I’m sure if you looked at a different card game, you wouldn’t find a creature that looks like it came from an ice cream vendor.
Actually, let’s meet his pre-evolutions first. Vanillite has a slightly shaky 50 HP, and a mediocre retreat of 1. Icicle Barb isn’t terrible for a Common NFE (Not Fully Evolved), as it could do 20 for 1 energy. If you are running this with FlipTini (more on that later), and you already have a Victini out, you are more likely to do that 20 damage, which is nice for this Commoner. Vanillish, the next step in the evolution line, has a slightly bad 80 HP and an annoying retreat of 2. What is interesting is that this Pokémon basically has weaker versions of Vanilluxe’s attacks.
Now for the 130-pound ice cream thing himself. 130 HP is merely average for a Stage 2. The requirement for retreating this Pokémon isn’t too bad, considering it is a Stage 2 with average HP. Metal weakness is currently pretty good in the metagame, as ReshiPlosion seems to be keeping Cobalion at bay…for now. Water typing is excellent in this metagame, due to all of the Fire types being played.
Double Freeze is the main reason that this card is getting some hype. It allows you to flip two coins, doing 40 damage for each heads. If you get lucky, you are doing 80 damage for two energy, which is great, but not incredible. Additionally, however, if you just get one of the coin flips heads, the Defending Pokémon is stuck in the Active Spot (unless your opponent plays a Switch or Full Heal) and cannot attack.
With FlipTini, who allows you to re-flip coins from attacks, it is actually quite likely that you will hit one heads, and you may occasionally hit two. Essentially, you are flipping four coins, and if any of them are heads, the Defending Pokémon becomes Paralyzed and takes at least 40 damage. Frost Breath is actually a nifty companion to this attack, as it allows you to deal consistent damage if you don’t have FlipTini out or need to hit for 60 more than you need to Paralyze. The low damage output doesn’t matter too much since you are probably Paralyzing the Defending Pokémon anyway.
However, 40 damage still isn’t much, and your opponent may be able to set up a lot during that time. Vileplume may actually be a good partner for this card, in that case. Additionally, Vileplume can make it virtually impossible for your opponent to switch out their active Pokémon when it is Paralyzed. Nevertheless, remember that there is always the chance that Double Freeze will completely fail, which can leave you in a very bad situation.
The 130 HP means that your opponent will need to pull many strings to get the revenge KO. However, if Vanilluxe is already damaged, watch out. Generally, though, you should have time to charge up another Vanilluxe before your Active one is KO’d.
To sum it up:
– Vanillite works with FlipTini (and the average Vanilluxe deck’s strategy)
– Pretty good attacks
– Good typing
– Good Weakness
– Has something that other Pokémon can’t do better
– Cannot stand on its own very well
– Relies on coin flips
– Can 1HKO almost nothing
I honestly don’t know why they made a Pokémon that looks like its owner would be more likely to eat it than raise it, but they made that Pokémon reasonably powerful. Out of the cards that rely on coin flips, this is one of the better ones. I’m going to give it a 7.5/10 or Quite Good. This card may be reasonably popular in rogue decks. Some of you may rank this card 1 or 2 more/less points.
I’m not sure if others do the ratings differently, but here are cards that are roughly comparable to their ratings alongside a statement for each rating, in accordance with my rating system:
1/10 – Hitmontop HS (This card is simply a joke, and it is also disgusting – you may not even want to keep it in a binder with your other cards, or even in the same room as your other cards)
2/10 – Wave Splash Alomomola BW 38 (This card is so awful, it might stain your other cards if you put it in your deck)
3/10 – Musharna BW (You may not even have heard of this card)
4/10 – Galvantula BW (A bad card that n00bs might play at League)
5/10 – Noctowl HS (This card is never really used)
6/10 – Ampharos CL (This card is good, but it has a major weakness or doesn’t fit into the metagame, and thus is still never used)
7/10 – Manaphy UL (This card is used sometimes, though not that often)
8/10 – Ability Samurott BW (This is a great card that is kinda common)
9/10 – Professor Oak’s New Theory (An amazing card that is either a staple or played in powerful deck(s))
10/10 – AbiliBoar AKA Emboar BW (This card is one of the best in the format)
11/10 – Pokémon Catcher (BROKEN – this card unbalances the metagame)
Anyhow, have a good day, and feel free to post a comment! :)