pokegym.netHello guys, this is more of a fun article to start out, but it will have some merit after the Prerelease report with a mini (sort of) Plasma Storm analysis.
So, on February the 3rd, I went to my first Plasma Storm Prerelease. I only pulled a Victory Piece in my packs and nothing else really good. I did notice the Heatmor though, and my friend and I were joking about it on the way there, but it seemed decent for a Prerelease.
In case you don’t know (and I really don’t blame you if you don’t, it won’t be good for competitive play), its first attack costs R and acts as a Catcher and Burn. This alone is very good, especially for Prereleases, but the second attack really grabbed my attention.
For RRR, Fiery Licks discards the top four cards of your deck, and deals 50 damage for each R Energy discarded. This can be really devastating especially in a Prerelease when you can viably play a deck almost completely composed of Energies.
I built the mono Heatmor deck, then had some doubts about how it does against Special Conditions, so I built a real deck. However, my real deck was really, really bad, so I switched back to mono-Heatmor. Here is the list I played (despite some of my friends discouraging me from it):
Pokémon – 1
1 Heatmor PLS
Trainers – 1
Energy – 38
I did pull an Ether, but decided not to use it as I decided that it was more likely to Fiery Lick it away than have it in the first two turns. Also, I didn’t want the chance to only Fiery Licks for 100.
Colress was definitely not mandatory in this deck, but I had it for three reasons, none of which were for draw: To replenish the deck with R Energies, helping avoid decking out, and make my opponent laugh if I could Colress for zero (which wouldn’t hurt me as I would always topdeck the Fire needed to attach).
Anyway, here is the report… there were 5 Swiss rounds and no top cut.
Round 1 vs. Ben w/ Fighting and Electric
pokegym.netI don’t mulligan once! He starts Magnemite and I go first. It is funny because he shows me his hand of six Energy and I’m like: “Me too!” “Well duh, it’s normal for your deck” “Well, yeah…” Anyway, after I KO a Magnemite and something else, he gets out a Clefable and uses its Ability, hitting a heads to evolve another Magnemite to Magneton.
Well, it turns out that Magneton’s attack costs C and inflicts Confusion. He confuses me and I hit tails when I attack. This puts me at 50 damage because he attacked me twice with Magnemite’s 10 damage attack while I was setting up.
Then, he uses Magneton’s other attack to do 30 damage, leaving me with just 10 HP and 2 Prizes left. I get a heads to attack and take another prize.
Now it is very tense (for a Prerelease, that is), and he needs to do just 10 damage to win. He brings in Magnemite and attaches to it, but it is the OTHER kind of Magnemite that cannot do damage for one Energy! Then, he hits another heads on Clefable’s Ability, but neither of the two kinds of Magnetons can do damage for one Energy! So, he just has to pass.
It comes down to my flip for Confusion. If I get heads, I win, and if tails, then I KO myself and lose. It’s heads! GG Ben.
Round 2 vs. Jonah w/ idk (doesn’t get set up)
He goes first and I get up and go looking for my dice that I lost. I let him play out his first turn while I go looking for my dice. I can’t find them and they’re not in lost-and-found. Then, I find they’re in my backpack! Just in a pocket that they’re not usually in, partially hidden by my binders. Fail.
Anyway, he doesn’t get anything really and flips only tails on Rufflet’s Incessant Peck. I sweep with no opposition. Sorry dude.
Round 3 vs. Kayla w/ Grass and Metal
I have played her in the past two Prereleases and beat her, but she is the TO’s daughter so she is not bad. I go first with only one mulligan and Luring Flame up a Togepi. She flips tails on burn and uses Yawn. I get heads on sleep and she gets tails on burn which KOs the Togepi. I pass and I don’t think she gets much and I sweep from there.
Round 4 vs. Keith w/ Water and Lightning and Hypno(broken)toxic Laser
pokegym.netAh, the anti mono-Heatmor deck, great. Well, I don’t remember who goes first but he starts Squirtle active and Swinub and Cubchoo benched. I do the normal Heatmor ballista thing but he drops a Hypnotoxic Laser at one point. Of course, with my amazing flip luck today I get out of sleep and sweep.
He does get a Beartic out but its first attack cannot affect me under the circumstances. GG Keith (I know you’re reading this btw).
Wow, this is exciting. My friends are amazed except for Oliver who was so sure before the tournament that this deck was the play.
