In my last article, I failed to provide any insight into things to come with the release of Sun & Moon. Primarily this was because I had yet to find the time to scour over all of the scans and begin brewing new concepts and decklists. When I was younger, I remember getting excited about being able to look at scans so far in advance and begin to plan my conquest of future and unexplored formats, but as I’ve gotten older this is a joy I no longer experience. Perhaps this is because I simply forget to look at scans or maybe some of my pure, unadulterated enjoyment has slipped away with age but now more than ever I find myself saying “What does that do?” when my friends and teammates attempt to discuss new cards with me. I am happy to report that I am now completely familiar with every card in Sun & Moon and I am greatly looking forward to every potential development it might bring in the coming years.
It is of course too early tell how much it will shake things up but my general impression is that Sun & Moon is the most impactful set in a long, long time. Over the past several years, I think that Pokémon has done a somewhat lackluster job in promoting new mechanics and better archetypes. Most of the BREAK sets did little to nothing in order change what was popular and for proof of this, I think we need only to look at the results from various Expanded tournaments and see how the same decks have remained at the top of the metagame for many years now. With the small exceptions of Greninja, Trevenant, and perhaps Rainbow Road to a lesser extent, each set mostly just introduced a new and incredibly powerful Trainer card and did not succeed in diversifying the format.
Sun & Moon, on the contrary, gives us a brand new mechanic and finally begins to shift us away from giant EX Basic Pokémon. Though some decks are promising now, I think we will likely begin to see the power of many GX Pokémon after our (presumed) rotation at the end of this season. The power creep seems to be winding down somewhat and I think GX Pokémon are a nice balance between EX (mostly too powerful) and BREAK (mostly not powerful enough) Pokémon and I am anticipating many of the underrated cards of the set to find a time to shine sometime in the future.
1st Place Cup Report: The Happy Accident
So before we jump into the various decks I have prepared so far for Sun & Moon, I briefly want to go over a report of the last League Cup I was able to attend. In my last article, I indicated that I had two Cups left to attend but unfortunately I was unable to attend one of them, leaving me with only one opportunity to try and replace a 15-point finish for the quarter. According to Pokémon.com, my final League Cup was scheduled to be Standard, and after having a poor performance with Turbo Darkrai in the week prior, I wanted to give something else a try. My attention was mostly focused on Volcanion as I believed it to be favored against Darkrai thanks to Salamence-EX, and in general the deck is fast, consistent and hits very hard. I could not find the time during the week to build or test the deck but I set off to Kansas City planning on building a list on the fly before registration closed.
Unfortunately, I made a large blunder in packing for this trip and accidentally left my sorted collection at home and so I traveled over three hours away with only the two decks I had played at previous League Cups. This resigned me to playing Turbo Darkrai once against since the other deck was my Expanded Seismitoad/Crobat deck. I was unhappy about playing Turbo Darkrai again but knew the deck was powerful despite my general lack of confidence. Though as fate would have it, I arrived to the event only to find out that the information I had received was incorrect and we would be having a best-of-three Swiss Expanded League Cup. I was considerably relieved to play my Seismitoad deck and so I entered into the competition with the exact 60 cards I played to a 4th place finish earlier in the month and discussed in my last article.
Round 1: New Player.dek (WW. 1-0.)
As I’m sure many of us are familiar with at this point, your first round is occasionally against a newer player whose deck is little more than a starter deck. In such instances, I try to be as encouraging or helpful as possible as it would be a true shame to scare off a player after their first event. Most of us (certainly including myself) all started off Pokémon in a similar fashion and I would not be writing for all of you today if I was not met with helpful and informative members of the community. Seismitoad is not an acutely “noob friendly” card but unsurprisingly I took two very fast and easy games in this opening round.
Round 2: Sableye/Garbodor (WLT. 1-0-1.)
I had never experienced this matchup before but I had been told that it was greatly favorable for Seismitoad and after experiencing it for the first time, would say that I greatly agree with such a sentiment. Our first game was a bit nerve-racking as I played my opening turn rather conservatively and ended up getting Delinquent-ed to zero. I was fortunate enough to top-deck a Sycamore with a turn or two after losing my hand and from there, I had no difficulty locking the game up with Quaking Punch. My list opts to play four basic Water Energy, which is mostly uncommon, but I was a fan of it throughout the tournament and against Sableye, it is incredibly useful.
The second game saw me prizing one DCE and one Water Energy and struggling to find attachments throughout the game’s entirety and I end up narrowly decking out in a game I probably should have scooped early on. The third and final game went about as well as the first but my opponent was able to use AZ consecutively in order to prevent me from finishing during +3 turns. Though the tie was unfortunate, I was confident I would be able to beat this deck if we met again in top cut.
Round 3: Yveltal-EX/M Manectric-EX (LWW. 2-0-1.)
I was somewhat shocked to see this pairing of EX attackers in the Expanded format but I knew it was not to be taken lightly. Even if the combination was a questionable one, Mega Manectric has always proven to be a difficult adversary for Seismitoad-EX decks. The first game went somewhat abysmally for me and though I do not remember the exact details, I have a vague recollection of drawing dead in the mid-game and being outlasted and overrun (literally).
The second two games went much better for me and some apparent flaws in my opponent’s list began to be exposed. I was able to find early Quaking Punches in order to prevent Spirit Links from being attached on board and with Manectric eliminated as a threat; I was able to rely on Lugia-EX as a backup attacker. In general, my opponent’s list was just not consistent and without Items, such an issue is only exasperated.
