Hey SixPrizes! My name is Tyler Morris, and I am a relatively new player in the scene of competitive Pokémon TCG. Like many players my age, I started when the game first came out when I was younger but eventually fell out of it for a while. About a year ago, I found my old cards and some friends and I decided to start playing again. From that point on, I’ve been hooked just like I was in my youth!
In my short time playing, I have had a few decent placings (to me at least): a 2nd place at the Cornelius, NC City Championship and a top 16 at NC States. I have had a lot of help getting started and have been learning fast because of this great community. I can’t stress how much I appreciate the knowledge I have gained from great players like the Sabelhaus brothers and many others.
With the upcoming release of Plasma Freeze, most of the hype revolves around Deoxys-EX and Thundurus-EX. However, I would like to delve a little deeper into an interesting card this set presents us with: Chandelure.
For those not familiar with the card, take a look:
This is not the first time Chandelure has had potential to be a card worthy of tournament play. Many of us remember Chandelure NVI from last year’s format. This one functions much differently, however: its “Flare Navigate” Ability is reminiscent of Typhlosion Prime’s “Afterburner” Poké-Power, but this time it is even more consistent.
While Typhlosion Prime was able to attach a R Energy from the discard to one of your Pokémon, Chandelure searches the deck. This is an incredible boost in consistency for an Ability such as this, meaning that you don’t have to worry about discarding R Energy before using it.
Before I discuss the different options for this deck, let me present you all with the list I have been experimenting with:
Pokémon – 14
4 Litwik BLW Promo BW27
Trainers – 35
Energy – 11
4 Litwick BLW Promo BW27
When looking for the right Litwick to use, it is important to consider why you are choosing a certain version over another in terms of what the deck is trying to accomplish. This deck aims to get multiple Chandelure up in order to abuse Flare Navigate multiple times in one turn.
This Litwick allows us to use Call for Family on the first turn, aiding our goal of building up multiple Chandelures for use during the game.
I use one Lampent NVI in the list because I have found that it serves two purposes. The first is that it is very useful to Luring Light up something to try to buy a turn, such as a Darkrai that doesn’t have energy on it or perhaps a Deoxys-EX sitting on the bench.
The second use is that when the object of our setup is to get more than one Chandelure onto the field, having one copy of the Stage 1 Evolution helps to alleviate your reliance on Rare Candy.
This deck is built around the premise of using non-EX attackers to ruin the Prize trade for your opponent. Through my testing, I have found that Bouffalant is extremely potent in today’s metagame and gives trouble to a variety of decks with its “default Eviolite” and solid damage. Bouffalant is really what makes your Blastoise/Keldeo matchup somewhat winnable. If you are able to hit a Gold Breaker on turn 2, you are more than likely off to a great start.
Reshiram is included for the simple and effective Fire attacker, and Reshiram-EX gives the deck the ability to Knock Out Blastoise in one hit. All of these attackers make good use of Hypnotoxic Laser and Virbank, allowing Reshiram and Bouffalant to land a nice 150 total damage with relative ease. This amount of damage coming from a non-EX attacker can put tremendous pressure on the opposing Pokémon.
As a bonus, Reshiram-EX can be brought out at the right moment in order to take out an opposing EX in one shot along with a Laser and Virbank.
Only 7 Fire?
Seven R Energy may seem low for a deck that uses an attacker that discards them, but once Chandelure is up, you don’t have to worry about drawing into them — you just search them out. Super Rod also offers great energy recovery, essentially being the same as a buffed-up Energy Retrieval given that you have Chandelures on your field.
7 Fire is also acceptable with such a heavy focus on Bouffalant, as most of the time you will make use of Double Colorless Energy to power him up. It is not uncommon to have a Gold Breaker ready to go on a whim.
Alternate Attacking Options
Because Chandelure offers a more viable means of attaching R Energy every turn, let’s examine some of the obvious and not-so-obvious partners that could work with it.