Round 5 vs. Brandon w/ Grass and (I think) Metal
This is the guy who beat me in the Finals of a Cities with Fluffychomp and so I am always out for revenge from that. Again, I don’t remember who goes first here but I start launching off a bunch of 400 damage attacks on T3 (Weakness) which is hilarious. He whiffs the crucial Grotle when he needs it and never draws a Hypnotoxic Laser so I win!
That was really fun, but one thing that slightly annoyed me is that Brandon opened his extra two packs right after our game and pulls a Shiny Blastoise AND a Victory Piece. Also, Kayla, who was sitting next to me, pulls a Zapdos-EX! So, I kind of knew that I am not getting an Ultra Rare.
Another thing that was really funny were the pack battles that my friend Hunter and I did. We did four throughout the tournament and we each won two. In one of the ones with Boundaries Crossed, I was talking about how White Kyurem EX was the BCIF of the pack battle format, and I pulled one immediately after and killed him. Also, he pulled a Landorus-EX AND reverse Blastoise out of one pack and I still beat him. I also did one with my friend Ben and it was really close, where I barely won.
For those who don’t know (and this is just how we played them), pack battles are when each player opens a pack and plays a game with the cards from the pack. Trainers are usually worthless and you don’t need to pay any Energy to retreat or attack. You also don’t need to evolve, and when you pull the Firefighting Psyduck you cry (Hunter pulled two out of one pack!).
Alright, enough of the fun stuff, here’s what most of you clicked on this article for:
Plasma Storm Somewhat-Mini Review
Here is just going to be my thoughts on some of the new cards and the influence on current decks, not a completely thorough review on all of Plasma Storm.
pokegym.netCombee is honestly a pretty interesting looking card in my opinion. Not sure if it could be viable, but some kind of aggro Combee deck seems to have potential. You could play Aerodactyl DEX/Twist Mountain/Old Amber or Hypnotoxic Laser/Virbank City Gym and lots of PlusPowers.
There are not many other good Grass types, but Leavanny PLS caught my eye. As with Combee, I’m not sure it will be a viable deck, but with Fliptini and Hammers it could be interesting.
This set gives us a few interesting FIre types. While Heatmor could be made into a fun quad deck, it is nowhere near as viable as it would be in a Prerelease, unfortunately. Also, Moltres-EX is near worthless. BUT, there are still some nice new additions that may be able to survive in this Keldeo-infested format.
Infernape is a Stage 2 and is weak to Water. This alone should make it unplayable, but it is actually pretty good. It’s got 130 HP, no resistance, and a free retreat. Not bad.
Its first attack is Torment and costs C to deal 30 damage and lock your opponent’s active out of one move. This would be good but really isn’t because Switch, Escape Rope, and Keldeo-EX are everywhere, so the effect will not do much.
Malevolent Fire is the other attack and costs RC to deal 120 damage and it discards all the Energy attached to it. While this card does seem difficult to work with, it could be a force in the format with a really consistent engine. Here is the list I’m currently working with:
Pokémon – 10
2 Monferno PLS
4 Infernape PLS
Trainers – 41
3 Plasma Frigate
Energy – 9
Yes, Quad Infernape. Not quite sure how viable this deck will be, but the testing so far isn’t terrible. The biggest thing this deck has going for it is how badly it beats the new Klinklang deck. Plasma Frigate and Giant Cape are helpful against the Keldeo matchup. I haven’t tested this list as much as I do for deck analyses, so any ideas you have feel free to share them!
pokegym.netVictini-EX is a fairly weak EX with only 110 HP. Its second attack has a terrible attack cost of RCC and deals 50 damage, 100 to an EX. This can be helped by the new ACE SPEC, Victory Piece, which allows the player to attach it to Victini-EX, and “erase” the attack costs.
While that is decent, it is not the reason Victini will be playable. Victini-EX’s first attack costs only R and allows you to search your deck for two basic Energy and attach them to your benched Pokémon in any way you like. This new form of universal acceleration will most certainly be played in most decks that already (or can be made to) utilize Prism, Fire, or Blend Energy GRPD.
Despite that, I still built a Turbo/Quad Victini deck just for the heck of it, and it’s fun to play online. Here is the list for anyone interested, and it’s not terrible.
