Rogue Flareon PLF, Techs

Discussion in 'Competitive Deck Discussion' started by SeaLegend, Aug 14, 2013.

  1. Yume

    Yume Octopus Criminal

    I don't know. Aromatisse variants are picking up a lot of steam lately and both Drifblims work wonders against them, I wouldn't count the balloons out completely.
  2. Wrags23

    Wrags23 Feeling... rogue.

    Yeah, I run 3 Drifloon, 2 Drifblim PLB, and 1 Drifblim DRX and I really like it.
  3. MVTK

    MVTK Tech M9me

    Went 3-2-2 with this list in NY (and no loss was a runaway game for the opponent). Gotta say, Balloons did it big against Plasma decks though. Was able to Derail against Plasma Fairies and Virgen with no energy, and at the end of Plasma Fairies I was hitting 350+ with Shadow Steal.

    I'll agree about Letter's though. I always felt nervous about the amount of Energy in this deck, and thought Letter would reduce that. Only thing was I'd often find myself with the Letter, and then discarding Energy for Ultra Ball/Sycamore more than anything else. Also personally I feel that Terrakion was just as good against Darkrai as Dugtrio would be.
  4. SheepInSpace

    SheepInSpace Italian PokéDad

    I just played a few games with a list very similar to yours (I have an Audino instead of an Espeon because it's useful in more matchups, I think, and a switch instead of an escape rope. And I still have Dowsing and not CPU Search, and 2 Shauna instead of RR). It really is a lot of fun. I'm not completely sold on dropping Garbodor, because I encounter Aromatisse decks every other game, but you probably are right in saying that I'm going to lose that matchup even with Garbotoxin. Zoroark is so much fun! I just played a Dragonite deck and I was copying Deafen and Healwing all the time. :p
    I'd like to fit Balloons in, but I don't think they're worth the cuts they would need.
  5. snscompt1

    snscompt1 The worst Mafia player ever.

    Haha I think I played you just a couple hours ago. Bad start with the Audino but the deck did great. I always had a counter to your Pokemon but you had a counter for all of mine. Nice deck.
  6. SheepInSpace

    SheepInSpace Italian PokéDad

    Exactly :) It is a nice a deck. I like a lot Raichu, Flareon, Leafeon, Zoroark and to have them all in one deck is really great!
    I'd like to find space for a Catcher, but I don't know how.
  7. Chaostamer

    Chaostamer Active Member

    I've yet to find a Flareon build that can beat Aromatisse with any degree of consistency, so I remain convinced that Garbodor is bad in this deck.
  8. PellOfTheTundra

    PellOfTheTundra Do you even LT-87

    A card that wins you the matchup vs. Rayboar and Blastoise as well as gives you a fighting chance vs Aromatisse is bad?
    Okay.
  9. weakest

    weakest Bear enthusiast.

    Garbodor by no means wins you the Rayboar match up. It is still a struggle no matter what. It helps you have an easier time, but can fall apart easily. Most Boar/Stoise players are switching to Catcher or play it in addition to Scrapper. If they KO your lone Garbodor, you have nothing to defend yourself with tbh. Plus, Delphox ruins your day if you can't OHKO it back after it OHKOs something on your field. You have no reliable way to recover tools so putting multiple tools on multiple Garbodor can be a disaster waiting to happen. Plus, prizing parts is a huge risk that will happen.

    Aromatisse isn't necessarily a "bad" match up depending on the variant. If it is a more Special Energy based variant (the most common and most effective) it is pretty even depending on your build( If it is more of a straight Fairy variant (less common and worse competitively) is harder and more annoying.

    Garbodor is something the deck is built around. It's hard to just "tech it in" to a deck and can force you to make cuts you don't want to make. However, it helps against certain match ups and is a choice for inclusion in the deck. If you don't like how Garb plays and messes with the deck, then don't play it. But don't over hype its use because it does not guarantee anything.

    Expecting it to win you a match up is like saying you play Yveltal EX or Mewtwo EX so you autowin against something. Yah they're good, but it doesn't mean anything if you dead draw.
  10. Chaostamer

    Chaostamer Active Member

    I really have to question whether the people who think Garbodor implies an autowin against Emboar and Blastoise have ever played the matchup. Against Blastoise, Garbodor is less effective than Zoroark and against Emboar, Garbodor only really helps if they run no Scrappers. If they run even one, they can build a Delphox and run through a couple of your Pokémon before you can respond, and then Dowsing Machine the Scrapper back to build up a couple more attackers to finish you off. And if they run Catcher as well, then good luck. More than one Scrapper and Garbodor is just a minor obstacle for them to play around.

