Pokemon - 22 4 Hoppip GS 2 Skiploom GS 4 Jumpluff GS 2 Tangela SF 2 Tangela AR 3 Tangrowth SF 1 Tangrowth Lv.X AR 2 Sunkern GS 2 Sunflora GS 2 Pichu GS 2 Uxie LA Trainers - 24 4 Rare Candy 2 Pokemon Communication 1 Luxury Ball 1 Expert Belt 4 Bebe's Search 4 Judge 2 Looker's Investigation 2 Pokemon Collector 1 Palmer's Contribution 3 Broken Time-Space Energy - 10 6 Grass Energy 4 Double Colorless Comments: After a miserable defeat at Battle Roads a couple weekends ago, my previous straight Jumpluff build really started to disappoint me. Match after match was basically Jumpluff getting slaughtered with me watching hopelessly as I was outsped and overpowered. After rotation, my build lost a lot of it's oomph and I really started to feel it. In this deck I wanted to change it up a bit without losing to much comfortability. Already it matches up against various Gengar and Garchomp decks much better than at the last Battle Roads. I'm still worrying about Jumpluffs on the bench getting sniped, but with Tangrowth-X I can usually manage to pull out of it and counter-KO. Judges and Looker's serve for hand refresh as well as disruption, mainly against SP. Pichu is pretty much a placeholder for something better, but he straight up killed a Dunsparce donk I faced in Tulsa, so I guess he's also a bit of sentimental value too. Flaws: My two biggest flaws I'm facing with it right now: 1.) The lack of energies and ways to get them out. Luck plays a big factor in that via Judges, Looker's, and Uxies. And 2.) Sunflora and Jumpluff getting bench sniped by Garchomp or Kinggar. Feedback: Pretty much any criticism, suggestions, whatever. I'm not expecting to win the next BR I go to, but I'm really hoping to do well, haha.