So, as I’m typing this, I just got home from my worst event to date. I managed to go a TERRIBLE 2-5 in swiss. I’m writing this report to show you all what horrible mistakes I made, in the hopes that anyone who might have made them, won’t.
I played the deck “Yandere” which is my personal nickname for the deck based around Magnezone Prime with Yanmega Prime. Most people call it “Megajudge” or something similar. There’s a GREAT list for this available on the UG, but since I’m not exactly the richest person, I could not put everything in that list into this.
As such, my personal list is quite a few cards different, and as such, I feel safe enough to post the list, as I don’t feel that it would betray the awesomeness that is 6PUG (SixPrizes Underground).
While this is a Regionals report, I feel it necessary to explain the workings of this deck, as it is not very widely known, nor has there been a front-page article about it, to the best of my knowledge.
The idea of this deck is to swarm with Yanmega Prime’s free attacks (via the Poké-Body “Insight”) in the early game, and then late game, to sweep with the Magnezone Prime you’ve been attaching all your energy to each turn.
For that reason, you run several ways to match the hand size of your opponent. The primary engine used to do this is a combination of powers and supporters. Judge and Copycat are both Supporters that instantly match your hand size to your opponent’s.
As such, you maximize your Judge count (four cards late-game does not bug you, I’ll explain later why) and run a few Copycat, as well.
Giratina PL #9 is used as well, to force a smaller size of hand without using up your supporter of the turn. The other method you have of matching hand sizes between 3 and 6 is as follows:
Opponent has 6 cards: Magnetic Draw to 6
Opponent has 5 cards: Magnetic Draw to 6, attach energy to make 5
Opponent has 4 cards: Magnetic draw to 6, “Regi Heal” to discard 2, making 4
Opponent has 3 cards: Magnetic Draw to 6, “Regi Heal” to discard 2, attach energy, making 3
Opponent has 2 cards: Attach energy or “Regi Heal” depending on your current hand.
Opponent has 1 card: See “2 cards” or “Magnetic Draw” to six, Regi Heal, energy, Seeker to get their hand up to a matchable number
However, if they have above 6, you’re in a spot. Since this deck only runs one Uxie, chances are, a hand size above 6 will be unreachable.
Thankfully, we have 6 Supporters and one Pokémon to force that lower. In addition, we have a non-orthodox option. We can Magnetic Draw to six, and then Pokémon Collector for three basics, to reach a maximum of 8 cards.
That said, here’s the report:
Round One: Vs Abomasnow
I have a somewhat decent start, and I quickly get out two Yanmega primes, and one Magnezone prime, along with my Registeel. We take close prizes on both sides, and it’s down to the very last prize, 1-1.
I go to draw a card, and I know I have the win this turn. Only one problem… I have no deck!?! I forgot THE important rule of this deck: Count your deck early and often, or you’ll deck out.
0-1 bleh, but still not horrible
Round Two: Vs Yanmega / Victreebel
We have the funniest start ever, with me turning over two Yanma TM to his one Yanma TM.
He gets off the first Sonicboom, and we trade Yanmega hits, but Yanmega’s Lightning weakness paired with the awesomeness that is Poison Structure serves too much, and I easily take the rest of my prizes by lost burning one energy a turn (mostly Warp Energy, to avoid self-damage from Poison).
1-1 looking better
Lost World variant)Round Three: Vs Mew (
I start Spiritomb and Collector to his lone Mewtwo MD. He stalls a few turns while I fully set up, drops an Uxie to find no other basics, and makes (in my opinion) a misplay by grabbing Mewtwo X instead of another basic.
The next turn, I’m able to retreat Yanmega, play Seeker, and then “Lost Burn” for 150 damage and the win. I dislike winning in this fashion, so we played another round at the empty table nearby, where I pull of a more “legitimate” win, taking 6 Prizes to his 5 Lost Zoned Pokémon. A much closer match, and as such, a much more enjoyable one.
