DX-on Rambolt (Banette/Lunatone/Solrock)

Discussion in 'Archetypes of the Past' started by Chaostamer, Mar 17, 2014.

  1. Chaostamer

    Chaostamer Active Member

    Banette ex variants were popular in 2007, but this one was arguably the most successful, winning the World Championship in the Senior division. Piloted by Jeremy Scharff-Kim and created by Zach Fisher and Josef Bolton, this is Rambolt.


    ---Pokémon (14)---
    4 Shuppet
    3 Banette ex
    1 Banette
    2 Lunatone DX
    2 Solrock LM
    1 Solrock DX
    1 Holon's Magneton


    ---Trainer (31)---
    2 Holon Adventurer
    2 Holon Mentor
    2 Professor Elm's Training Method
    2 Castaway
    2 Scott
    2 TV Reporter
    1 Holon Scientist

    4 Holon Transceiver
    3 Pokémon Reversal
    3 Buffer Piece
    1 Crystal Shard
    1 Strength Charm
    1 Energy Switch
    1 Warp Point

    3 Crystal Beach
    1 Phoebe's Stadium


    ---Energy (15)---
    8 Psychic Energy
    4 Rainbow Energy
    2 Cyclone Energy
    1 Fighting Energy


    The goal of the deck is to get a quick Banette ex out and attacking for large amounts of damage, starting from turn two. Shuppet's Ascension attack facilitates this, allowing you to evolve in to Banette ex on your first turn. The LunaSol line can also help with this, as Lunatone's ability allows you to free-retreat Solrock, so a Solrock start is just a Holon Mentor away from an active Shuppet.

    The LunaSol line was also a response to the expected Worlds 2007 metagame. With a Lunatone and a Solrock LM in play, all Colorless-type Poké-Powers are shut down, slowing down some decks, notably the crucial Delcatty line in Infernape decks. Lunatone is also a decent attacker, dealing significant damage to the Darkness-type Pokémon which resist Banette, and capable of dealing an OHKO to common Pokémon like Holon's Castform, Eevee, Jolteon ex, and Absol ex. This gave the deck non-Banette-centric plays, making for more versatility than the Houndoom and Eeveelutions Banette variants.

    The goal of the deck is to get Supporters in the discard pile to fuel Shadow Chant, and the Holon Engine has excellent synergy with this strategy: Holon Supporters allow you to discard a card from your hand and Holon Transceivers feed off Holon Supporters in the discard, making it less likely that you'll run out of steam later in the game. Castaway and Scott also help, by letting you search out additional Supporters, and TV Reporter affords you an additional discarding opportunity.

    The Trainers are largely based around disruption. Pokémon Reversal let Banette or Lunatone pick off a number of bench-sitters (Warp Point and Cyclone Energy provide a similar purpose), Buffer Piece denies opponent's knockouts, and Crystal Beach shuts down cards like Double Rainbow Energy, Scramble Energy, and Boost Energy, allowing Banette to further outspeed other decks.

    The other noteworthy aspect of the deck is its synergy with Rainbow Energy. Banette ex's Poké-Power Shady Move allows it to move a damage counter from one of your Pokémon to an opponent's (or vice versa). This enables Rainbow Energy to serve as a quasi-PlusPower, and is especially useful for getting those early-game knockouts.

    Like other Banette ex variants, Rambolt can struggle in longer games against powerful setup decks, but its speed and disruption still made for a very strong deck.
    Mr_Rumpleteezer likes this.
  2. HEZ

    HEZ Active Member

    :') Deoxys on... such a beautiful meta, it's practically a different game now.
    This is around when I seriously started playing competitive Pokemon. I had an unusual version with Cacturne Power Keepers that tried to get as much damage in each turn as possible with Banette's Power, Attack and Cacturne's Poison. Not as good as this variant but it let me use some of my favourite Pokemon!

    Banette ex hasn't aged well though, even with EX errata on some new 2 Energy Stage 1s like Raichu XY or Zoroark DEX, they can outperform it in U150 :/