Wake Me Up When Junetember Ends

Sitting Out the Players Cup, Qualifying 101, My Personal Preparation Process, Trends from Limitless Q3, and Hybrid PikaRom for Q4
Still waiting for organized play to resume. (It might be a while…)

What’s up guys, Jon here again with another article. It’s been a while since the season was officially canceled and, for me personally, it is just now sinking in how much longer this break will be. If you recall, my last article was a rather lengthy piece recapping my time in the game, all the way from Juniors to where I am now in Masters. Since the release of the article, a lot has surfaced regarding being able to play at a competitive level again. Firstly, the Players Cup was announced, which I will go over in depth later, and we got to see another batch of Limitless Qualifiers finish up, one including the newest set, Rebel Clash.

We’ve got one more Limitless Qualifier left, so in this piece I will be going over what I think are great plays for that, and my thoughts and preparation methods for the Players Cup. With that being said, let’s go!

The Players Cup

To start, let’s go over the Players Cup and what I do and don’t like about it. The Players Cup is Pokémon’s attempt at bringing competitive tournaments with actual prizes—undoubtedly worth playing for—to your homes amidst this quarantine we are in. The fact that they are even doing this is immediately a plus in my mind. However, I do have some criticisms.


You’ll need lots of these, and they aren’t all that easy to come by in short order.

For one, we all know about the Event Ticket situation right now. These tickets are essential to play in tournaments, but they are so scarce. Some lucky players have saved them up over all this time (since the inception of PTCGO years ago) and, frankly, have made out like bandits because they will have better odds of reaching the Regional Qualifiers. Unfortunately, though, many people who want to compete either cannot earn enough tickets in time if they are creating a new account, or they simply used up their tickets without knowing they’d be so important in the future. I personally believe that tickets should be made easily accessible to everyone, whether it be through direct purchase or by simply making them easier to obtain in the game.


How it feels grinding on ladder: a climb into the void.

PTCGO’s “ladder” has never been anything special, thus not many players have wanted to grind it out. If you look at many other games, like Team Fight Tactics or Hearthstone, you will see that their ladder has ranks that you must work your way through, and in turn this gives you some feeling of achievement or advancement when you win a game. PTCGO doesn’t have that same appeal, thus not many players are incentivized to grind the ladder to get tournament tickets. I don’t blame people for being frustrated with this current system.

I personally won’t be attempting to qualify for these reasons. It does suck, because I still have that competitive drive in me, but I simply cannot accumulate enough tickets to get there. However, I do have some tips to keep you on top of your game going into the Players Cups, should you be attempting to qualify.

Qualifying 101

Class is in session.

I’d imagine many of you trying to qualify are coming back from a break from the game, so this section is going to be for you. I’m in the same boat as you in that I’ve been out for a while, but with my methods, I am beginning to feel back to my usual self.

1. Fundamentals

To start, I don’t believe that any amount of time from the game can make you forget the fundamentals of being good at the game. Many people will say this isn’t the case, but proper sequencing, deck thinning, and being able to think about multiple options at once doesn’t leave you. These are traits you have developed over the years playing. There are very few cases where you all of a sudden become bad at the game. I will concede, however, that you can just straight up not know what new cards do, and for that, you just need to study and play with them to see how they interact so you can identify lines of play when it matters. Basically what I am getting at is that if you were confident in your in-game abilities and decision-making before, you’ve still got it in you.

2. Attitude

It’s going to be a long month, but try to stay calm and poised.

This leads me to my next point: your attitude. The way the qualification period is structured rewards you for playing and doing well in many PTCGO tournaments. As someone who knows what it’s like to be salty, I can confidently say that you need to keep a calm mind while grinding these events throughout the month of June. It amazes me that this is even a hot take in the game, but chances are if you lose, there is something you could’ve done better. It’s not always you getting unlucky. Try to learn from every loss, as each tournament you play in could be the difference between reaching the Regional Qualifiers and not.