2-1 Hmm, could be decent now
Round Four: Vs Luxchomp
There’s one thing I didn’t mention yet about “Yandere.” Although it counters non-SP decks very well, it has a horrible matchup against Luxchomp, and is unfavorable to Dialgachomp.
Well, needless to say, playing my auto-loss resulted in a loss. I actually probably could have rules-lawyered either a win or a prize penalty, but it violates my “spirit of the game” to do so.
He did not place prizes until after his second turn, where he had already collectored for three Pokémon and placed them on the bench. I’m too nice for my own good I guess, as I let him place his prizes and continue.
2-2, I just want to go even or ahead now
Round Five: Vs Luxchomp (again?!?! ugh)
Another Luxchomp, another loss. For epic lulz, on one of my turns, he ended up playing more cards than I did.
He sprayed my Quick, my Magnetic Draw, AND my Regi Heal. Needless to say, it ran much like match four, except without the prizes issue.
2-3, just don’t pair me with SP again PLEASE
Round Six: Vs Dialgachomp (geh you’ve got to be kidding me!)
Oh, great, the one deck I lose more to than Luxchomp. This deck makes over half of my core deck useless, as without the Yanmega swarms early game, my entire deck comes down to a horribly frail 2-2-2 magnezone line.
Which wouldn’t have been too bad, until I go to Collector in my deck.
Here were my 6 Prizes: Magnemite, Magnemite, Magneton, Magnezone, Yanma (TM), Expert Belt. Really?
Needless to say, a 1-1-1 Magnezone (after Azelf) is not nearly good enough to stand up to a fully tanked Dialga G X staring me down.
2-4, fine, I get it, I’m out, just PLEASE don’t pair me against my girlfriend
Lantharos (yeah, you guessed it, my girlfriend. *le sigh*)Round Seven: Vs
I start with Spiritomb and Yanma, with BTS and Yanmega in hand, to her lone Pokémon start. I know I have to play aggressive and steal the win, else her deck tears through mine, shutting off my draw, and hitting my Yanmega swarms for easy kills, so I start with my free-retreat Yanma and not the tomb. She flips over her basic, aaaaaand lone Crobat G.
This is where, for you folks playing along at home, I save my own hide. I’ve got the donk. Do I take it? Heck no I don’t! (Survival>premier points.) I have the means to get Magnemite, Magneton, L Energy, Belt, BTS, and my Yanma has free retreat (via its Body), so I can use “Speed Ball” for 40×2=80 for the win.
Instead, I go get my Yanmega powered up, and play the game out. Well, she sure showed me, getting a crazy swarm of three Ampharos (two PL, one HS), a fully powered Lanturn Prime, and a Manectric PL.
Needless to say, I lose.
To be entirely honest, even had I not had the donk, I had offered to scoop against her, as nobody likes being mad at each other on a three hour car drive home.
This left me with the most horrible record: 2-5. Needless to say, I made some bad choices. Let me elaborate upon what I regretted, so that you can be saved from my mistakes.
Rule one: Repeat after me: “I will check my deck sizes often.”
Rule two: “I will not tech 3 cards against a matchup I already can win favorably.”
Rule three: “I will not be an idiot and try to Poison Structure an SP deck.”
Rule one stems from my first match, rule two stems from my decklist (the 1-1 Umbreon and the Frostlass GL were not used, once!) Rule three stems from my fourth match, what can I say, I was low on sleep.
So on the off chance that you’ve actually read this entire thing, I suppose I ought to reward you with the list used, and what “other” techs I considered.
Here it is, card for card, what I used at the event:
Pokémon: 26 (!!!!)