Pokémon – 6
Trainers – 47
2 Town Map
Energy – 7
Sadly, there are no really strong water-types in this set, but definitely some interesting ones.
Articuno-EX is receiving some hype that it probably doens’t deserve. Its Frost Prison attack costs too much Energy and auto-Paralysis is much weaker than it used to be, what with Hypnotoxic Laser encouraging the use of more Keldeo-EX and Switch. I could see this card as a decent tech in Keldeo/Blastoise, but nothing more.
Manaphy is actually a pretty neat card. I haven’t tested it yet but it could be used in a Blastoise-like deck with attackers like Keldeo-EX and Black Kyurem-EX PLS, but using this and Fliptini instead of Blastoise.
Beartic another interesting card, but I don’t think it goes beyond interesting. While Powerful Rage could be abused with Giant Cape, Plasma Frigate + Plasma Energy, and maybe even Reuniclus BLW, it is just plain too easy to beat. You can use Catchers or snipers to hit around it while waiting for the opportunity to 1HKO, use Hypnotoxic/Virbank shenanigans, or anything really.
BulbapediaMagnezone has a pretty cool Ability called Dual Brains, which lets you play two Supporters total during your turn (so it’s not stackable). It has 140 HP, a Fighting Weakness, absent Resistance, 3 Retreat, and is a Plasma Pokémon. It also has a near-worthless attack. Pretty much everyone who sees this card is interested by the Ability, which in itself is pretty good.
However, there are two main problems with this card that will likely make it never see play. First, its Basics form, Magnemite, has only sixty HP and is weak to Fighting, making it uber donk bait. Second, even if Magnemite was the bulkiest Basic around, there’s nothing that could really incorporate Magnezone into a deck and use it well!
Electribonus makes Rotom a fantastic starter in Eels, but sadly is hardly less donkable than Tynamo. While it may see some play over Emolga, it really won’t make much of an impact in this format.
Some people are hyping Crobat because of its power when combined with Virbank City Gym and because of its nice Ability to get you an extra card each turn. Well, Crobat being a Stage 2, requiring quite a bit of Energy, all the easy ways to get out of Poison, and the near-requirement of Virbank City Gym being in play makes Crobat quite unplayable.
While its stats are near perfect, it doesn’t make up for all the points I just mentioned. However, this is just my opinion, so watch me be proven wrong like I was with Empoleon DEX (though I doubt it will happen here).
pokegym.netGallade decks seem to have potential, but I haven’t tested it. I wouldn’t be surprised to see it have some sucess with Gardevoir NXD, EtherDex, or maybe Eels. There is the problem of being a Stage 2 and having a very donkable Basic though.
It really sucks to be a “bad card” just because of a donkable Basic form and being a Stage 2, even though everything else about the card is pretty good. That’s just something that stood out to me as I’m doing this review, and something about the game that I think needs to be fixed.
Giratina is a very good card. Being one of the common (well, it’s a rare, but I mean commonly played) “Big Basics,” it’s got great HP for a non-EX Basic and its attacks aren’t too bad. The three Retreat and Weakness to Dark are terrible though.
So anyway, for PCC, Hex does 50 damage, and 50 more of the defending Pokémon is affected by a Special Condition. Add Virbank City Gym and Hypnotoxic Laser and Voila! A hard hitting non-EX Basic doing 130 Damage for a really easy cost, a chance of sleep, and a chance for 160 damage.
Lunatone gives a nice boost to EtherDex decks but is nothing really spectactular.
I skipped Dark because there are no good Dark-types.
pokegym.netI am mentioning these two together because they will be most commonly seen as an archetype together. Cobalion-EX’s mix of speed, disruption, bulk, and power makes it a very good card by itself. Then, when combined with a bench sitting Stage 2 (the Klinklang) that makes it invulnerable to EXs it just gets so much better.
Not only does Cobalion’s Steel Bullet attack deal 100 damage and goes through Sigilyph DRX, but it also is able to hit opposing Metal Pokémon when your opponent has Klinklang PLS out, something not all players are aware of.
I think there are going to be two main ways to run this archetype: Mixed with Klinklang BLW, Max Potion, Keldeo-EX, and Darkrai EX; or just running Kliklang PLS/Cobalion-EX with EtherDex. I personally think that the first variant is better because it already has a counter to Fire and just seems outright better to me, but I could be wrong and there’s some other variant of Klinklang that I’m completely unaware of.
