D.O.A. Metagame Gangstersquad

team rocket meowth gruntsBulbapediaHello SixPrizes reader, first and foremost if you read the title and thought that this would be an article about frame data and/or tier lists for Dead or Alive you are in the wrong place. Also this is not a sneak peek of their next volleyball/mini-game mash-up – I still need to get all of Tina’s swimsuits.

With Cities over lists have been created displaying the roughest, toughest, mean ol’ Pokémon to ever win a game. Most see this as support for a deck choice but it is also a list of future targets. In order to win big you must be able to take out these targets by any means necessary; besides cheating of course, we are bounty hunters with rules after all.

This article is to highlight the Pokémon/decks with the highest bounties and what a new deck would need to be able to do to survive.

Public Enemy #1: Keldeo-EX

Charges

  • Multiple counts of Rush In
  • Multiple counts of Deluge
  • Multiple counts of Shell Shield

Intel

keldeo_portrait_by_glassarcadiaglassarcadia.deviantart.comKeldeo has been known to roam in packs allowing for a new leader to takes its place if it is hurt. It has been spotted in the company of Blastoise who allows Keldeo to perform these devastating hit and runs.

Keldeo will not allow its pack members to be harassed and will always come to their rescue. It does believe in rest and relaxation before a hunt and will often take its pack to tropical locations to refuel.

Hunters should target down the weakest members such as Squirtle, Blastoise, and non-EX Keldeo, but if they can not finish them off this tactic is risky due to Keldeo’s Ability.

The strength of this team is due their ability to add the right amount of ammunition to Knock Out any threat; healing may not be an option against this target as it can easily Knock Out Pokémon in one hit once it gets going.

Without Deluge the deck slows to a crawl if it is forced to manually attach Energy. Stadiums such as Tropical Beach and Pokémon Centre allow this deck to setup early and heal/stall late game. Items such as Super Scoop Up and Energy Retrieval can make your turn null and void and you should have a backup plan if you believe they have these resources on hand.

New Hunters

For a new or highly modified deck to win against Keldeo-EX it should be able to perform some of the below:

  • Setup faster than Keldeo or somehow slow down Keldeo’s setup
  • Exploit the deck’s overall weakness to Grass Pokémon
  • Exploit the deck’s high Energy attachment
  • Have a Resistance to Water Pokémon
  • Somehow prohibit the deck’s use of Trainers like Energy Retrieval and Super Scoop Up
  • Somehow counter or benefit from the decks use of Stadiums such as Tropical Beach and Pokémon Centre
  • Be able to maintain and recover even when its Pokémon can be 1HKO’d

Public Enemy #2: Hydreigon DRX 97

Charges

  • Multiple counts of Dark Trance
  • Multiple counts of Dark Cloak
  • Multiple counts of Confusion

Intel

Ghetsis_Hydreigon_AdventuresBulbapediaHydreigon rules in the shadows, moving resources on the battlefield and disrupting the enemies maneuvers. It has partnered with Darkrai allowing it and its other members to retreat instantly from harms way.

Hunters should not allow the general to make an appearance to the battlefield by Knocking Out Deino as soon as possible.

Sableye is often overlooked as a threat but gaining back lost item cards like Pokémon Catcher, Computer Search, Max Potion, Dark Patch, and Tool Scrapper can sometimes be worse than a Night Spear from Darkrai. Sableye also has a chance of causing Confusion thus forcing the hunter to waste resources to attack without hurting themselves.

New Hunters

For a new or highly modified deck to win against Hydreigon it should be able to perform some of the below:

  • Setup faster than Hydreigon or somehow slow down Hydreigon’s setup
  • Exploit the deck’s Fighting Weakness
  • Exploit the decks Dragon Weakness
  • Somehow prohibit the deck’s use of Trainers such as Max Potion and Dark Patch
  • Somehow prohibit the deck’s recovery of Items though Sableye
  • Somehow prohibit the deck’s ability to snipe benched Pokémon through Night Spear

Public Enemy #3: Ho-Oh EX

Charges

  • Multiple counts of Rebirth
  • Multiple counts of Bouffer
  • Multiple counts of X Ball
  • Multiple counts of Retaliate
  • Multiple counts of Blow Through

Intel

ho-oh anime pokemon01_19pokemon.theirstar.comIn times of war groups wage battle to knockout enemy Pokémon and secure prizes of victory. Skill is always the largest factor in these battles, but luck still exists.

In the thick of the storm there is a chance of a rainbow appearing and re-energizing the lucky few. Ho-Oh is this rainbow and even though he may never need to appear there is still always the possibility.

Hunters should only bring into battle what they plan to attack with or are willing to lose to surprise Catcher. Always be aware of the enemy’s discard pile as far as how many Ho-Ohs, basic Energies, Energy Switch, Pokémon Catcher, and Super Scoop Up. Ho-Oh can turn horrible hands and fields to 1HKO attackers in an instant.