- 4 Spiritomb AR (It’s a no-brainer in this deck, really)
- 2 Yanma TM (free retreat is helpful in case you start with it)
- 1 Yanma SV (if I’m manually evolving, it has better HP)
- 3 Yanmega Prime (free retreat, 70 damage for free, 40 snipe for free, etc)
- 2 Magnemite SF #66 (Free retreat if I get both, used in case I start with one)
- 2 Magneton TM (I run Lightning energy, the first attack is useful sometimes)
- 2 Magnezone Prime (Magnetic Draw and Lost Burn, two great assets mid/late game)
- 1 Eevee UD #48 (Used for the Umbreon Prime)
- 1 Umbreon Prime #10 (Used to stall, but worthless in the event, not good in this deck
- 1 Frostlass GL RR (Useful in plenty of decks, but not in this one, as my matches showed)
- 1 Crobat G PL (Obvious, I hope, as to why he’s here)
- 1 Giratina PL #9 (“Let loose” is a searchable semi-Judge)
- 1 Skuntank G PL (Makes Vilegar something like 80-20 in your favor)
- 1 Uxie LA (Only one? Yeah, with “Magnetic Draw” we don’t need him mid/late game)
- 1 Azelf LA (Grab stuff out of your prizes, “lock up” something for teh lulz)
- 1 Unown Q MD (Free retreat stuff out in case you start with them, etc)
- 1 Registeel LA (This one is interesting, why him over Regice? I’ll explain below)
- 4 Judge (Disrupt, match hand size, and refresh your own hand all at once. VERY useful)
- 2 Copycat (No disruption, but powers Yanmega’s attacks)
- 4 Pokémon Collector (I will never play an evolution deck in this format without 4)
- 2 Broken Time-Space (Evolve quicker, recovery card, possible donk factor with T-1 70 damage)
- 2 Sunyshore City Gym (Prevents Champ/Donaphan/Toxicroak G from ruining your Magnezones)
- 2 Seeker (re-use “Let Loose”, heal with Warp Energy + Broken Time-Space)
- 3 Bebe’s Search (not four because they’re not as useful late game)
- 1 Expert Belt (As matches proved, one is not enough)
- 1 Luxury Ball (Of course, instant “one of” staple in most lists)
- 1 Twins (on the off chance I fall behind, useful)
- 1 Call (only because the PTO said playing five Collectors was illegal :~> )
- 1 Rescue (keep my Magnezone draw engine going, never Lost Burn it except last prize)
- 3 Warp (Giratina: 3 retreat, Magnezone: 3 retreat, Registeel: 4(!) retreat)
- 3 Rainbow (Use other attacks sometimes, while still Lost Burn-able)
- 4 Lightning (Basic energy, power up “Lost Burn”)
The UG article has some great tech ideas, including the one that helped this deck win States this year, but you’ll have to read that for yourself. One idea not covered is an interesting little guy: Breloom SV.
A 1-1 Breloom SV covers many matchups in an interesting fashion. It is a fighting type Pokémon with 90 hp, and a +20 weakness to fire. It does 40 damage for one fighting energy (at the cost of giving the defending Pokémon free reteat for a turn) and does 20 damage for CC.
But, if the defending Pokémon has any special energy, it does a nice 60 damage instead, while also discarding the special energy. How does this help?
It helps me clean up against opposing Magnezone decks, it kills mew swarms (rescue energy goes bye bye) and it can 1HKO a Luxray GL (X too!) if they have any special energy (see: call or warp) attached. Against Umbreon Prime, who most likely is going to be using either a rainbow or special dark, you can 1HKO as well.
This card is by no means the perfect counter, but he is a fun little idea.
All that said, I sincerely hope you guys did MUCH better than I did. Best of luck in your coming matches, and remember kids: ALWAYS CHECK YOUR DARN DECK SIZE.
Playing a deck that autolosses to SP in this format? I’m not quite sure what you were thinking, there. =P
To be fair, Dialga wouldn’t have been a total autoloss if my Magnezone line wasn’t chilling in my prizes. But yeah, luxchomp is a TOTAL autoloss, unless you get lucky enough to be able to flash bite+lost burn everything into the ground.
maybe you should try more expert belts, instead of leaving everything to skuntank.
maybe you should try more expert belts, instead of leaving everything to skuntank.
So yeah, why did you use Registeel over Regice? You never did get onto that lol ;)
See above (if you have it set to newest) or below (if set to popularity) comment for your answer.
