Hey guys! Today marks the fifth day in the marathon, and what better way for it to be spent reading about Ultra Necrozma-GX/Malamar. This was one of the most hyped decks upon Forbidden Light’s release, and for good reason. Rayquaza-EX/Eelektrik NVI, commonly known as Rayeels, was a dominant deck in its time; there seemed little reason to doubt that Ultra Necrozma wouldn’t follow suit because it does more damage per energy, has higher HP, and has a decent amount of sidekick support in Dawn Wings Necrozma-GX.
Recent tournaments have proven this notion untrue due to the strength of Buzzwole. The only Malamar version that can consistently beat it is one including multiple non-GX Pokémon like Hoopa STS or Mewtwo SM77. These are staples in the Psychic Malamar deck, which will be covered later in the marathon. The Ultra Necrozma version has a better Zoroark matchup—yet still not a great one. The trick in the current format is finding the balance between single-Prize attackers and the OHKO potential of Ultra Necrozma.
One immediate concern to anyone playing Ultra Necrozma is the presence of two Energy types. This not only makes it harder to attack with each attacker (because of specific Energy requirements), but also worsens the first few turns of the game; it’s harder to put Psychic Energy in the Discard Pile when there are fewer of them.
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