Hello 6P! We just got done with Charlotte, but this week we’re already headed towards Portland as our next big event. Most importantly, we have a new card which will coincidentally be legal for the first time this upcoming weekend.
Lucario-GX will certainly be making a big splash in the metagame, so let’s dissect the card and what makes it so good!
210 HP – Nothing out of the ordinary anymore for Stage 1 GXs. 200-210 HP is their normal range now, with none of them quite having 220 HP (yet). The 10 above 200 gives a little bit of room to plan for potential plays around Dangerous Rogue GX.
Aura Strike – The real reason why this card is good. The mechanic resembles Golisopod-GX’s First Impression a little bit, due to the 30+90 damage if the condition is fulfilled. However, this attack is potentially better for several reasons:
- Cards like Evosoda fulfill the condition. Evosoda helps improve the consistency of the deck by finding Zoroark-GX or another partner.
- You don’t rely on a free retreater such a Tapu Koko to activate the effect. You can simply promote the Riolu and wait until the sequencing of Lucario is relevant.
- The deck should, or will, most of the time be playing Acerola, so resetting the effect shouldn’t be complicated.
- Fighting is arguably one of the best types at the moment due to the popularity of Zoroark-GX, and 120 is enough to score the OHKO.
- Speaking of Fighting type, this allows Lucario-GX to take advantage of Strong Energy, and so, when combined with a Choice Band, the damage increases to 170, leading to a OHKO on Tapu Lele-GX. With one or more Regirock-EX, it could go even higher to hit other key numbers such as 180 (Volcanion-EX, Drampa-GX) or 190 (Buzzwole-GX, Turtonator-GX).
Cyclone Kick – No juicy attack text here, but 130 for FFC is solid. When you take Strong Energy and Choice Band into account, you’ll likely be hitting in the 170-220 range. If you manage to power up to this point, it’s likely the match will be over soon.
Cantankerous Beatdown GX – The hidden gem of this card that basically makes it untouchable. This is the same attack from Tauros-GX, except on a card with higher HP and other more obvious advantages than Tauros itself. I am genuinely surprised the attack cost wasn’t FC for this. Through my testing, I’ve seen many games where my opponents have no choice but to attack into Lucario, knowing full well that the GX attack will punish them for it, but it’s their only way to deal with it.
Psychic Weakness – Most decks are currently playing Mew-EX as a way to deal with Buzzwole, and this directly impacts Lucario. However, Zoroark makes quick work of Mew, and so does a 2nd Lucario.
CC Retreat Cost – Nothing too impactful here, but having the option to free retreat for a DCE is always great.
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