Here's the deal, folks: Setup: [spoiler] This is an open setup. The alignment distribution is: 10 Town 2 Mafia 1 Mafia Traitor The following roles may/may not end up being present: Mafia: Bulletproof Role Cop JOAT (1 shot Strongman, 1 shot Ninja) Daytalk (passive ability) Recruit Traitor as Mafia Goon Town: Goon Cop Roleblocker Tracker Bodyguard Vigilante Innocent Child The town receives two, randomized roles by default. The Mafia team may choose up to 3 abilities to add to their team. For each ability added, the town will receive an additional, random role. All players, except the Mafia traitor, will receive a vanilla rolecard. Players who receive an updated rolecard will then receive a new rolecard. Notes: -The mafia traitor cannot receive role modifications unless he is recruited immediately during pre game. -The traitor knows the identity of the mafia team, but not vice-versa. -Players may only receive one role modification. No role-blocking trackers, sorry. [/spoiler] With that said, I will be conducting initial randomization shortly. Role PMs will go out soon after.