Where’s the Bandwagon?

pokebeach.comIn the wake of Zekrom winning the Canadian Nationals, I got to thinking about the number of people who would be deciding to use Zekrom for the US Nationals. Before I begin, this is going to be a bit rough because I don’t have the two weeks or more that I normally take on articles. I basically have one day.

Lucky for us all, I already have a Zekrom decklist put together and had been toying with the idea of posting it a while back. The intent of this article is to get a solid decklist with techs out to those who are not UG subscribers.

A quick search on Pokégym and SixPrizes showed that most of the lists out there are terrible. While I don’t think that Zekrom will end up doing extremely well in US Nationals, I have been proven wrong already by the winner of the Canadian Nationals.

Adam sent out a snippet of PokémonDan’s Underground article, including his ZPS list on Tuesday afternoon and it’s a decent one, but it’s clear he doesn’t like the deck much.

This one is quite a bit lighter and with some smart playing, can last at least through the mid game. Unfortunately, this deck will probably lose if there is an end game, but it can still squeak out a victory.

The Deck

Pokémon – 12

4 Zekrom BW
2 Pachirisu CL
2 Shaymin UL
3 Cleffa HS/CL
1 Tyrogue HS/CL

Trainers – 21

4 Professor Juniper
3 Professor Oak’s New Theory
3 Pokémon Collector
3 Junk Arm
3 Super Scoop Up
2 Dual Ball
1 Switch
1 Energy Retrieval
1 Revive

Energy – 13

13 L

Free Slots – 15

Deck Details

pokebeach.comThis list leaves quite a bit of space for options. I’ve decided to take several cards that are not key to the operation of the deck so you can decide what would work best for your specific play style. I’m not going to the through every card in the list because I feel that clutters the article with somewhat obvious information. We will review some general build strategy though.

The combo that makes up this deck is Zekrom as the main attacker with Pachirisu using Self-Generation to get two lightning energy onto the field quickly and Shaymin’s Celebration Wind to move it to Zekrom. Bolt Strike is Zekrom’s second attack and for two Lightning and one Colorless deals 120 damage with 40 recoiling back to Zekrom. The potential for 120 damage turn one is very exciting and the reason this deck received so much hype.

There are several things that could be changed between this skeleton and a final list. One that I’ve gone back and forth on several times is how many Pachirisu and Shaymin to run. Personally, I’ve decided that two each is the best number.

Occasionally, one will be prized but the chances of both being prized are minuscule. It feels more sleek and fluid when running two each. With three, I found they were a dead-draw more often than not.

Another thing that is commonly debated is what babies to run. Personally, I like running three Cleffa for consistent searchable draw and one Tyrogue to donk solo babies and assist in the mirror. Four of them for consistent starts of either Zekrom or a baby. Your ideal start is Cleffa in the active slot and Zekrom on the bench.

If you can pull off the T1 Bolt Strike, Cleffa retreats for free to let Zekrom start destroying stuff. If you can’t manage to get the combo, Eeeeeeek will refresh you hand and hopefully let you start attacking T2. I’ve seen Elekid suggested in ZPS and it’s definitely an interesting play, but since Zekrom doesn’t snipe by itself, Tyroguecan fill the slot of attacking wall without a problem.

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One of the most important parts of a deck is getting the ratios of trainers correct. Because of the way this deck plays, you really want to limit the number of Supporters you play. I’ve found that this deck needs at least six Supporters for draw but I prefer to fit in seven.

And then there’s the debate between Collector and Dual Ball. This deck can setup with one Collector, but if you don’t have two Lightning energy in hand, it stalls. Three Collector and two Dual Ball seems to be the best ratio to get what you need but still have the option to play a draw Supporter.

I also decided to go with Super Scoop Up instead of Seeker because of a couple of reasons. First, being able to Scoop the active has won matches for me. It’s able to pick up a sleeping baby or Shaymin that got stuck there.

Second, there’s almost always a target for SSU on your bench if you need to burn it before using Juniper. The last and most important reason I picked it instead of Seeker is that Super Scoop Up can be targeted and reused by Junk Arm. That alone is worth not using Seeker.

Suggested Additions

There are lots of free slots with this list and several different options that can help this deck in different situations. These are the cards that I suggest using. How many of each you can fit depends on what techs you decide on.

PlusPower – Including this helps to hit for 130 or 140 which are the “magic numbers” in the current format. Without it, you will miss some crucial KOs or have to rely on setting up with Tyrogue. The only problem with PlusPower is that it’s a double-edged sword since it increases the recoil Zekrom does to itself.

