Hey everyone! I hope you’re having a good week, especially after the amazing tournament from last weekend. The new set came, new decks came, and now we players are left with a new meta to articulate. Some decks underperformed, and some decks surprised people with their performance. One thing that didn’t surprise me at all was the vast diversity of different decks present. Lost Thunder didn’t strictly eliminate any pre-LOT archetypes, but it added multiple. Former decks have adapted to survive. Overall, we went from a undefined format to one with a clear BDIF: Zoroark-GX/Control.
In fact, Zoroark-GX/Control was one deck that Sam Chen and I considered for the tournament. The main group of pre-tournament communications was him, Rahul Reddy, Nathalia Fernandes, and myself. We had plenty of decks on the table, though Gardevoir-GX/Alolan Ninetales-GX and Zoroark-GX/Stage 1s were the favorites. Sam and I reasoned that if there was one deck that would conquer the format, it would be an optimal Zoroark-GX/Control list. However, us sleep deprived and only with a few hours of testing, we decided to optimize whatever lists we had access to rather than trying to break the format.
We ended up settling on a variant of the Zoroark-GX/Stage 1s list handed to us by Rahul, tested by Peter Kica and a few others in the weeks prior. Most of these were amazing, but the change to adding Counter Gain was completely useless. Dangerous Rogue GX doesn’t happen often in this meta, and usually we’re tied or leading on Prizes anyways. An Escape Board was the card we cut, which certainly would’ve been better (but wouldn’t have changed my losses).
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