New Hunters

For a new or highly modified deck to win against Ho-Oh it should be able to perform some of the below:

  • Setup faster than Ho-Oh or somehow slow down Ho-Oh’s setup
  • Exploit the deck’s Water Weakness
  • Exploit the deck’s Psychic Weakness
  • Exploit the deck’s Grass Weakness
  • Somehow prohibit the deck’s use of Items such as Super Scoop Up, Energy Switch, Switch and Ultra Ball
  • Exploit the deck’s high EX count

Public Enemy #4: Sableye DEX

Charges

Intel

sableye anime worriedBulbapediaDisruption, deception and destruction, Sableye will win by any means necessary. Finds joy in taking its time with its prey, slowly eliminating any chance of victory. Once the prey thinks it is safe Sableye will replenish its resources and send them into a fit of rage and confusion.

Hunters should think carefully about Energy placement. If they cannot use the DCE or other Special Energy to attack the turn they attach it they should probably lay down a basic Energy instead and force Sableye to use Crushing Hammer rather than giving them a chance to use Enhanced Hammer.

Sacrifices may need to be made to recover Energy, Tools, and Pokémon lost by Sableye. Knocking Out Sableye and removing its ability to recover Hammers and Tools may be the better choice than Knocking Out a Darkrai in certain situations.

New Hunters

For a new or highly modified deck to win against Sableye it should be able to perform some of the below:

  • Be able to recuperate discarded Energy
  • Have low Energy high damage output attacks
  • Be able to attach multiple Energy per turn
  • Be able to get around Confusion
  • Somehow prohibit free retreat through Dark Cloak
  • Somehow prohibit the deck’s ability to snipe benched Pokémon through Night Spear

Public Enemy #5: Klinklang BLW

Charges

  • Multiple counts of Shift Gear
  • Multiple counts of Rush In
  • Multiple counts of Dark Cloak
  • Multiple counts of Revenge Blast
  • Multiple counts of Safeguard
  • Multiple counts of Hammerhead

Intel

Ingo_Klinklang_AdventuresBulbapediaEvery group has a specialist, the brains of the operation, and Klinklang is one such specialist. It commands heavy hitters such as Darkrai EX, Keldeo-EX, Landorus-EX, Shaymin EX, Black Kyurem EX, and so on. Klinklang can instantly switch tactics to fit the current situation and take advantage of the enemy’s weakness.

Hunters should try to setup before Klinklang can so that they can target down Klink and Klang. Without Klinklang it forces the deck to use whatever attacker they/you bring forward.

New Hunters

For a new or highly modified deck to win against Klinklang it should be able to perform some of the below:

  • Somehow prohibit the deck’s ability to freely manipulate Energy
  • Somehow prohibit the deck’s ability to freely retreat Pokémon
  • Exploit the deck’s Weakness to Fire
  • Be able to 1HKO its attackers so to avoid healing
  • Somehow prohibit the deck’s use of Items such as Max Potion, Gold Potion, and Pokémon Communication
  • Somehow counter or benefit from the deck’s use of Stadiums such as Tropical Beach and Pokémon Centre

Public Enemy #6: Rayquaza EX

Charges

  • Multiple counts of Dynamotor
  • Multiple counts of Celestial Roar
  • Multiple counts of Dragon Burst
  • Multiple counts of X Ball
  • Multiple counts of Volt Bolt
  • Multiple counts of Shred
  • Multiple counts of Rush In

Intel

pokemon__rayquaza_by_mark331mark331.deviantart.comThe roar of this dragon is all some Pokémon hear before they are Knocked Out by a burst of power. Rayquaza is all about power so much so that it is willing to throw away resources in order to increase its strength. It relies on followers such as Eelektrik to recharge him, though he is capable of powering itself for a cost.

Hunters should target down Tynamo and Eelektrik so to limit the constant barrage of Dragon Burst.

The deck may use Paralyze tactics through Tyanmo and Raikou-EX to buy them time to setup or recover. Rayquaza uses a high number of “free retreaters” though Skyarrow Bridge along with a high Switch count.

New Hunters

For a new or highly modified deck to win against Rayquaza it should be able to perform some of the below:

  • Setup faster than Rayquaza or somehow slow down Rayquaza’s setup
  • Somehow prohibit the deck’s use of Items such as Energy Switch, Super Rod, Level Ball, Revive and Ultra Ball
  • Somehow counter or benefit from the deck’s use of Stadiums such as Skyarrow Bridge
  • Exploit the deck’s Dragon Weakness
  • Exploit the deck’s Fighting Weakness
  • Have a Resistance to Lightning
  • Be able to maintain and recover even when its Pokémon can be 1HKO’d
  • Somehow prohibit the deck’s recovery of Energy through Dynamotor

Public Enemy #7: Mew-EX

Charges

  • Multiple counts of Call for Family
  • Multiple counts of Deck and Cover
  • Multiple counts of Attack Command
  • Multiple counts of Diving Draw

Intel

mew pokemon intropokemon.theirstar.comBeing able to adapt is one thing but being versatile enough to be able to do whatever is currently needed is an entirely different story. Mew does not only command and positions troops, it is on the battlefield alongside them mirroring their fighting spirit and using the enemies’ strength against them.