Defender – This is probably the most helpful of the optional additions. As soon as I saw the errata I thought of Zekrom and how wonderfully it works with ZPS. Since it prevents damage to Zekrom by Zekrom as well as from the opponent, one Defender will force a mirror or Donphan to play a PlusPower to get the KO.

It’s much better then just handing them a 90 HP Pokémon ripe for the revenge KOing. It’s actually one of the most common targets with Junk Arm.

Pokémon Reversal/Circulator – I’ve been running two Reversal and one Circulator for the past few weeks just for diversity. Both are useful in their own unique situation. Reversal when you want to kill that particular setup Pokémon against a Stage 2 deck. Circulator when you’re needing to move that baby.

Unown UD + Dark Energy – This is one of those techs that leaves you scratching your head, but can make all the difference when it comes to getting a Bolt Strike off on T1. Instead of needing three Lightning Energy and a Collector, you only need two.

Granted, you need to have either Zekrom on the field or Shaymin, Pachirisu or Dual Ball in your hand, but that’s actually easier to get then 3 Lightning Energy. It can also help late game if you need to pull off the combo again and can’t get that one extra energy that turn. It’s way more versatile then I originally gave it credit.

One thing that I’ve seen played and is great in theory is Victory Medal. It used to be a staple in donk decks, but now Victory Medal just seems to clutter the deck.

Techs

One small note is that if you use an evolution as a tech, you would need to fit Pokémon Communication into the deck. In the skeleton list there are no evolutions, therefore I didn’t include any way to search for them.

Yanmega + Judge – This is perhaps the most popular tech in Zekrom builds. It helps with the end game as well as against fighting types. While I’m not a huge fan, you can’t dismiss the strength of being able to snipe babies and setting up KOs.

I prefer Judge to Copycat because if they have a hand of six or more cards, taking them down to four can be extremely disruptive. Plus, when played well, it’s possible to play your hand down from a PONT rather than just start with four or five cards from a Copycat. One often overlooked benefit of running Yanmega is having more free retreat which is rare in the format.

Samurott – I’ve seen a few lists that suggest adding a line of Samurott as a counter to Donphan and Fire types. Using only C energy, Samurott can 1HKO Donphan and only needs a PlusPower to do the same to Emboar.

Plus you don’t have to add energy acceleration because it’d use the same method as Zekrom does. I’m not sure how much consistency gets hit with this tech, but it should theoretically improve those matchups.

Magnezone – I haven’t seen this suggested as much, but in theory this would work marvelously. It uses the same energy and acceleration and would increase your draw power tremendously. The fact that it can 1HKO anything with enough energy is appealing as well. I really don’t know how many resources you’d need to commit to something like this, but the theorymon says it would work!

Ruins of Alph – Against Donphan, this is like two PlusPower in one. Against almost every other deck, it becomes Fodder. If straight Donphan worries you too much, I suggest running one, but there are other options that seem to work in more situations.

Double Colorless Energy – While it may seem like an absurd energy to put into the deck, one DCE can power up Outrage. If you drop one on a damaged Zekrom then use Shaymin to move the rest of the Lightning energy off of your active, you can swing and sacrifice without having to do much setup for another.

Black Belt – This is one tech that I haven’t personally tried yet but can swing a late game loss into a win. It’s an amazing tech in other decks and it could be the easiest way to counter Donphan while boosting consistency.

It doesn’t boost the recoil damage and turns your 120 hits into 160 hits if you’re losing. That extra makes everything in format a 1HKO. The only problem that I could see with using Black Belt is that Zekrom usually gets the prize lead early and it takes a savvy player to lose that lead, but not lose the momentum needed to finish the game and win.