3. Avoid Tilt, Take Breaks

Another thing to note is that if you see yourself losing a string of tournaments, just get off and take a break. It is super easy to queue up again out of anger once you’ve taken that third frustrating loss, but trust me: get off, cool down, and try again later. Your tournament tickets will thank you.

All of these points have been in regard to what you should be doing once you are in the heat of qualifying, but what about preparation? Don’t worry, I’ve got you covered on that one too.

My Personal Preparation Process

As said before, I will not be attempting to qualify during the Players Cup; however, I am going to be playing in Limitless Qualifier #4. I didn’t play in the first three as I simply didn’t feel up to it, but I have now realized that I miss the game too much and I want to compete again. However, this meant that I had to learn all of Rebel Clash, play with the new cards, and learn their interactions before Q4. Here’s what I’ve been doing to get up to speed:

  1. I read up on the set list, articles, and pretty much anything I could to become familiar with what the stand-out cards are. This was a good way to introduce me to the new set and create opinions on the key cards. (Rebel Clash has a lot of extremely impactful cards.)
  2. I began to reconnect with my old testing partners and discussed the format with them. This ranged from going over the Limitless Qualifier results, what people had been writing about, and just ideas that we developed on our own regarding the format.
  3. Bulbapedia
    ProTip: Try screen sharing with your testing partners.

    This is probably the most important one: I grinded a bunch of games with my testing partners. How we went about this is key though: We used Discord to call each other and we both shared our screens. This meant we each had full knowledge of what was going on in the game and allowed us to discuss plays since we could see each other’s hands. This has been what I’ve done in the past to find the success I have seen in the game and it is honestly so beneficial to everyone involved. Games did take a lot longer because we would walk through every play and think ahead multiple turns, but it allowed us to identify lines we wouldn’t see in a matchup had we just blindly played on instinct.

  4. Lastly, I personally reflected on the testing I had done. After all, you can’t be the best without doing some things on your own! I say that jokingly, but there is some truth to it. I can’t imagine where I’d be as a player if I didn’t go against what the popular opinion was when it came to deck decisions or card inclusions every once in a while. It’s important to develop your own ideas.

The scariest part about all of this is that no matter how much you prepare, it sometimes just won’t work out. Doing these things has been what I’ve seen the most success with, but even for me it sometimes makes me fall flat on my face, and that’s Pokémon. However, I truly believe that if a player is looking to find success and is constantly improving, actively making good in-game decisions, and learning from their losses, then they will find that success at some point.

That’s it for my thoughts on the Players Cup and how I think you can best prepare to qualify. Now onto what I’m liking for Limitless Qual #4.

What Did We See in Limitless Q3?

Pikachu is enjoying the warm weather. (“Surf’s up!”)

The last qualifier was the first to include Rebel Clash and there were definitely some takeaways to note from it. Here are some points that I’ve focused on:

  • PikaRom made up half of the Top 8. This leaves it as the deck with the biggest target on its back moving forward into this last qualifier. People may begin to tech in Wobbuffet LOT to help counter the expected PikaRoms, or simply play decks that have a good matchup against it.
  • Of the new decks to come out of Rebel Clash, Dragapult VMAX was definitely the star of the show. I expect a fair amount of Dragapult moving forward as well. I’m a huge fan of Michael Catron’s iteration of the deck utilizing Crushing Hammer to get the edge on mirror and ADPZ, both of which matchups were highly expected.
  • Bouncing off of that last point, ADP/Zacian underperformed greatly. This was a surprise to me as I thought ADPZ would be people’s “safe play” going into a blind format. I expect the deck to remain underplayed for the time being.
  • Baby Blowns isn’t going anywhere (sadly). It is a high-roll deck that is significantly less consistent than the rest of the top decks, but should it work, its power outclasses the other decks by miles. This is why it is so frustrating to lose against.
  • Mew3-GX has been effectively ushered out of the format, all thanks to our pal Dragapult VMAX. However, I could see Mew3 coming back somewhere down the line; the card is simply too good.
  • The niche decks like Control and Obstagoon are positioned quite well right now. Regarding Control, you need to practice it to win in a timely and proper fashion, but there really isn’t much to the Goon: just hit your good matchups.

