Hello readers! How are you? I’m back to bring you more news about the competitive side of Pokémon TCG. We are in the middle of October and until the end of this month (the 26th, to be exact) we have the qualifying period of Players Cup II, which consists of playing in up to 50 small tournaments and accumulating as much Tournament Rep as possible. Unlike the typical tournaments we are used to participating in, Players Cup II is a long tournament, the first stage of which can take up to 150 games to complete. To be successful in such a competition, it is necessary to be prepared to adapt as the metagame changes.
I am currently at 56 Tournament Rep and I have 29 Tournament Keys remaining, which means that if I continue at this pace I will be able to advance without issue. As I mentioned in my previous article, I started off very well with Water Mewtwo & Mew-GX (aka Wet Mew3) after having been not so successful with popular decks like ADPZ and LucMetal/Zacian.
There are reasons that I think can explain my success with Wet Mew3, which go beyond just it being a strong deck, but I do see it being well positioned in the metagame. I did an analysis for Wet Mew3 in a previous article, so I will not do another analysis of it today, but I will share my updated list and explain why the deck has been so effective for me during Players Cup II qualifying.
Still, in today’s article, I want to comment on three lists that caught my attention recently, which are:
These decks have been successful in online tournaments: PikaRom won three tournaments in a row by three different players, while former 6P writer Pablo Meza made Top 4 in a tournament with Eternatus VMAX/Power Plant, and Green’s BraixZard has been placing well in some tournaments—but what caught my attention were the tech cards used in these decks: Crushing Hammer and Power Plant. Both cards are strong in the metagame, can go in multiple decks, and can bring a huge advantage in certain matchups.
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