1,230 results for: Underground
My First Foray into Commentary, the Four Common Criticisms of Casters, and What I’ve Learned Behind the Mic So Far “For brevity’s sake, I’ve boiled down the complaints about commentary to four which I’ll be looking at more carefully. I’ve selected these four points to talk about because, well, I struggled with many of these in my first bout of commentary. By shrinking the overall complaints about commentary to just four categories, I hope to reach a broader audience of players who have felt frustration similar to me when watching live-streamed tournaments. After detailing the issue, I’ll go into the mind of the caster by reflecting on my own experience, in order to fully explain why some of these common…
My Life as a Competitive Pokémon TCG Player, from 2010 to Now “I got into playing the game during the era of Pokemon SP. At the time I had been playing Yu-Gi-Oh. However, I wasn’t playing it competitively; I’d more so just go to league and play casually. This is mainly due to the fact that I had no idea about competitive play at the time. Out of the blue, I thought about Pokemon and how the cards looked because I had old-school cards from Base Set and Fossil. I figured I’d take a look at some of the recent cards at the time. This is where I came upon cards like…
Philosophies for Becoming a Better Player During the Offseason (or This Unexpected Break in Organized Play) “The first step is to label where you want to improve. Quantifiable goals are best, but it’s difficult to quantify without rattling off hoped tournament placings. If possible, narrow down the area of your game that you want to improve. Do you want to learn one deck really well? Learn more decks? Sequencing? Playing faster? There are a million questions to ask. From there, you should formulate a plan of improvement. What strategy will you employ to actually achieve your goal? Watch VODs? Play many games on PTCGO? Hire a coach? Once again, the possibilities go on. There’s reason to…
What I Like About the Limitless Online Series, Mew3/Malamar (My Q1 Deck), and Malamar VMAX to Counter Dragapult, the Likely New BDIF “I think what I love the most about the Limitless Online Series is their format, with Best-of-1, 25-minute rounds, akin to what Japan runs for their own big tournaments. Best-of-1 adds variance, but in order to compensate for that, the original plan was to play 20 total rounds, and I expect that to stand. I love it because it makes strategies such as Cinccino Mill or Pidgeotto Control less viable. These, in my personal opinion, take away fun from the game as they essentially are solitaire decks where your opponent doesn’t get to do much during their turn, removing all…
My Other Standard Go-To, Magcargo-GX (for UPR–SSH Online Tournaments) “This has pretty much been my go-to deck when Mill is for some reason unplayable, and is definitely what I would be playing in the first Limitless event if I could convince myself the time investment was worth it. I’ve spent a decent amount of time with this list, and I think it has a pretty solid ADP matchup. ADP is the gatekeeper of the format, and will likely remain that way for a very long time, which is why I’m so bent on having a good matchup against it. A lot of people play Magma Ring Slugma CES in…
A clay slab with cursed engravings took possession of a ______. The slab is said to be absorbing the ______’s dark power. (Galarian Yamask)
Nine Unlimited Decks That Win on Turn 1 in All Ways Possible (Including Bench Out, Deck Out, the Unown Trio, Lost World, and, Yes, Walk-Off Homer) “With the millions of possibilities, I decided to put down some guidelines for myself. I can use any card ever printed in English that was legal for tournament play at some point, plus Rebel Clash. I am permitted to assume my opponent doesn’t put any restrictions on me (i.e., no Spiritomb AR, Wobbuffet PHF, or Sudowoodo GRI/Ditto TM). I must play with current Sword & Shield rules (i.e., no Supporter turn 1). I can’t rely on coin flip cards for consistency (e.g., Bill’s Teleporter), and consistency cards that shuffle the deck should be limited (see: Trainers’ Mail). I must maximize…
Seaking (and Destroy…) and My Top Three VMAXs from Rebel Clash (Dragapult, Toxtricity & Inteleon) w/ Launchpad Lists “This leads me to the deck I mentioned before, Seaking SSH! I’ve been having a ton of fun messing with opponents and trying to exhaust all their resources before they can take 6 Prizes. The main resource you try to get rid of, of course, is Energy as Ripping Horn removes 3 Energy over the course of two turns (on average). When you consider that Zacian V decks can only have 4 Metal Saucer, or PikaRom decks only have 1 Tapu Koko {*} and 1 Thunder Mountain {*}, the loss of 3 Energy can be huge. And when you combine…
