Ross Gilbert
Author Archive
Bio: Hello, my name’s Ross and I probably like the Pokémon TCG a little bit too much. I play a lot in the UK and am currently in my third season. I’ve cut a few times and won a couple smaller tournaments but the highlight so far was grinding into Worlds last year!
I also run a weekly podcast called PTCGRadio (google it) all about the Pokémon TCG. I’ve made a lot of friends through this game and am going to keep playing for a little while so if you see me, say hello! I’m trying to get into Worlds in a less nerve-wracking fashion this year, wish me luck!
A Quick Guide to the 2014-2015 Season Rotation “Cards Reprinted Shaymin-EX Kyurem-EX LTR Mewtwo-EX Double Colorless Energy Fringe Cards Lost Amoonguss NXD Gardevoir NXD Zebstrika NXD Regigigas-EX Exp. Share Heavy Ball Pokémon Center Big Cards Lost Level Ball Skyarrow Bridge Prism Energy Level Ball This is a big loss to Evolution decks like Empoleon and Flygon/Dusknoir as it was the easiest way to search for those little Pokémon. This hurts decks like Virizion/Genesect (playing a Stage 1 like Raichu) too, and we don’t really have a replacement. There are plenty of other Balls (Ultra Ball, Great Ball, etc.), but they all have big downsides. Essentially, the Pokémon search…
Postulating the Particularly Perplexing Pyroar Problem for Plasma (with the Podcast Person) “Eeveelutions This seems to make sense. Eevee can evolve into a number of Plasma Pokémon. This will allow them to take advantage of lovely advantages of the deck such as Deoxys-EX (adding damage), Thundurus-EX (attaching Energy using “Raiden Knuckle”), and Colress Machine (attaching Energy from the deck). Let’s have a look at the options: Flareon PLF For two Colourless Energy Flareon does 20 damage plus 10 more for each Pokémon in your discard. However, that 20 damage, when you add Muscle Band, Deoxys, and Laser, will add up to the magic 110 very quickly (20 base damage + 4 Deoxys +…
Crunching the Inter-Nationals Numbers and a Personal Favorite Pick “I think the old-school Plasma deck TDK is the one to go for and here are my reasons: 1. Speed. TDK is fast and can often steal quick wins. This is very nice in a tournament that is likely to be 9 rounds, then 5 more rounds in top 32, then top 8, where every round is 50 minutes best-of-three. Winning a few games very quickly will be very nice for your mental health at this tournament! Not only that, but a lot of decks cannot lose game 1 and win two quick games, this one can. Check out how…
If a job requires serious strength, this Pokémon will excel at it. Its copper body tarnishes in the rain, turning a vibrant green color. (Cufant)
Searching for an opponent to test its skills against, it emerges onto land. Once the battle is over, it returns to the sea. (Grapploct)
With their great intellect and flying skills, these Pokémon very successfully act as the Galar region’s airborne taxi service. (Corviknight)