Expect these kinds of decks to be very popular at the upcoming State Championships.
Durant PLS 92
You’ll be pleased to know that there is no Durant from this set that will have an extremely annoying deck built around it. Anyway, this Durant’s stats aren’t terrible. It’s got 70 HP, Weakness to Fire, Resistance to Psychic, one Retreat, and is a Plasma Pokémon. Its first attack is the only good one and for C (easily powered by Colress Machine) lets you search your deck for ANY Pokémon and put it into your hand.
This is pretty good and could be used in decks like Garbodor, Blastoise, and Klinklang (though sometimes you’ll want a T1 Righteous Edge).
Here is a behemoth EX with the now normal 180 HP and an attack that does a straight 200 damage! It’s called Black Ballista and costs WWLC and requires a discard of 3 Energy. This card is pretty good and I’m certain that many players will try it in Blastoise.
I personally think that it won’t be too bad to use in Blastoise but will definitely hurt the consistency a bit. I think that this Black Kyurem EX could also be decent in a Manaphy/Keldeo-EX/Fliptini deck. It’s got the synergy.
Snorlax is a pretty big Basic weighing in at 130 HP, four Retreat, a Fighting Weakness, and is a Plasma Pokémon. It also has a handy Ability called Block which prevents the defending Pokémon from retreating while it’s active. Its only attack costs a whopping FIVE C Energy and does 30 damage times the amount of Plasma Pokémon you have in play.
Overall, this card’s high Retreat, attack cost, and Weakness to Fighting make it not too good in my opinion. Its attack can potentially do massive damage (especially combined with Hypnotoxic Laser and Virbank), and the Ability can be a bit trollish at times, but I think it will have to wait until the next set to make much of an impact, as it is in Japan.
Don’t count it out just yet, as it can also abuse nearly all kinds of Energy acceleration and DCE though.
pokegym.netTogekiss is a Stage 2 with a nice 140 HP, 1 Retreat, Resistance to Fighting, and a Weakness to Lighting. So far this is not bad. Unfortunately, Togepi has only 40 HP and is weak to Fighting, making it extremely vulnerable to donks, but I think the rest of Togekiss can make up for that.
Togekiss’ Ability is much like Gothitelle’s, but slightly different. Bright Veil says that whenever your opponent plays an Item card, you are unnaffected by that Item when Togekiss is active. That makes your opponent’s Hammers, Tool Scrappers, Catchers, and Hypnotoxic Lasers useless!
And the other really great thing is that they are still allowed to play them! With Gothitelle, when your opponent accidently played an Item, you had to [kindly] remind them that they aren’t allowed to do that.
Here, when your opponent triumphantly says “Catcher [X] and attack for the Knock Out,” not knowing what this card does (as it probably won’t be played often), you just say: “That doesn’t do anything,” and they just wasted a Catcher (or Hammer, Hypnotoxic Laser, etc.)!
As the Ability only works when you’re active, you have to either attack with it or use a hit-and-run attacker like Accelgor DEX. Well, its only attack costs C and does 30 damage, and lets you draw cards until you have six in your hand! I believe that this can be a great card to compliment some “Big Basic” decks! I’ve tested a rogue with it a little and it’s actually not bad!
Lugia EX, yet another beastly EX. It’s got excellent stats but the real kicker is the Ability. Functioning exactly like Rayquaza & Deoxys LEGEND’s Space Virus, Overflow allows you to take an extra prize when you KO something with it! While its attack isn’t too broken to be comboed with Overflow, I certainly think that this card will see play with fast hitting Basics that can soften targets up, or with spread attackers and Dusknoir BCR.
Whew, Plasma Storm really gives us a plethora of new Trainers here, and they’re really going to take the format by “storm”.
Bicycle is a fairly underwhelming card that I honestly do not think will see much play despite the hype for Item draw that we have not seen in a long time.
pokegym.netColress is a new Supporter that is very controversial. While it can provide very powerful shuffle-draw, it can also be a dud. I think that being weak in the first two-three turns is well worth being the best Supporter in the format a bit later in the game.
New Energy acceleration is bound to make an impact, and this card’s ovious partner is Lugia EX. I think Colress Machine is good, but is best used with Lugia EX, Giratina, and Snorlax if you really want to play it.