Hunters should eliminate Piplup quickly as Diving Draw can turn a N to 1 card into almost anything. Keeping your field small is a calculated risk as it will diminish the deck’s offensive capability. Tempt Mew-EX with your own Mewtwo EX and force the deck into an exchange.

New Hunters

For a new or highly modified deck to win against Mew it should be able to perform some of the below:

  • Setup faster than Mew or somehow slow down Mew’s setup
  • Exploit the deck’s Weakness to Lightning
  • Exploit the deck’s Weakness to Psychic
  • Exploit the deck’s Weakness to Fire
  • Somehow prohibit the deck’s draw engine through Diving Draw

Public Enemy #8: Dusknoir BCR

Charges

  • Multiple counts of Le Parfum
  • Multiple counts of Sinister Hand
  • Multple counts of Diving Draw
  • Multiple counts of Hammerhead
  • Multiple counts of X Ball

Intel

Lily_DusknoirBulbapediaWhy do 180 damage when you only need to do 10, why Knock Out only 1 Pokémon when you can Knock Out three, these are some of the question bouncing around in the mind of Dusknoir. Once you are Knocked Out you cannot take anything with you and Dusknoir enjoys spreading the wealth of pain soon to be left by others.

Hunters should purify the field eliminating Duskull so that even if Mewtwo, Landorus, and Empoleon can get some attacks off the damage will not be spread. Avoid taking extra damage due to Weakness and large fields if possible.

Once Le Parfum has gone off most will ignore Roserade but this allows the field to stay large and for them to possibly reuse Le Parfum.

New Hunters

For a new or highly modified deck to win against Dusknoir it should be able to perform some of the below:

  • Setup faster than Dusknoir or somehow slow down Dusknoir’s setup
  • Somehow prohibit the deck’s draw engine through Diving Draw
  • Somehow prohibit the deck’s search engine through Le Parfum
  • Somehow prohibit the deck’s damage manipulation through Sinister Hand
  • Exploit the deck’s Weakness to Dark

Conclusion

dumb team rocket gruntpokemon.theirstar.comThese are just a few on the most wanted list and hopefully showcases the diversity of what a player my come across. Building a deck that hits all the New Hunter points and some may allow an easy matchup in one scenario but create more difficult ones elsewhere.

Possibly a deck with the best chance is one that hits a few points on every list. Wouldn’t a deck that:

  • Takes advantage of Keldeo’s Grass Weakness
  • Somehow prohibits Deluge
  • Somehow prohibits Dark Cloak
  • Somehow prohibits Shift Gear
  • And somehow prohibits Dark Trance be awesome?

Maybe we will never see such a rogue, only time will tell.

Reader Interactions

9 replies

  1. Alex Hedge

    Garbodor Virizion EP lol

    First at ALL the regionals xD

    • Eduardo Garozzi  → Alex

      Garbodor, Virizon EP, Virizon NV, Shaymin Ex, Skyarrow Bridge and Energy Switch, please give it a try!! hehe

  2. Joseph Baggs

    Fun read, but… You basically just told us something most of us already know, but i will say you delivered your message in a fun and completely different way.

  3. stmlacek1

    i have a deck idea that will stop keldo from possible setting up and with the right techs stops all other annoying evolution cards

  4. theo Seeds

    This is an amazing article. I noticed a typo:

    “Setup faster than Rayquaza or somehow slow down Ho-oh’s setup”

  5. Michael Magee

        I really enjoyed the article. The last part made me laugh because a deck like this DOES exist! I played it at the TX marathon and it bubbled 3 times and top 8'ed once. It consisted of Garbodor, Triple Shaymin EX, and a couple of Giratina EX. Emphasis was to use synthesis T1 and even t2, possibly sacrifice Shaymin Ex, and then make sure another benched shaymin EX was up and charged to 1HKO anything in a Blastoise/Keldeo after they took two prizes. Giratina was for Quad Sigi, Rayquaza, Hydre, terrakion (Giratina's second attack for 130), and going through eviolite. The way the deck worked made it highly feasible to have a t2 Giratina hitting with shred. 
    
          It won over half of the matchups against Blastoise/Keldeo (the weird ones with 4 DCE and bouffalaunt were the toughest), beat hydreigon and rayeels variants, but had a spotty matchup against darkrai/hammers and a VERY uphill matchup against anything that has just a bunch of EX'es with no abilities. (aka Tornadus/Landorus/Mewtwo)
    
           If I was able to attend regionals this month, I wouldn't play it. It theoretically beats 90% of the metagame, but it has to be run with almost perfect consistency to make that a reality. Too bad this meta lacks that needed consistency at the moment.
    

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