Discussion in 'Competitive Deck Discussion' started by Serperior, Aug 14, 2013.
This is a more consistent list
3 Darkrai EX
3 Hydreigon LTR
1 Zweilous DRX
3 Deino PLF
2 Sableye DEX
2 Virizion EX
1 Giratina EX
1 Mr. Mime
3 Random Receiver
1 Computer Search
4 Rare Candy
4 Ultra Ball
4 Dark Patch
3 Max Potion
1 Super Rod
2 Tool Scrapper
4 Blend GFPD
As I said, this list leans more towards consistency, because as everyone knows, too many techs screw your deck.
darkrai garbodor almost always has autowin against hydreigon , its annoying.
how do u manage to beat darkrai garbodor decks
I think the only way is to run three scrapper of Dowsing Machine
2 Scrapper and dowsing machine is the minimum needed to have a chance against Garbodor. I suppose your best bet would be to actually chance a catcher KO on Trubbish/Garbodor if you can. Since most lists only run a 2-2 line with no Super Rod, if you can kill off one Garbodor then the odds are that you can keep it off of the field for most of the game.
I posted this on a deck help thread, I don't think it belongs there and I will delete it, here it goes.
I had this idea (I don't think I'm the only one who thought of this or if it's even worth to play). Has anyone thought of running this deck heavy focused onYveltal EX with:
1 Darkrai EX only for free retreat, 4 Deinos, 2 or 3 Dark Trance Hydreigons(ltr-99) AND 1 or 2 Dark Aura Hydreigons(nxd-103) (I would go for a 3ltr-2nxd split). All darkness and Double Colorless Energies, no Blends because that would be 8 specials.
The strategy would be attach DCEs to the darkness Hydreigon to move it later, if you anticipate a ko on your Yveltal EX just Y Ciclone a DCE back to that Hydreigon and you can move it later with Dark Trance. I know you can only do this once per Yveltal EX but if you move all the basic energy away and leave it with 1 darkness and one DCE, it will do 90 and get KOed only with one basic darkness. Plus the dark hydreigon has a decent spreading attack (once every million times you can get a 6prize-turn by knocking out the active EX and two damaged EXs in the bench) ok no that won't happen but the option is there
I will try this later at my league.
That's... interesting. The issue is obviously getting both set up. Don't forget Sableye, he will be very helpful in doing so. If you have it (and most don't) Tropical Beach could also help.
I only have one Beach I don't think it's worthy to play just one
I would say it is. Just run four Skyla.
You realize Dark Trance doesn't move DCEs right?
I think he attaches them to the Highdriegon from NV that was reprinted as a secret are it what ever set.
Does that work that way? Even though they become Dark while on Hydreigon does it work since they would go back to DCE's after moving them?
So he can move them later.
They do become DCEs after moving them, but you can still move them once off the Hydreigon.
The Hydreigon that makes them Darkness Energy right?
@onlyinAMERICA ; The NXD Hydreigon (shiny in NXD) makes any Energy attached to it a Darkness Energy, so the DCEs turn into Double Darkness Energies only when attached to the NXD/NVI Hydreigon.
So you can move them off of the Hydreigon but not back to the Hydreigon unless you use Y-Cyclone right?
That is the point.
Okay I got it now. Just having a massive derp moment.
Does anybody think this deck is still competitive? I feel it takes a while to set up and still hard to beat other teir 1 decks like blastoise or speed lugia
Is there any other way to make hydreigon better ?
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