This deck came together after I decided that the Virizion/Genesect deck was clunky and inconsistent and I wanted to try to develop a Plasma deck with Genesect. Since Grass isn't on the same Blend wheel as the attackers in TDK I decided to try using Moltres EX alongside Genesect and Deoxys. Moltres has become much more viable with the presence of decks using both Grass and Steel types in this format. It's first attack also has a built in Crushing Hammer effect. It's also the attack you will us most often with Moltres to start to soften up your opponents Pokemon for Genesect later. Here is what the deck looks like right now: Pokemon – 12 4 Deoxys EX 3 Moltres EX 2 Genesect EX 2 Absol PLF 1 Virizion EX Trainers – 36 4 Professor Juniper 4 N 2 Colress 2 Skyla 2 Bicycle 4 Pokemon Catcher 3 Colress Machine 3 Hypnotoxic Laser 3 Switch 2 Team Plasma Ball 2 Tool Scrapper 1 Ultra Ball 1 Scramble Switch 2 Virbank City Gym 1 Float Stone Energy – 12 4 Blend 4 Prism 4 Plasma This is a consistent deck that takes advantage of some common type weaknesses in Fire, Grass and Psychic. Unlike TDK, all the Pokemon in this deck can take advantage of the 8 colored energy included. As a result, you will find yourself attacking with Deoxys more often than you would in TDK. Much like Deoxys, Absol is easier to power up in this deck for the same reasons and helps get off quick powerful attacks when the opponents bench is full. Since all the colored energies in the deck also count as grass when attached to a basic Pokemon I included a single copy of Virizion EX as a bench sitter. This decrease the damage output of decks relying on Laser for extra damage. Typically Genesect will be the recipient of a Scramble Switch mid-late game and can start picking of weakened Pokemon with Megalo Cannon. The added damage from bench Deoxys brings your damage output to 110-140 while doing 20 to the bench. So, if you started the game hitting things for 30-70 with Moltres' Destructive Flame attack you will be able to start cleaning them up with Megalo Cannon. That synergy is similar to what you might have with Raiden Knuckle and Blizzard Burn in TDK. The key difference in this deck is that Moltres tries to disrupt you opponents energy instead of powering up your bench like Thundurus. This deck isn't as consistent TDK, but I will say that it can compete against the top archetypes. Let me know what y'all think. Love to hear any suggestions or feedback you might have. I would like to fit an Enhanced Hammer or two, but can't decide if it's worth taking anything out for.