Matchups

vs Reshiboar/Mirror – Even

The inclusion of Defender will improve the Reshiboar and the mirror matchup quite a bit. PlusPower is another key component that will help win this match. The biggest thing to watch out for against Reshiboar is that you don’t overextend at the beginning of the game to get a KO. This match will be won with smart playing and perseverance.

vs Magneboar – Slightly Unfavorable

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I always had issues with this matchup. If you can’t get the donk early or seeker donk later on, it’s just going to be an uphill battle. Pokémon Reversal can definitely help but only if the coin likes you. Catcher will improve this matchup as well as against most other Stage 2 decks. If you can KO an Emboar or Magnezone (or pre-evolutions thereof) the game is likely to shift in your favor.

vs Yanmega Variants Slightly Favorable to Very Favorable

The could be an easy matchup but if Yanmega is played correctly Judge and hand control will hurt a lot. Playing DCE and managing your bench can make this matchup a sure thing. Since Yanmega is unable to 1HKO Zekrom, you should be able to get a KO every turn. Some variants will be a little bit more difficult, but Kingdra/Yanmega is very close to an auto-win as long as you keep the babies in your hand.

vs Donphan Variants – Very Unfavorable to Even

Straight Donphan is pretty close to an auto-loss but thankfully, not many people are playing just Donphan. Most of them will play DonChamp, Samurott/Donphan, or something similar. If it’s straight Donphan, you will have an uphill battle on your hands. Usually you’d need to KO at least three Donphan to secure victory.

If you Bolt Strike once, even with one Defender, you’re within 1HKO range. On top of that, Donphan effectively has 160 HP to 1HKO and 200 if you have to attack twice. That is a lot of HP to get through! A deck that’s Donphan with something else will be an easier matchup because they won’t be putting resources purely into Donphan. And anything is easier to KO then Donphan!

vs LostGar Variants – Slightly Favorable

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I haven’t seen many of these running around, but the ones that I have seen are usually reasonably slow. There are some variants out there that are good, but they usually rely on being able to KO evolutions or force evolutions to be picked up by Seeker thereby putting multiple Pokémon into the Lost Zone at once.

It’s still going to be a challenge because it takes a PlusPower to KO a Gengar, but as long as you can get setup quickly and not burn too many resources, you should be good.

vs Blastoise Variants – Very Favorable

As with almost anything water right now, Zekrom’s matchup against Blastoise is good. Everything in BlastZel is a 1HKO without anything added. BlastGatr has Feraligatr, which won’t usually get one shot, but it still takes three hits from Hydro Crunch to KO a Zekrom with full HP.

Once again, you must be careful in this matchup not to over extend to get a KO because Blastoise can 1HKO almost anything on your bench and you’ll have several Bench-sitters waiting to be Knocked Out.

vs Anything with Vileplume Slightly Unfavorable to Slightly Favorable

This isn’t really so much of a matchup as a bit on how you need to play against Vileplume. If your opponent manages to get Vileplume out, much of your deck will be useless. You’ll usually have at least two turns with which to get rolling and depending on what’s played with Vileplume, that could be enough.

But not being able to play Defender or Reversal really hurts Zekrom. The key to this is burn through as much as you can to get a Zekrom Bolt Striking with another Zekrom powering up on the bench and attempt to get that Oddish or Gloom Knocked Out before it becomes a big problem.

Closing

Overall, I think that Zekrom is a good deck just a bit before its time. With the next few sets, I think that it will definitely become a tier one deck, though it has proven to be competitive currently. In my opinion, unless you hit hard and fast, Zekrom will eventually get out lasted by most decks. The biggest challenge that Zekrom faces is the sheer amount of damage dealt to itself by the recoil from Bolt Strike. There are things that can be used to alleviate that damage, but it’s still quite an obstacle.

Sorry this is so short, but hopefully I’ve given enough information to get you rolling with Zekrom. Good luck at Nationals!

Reader Interactions

47 replies

  1. Ryan

    Nice article! There is only one small part in the list I see a bit strange, running Juniper AND Oaks. Doing that clunks up the deck with supporters and kills speed. I am going to have to test the 2 Pachi and 2 Shaymin. Also the dual ball count should be increased to 4 in my opinion, as it helps with getting out those Pachis and Shaymins. Great article though :D Oh and BTW were you saying victory medal was good or bad, it was worded pretty confusingly.

    • David Griggs  → Ryan

      The biggest reason to run at the 7 Draw Supporters is for consistency. Since it’s only running the draw supporters and collector, filling your hand again is one of the most important things, especially later in the game. I’ve found that with less then 7 you’ll end up with dead hands way too often.

      And in my opinion, Victory Medal is not a good play for this deck. Honestly, in every deck I’ve played so far in this format, I’ve ended up taking them out. For the same reason that Dual Ball got dropped to 2. Flippy is annoying.

  2. Anonymous

    hydro crunch is a 2-shot. besdies whatyou do is bring toise up and snipe. you bring zekrom up and blot strike. i bring up gatr and crunch for 100.