ADPZ @ Guatemala, Takuya’s Dragapult VMAX, and My Rebel Clash Top 5 “aka Tord’s List -1 Oranguru UPR, +1 Absol TEU This is the list Benjamin Branch and I played to 1st and 4th in Guatemala. We knew the event would be no more than five rounds, so we wanted to play something very consistent and safe. Ben and I started with Tord’s list he used to win Malmö Regionals. I personally did not like the Oranguru UPR, so I dropped it for Absol. I believe Absol has more merit since it’s great against anything that plays Jirachi and the ADPZ mirror as well. Tord is a phenomenal deck builder, so it was a…
A Three-Step Plan for Preparing for the Return of the Pokémon TCG “My idea is to facilitate enjoyable, productive, and consistent training. To have fun training, set aside some time to play Pokémon TCG in the way that most amuses you. After all, I believe you started playing Pokémon TCG because you somehow found the game fun. To have productive training, try to practice the things that you didn’t have the time or opportunity to investigate. Maybe those Control decks that have always frustrated you can be… interesting and fun? And to do consistent training, it is important to establish a routine. Start playing slowly and then increase the pace. I’ll talk…
Salazzle Mill (for Toronto) and Morpeko VMAX 2.0 (for Charlotte), or What Would Have Been “I’ve probably never played more games with a single deck than I have with my Salazzle list. Even before OCIC, I had the deck built and was testing it. Unfortunately, I decided against playing it in favor of a “safe” deck in PikaRom. Local players have seen me play this at a few League Challenges now, and can attest to how broken it seems. I was going to bring it to Toronto, where I’m pretty sure I would have seen success. There are a lot of weird counts in this list, but this was ultimately the best way to build…
As it digs, it swallows sand and stores it in its neck pouch. The pouch can hold more than 17 pounds of sand. (Silicobra)
Coming to Terms w/ the Pandemic, PikaRom Two Ways (PikaHammers + PikaClay), and an Aside on the SPE/Region-Locking Debate “As my favorite Beatles song goes, “When I find myself in times of trouble, Pikachu & Zekrom comes to me.” Looking back over every single article I’ve written for this website, I’ve somehow only covered my trademark deck briefly following San Diego, which I attribute to the regrettable number of Expanded Regionals I’ve played in this season. Throughout this season, though, I’ve played Pikachu & Zekrom-GX at almost every local event and at four out of the five major Standard events I’ve attended. Looking forward, I’ve joined everyone else in trying to find answers to the extremely dominant ADP-GX/Zacian V…
Dethroning ADP/Z, Turbo ADP/Z, Sleep Mill (Best Mill), and, Yep!, Shock Lock “Traditionally, decks are prevented from becoming too dominant via the Weakness mechanic. As Gabriel pointed out, this doesn’t apply to ADP/Zacian, as there simply aren’t any good Fairy Pokemon to counter ADP, and Zacian V can have its Fire Weakness removed by Metal Frying Pan. (In case you have forgotten, Fairy Pokemon are being phased out of the TCG, so there will never be any more Fairies printed to stand up to ADP-GX.) So, if we want to counter ADP/Zacian, we are stuck dissecting it for exploitable weaknesses. I’ve compiled a short list here of quirks that you can look…
Where We Left Off, Decks I’m Worried About for Toronto, and Tanky/Tooly ADP, My Fav Play for this Weekend “If you recall, my last article was about my experience at OCIC with my very aggressive PikaRom list. I also went into how I think the deck should be built moving forward. While I do think that PikaRom is super solid in a vacuum, I don’t believe that it is the play for Toronto. The meta has a few pillars that it has trouble getting past. Its current ADP matchup is slightly negative, it struggles with Baby Blacephalon, and it still struggles with fringe decks like Obstagoon and Mill. Now this isn’t unheard of for PikaRom. In the past, it’s…
ADPZ, What Makes It So Strong, How to Curb It, Deck Updates, and a New Idea “Why is ADPZ so strong? What does this deck have that others don’t? To try to find a way to beat ADPZ, we first need to understand why the deck is so strong. In my opinion, there is a combination of factors that has led the deck to the title of “Best Deck in the Format” (BDIF). ADPZ is one of the most consistent decks in format. It’s a deck that only uses Basic Pokémon, so you don’t have to worry about evolution. It can use the best consistency Pokémon in format—like Zacian V, Jirachi TEU, Oranguru SSH, and Dedenne…
On TrevNoir in Dallas, Other Expanded Contenders, ADsPinner, and the Post-Malmö Standard Tier List “Granted, I expected the deck to be played more than in Dallas of course, which is why I had a specific tech for mirror in my list: Wobbuffet PHF. The deck ended up being the overall winner, but unfortunately not in my own hands. I did make Day 2, barely, after a 4-0 start, but I performed very poorly in Day 2 due to a combination of poor luck and poor play on my part due to me feeling terrible with the flu and a nonstop cough. 67th place meant reaching Day 2 meant nothing, as I could’ve just played…
It has special pads on the backs of its feet, and one on its nose. Once it’s raring to fight, these pads radiate tremendous heat. (Scorbunny)