdra, and this build certainly helps maintain a steady offensive. The Black Belt is there in combination with VS Seeker to maintain a strong Luxchomp game, by 1HKO-ing any Garchomp or Luxray in combination with “Spray Splashing” their active.
The Mespirit is a nice addition for power lock, Magnezone Prime provides steady draw, and the Relicanth is for surpise KOs.
Also, here is the Machamp/Magnezone list I used last week at my final City Championships to win my 3rd medal of the season.
Pokémon – 25 4 Machop SF |
Trainers – 26 4 Pokémon Collector |
Energy – 9 4 F |
pokegym.netI really didn’t want to use Luxchomp for the last CC of the season, so I came up with this concept. The inspiration for the deck came from Jim Roll’s success with Yanmega/Magnezone at the Georgia Marathon. I felt there was a more effective attacker than Yanmega Prime to maintain a steady stream of KOs, while allowing Magnezone to be used as an attacker to sweep late-game.
I found Machamp as the best solution as he deals with the main SP threats and Gyarados support such as Uxie, Azelf etc, where Magnezone can take down tanks such as Steelix Prime and Gyarados relatively easily. The multiple Warp Points and Junk Arms help maintain constant disruption and the addition of Ditto was to help the VileGar matchup.
I faced 4 Luxchomps on the day and 1 Magnezone/Feraligatr, beating them all in match play (as I’m based in Europe, swiss rounds are best of 3 at a lot of tournaments) to take home the win.
Well I hope you enjoyed the read, and for those players attending the European Cup in The Netherlands on the 19th-20th February, feel free to come over and say hi if you spot me at the event.
Until next time,
Tom H.
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