  3. aura

    How is Hydro Crunch 3 hits? You take 60 from the 1st crunch, then it does 120 next time. That’s 180. Houston, we have a problem.

  4. Eduardo Cisneros

    i don’t know very well the archetype but, it might have seekeer to donk, what do you think?

    • David Griggs  → Eduardo

      Seeker has a place in some builds. Since I recommend so many Draw Supporters, I prefer SSU to it, but I’ve been thinking of going to 2 SSU, 1 Seeker…

        • David Griggs  → theo

          I understand, but unless you run several, you’re not likely to draw into it when you need it. And this deck can not afford to hang onto something while trying to setup, it always needs new cards in hand to keep running.

  5. Dan W

    Yeah. Many people believed Zekrom to be bad because most of the time it didn’t get the donk. But it is doable with a good list. The deck is going to perform extremely well when Catcher is released. I mean, with the right list securing a 120 damage blow to anything on your opponent’s field is going to win games.
     
    Oh by the way, ” KO then Donphan” should be “KO than Donphan”.
    You also said Feraligatr’s Hydro Crunch is a 3 shot on Zekrom. it’s actually a 2-shot.
    Does 60 on a fresh Zekrom. Then next turn, they do 120 for the KO. They also 1-shot you after you Bolt Strike.
    Yeah, just a few errors.

    • David Griggs  → Dan

      For sure! I can’t wait for Catcher next set and Eviolite later on. It’ll definitely put the deck into Tier 1 status.

      Yeah… I’m terribly sorry to everyone about those errors! Wish I could’ve spent more time on the article. I try to be extremely precise when it comes to spelling, grammar, and (especially) content. Making brutal errors like that hurts terribly. Could’ve sworn I mentioned something about getting Revenge KO’d… Once again, writing and editing at midnight to get the article out in time, terrible idea.

  6. Franco L III

    defender was played in the canadian nationals winning deck.

    • David Griggs  → Franco

      Best thing to add that’s not “required” to make the deck work. Though I debated heavily making it part of the core list.

  7. Erick Saputra

    I still dont quite understand why the canadian national winner run reshiram in his ZPS, is it just for outrage or he did actually run rainbows? I know he run DCEs though..

  8. the sidewalk

    I believe Seeker to be part of ZPS’ essential list… I really wouldn’t play this deck without two of them, nor would I play this without 4 Collectors. This was a cool article, though.

    • David Griggs  → the

      Both are things that could be added. Personally, through testing I found that I like SSU more then Seeker. Granted, running one could help with the donk, but it’s not essential. The Collector to Dual Ball ratio is always heavily debated and I’ve tried 4 Collector. The problem is that after the first one, you don’t need another Collector for most of the game and using it to search one or two Pokemon is just a waste of a supporter for the turn.

  9. John Titor

    So just 2 days ago you wrote that ZEKROM was the best way to lose and now you wrote an article about it, in 2 days while admitting that you “don’t have the two weeks or more that I (you) normally take on articles. I basically have one day.” So with that premise, if it took you 2 weeks to say that ZPS was a LOSER deck, how can you expect anybody to listen to you when you write this? you wrote a skeleton list which isn’t even a good point to start. so 1 revive and 4 juniper is a staple? to accomplish what? discard your entire pachi line and then revive it on the bench, and then maybe ssu it? LOL not even mentioned sage’s training as an option, pokegear, etc… just random techs you read about here or there, just to counter donphan, task which was accomplished by Edward putting a simple Reshiram in his deck. That’s why i hit dislike on this article.
    You could have just saved 10+ minutes and do better by simply typing “ok put 4 zekrom, 2 pachi, 2 shyamin and…ok, i was wrong about ZPS”

      • Emil lumen  → Julian

        Cause obviously there the same person, and so are the people that liked it twice lol. Most trolls make more than 1 account to troll the same person if that person is too smart for them.

        • Andrea Sironi  → Emil

          if you only read all the posts, you’d notice that i said that i was trying to use disquss for the first time, and i tried to registered first with my gmail account, and then with a disquss account to match username with mine on this site.  so it was posted 3 times, like i wrote before.
          It is so obvious because i wrote it, Sherlock Holmes. 
          Then i deleted one. Unfortunately i can’t find how to delete posts registered with my gmail account, so that’s the explanation about double post. i’m not trolling anyone, i sincerely think that this article is bad, and so i wrote it.
          You should read all posts before making false assumptions.

