Hey everyone! Welcome back to the latest installment of Garbodor variants with none other than myself! In today’s episode, we’ll explore the possibilities of Banette-GX/Garbodor for the BKT-CES format. It runs many strong cards and is practically the descendant of Espeon-GX/Garbodor, but is a much stronger deck overall. It has more inherent synergies and options at its disposal in the deck-building process which makes it much more versatile.
Banette-GX/Garbodor functions very similarly to Espeon-GX/Garbodor. One huge benefit is that Banette-GX only requires a single Energy to attack at all times. The deck doesn’t rely on drawing Double Colorless Energy in a timely fashion for Divide GX or Psychic anymore. Shadow Chant hits for solid damage for a single Energy, which smoothes over the problems Espeon-GX had before of hitting for inconsequential damage with Psybeam. Overall, Banette-GX is a bigger threat on its own.
The second major difference between Espeon-GX/Garbodor and Banette-GX/Garbodor is that the latter can run Rainbow Energy effectively. Energy Evolution required a Basic Psychic Energy, meaning that it wouldn’t trigger with a Rainbow. With Banette-GX, Rainbow can be offensive with Shady Move, easily move one to the Bench for Berserk, and provide for Rainbow Energy attackers like Buzzwole FLI.
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