pokegym.netOf all the Pachirisu in the format, only one is really playable. Today’s review will be of Pachirisu, from Call of Legends. For starters, 60 HP is a bit disappointing since the majority of Pachirisu have 70 HP. A x2 Weakness has become the norm for HGSS-on sets, which I personally don’t like. I thought having some +10-40 Weaknesses helped to give the game more variety, but apparently PCL doesn’t agree.
Anyway, the -20 Metal Resistance is nice, but won’t be all that useful during a game because the most popular Metal Pokémon, Steelix, Dialga G LV.X and Scizor, will most likely be able to 1HKO it regardless. Having a Retreat Cost of C allows you to keep it from being active without much difficulty.
“Self-Generation”, Pachirisu’s Poké-Power, is the reason the majority of players will use this card. When you put it on your bench, you may attach two L Energy in your hand to it. Well, the first thing I notice is the Energy will need to be from your hand, so using this effect multiple times per turn is usually out of the question.
“Shocking Bolt”, for LL, does 50 damage, but forces you to put all Energy cards attached to Pachirisu into the Lost Zone. While this isn’t attack certainly isn’t terrible (it even gives you a slight donk possibility), odds are you won’t be using Pachirisu to attack too often in favor of another, more powerful attacker.
It seems the most common deck to use this card is in Magnezone decks. By using Magnezone LV.X’s “Electric Trans”, you can move those two L Energy to Magnezone, which can be great for quickly charging up a powerful attacker.
Some players are trying to make a Magnezone Prime deck that uses Pachirisu to keep attaching Energy to it. The goal is to use Seeker/SSU to keep reusing “Self-Generation” and Bronzong SF to keep your hand full of Energy. I personally don’t like this idea; it seems to clunky and slow to me, even with “Magnetic Draw”. You’re better off running 1-2-of this card in Magnezone as a tech for a surprise Energy charge up.
My Recommendation: See above Paragraph
My Rating: 3.5/5 (States will show us if this card has a place in the tournament scene)