@People asking about registeel. Woops, i forgot to add that. So let me add it now.
Registeel was used for two (three?) reasons:
1: It lets me attach rainbow energy without leaving any damage on my field
2: The discard number needs to be two, not one, so Blissy is not as useful. That way I can judge, magnetic draw, then get rid of two useless cards, bringing me down to four again for “insight” It’s a semi-claydol.
(3: Regice is expensive, I go to uni)
The UG article linked is the wrong one, that article just mentions the deck in passing. The list is at this OTHER 6p article, here: https://sixprizes.com/deck-analysis/roguenomicon-ways-outplay-stale-metagame/
Oops my bad, I’ll fix that. Thanks for the correction.
Sometimes a report like this is a lot more interesting than the usual ‘I was pro with Luxchomp’ ones.
Makes a nice change.
I agree you gotta lose to the girl friend. A 3-4 record is not worth a sleepless night.
I liked the article. Not too sure about the deck list though.
Really can’t critique the deck list much ….I didn’t have extremely good luck with my list either….I ran Yanmega/Magnezone at Great Plains Regionals and went 5-3 in Masters losing to Luxchomp with Roserade GL, Magnezone/Regirock and Kingdra Prime/Gengar SF/Prime/X.
Like someone above said…please explain the Registeel because I don’t see it. I think if I used a discarding tech (I don’t) I would have went with Nurse Call Blissey…though Stage 1 and discards only 1, you get the healing effect.
Thoug I didn’t do it…LuxChomp can be won. You have to keep attaching energies and have a Warp in hand at all times. Poison Structure/Lost Burn…you have to OHKO the SPs to miniimize the PokeTurn/Healing Breath advantage. My LuxChomp opponent Poison Binded me at least 6-8 turns and I could not get a Warp (the one time I did it was a Warp Point and I had a Spiritomb up…I was so excited about getting the Warp Point I tried using it and my opponent quickly and rightly pointed to my Spiritomb).
I also think Dialga G X should not be an autoloss (though difficult). If straight Dialga G LvX…Lost Burn. If teched and retreated, this is where your Froslass GL tech should be the MVP along with Lost Burn.
Yeah, pretty much, except remember, Poison Structure won’t do a thing for you against SP decks, i made that mistake in the fourth round.
Should have realized that….I don’t use Skuntank G in my deck….
I did horrible at Regionals, too. I went 2-4 (I’m in Seniors) with my own version of Sablelock that I like to call Sollock. It’s Absol G, no Blaziken FB, Froslass GL, and the rest is a normal Sablelock list. One loss, though, was down to a coin flip: They had a Sleep Inducered Azelf active, and they were trying to SSU it back up to KO me for the win. If they flipped tails, I would’ve brought up a fully charged Absol G (I had an Absol G Lv.X in my hand)and destroyed the rest of his field for my win. He flipped heads. The rest were just lost because of misplays, and just plain losses. A horrible showing.
Steven Hernandez Steven Hernandez
Hey, its Steven Hernandez, I played you in your 4th round thanks for your good spirits about the prize cards… I went on to place 1st in the tournament. You encouraged my friend to use your deck now too! Thanks again!
Sure man. Spirit of the game is way more important than a single swiss match. Grats on winning.
And while I’m flattered you call it “my” deck, the deck’s “father” if you will is Jim Roll, who used it to take first in cities at Roswell, GA. I’m just the first person to use the discarding tech, to the best of my knowledge. It was funny, after the event, people came walking up and asking for my list. Well guys, it’s up here, fair game. This deck’s mirror match is one of the funniest things ever.
You’re so much better off with Yanmega / Donphan, or Yanmega / Blaziken FB. You might want to stick Staraptor FB X in here since you clearly don’t care about Electric weakness and are relying on Judges and Copycats.
Heh, with news of the rotation, this deck just got a bit more fun to play. I get to keep my copycat/judge speed engine, and get long-term draw from the zones. I think it’s safe to say, from what testing i’ve been able to do, that this deck won’t die just yet.