These are just some things I noticed from the event. Here is what I am likely playing to Limitless Qualifier #4:

Hybrid PikaRom for Limitless Q4

Pokémon (14)

3 Dedenne-GX

3 Jirachi TEU

2 Pikachu & Zekrom-GX

1 Boltund V

1 Marshadow UNB

1 Phione SM220

1 Raichu & Alolan Raichu-GX

1 Tapu Koko p

1 Zeraora-GX

Trainer (33)

4 Professor’s Research

3 Volkner

2 Boss’s Orders


4 Electropower

4 Quick Ball

4 Switch

3 Energy Switch

2 Electromagnetic Radar

2 Reset Stamp

1 Great Catcher

1 Stadium Nav

1 Tool Scrapper


1 Escape Board


1 Thunder Mountain p

Energy (13)

10 L

3 Speed L


Copy List

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 14

* 3 Dedenne-GX UNB 57
* 3 Jirachi TEU 99
* 2 Pikachu & Zekrom-GX TEU 33
* 1 Boltund V RCL 67
* 1 Marshadow UNB 81
* 1 Phione PR-SM 220
* 1 Raichu & Alolan Raichu-GX UNM 220
* 1 Tapu Koko p TEU 51
* 1 Zeraora-GX LOT 86

##Trainer Cards - 33

* 1 Thunder Mountain p LOT 191
* 2 Boss’s Orders RCL 154
* 4 Quick Ball SSH 179
* 1 Escape Board UPR 122
* 1 Stadium Nav UNM 208
* 2 Electromagnetic Radar UNB 169
* 4 Professor’s Research SSH 178
* 3 Energy Switch
* 1 Great Catcher CEC 192
* 4 Electropower LOT 172
* 3 Volkner UPR 135
* 4 Switch SSH 183
* 1 Tool Scrapper
* 2 Reset Stamp UNM 206

##Energy - 13

* 10 L Energy SMEnergy 13
* 3 Speed L Energy RCL 173

Total Cards - 60

****** via SixPrizes: https://sixprizes.com/?p=81326 ******

For Frying Pans and Steathly Hoods.

I wasn’t the biggest fan of the winning list from the last qualifier. I think that Tag Call and the TAG TEAM Supporters are too slow, and they go against what PikaRom is good for: its speed and aggression. If you recall, I played a PikaRom list to OCIC back in February, which was the first major event that included Sword & Shield. My list had one goal and one goal only: to rush the opponent down with an early Full Blitz and win from there. I neglected to play many common tech cards due to them going against my goal of near maximum consistency. Many people disagreed with the ideology of the list, but I believe that my list was the reason I was the only PikaRom to place in the Top 16 of the event, and one of the few to even make Day 2.

This list is a hybrid of the “maximum consistency” list and a “teched out” list. You’ll notice that I play cards like Phione CEC and Marshadow UNB to deal with niche situations. Marshadow is going to mainly be used for Chaotic Swell so that we can make sure we get value out of our Thunder Mountain p. Phione is there as a gust effect, as we dropped Custom Catcher for copies of Boss’s Orders instead. Boltund V allows you to have huge damage spikes for low cost should your Energies be found in awkward places in the game.

Tool Scrapper is in the deck as a tech for Metal Frying Pan and Stealthy Hood (in the case of Obstagoon). Past that, though, pretty much everything else is focused on consistency and sheer aggression.


That’s all for now. I hope I was able to help you, whether it be giving you some guidance in preparing for and competing in the Players Cup or the upcoming Limitless Qualifier. This is the first time that I have shared my testing methods publicly, and I think a lot of people can benefit from them.

As always, you can ask any questions you have in the comments or by messaging me on Facebook. This is the part where I would usually say “If you see me at a future event, don’t be afraid to say ‘Hi!’,” but I honestly don’t know when that’ll be, but I look forward to it. Until next time.


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