Round 4: Yveltal-EX/Archeops (WW. 3-0-1.)
My opponent this round seemed somewhat distracted by some drama that had occurred over our lunch break and as a result, he played incredibly inefficiently. I do not think this is knock on his capacity as a player as he ended up taking 3rd place overall but his mind was definitely elsewhere in our game. As a result, I was able to take two simple games where the combination of Item lock and Hypnotoxic Laser poison was more than enough to outlast a big Yveltal-EX with lots of Energy.
Round 5: ID (3-0-2.)
Round 6: Night March/Archeops (WW. 4-0-2.)
Going into this matchup, I believed myself to be incredibly favored but in both of our games, my opponent went first and was able to Maxie’s into Archeops. This made most of my deck useless but I was still able to make use of Zubat as a chump blocker and, on multiple occasions, would Sky Return for 30 or 40 damage and force my opponent to KO a non-EX as I made a point of keeping EXs off my board if I was unable to Quaking Punch that turn. In the end, I think I hit most of my Super Scoop Up flips which locked up my victory. This matchup is certainly loseable when you are faced with an early Arcehops but thankfully I had luck on my side today.
Top 4: Greninja/Talonflame (LWW. 5-0-2.)
Greninja is the only deck, in my opinion, that is able to keep Seismitoad/Crobat in check in Expanded right now and when I saw that this would be my opponent for the round, I assumed that my tournament would be over shortly. However, my list did choose to run the promo Giratina and Virbank City Gym over Silent Lab in an attempt to swing my matchup against Greninja (and Trevenant) and I was excited to see if it was worth including as this would be my only match over both tournaments against a deck with BREAK cards.
The first game was not very close and I had a slow opening to my opponent’s ideal start of a turn two Water Duplicates into all four Frogadier. I conceded within the first five or six turns but was able to devise a strategy after the first game. Instead of trying to use Seismitoad-EX at all in this matchup, I figured my only path to victory would be to go all-in on Lugia-EX and try and use Deep Hurricane as much as possible. Not only does Deep Hurricane achieve easy knockouts on Greninjas (130 with Fighting Fury Belt) but with Sneaky Bites and Skill Dives, even the BREAK could be met with an OHKO. Discarding my opponent’s Silent Lab also proved useful since it would allow me to keep Giratina’s Ability online and I was able to win the next two games in a real nailbiter of a series. I think this matchup is probably still in favor of Greninja but Lugia was able to win it for me in this series.
Top 2: Xerneas BKT/Aromatisse/Friends (WW. 6-0-2.)
The deck my opponent was playing was super interesting and one that I would love to explore in the future. It was somewhere between Rainbow Road and an Aromatisse Box and featured many tech attackers in addition to 2–3 Xerneas BKT. Off the top of my head, I recall Virizion-EX, Jolteon-EX, Trevenant-EX, 4 Prism Energy, 4 Rainbow Energy, a few basic Fairy, and a few Double Colorless Energy. I knew that my best chance to win this matchup would just to be as aggressive as possible with my Energy removal cards and in both games, I drew into my Enhanced Hammer early on and was able to completely control the game with multiple uses out of both Xerosic and Team Flare Grunt.
. . .
It has been sometime since I had won a tournament bigger than a League Challenge and while I’ll be the first to admit, this was not the largest or most difficult Cup, winning events never ceases to be somewhat rewarding. I was able to luck into the right metagame when I fully expected to be playing Standard this weekend, and while I know I have likely spent too much time discussing last format, I wanted to use this report of Seismitoad/Crobat to segway into a discussion of the ideal partner for Seismitoad in the Expanded format.
Owl v. Bat: A Look at Toad’s Two Partners
From all the discussions I have been a part of so far, Seismitoad/Decidueye has been by far the most talked about deck. Certainly, it is something worth exploring but at the moment, I am completely uncertain of whether or not it is a better pairing than the traditional Seismitoad/Crobat. Over the past several years, Seismitoad/Crobat has been my favorite deck and I have played it for many City Championships, State Championships and over three Regional Championships so any bias on my part ought to be somewhat clear but at the same time, I would be surprised if I was not in the top percentile in terms of time spent playing the deck so ideally that should give my opinion on this debate some amount of validity and credibility.
Before we continue, let’s examine this Japanese list for Seismitoad/Owl that has recently been brought to my attention:
Pokémon – 19
Trainers – 33
Energy – 8
There is a lot I like about this list and a lot that I do not and I think discussing these can lead us to the general pros and cons of each archetype. I love the combination of Battle Compressor and Revitalizer. I have tested the pairing many times in various Vileplume decks and think it is one of the best ways to create a makeshift search engine and it becomes considerably more useful when you need to make multiple Stage 2 Pokémon. Miltank is a skeptical choice for me and while I would test it out still, I think that I would rather play Lugia and another card over this simple non-EX. The Grass Energy and option to attack with Decidueye ought to make your matchup against Greninja considerably more favorable but this list is incredibly vulnerable to Archeops.
It is my understanding that the Japanese format is XY-on, so this list was likely built without any consideration of Archeops (which also explains the lack of a Computer Search in the list) but I think a Hex Maniac would be great inclusion to help evolve against Archeops. Unlike Crobat, you get infinite mileage out of each Rowlet you are able to fully evolve so Archeops ought to be much more manageable, but my biggest complaint is the amount of Retreat Costs that the Owl adds to the deck, and without Super Scoop Up to mitigate this issue, I am left pondering whether or not the Bat option remains superior.
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