Hello everyone! I’m back again after only a short two weeks since my previous article.
Since I wrote that piece I made Top 8 at Portland Regionals with the exact same Primal Groudon list I featured towards the end of it. This accomplishment marks my 3rd Top 8 of the season and has finally gotten me the coveted invite to the 2017 World Championships in Anaheim! Today, I’d like to spend some time talking in-depth about my favorite deck in the Standard format: M Mewtwo.
I began testing M Mewtwo more seriously before the Anaheim Regional Championships after I saw Igor Costa’s run with the deck at the Dallas Regional Championship. After extensive testing of the concept, I quickly came to appreciate a lot of the nuances that go into it and the raw power of the entire Mewtwo line.
I love all of the built-in options the deck has, and especially believe that the ability to use Damage Change is one of the most tempo-swinging plays a M Mewtwo player can pull off. Being aware of when you should setup a game-breaking Damage Change or try to burst for a one-shot is one of the most critical aspects of playing this deck correctly. Doing things like attaching basic Psychic Energy over Double Colorless Energy when you don’t need the boost in damage and holding your Shrine of Memories until you plan on using Damage Change are incredibly important. Even the threat of Damage Change can cause your opponent to play differently to avoid being punished by it. Standard, for the most part, revolves around taking two shots, which gives M Mewtwo even more chances to take advantage of this incredible ability.
The deck even gets value out of the Garbodor line no matter the matchup because of Trubbish’s Acid Spray. It’s insanely powerful and can force a very annoying 7th prize in any matchup. Against Yveltal/Garbodor, the Decidueye-GX/Vileplume deck will try and utilize Beedrill-EX to remove Garbodor’s tool and re-activate Irritating Pollen. If they are then able to use Lysandre on Garbodor, that can often spell doom for the Yveltal player. However, M Mewtwo can actually attack with the Garbodor itself should it be trapped Active, and can use Offensive Bomb or even Acid Spray with Shrine of Memories! Getting maximum value out of every card in your deck is a huge reason why I love M Mewtwo so much. It creates a somewhat straightforward approach to every game plan: evolve and attach Energy. However, the versatility of your few Pokémon give you many different avenues to winning the game and allows you to react to your opponent in controlling the tempo of the game. This is what I would consider the skeleton of M Mewtwo:
Pokémon – 13
Trainers – 34
Energy – 11
2 Free Spaces
This is actually only 2 cards off of my Anaheim Regionals list, but I believe they are the only real flex spots in a M Mewtwo list. Due to this, the deck has a 58 card skeleton at the moment. I’ll go into a handful of options for the last two spots, as I believe they are very subtle, but incredibly important to going deep with M Mewtwo. They either have to solve Mewtwo’s own weaknesses against the meta, or, better yet, exploit other meta decks’ weaknesses.
… and that will conclude the free preview of this Underground article.
Underground Members: Click here to log in and continue reading.
Other Users: View the registration page for more information if you are interested in joining Underground and reading the rest of this article.