I personally don’t get the hype. Letting your opponent switch out to a Pokémon of their choice during your turn is very bad, and often ends up undoing your own Hypnotoxic Laser or Catcher when you just want to use a Switch. People will play this card, and it’s not terrible, but I don’t like it and think it’s not that good.
EtherDex is a hyped combination and is very good in theory, giving Energy acceleration to anything you want! However, after testing it, it’s really not all that good. Very inconsistent and I would advise staying away from it for most decks, but some decks can make good use of it.
This is probably the most hyped thing about this set and I’m reviewing these cards together because they can almost never be used seperately. The Ability to deal 30-damage poison and potential sleep for an Item card is extremely powerful.
This combo will definitely live up to the hype and any deck that has problems with it will become nearly unplayable. Just another something to make Keldeo-EX more popular than it already is.
pokegym.netAnother great ACE SPEC that has been talked to death here on SixPrizes and everywhere else, and I can only echo how good it will be. However, Computer Search will not by any means become worse, these two ACE SPECs are basically evenly tied for BCIF.
I’m not really sure how many people realize how broken the potential of this card is, but it is a little situational. It can and will definitely be a game changer, but there are somtimes where you just wish: “Ugh, I would sooo much rather have a Computer Search right now.”
Some decks will make use of Scramble Switch, so be aware that anything can happen when you haven’t seen your opponent’s ACE SPEC yet.
I believe that that Victory Piece deserve a shout-out solely because it’s an ACE SPEC, but it will really not be very good. Victini-EX will usually only be used as a support Pokémon and other ACE SPECs are vastly superior. The only deck that I think Victory Piece should ever be used in is that (somewhat gimmicky) Quad-Victini deck that I posted above.
So what about the cards currently in the format?
Here are my thoughts on how Plasma Storm will affect cards currently in the format.
Blastoise/Keldeo was what many considered BDIF of last format and while it won’t stay that way, it will certainly still be a strong deck. Blastoise deck’s biggest problem is the rise of Klinklang PLS. This is like the mildly troublesome Quad-Sigilyph deck on steroids. While you can attack with Blastoise it will at best 2HKO stuff while you’re just getting 2HKO’ed back and losing lots of Energy and your Energy accelerator.
I would reccommend including 2 Keldeo BCR 47 into Blastoise decks mainly for the Klinklang matchup.
Lando is sill a great card for all the reasons it was before, and now it can donk even more stuff with the HypnoVirbank combo! Expect Landorus-EX not to go anywhere, despite Keldeo’s still rising popularity. That brings me to another point.
Keldeo-EX, Lando’s biggest Weakness (literally), is going to be more popular, but not in decks that utuilze heavy counts of Water/Prism/Blend WLFM (though Blastoise is sticking around).
So, even if your opponent is running Keldeo, there is often no immediate threat of it 1HKOing the Landorus.
Rattata BCR is very donkable, and can even be KO’d two at a time by Landorus-EX, Registeel-EX, and Darkrai EX, but with Hypnotoxic Laser and EtherDex (yeah I think EtherDex could work in here), Raticate became a very potent threat.
You are now 1HKOing eveything with only the use of an Item and an attack, and EtherDex helps ensure that you’re not getting killed off faster than you can attach Energy. Aspertia City Gym is a pretty mandatory card to act as a counter Stadium and prevent Landorus from being able to 1HKO Raticates with Hammerhead and 1HKO Rattatas with snipe from Hammerhead. Also, Emolga DRX and/or First Ticket could help with the donk problem.
Audino BCR is a rather obscure card that was pretty bad in the BLW–BCR format. However, with status becoming much more popular thanks to Hypnotoxic Laser and Virbank City Gym, Audino might see some play.
For those who don’t know (understandible since it was a junk rare), Audino’s Ability only works if it’s in your hand, and it says to discard Audino and heal one Special Condition and 10 damage from your active. While Keldeo-EX outclasses it in come instances, this card doesn’t require you to have a way to retreat Keldeo-EX and it also heals damage.
I wouldn’t be surprised if this card sees play, but I honestly wouldn’t be surprised if it didn’t either.
pokemon-paradijs.comI personally think that Ho-Oh EX is dead with Plasma Storm. With so many more forms Energy acceleration that are all better and reliable, I just don’t think that Ho-Oh will cut it. Even EtherDex is more reliable that having to hit a heads and the necessary Energy Switches.