        • John Titor  → Andrea

          ok guys i tried to erase the doublepost too to please you, i had to register another account with gmail, then “claim the comments”. it wasn’t very intuitive… result: it’s still there LOOOOL

        • Julian Silva  → David

          Troll or not, he still has some good points. You went from ridiculing ZPS to writing a decklist for it as a competitive deck just because it won a Nats. I know you didn’t state that it was a BDIF or an actual contender for the title in this article but it is because you still chose to write about a “non-contender” over a deck that actually has some credibility to it like Primetime or Yanmega/Kingdra. Both of which had a good showing at Canada’s Nats.

          I don’t mean to be trolling myself and to be honest, if anyone else wrote up an article about ZPS after Canada’s Nats I would’ve been fine with it, but unfortunately you JUST wrote an article stating that you believe it is the number one reason you are going to lose.

          Also, Superstarsiro2, the decklist isn’t actually bad, it looks pretty solid (for a ZPS) and Sage’s training is so bad for this deck because with a combo that requires 3 Pokemon, 3 Energies, and possibly even a Reversal or Seeker you need to get more then two cards off one Supporter so for this deck Juniper is the right play.

          Now everyone please calm down. There is no need for all the animosity. Just remember one thing….Hakuna Matata.

        • David Griggs  → Julian

          I actually responded to his original post… I think the comments got lost due to mulit-posting so I’ll summarize here.

          First, there wasn’t a good competitive list for ZPS and I have actually been working on the list since BLW was released. So, partially to make up for the semi-joking #1 thing to lose by, I decided to make this article.

          Second, the number one reason isn’t actually just playing ZPS (sure, that’s the title, but the description is quite detailed as to why), it’s all about playing a hyped deck just because it’s hyped. I decided to go with that title for the reason because I finally admitted that ZPS is not a tier one deck and have been poked fun at for playing it for so long. Looking back at it, I should’ve made it more clear that it was a joke title and that I was specifically making a point about decks that are just receiving hype (hello, MagneBoar, amirite?) without producing results at tournaments.

          I’ve been trying to make those two points extremely clear in the light of people who apparently didn’t understand them, but it’s been somewhat lost in the shuffle and multi-post trolling of superstasiro. As I said, I responded to every one of his points in the original post, but that’s somewhere below now due to his multi-account liking his comments to the top.

        • Emil lumen  → Andrea

          Okay didn’t see your comment, it was close to the bottom. 

          There’s no delete button, but you can reply to your post about double posting instead of making a new post. 

  10. Andrea Sironi

    So just 2 days ago you wrote that ZEKROM was the best way to lose and now you wrote an article about it, in 2 days while admitting that you “don’t have the two weeks or more that I (you) normally take on articles. I basically have one day.” So with that premise, if it took you 2 weeks to say that ZPS was a LOSER deck, how can you expect anybody to listen to you when you write this? you wrote a skeleton list which isn’t even a good point to start. so 1 revive and 4 juniper is a staple? to accomplish what? discard your entire pachi line and then revive it on the bench, and then maybe ssu it? LOL not even mentioned sage’s training as an option, pokegear, etc… just random techs you read about here or there, just to counter donphan, task which was accomplished by Edward putting a simple Reshiram in his deck. That’s why i hit dislike on this article.
    You could have just saved 10+ minutes and do better by simply typing “ok put 4 zekrom, 2 pachi, 2 shyamin and…ok, i was wrong about ZPS”

  11. Andrea Sironi

    So just 2 days ago you wrote that ZEKROM was the best way to lose and now you wrote an article about it, in 2 days while admitting that you “don’t have the two weeks or more that I (you) normally take on articles. I basically have one day.” So with that premise, if it took you 2 weeks to say that ZPS was a LOSER deck, how can you expect anybody to listen to you when you write this? you wrote a skeleton list which isn’t even a good point to start. so 1 revive and 4 juniper is a staple? to accomplish what? discard your entire pachi line and then revive it on the bench, and then maybe ssu it? LOL not even mentioned sage’s training as an option, pokegear, etc… just random techs you read about here or there, just to counter donphan, task which was accomplished by Edward putting a simple Reshiram in his deck. That’s why i hit dislike on this article.
    You could have just saved 10+ minutes and do better by simply typing “ok put 4 zekrom, 2 pachi, 2 shyamin and…ok, i was wrong about ZPS”

    • David Griggs  → Andrea

      First, why did you put the same comment three times? Learn to use the system before posting.
      Second, the point about Zekrom on the Top Ten article is not specifically about playing Zekrom but about playing a hyped deck simply because it’s hyped and about making sure a deck has a good gameplan for the entire game and not just a great start. It’s also a bit of poking fun at myself for putting together Zekrom right after it received some hype and playing it. Currently, I wouldn’t play it except for league play. I don’t think that it’s got enough staying power right now.

