Klinklang BLW-on: Can We Keep the Gears Turning?

You know what grinds my gears? Some punk Hydreigon thinks he can replace me.

Hello SixPrizes, today I’m here to talk about using Klinklang after the rotation. I’ve always liked Klinklang as a Pokémon, but in both the video games and card game he was underwhelming. In the video games Klinklang suffers from a poor move-pool and in the card game he was a Metal type during the reign of Reshiram BLW.

When the scans for Darkrai EX were released I brainstormed a cross between Klinklang and 6Corners with a friend of mine. Once Darkrai was actually released I wrote a Klinklang article thinking it was a revolutionary idea, but I later found out that everyone and their Tepig had thought of the combo.

As we all know Klinklang won US Nationals and will likely have a good showing at Worlds. The question is, will Klinklang remain a viable deck after the rotation and the release of Dragon’s EXalted? In the nEXt set we’ll see the release of a new Hydreigon with an ability similar to Klinklang, EXcept it can move Dark Energy instead of Metal Energy. The advantage of Hydreigon is that you have Dark Patch to recover your lost Energy. However this doesn’t reduce Klinklang’s potential, so lets look at what Klinklang can do nEXt format.


With the rotation we lose Rainbow and Special M Energy. This leaves us with Prism, Basic Metal, and the new Blend WLFM Energy. The Blend WLFM Energy to feature Metal also contains Water, Fighting, and Lightning. This means to use Dark, Psychic, Grass, or Fire attacks we will only have 4 Prism Energy to go around. This can hurt given our reliance on Darkrai EX for fixing our high Retreat Costs. So let’s look at the attackers we can use effectively.

Cobalion NVI

Cobalion is great for this deck as he uses actual Metal Energy and has two useful attacks. Energy Press can Knock Out a Mewtwo EX that put absurd amounts of Energy on to 1HKO an EX attacker, and Iron Breaker is an annoying attack forcing a retreat of a Switch with each use.


I write my jokes with the Find “ex” & Replace with “EX” function.

Registeel has Triple Laser which hits three Pokémon for 30 each. This can soften up multiple Pokémon for KOs later in the game. His second attack Protect Charge is one I had to look up to remember the EXact specifics, but its actually pretty good in this deck. For 4 Energy Registeel deals 80 damage and then reduces the damage it takes nEXt turn by 20.

In conjunction with Eviolite this can make for a Pokémon that can’t be 1HKO’d with ease, however 80 damage for 4 Energy is pretty lackluster.

Groudon EX

We still have easy access to Fighting types which are still going to cause problems for a lot of metagame decks such as Darkrai and Eelektrik Variants. Groudon is the bulkiest Fighting type we have due to the Lightning Resistance and 180 HP.

Terrakion NVI

Terrakion is another great Fighting type that can score return KOs on Dark and Lightning types for two Energy (although a Tool Scraper will be needed for Darkrai EX, Raikou-EX, and Zekrom-EX).


Terrakion-EX is a lot like his non-EX counter part, featuring a 90 damage attack for 3 Energy. The advantages of this EX over the non EX is that this one has 180 HP and can attach your basic Metal energy quickly. Overall I don’t think this EX is necessary.

Kyurem NVI

Kyurem has a respectable 130 HP and the ability to spread 30 damage to everything your opponent has in play. It’s worth noting that Kyurem has the highest damage to Energy ratio in the deck, assuming your opponent fills their bench.

Kyurem EX

Kyurem EX is a fantastic choice for Klinklang as it has 180 HP and a Weakness that can’t be EXploited easily. Kyurem’s first attack deals 60 and removes a Special Energy from the opponent and the second attack deals a solid 120 but cannot be used each turn unless you use Switch.

Kyogre EX

I didn’t just make one splash in the metagame, I made two.

In my last article I suggested this card for Klinklang as the Lightning Weakness could be covered by Groudon and double 50 snipe can be devastating in combination with all the other spread/sniping the deck has. As much as I’d like to point to John Roberts II’s use of Kyogre EX at US Nationals and say “haha told you so!” I didn’t actually have 100% faith in the card. I thought it could work, but wasn’t sold on it as I never had the chance to test it.

Regardless this card will probably be even better nEXt format as more decks are setting of multiple evolutions with frail Basics.

Mewtwo EX

Want to counter your opponent’s Mewtwo EX? Need to deal a massive hit for game? Need to hit one of two heads to win the biggest tournament of your life? There are somethings money can’t buy, but it can get a Mewtwo EX which can do two of the above.


Mew-EX can use any attack in play. Even your opponent’s attacks are at your disposal, and with Prism and Blend WLFM Energy you should be able to meet any Energy requirement. This lets Mew-EX serve as a Mewtwo counter if need be.

Empoleon DEX

Pairing another Stage 2 with Klinklang may seem clunky, but the support from Diving Draw is always appreciated to make sure you can hit cards like Max Potion when you need them. Empoleon is also another bulky Pokémon with an Energy efficient attack, however it is restricted to Blend WLFM Energy as Prism is incompatible with evolutions.

Darkrai EX

I wouldn’t EXpect to use Night Spear much with only 4 Prism, but the free retreat is too good to pass up to ensure your heavy Pokémon don’t get stuck in the active slot.

There are other attackers that can be used, but have drawbacks that make them unappealing to even suggest such as the Lightning EX, which are EXcluded due to their Energy discarding effects.


Here is a list I would use as a starting point for Klinklang.