This card will still see some play, but I don’t think it is good at all anymore. For one, Klinklang outclasses it because it can use attackers that can do real damage; and everyone will be using non-EX attackers to counter Klinklang which will even better counter Sigilyph.
Garbodor DRX has always been an okay card/deck, and then it spiked in sucess at Winter Regionals because people were playing more Ability based decks like Keldeo and RayEels, and less things like Landorus/Mewtwo. While the HypnoVirbank combo encourages more fast and hard hitting Basic decks, there are still lots of good Ability decks. I don’t think Garbodor is going anywhere.
Also, since this goes with Garbodor, I think that Probopass DRX is a viable play. Its Basic isn’t too donkable and it can really screw up a bunch of decks.
Hydreigon has been slowly declining in popularity dsepite being a good deck because Rayquaza EX, Keldeo-EX, and Landorus-EX can all 1HKO most of the Pokémon in the deck, and those were the 3 most popular decks! This is terrible because Hydreigon’s strategy was to tank and doesn’t have much Energy acceleration.
I don’t think Hydreigon decks will become particularly good like it was earlier in the season, I don’t think it’s bad either. It can easily tech Victini NVI 15 to help against Klinklang, and tech Shaymin EX in case they’re running Keldeo-EX.
Bouffalant is still a decent card and is one of the many Big Basics that likes HypnoVirbank. While it is good with Aspertia City Gym, it is great to use a non-EX to hit an EX for 150, ready to be sniped by Darkrai or Landorus.
trollandtoad.comWith a probable increase of speedy and hard hitting Basic decks, First Ticket could see play in those decks to help with early pressure and donks, or in other decks to help prevent donks. I am currently playing 4 in my Tornadus/HypnoVirbank deck, but that may change.
With EtherDex out, turbo Darkrai decks can once again make an appearance with a T1 Night Spear somewhat likely thanks to Dark Patch/Energy Switch also helping out. There will definitely be some of these at SPTs. Keldeo-EX is mandatory for the synergy with Darkrai and Dark Patch, and to help against Special Conditions.
Sableye + Hammers
Hammerspamming has been a viable strategy ever since it first came out, but with all these kinds of Energy acceleration everywhere, it is not as good anymore. Also, Sableye is now somewhat donkable.
I wouldn’t argue against a Garbodor/Hammertime deck, because Garbodor is quite good in my opinion, but I don’t think that plain Hammertime can make any impact. Enhanced Hammer can be included in some decks as a 1 or 2-of just as an inherently powerful card though.
Of all the cards to benefit from HypnoVirbank, I think Tornadus EX benefits the most. While it does like to have Aspertia City Gym like Bouffalant DRX, Tornadus can now potentially hit for 90 on T1, and will often get at least 40 or 60. The nightmare for Stage 2 decks, Tornadus EX is going to be popular at SPTs (States/Provincials/Territorials).
Mewtwo EX is still great and can take advantage of HypnoVirbank. Make sure you have a way to counter it if Mewtwo isn’t already in your own deck!
pokemon-paradijs.comThis card will be extremely popular as an easy counter to Klinklang PLS. While it does make short work of nearly every card in Klinklang decks, Cobalion-EX can remove Prism or Blend GRPD Energies with Righteous Edge, and a Keldeo-EX can 1HKO an Eviolited Victini without even needing any Prism/Water/Blend WLFM Energies.
With the addition of Colress, there’s really not much of a need for weaker draw Supporters like Cheren, Bianca, and Random Receiver (If you could call that a draw Supporter). I think that most Supporter lines are going to look a bit like this: 3-4 N, 3-4 Juniper, 3-4 Skyla, and 2-3 Colress.
Of course, some decks don’t typically fill their bench up, or like to preserve resources, or don’t like Skyla for some reason, so certain decks will still like to use Bianca or Random Receiver (Cheren’s just bad).
Well, I think that’s all I’ve got for now! Thanks for reading. You may have noticed that I didn’t cover anything aboutEel variants. That’s because I have no idea what will become of them! One could argue that they are too donkable, but they were last format as well. Rotom will probably not change them much, and I really don’t know if anything will. Eels seem to have solid matchups really, but only time will tell.
Also, don’t forget to give a rate and/or leave a comment to share your opinions! I’d love to hear what everyone else thinks about various aspects of how the format will be affected. Hope you enjoyed the article!