      Third, The fact that I spent so little time on the article is detailed by the errors pointed out by PokemonDan. That skeleton list is extremely good. If you don’t know how to play around Professor Juniper, you probably shouldn’t run it. For a skilled player, it’s not difficult to know when to make the decision if you need to dump your hand or if you can hang on to it a little longer.

      Fourth, I didn’t mention terrible techs like Sage’s Training or Pokegear.

      Fifth, I don’t think that Reshiram is a good counter for Donphan. I know he played it, but I disagree with it being a counter for Donphan. Most of the techs I talked about did deal with countering Donphan because Donphan is one of the worst matchups for this deck. Obviously, you tech against bad matchups.

      Last, if I had just posted “ok put 4 zekrom, 2 pachi, 2 shyamin and…ok, i was wrong about ZPS”      , it would’ve gone onto a forum, not the front page.

      • Andrea Sironi  → David

        i was trying to learn the system, and in about 2 seconds it was posted 3 times. i said sorry and i deleted 1. i don’t know how to erase the third one, so i’ll stick with it.
        First i know juniper, maybe you don’t know it because you would know that if you’ re hand is 2 pachi and no energies, you’re screwed. playing 4 of them just increase the chance of getting 2 juniper in the same hand, which is just POINTLESS. Pachi and the energies must be played together, pachi then juniper for the energies is not going to work LOL
        Wait, now i see why 1 revive is staple! To get back pokemons you discarded with juniper! That was so obvious!
        if you say pokegear and sage aren’t good in zekrom, you just don’t know how to play zekrom. Going for t1 is not just ” let’s hope i start with zekrom, collector, 3 energies and hope for the best” . You have actually to look for it. that’s what sage and pokegear are for. Juniper won’t help at all. 
        When you get judged t1, you will just cry for a pokegear. Or you plan to cleffa and use an attack, or juniper and use your supporter? Sure it works, but that’s NOT how a donk/speed deck is supposed to work, is it?
        How can’t you see that reshi is so good because it’s simple. just put it active, and donphan will have to go around it or waste resources on it. the strenght of Zps is running basics. Reshi just fits it.  i mean Yanmega is ok (still is very donkable in the mirror) but Samurott????? are you serious?
        No offense intended eh, but i just feel like this is not an article that deserves front page.

        • David Griggs  → Andrea

          Normally this is the part of the posting where I troll you hard. This isn’t really the proper format for that, so I leave you with this.

          You’re wrong.

          Good day.

        • Andrea Sironi  → David

          LOOOOOOL

          First time i read it > oh he’s cool, look at that answer! he’s so superior to me. i’ll read trough the whole article a couple of times, so i can learn from him.
          Second time i read it > last time i checked, HE was the guy who was WRONG about ZPS
          Third time i read it > He just doesn’t know what to say. I guess he doesn’t even have a clue what that revive is for in his own list. Probably he just copy/pasted it from PokemonDan

          Good night.

  12. Anonymous

    instead of hyping this deck maybe consider the fact that the winner of canadas national got lucky. not that he didn’t play a good deck, i just think luck had a lot to do with it. i mean the deck he played against in the last round didn’t ever need to played like the deck was built for(speek/donk). outrage until you win because he can hit for weakness on everythin in the deck expect for jiraci. when facing zekrom jiraci isn’t going to do anything anyways.

    /mindless rant and or beating a dead horse

  13. Anonymous

    I personally feel that ZPS needs to max out on Dual Ball and not play collector. Your supporter cards are your draw cards–and should only allow you to cycle through your deck to increase your hand size, get more energy, to eventually use Pachrisu and Shaymin combo.

  14. Profile Deleted

    Too much hate here imo. I thought it was a pretty cool article. I don’t care about anything in the best. I enjoyed it a lot. Thanks for writing it and posting it here for me to enjoy.

  15. Adam Bigott

    There should only be 14 spots available, just to avoid further confusion.

  16. CalebM

    I just wanted so say that plus power only increases damage done to the oppenets active.  So it isn’t a double edged sword like it says in the article.  Correct me if I’m wrong….

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