Pokémon – 15

4 Klink DEX

1 Klang DEX

3 Klinklang BLW

1 Darkrai-EX DEX

2 Groudon EX

2 Registeel-EX

1 Kyurem EX

1 Mew-EX

Trainers – 36

4 Professor Juniper

4 N

4 Cheren

4 Heavy Ball

4 Max Potion

3 Rare Candy

3 Pokémon Catcher

3 Eviolite

3 Switch

2 Pokémon Communication

2 Super Rod

Energy – 9

4 Prism

4 Blend WLFM

1 M – Basic

Focus on healing.

One critical problem is that Darkrai EX cannot retreat Klinklang, this is because the only Dark Energy is Prism which doesn’t work with Klinklang. For this reason 3 Switch are included.

I’m not going to post matchups for this deck as I haven’t done EXtensive testing against each deck, but instead I’ll list which general strategies for efficient KOs.


At the start of the game use Tromp and Triple Laser to put at least 20 damage on all of the Darkrai and Deino while getting a Klinklang. This way Darkrai and Hydreigon will be 1HKO’d by Giant Claw, and having your opponent waste their Max Potion to heal 30 damage is pretty good. Remember, even if they can Junk Hunt for their Items, they give up a turn and a free prize in the process.


Spamming Groudon to 1HKO attackers and Triple Laser to 3HKO 3 Eelektrik is the plan of attack. Be wary of Mewtwo EX however as Eels can power him up faster than most decks around.


Taking out Altaria is the number one priority, because if the opponent sets up two of them then Garchomp can 1HKO Klinklang. If you can get a T2 Tromp, Triple Laser will 1HKO Swablu and 2HKO Altaria. When it comes to tackling Garchomp, you can 1HKO with Hail Blizzard/Giant Claw if the Garchomp has taken 20 damage from Tromp/Triple Laser.



This matchup can be tricky as Empoleon can 1HKO Groudon and if they use Terrakion then your Darkrai is also in 1HKO range. For this matchup I’d recommend using Triple Laser to either take out multiple Piplup if possible otherwise you can use it to put Empoleon and Terrakion in 1HKO range of Kyurem EX


Even with Hydreigon entering the format, I feel that Klinklang is still a viable deck. The deck hasn’t changed much with rotation, it lost Junk Arm and Rainbow Energy but the deck can still function without them. It’s worth noting the Klinklang doesn’t share Hydreigon’s Dragon Weakness. Another benefit to Klinklang is that it is much more affordable than the new Hydreigon will be.

So if you were planning to play some fancy Dragon deck nEXt format, it may be time to shift gears and give Klinklang another look.

Reader Interactions

10 replies

  1. Edgar Hideki Shinagawa

    I dont think Klinklang is a viable deck, unless you use only metal energy and metal/colorless attackers.

    Garchomp will be a great deck and eat klinklang alive. If you had played klinklang deck against kyurem EX in HS-on, you might know its nearly autoloss if they setup kyurem EX fast. Garchomp setup at T2 or T3.

  2. indercarnive

    you forget one big thing against garchomp/altaria. garchomp discards special energy

    • Max Douglas  → indercarnive

      I forgot Garchomp did that… So that puts a wrench in that match-up. In that case a lot of room would have to be make for basic metal energy and a focus would have to be placed on Registeel and Colorless attackers.

      • indercarnive  → Max

        i would base the deck around cobalion and registeel. protect charge with an eviolite blocks 60 from a mewtwo. maybe add DCE in the deck for faster triple lasers and run 1-2 mewtwo.

  3. Matthew S

    Yep. Garchomp eats the deck alive, as others have mentioned. Huge oversite there :/

  4. Jaxsin

    I tried out Klinklang blw-on to absolutely no success. Hydregion is better in every way because with Rainbow gone, Klinklang can’t move free retreat around to cycle attackers. Having to rely on Switch and Max Potion everytime an attacker is damaged is just too difficult to keep up with. And as others said, Garchomp eats this deck alive.
    Klinklang will run smoothly enough at worlds, but i think he’ll lock up for quite a while after that.

  5. Mark Hanson

    A couple dark energies instead of switches might actually be a fun solution to the lack of dark energy problem. After all, switch is a temporary solution, while dark is a lasting solution, like a Skyarrow Bridge. and other than Kyurem EX, I don’t see a need to use a switch and then retreat in the same turn. So having a couple dark energy in the deck so you can attach them to Klinklang might be a fun way to get around the lack of available dark energies.

    You could try running one or two Rayquaza DRX as well, to just give your deck a quick out to KO’ing Gibles, Gabites, Altarias and I’d add, Deinos and Tynamos. He may be KO’d by Garchomp, but if you kept those 3 Switch then getting him out in T1 or T2 isn’t a pipe dream. If you did use a couple dark energy, you could take one slot from Eviolite and one slot from Max Potion to preserve your first turn 40 potential and keep those 3 Switches.

  6. heero101086

    What about adding in from BW7 Plasma Gale, this new KlingKlang?
    (Just announced on Pokebeach).
    How do you think this affects the future viability of KlingKlang BLW – On?
    Klinklang – Steel – HP140
    Stage 2 – Evolves from KlangAbility: Plasma Steel
    Prevent all damage done to your [M] Pokemon by attacks from your opponent’s Pokemon-EX.[M][M][C] Heavy Bullet: 70 damage. Flip a coin. If heads, this attack does 20 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)Weakness: Fire (x2)
    Resistance: Psychic (-20)
    Retreat: 3

  7. Ross Gilbert

    Against Garchomp you really (really) wanna go after Garchomps not Altarias. Every attack discards one special energy and you only play one basic and no energy acceleration.

    The Garchomps won’t be going after your Klingklangs, they’ll be going after your energy! (and then you lose)

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