Another Pun About Storms

Nice mix of new deck combinations!

I agree that HTL and VCG are a tough combination if you can't get your pokemon out of the active spot.
 
I've been pretty busy with life, but this article has really invigorated me for real testing. Great article Ray! Congrats on your regionals win too!
 
Hey man great read and great mix of decks. 1 question though how do you feel about dowsing machine in your darkrai deck.
 
I'd also be curious on some Darkrai ace spec spots. I mean, really any of the 4 multi-deck ace specs fit in nicely. In Darkrai I'm mainly a computer search guy, but dowsing machine or even scramble switch would be pretty strong in their own right. And I'd say a lot could do with what variant of Darkrai you're playing.
 
Alright here the thing with Dowsing machine, i find its not very good early game all the time. Its really good for resource management and amazing in general but i find my favorite play to be turn 1 Skyla for Computer Search Junk Hint back computer Search. T1 Skyla for Dowsing machine is way less powerful in most scenarios involving turn 1 plays. Turn one Skyla for Computer Search is just my favorite play! Lol I have tested scramble switch though and it is good. I think its personal preference. There is no correct answer here. Go with what feels right :)
 
The thing about klinklang is not so much about the available techs that counter it, but how the available cards already in existing decks can already counter it. Blastoise 2HKOs anything metal, and with the retrievals and max potions (if they play any) add to blastoise's longevity. And they can attack a turn faster than klinklang because of the lack of an accelerator.

Against other decks not rayeel, particularly darkrai, they have to contend with, on average, EIGHT cards that can wear down the klinklang player: namely, catcher and laser. On the other side, you won't find many players fitting in that many switch cards. Also, Cobalion EX is a horrible, horrible attacker. Personally, his only delegation is reduced to being an unlimited enhanced hammer.

What I find to be the RIGHT play (disclaimer: so far) is to use klinklang as the attacker itself while using Cobalion NVI (not the EX) as a secondary attacker. That permanent safeguard works very well barring moltres, and Iron Breaker is far better than Steel Bullet. With less big basics, four heavy ball becomes the play, and out of ten games, I have failed to get a T2 klinklang a total of... two times. Won that many games as well against blastoise and darkrai (one loss from each), but I also have to mention that they were very tough matches.

Yes, I play a 3/1 split, very consistent. Also play dowsing machine because the extra switch is worth it.

I'm very reluctant to try out either ether or colress machine engine mainly because of space issues, although I believe them to be worth the place IF I can squeeze it in. Stadiums I have found are a must because of virbank, even if I can sacrifice klinklangs like empoleon.
 
Congratulations on winning! especially with the deck i wanted to play, if i wasent stuck off shore that week...

Anyway amazing article, i really like the deck lists, i dont know how the heck you managed to fit in lazers and stadiums into Ho-Oh but both versions look extreamly consistant and powerful.
I have been testing with Aspertia City Gym in the decks that already include Tornadus/Bouffalant and or Eviolite, as a 1 to screw with a few decks, it lets you survive an attack for Cobalion EX if you need to and makes it that much harder to KO a Tornadus with poision affects.
i have been using 1 Aspertia City Gym and 2 Virbank, how do you feel about this inclusion in say the darkrai/mewtwo/bouffalant deck?

I have a question, why has the number of supporters decreased so much with this new set, is it to fit in lazers? more stadiums? most decks only play 12-14 instead of the 14-15+ before the storm, im just wondering why this happened.

its true Colress isent the best in the begining of the game, but being able to shuffle in DCE when your not in need of them is very strong, i think its best place is with the COlress Machine/plasma energy acceleration engine, besides N its the only way to get them out of your hand.
 
Aspertia is useful for Bouffalant in Darkrai Mewtwo Bouffalant but it is too situational In my opionion. I would have consistently have verbank more often since that is always useful. In the Tornadus Boffalant decks i have been testing out Aspertia as well and it has been fine, but again, virbank always just seems to be better because I need it in play more.

As for the less supporters i have always tried to stick around 13-14 but yes it is harder to fit them now. I dont think I would ever go down to 12 though that is too few. Colress itself is good for shuffling unwanted DCE back into the deck but i rarely find that they are unwanted!

Right now i dont think the colress machine engine really has good Pokemon to utalize it well. Next set will change tht big time with Thunderus EX and friends
 
Hey Ray, great article. Gratz on winning Regionals!

I'm curious though, what is your reasoning for playing a Darkrai deck with DCE and other attackers as opposed to just a straight Darkrai deck with consistent lines of everything? Do you like the options the other attackers give you, or do you think the sacrifice of a little bit of consistency is justified by the power of the other guys? Just wondering.
 
Personally, I don't understand all these lists with only 13 supporters and no computer search. Just seems like it would be inconsistent, I play a minimum of 15 (including tropical beach and computer search) and I've had many a game where I cat draw into them early game...
 
Squib, mewtwo is so powerful against Keldeo EX that it warrants the small bit of consistency loss. Beating Keldeo is just too Difficult without Mewtwo. Mewtwo also gives you some interesting early game options for attacking that didnt exist before like starting with Mewtwo EX to your opponent starting Sabeleye and having them go first and junk hunting and you being able to just KO Sabeleye turn 1 and slow them down a ton. Also as for Bouffalant he is just a great attacker since your already playing Double colorless.
 
Hunky Ross if you are not hitting supporters when your play 15 plus beaches that is just bad luck :/ I never seem to have too much trouble with 14 or even 13.
 
I think this deck is really cool and is something I never thought of trying for regionals, so congratulations on your win!
However, now that I'm testing it with Plasma Storm in the format, are you really finding the Mewtwos worth it? I know earlier in the thread you mentioned it's great against a Keldeo EX, but most people that use blastoise I've been playing with/testing against have opted to use black kyurem as a main attacker, rarely ever using keldeo bar it's rush in ability (I think they run 3/2 kyurem keldeo and either 1 or 0 mewtwo). Given this, along with the games I've played, I feel mewtwo becomes much less effective. If I'm missing something obvious or the people I play with are an anomaly someone let me know.
 
Mewtwo is less effective this format than last format against Blastoise. I cut down to two Mewtwo because of that. However Mewtwo is still good against the mirror match and when they actually attack with Keldeo. Its also still a really good attacker in general. I do find bouffalant a really good attacker against Black Kyurem though, so since your already playing DCE for Bouffalant why not play Mewtwo which is good in a lot of other matchups.
 
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