    It seems like Aromatisse decks are running two Scrappers as well now, so Garbodor doesn't play very well there either. Drifblim DRX can be good against the Rainbow/Prism Aromatisse variants, but you need a reliable way to get the Energy into the discard, since they can play around Drifblim PLB fairly easily. In my experience, the Aromatisse player can just play around Flareon's various attackers to avoid being OHKO'd and Max Potion repeatedly. If they're doing that, they're never getting enough Energy into the discard pile for Shadow Steal to matter.
  11. PellOfTheTundra

    PellOfTheTundra Do you even LT-87

    Sorry, I didn't mean to imply that it becomes an autowin. It definitely isn't. However, it IS what gives you the ability to handle said matchup without as much of a struggle.
  12. SheepInSpace

    SheepInSpace Italian PokéDad

    ---Pokémon (23)---
    4 Eevee PLF 90
    3 Flareon PLF
    2 Leafeon PLF
    1 Espeon DEX
    2 Diglett XY
    2 Dugtrio XY
    2 Pikachu XY
    2 Raichu XY
    2 Zorua DEX 70
    2 Zoroark NXD
    1 Kyurem DRV

    ---Trainers (27)---
    4 Professor Juniper
    4 N
    2 Colress
    2 Shauna

    4 Ultra Ball
    3 Silver Bangle
    2 Muscle Band
    1 Escape Rope
    1 Switch
    1 Super Rod
    1 Computer Search

    2 Tropical Beach

    ---Energy (10)---
    6 Fighting energy
    4 Double Colorless energy

    If I were to play this beachless, what would you change? +1 Colress +1 Frozen City? I'd guess so, or wouldn't it be wiser to run a 1-1 Electrode line?

    ETA: wow, the forum's software edits words on its own, such as Kyurem, Energy and so on. Baffling:confused:
    Last edited: Apr 2, 2014
  13. Professor_N

    Professor_N Well-Known Member

    You Electrode wouldn't be a bad idea. Btw it's the future of this website, the stm packet. You can't turn it off. Nor do you want to turn it off.
    PellOfTheTundra likes this.
  14. SheepInSpace

    SheepInSpace Italian PokéDad

    Where would I find the space, though? Maybe I could cut the Dugtrio line and put 2 Sawk PLB in their place? I don't think Terrakion works, because against Dark variants, they're going to play around Retaliate with lasers, and against Plasma, it's not Thundurus that's going to take the knockouts. Sawk needs a fighting and a DCE to knock out Bouffalant and Darkrai (and a bangle too, of course) so it's less energy efficient than Dugtrio, but it's a basic and it saves space. So I could do these adjustments:

    -2 Tropical Beach
    -2 Diglett
    -2 Dugtrio

    +2 Sawk PLB
    +1 Voltorb PLF
    +1 Electrode PLF
    +1 Colress
    +1 Frozen City

    What do you lot say?

    PS Silver dragle :D
  15. Professor_N

    Professor_N Well-Known Member

    I say why are you taking out Dugtrio? Dugtrio is great, it OHKOs Thundurus and Darkrai for 1 Energy and a Bangle, while Sawk can't even OHKO Thundurus without LaserBank. Just keep the Dugtrio and take out the Beaches for 1-1 Electrode I would say.
  16. SheepInSpace

    SheepInSpace Italian PokéDad

    Yes, I know that, but a 1-1 Electrode line does not help consistency that much, and I'm left with only 12 Supporters and no kick-Gym. Dugtrio is better than Sawk, but it takes two more slots. It takes Dugtrio 4 cards (Diglett, Dugtrio, Bangle, Fighting) and 2 turns to OHKO a Thundurus or a Darkrai. Same goes for Sawk (Sawk, Bangle, DCE, Fighting) but Sawk can also do 100 for one energy to a Thundurus without Bangle, it's not that bad. Of course I'd rather preserve the DCEs for Raichu, Zoroark and Flareon, but maybe the consistency boost is worth it? What do you think?
  17. weakest

    weakest Bear enthusiast.

    It's not hard to get Dugtrio with a Bangle into play. Sawk doesn't help you at all really. You can't get the OHKO on Dark-weak EXs like you need to do most of the time with it with Laser and it's ineffective against non-plasma things. Multiple energy attachments are sketch if they are just going to get wiped off of the board in one turn. Plus, 100 isn't very good if you don't have a way to bring it to the active later.
  18. SheepInSpace

    SheepInSpace Italian PokéDad

    Alright, I'll try it with -2 Tropical Beach +1 Battle City +1 Colress. I'm not sold on Electrode as it is pretty hard to put it into play, one of the pieces can be prized and if I try to put it down I'm spending resources I'd rather be dedicating to getting other Pokemon.
  19. weakest

    weakest Bear enthusiast.

    Why would you take Beach out? If it's because you don't have them then why build a version with them in it? Beach is really good in this deck just like it is in any other, so it makes sense to keep it in. If you just want "kick" gyms then play Frozen City. It's more useful than Battle City.
  20. Chaostamer

    Chaostamer Active Member

    There are a few big reasons Dugtrio is so good. One of them is that it only needs a single Energy to OHKO. In this deck, Energy attachments are everything. Another reason is that knocking Dugtrio out puts two Pokémon into the discard and thus, adds 20 damage to Vengeance. Kick of Righteousness is cool, but Sawk doesn't come close to Dugtrio in utility.
    SheepInSpace likes this.