DP-RR Kingdra

Discussion in 'Archetypes of the Past' started by Chaostamer, Apr 10, 2014.

  1. Chaostamer

    Chaostamer Active Member


    With the release of Broken Time Space, speed decks based around a single strong Stage 2 attacker became popular. This was one of those archetypes, focusing on getting out a quick Kingdra and then proceeding to use Dragon Pump every turn until you win. Here's a sample list.

    ---Pokémon (21)---
    4 Horsea (LA)
    3 Seadra (LA)
    4 Kingdra (LA)
    3 Baltoy (GE)
    3 Claydol (GE)
    2 Uxie (LA)
    2 Crobat G

    ---Trainer (31)---
    4 Roseanne's Research
    4 Bebe's Search
    3 Cynthia's Feelings

    4 Super Scoop Up
    4 Poké Turn
    3 PlusPower
    3 Rare Candy
    1 Luxury Ball
    1 Night Maintenance

    4 Broken Time-Space

    ---Energy (8)---
    5 Water Energy
    3 Multi Energy

    This deck is purely focused on speed and consistency. A thick 3-3 Claydol line backed with two Uxie makes the deck very consistent, and makes Power Spray much less of a threat. There's very little to say about the list. Roseanne's Research and Bebe's Search help get the first Claydol out and help keep Kingdra coming throughout the game. Between three Rare Candy and four Broken Time-Space, this deck is usually able to explode on the first turn of Trainers, Supporters, and Stadiums and a turn-one Dragon Pump isn't unheard of. Cynthia's Feelings helps the deck recover after a Pokémon goes down. Three copies is a high count, but it can also help in stages of the game in which your hand is too cluttered to use Cosmic Power effectively. Of course, Dragon Pump can also be used to ditch unneeded cards.

    The deck can get away with a low Energy count because of Roseanne's Research, as well as Kingdra's low attack cost. Three Multi Energy give you the option to attack with Claydol or Crobat G. In particular, Claydol can be useful against Luxray GL. The deck doesn't attack with either terribly often, but the deck runs very well with that Energy line, so there's little reason not to run the Multis.

    The other noteworthy aspect of the deck is its damage-boosting cards. Two Crobat G coupled with a full set of Poké Turns (and four Super Scoop Ups) gives the deck a lot of opportunity to spread damage and ensure key knockouts. Crobat G is also a means for Kingdra to bypass Gengar's Fainting Spell, which is significant. Because of its power to spread damage so effectively, Kingdra has quite a bit of adaptability for a deck focusing on a single attack.

    A tech I've considered is a 1-1 Floatzel GL LV.X line, which works very nicely in tandem with Broken Time-Space, but as of now, the deck needs very little to be effective.
    Last edited: Oct 13, 2014
  2. Mr_Rumpleteezer

    Mr_Rumpleteezer Hovercat Mod

    Excellent. Trying very hard to get a DP-UL list going as well.
  3. baby_mario

    baby_mario Doesn't even care

    Last edited: Apr 11, 2014