Initially deemed unplayable by the majority of the competitive community, this White Kyurem-EX gets a lot better when paired with Chandelure PLF. Firstly, its Dragon-typing greatly reduces its vulnerability to the ever-popular Keldeo-EX. Secondly, its second attack, Ice Burn, shells out an impressive 150 damage along with Burn status.
I think White Kyurem-EX could be a great attacker when backed by Flare Navigate and Hypnotoxic Laser, because even if you don’t have a Virbank Gym up, a Laser with normal poison damage and a burn flip going your way will still result in that magic 180 damage.
Perhaps possessing a little more synergy with Chandelure, the White-Kyurem-EX from Plasma Storm can actually make use of the damage counters placed on him from Flare Navigate. It still has the same Dragon-typing as the White Kyurem-EX from Boundaries Crossed which gives it that same advantage over Keldeo-EX. White Inferno may make your opponent weary of attacking into it if they can’t take it out in one shot.
Also, while I would not pass up the boost in consistency that Computer Search brings to the deck, but Crystal Edge could be a fun card to experiment with, turning this White Kyurem into something much like its brother, Black Kyurem. White Kyurem-EX BCR only discards 2 for 200 damage, while its counterpart from Plasma Storm can reach even crazier levels of damage with White Inferno.
This is a card that hasn’t seen much play since the occasional inclusion in certain decks last format (usually involving Mew Prime), but can be an interesting tech in this deck. With EX’s being so prevalent in our format, 180 damage is a number that needs to be met often. This Chandelure’s Flame Burst attack is cheap and has the ability to set up multiple EX’s for knock outs by Bouffalant or Reshiram later on in the game.
Tornadus-EX gives the deck the ability to donk since it already plays Double Colorless Energy and Virbank City Gym. A turn 1 Blow Through along with a Litwick or two on the bench is a very strong start.
Mewtwo-EX is a colorless attacker that offers more ability to donk along with Tornadus-EX and can be used to fight off opposing Deoxys-EX. An added bonus is that if your opponent tries to engage you in a Mewtwo war, you will likely have the upper hand in returning KOs, given that you are ahead in prizes (and if you aren’t, Bouffalant can apply pressure to the Prize trade to help you gain a lead).
Registeel-EX, while seemingly a strange inclusion, can serve the same purpose as Chandelure NXD with its Triple Laser softening up targets for Bouffalant and Reshiram to eat up later. Registeel has a lofty 180 HP and an uncommon Weakness, allowing it to wreak havoc early in the game before being taken out.
Because Chandelure damages the Pokémon that it attaches energy to, some sort of healing card would fit nicely in this type of deck. Max Potion would be great in conjunction with Super Rod, making it very easy to heal a Pokémon, then Super Rod the energy back to the deck and once again Flare Navigate it to the appropriate attacker. There may even be some use in Potion, which negates a turn of poison damage from Hypnotoxic Laser or a couple of Flare Navigations.
A single Plasma Ball could be useful to search out a Chandelure in the clutch, and could also be useful if a Plasma attacker (Heatran-EX, if we get it?) is deemed “good” alongside it.
pokechampion.tumblr.comAnother version of this deck could be centered around certain high-energy attackers such as Lugia-EX and Snorlax from Plasma Storm. Both of these Pokémon can take advantage of Double Colorless Energy as well as Flare Navigate to quickly satisfy their energy requirements.
The deck can follow the path of Zekrom-EX in eels, which was used sporadically throughout States as a means of allowing Eel decks to score 1HKOs on EX’s by hitting 180 damage after a Virbank and Laser.
This deck can function the same way, but be wary when going up against a deck that easily scores 1HKOs (Blastoise, Rayquaza), that it is not necessarily as easy for you to hit the Knock Out as it is for them. This is the reason why I prefer Bouffalant to hit for a threatening amount of damage while also keeping you ahead in the prize race.
Chandelure is quite an interesting card and could find a niche in our current metagame. Klinklang has been a popular deck during the BLW–PLS format, maybe just enough to warrant the uprising of some Fire types. We also cannot be sure about what future formats hold, but fire could become a very useful type once Virizion-EX and Genesect-EX hit the scene. Only time will tell!
Thanks for reading,